DOI QR코드

DOI QR Code

Innovative Business Model from the Perspective of Digital Cultural Industry -Centered on the Virtual Idol "Hatsune Miku"

디지털 문화 산업의 시각에 따른 혁신적 비즈니스 모델: 가상 아이돌 '하츠네 미쿠'를 중심으로

  • 두효미 (상명대학교 디지털이미지학과) ;
  • 양종훈 (상명대학교 디지털이미지학과)
  • Received : 2021.10.21
  • Accepted : 2021.11.04
  • Published : 2021.11.30

Abstract

In the Internet age, the digital cultural industry is booming, start-up companies want to win a place in the fiercely competitive red sea market of the Internet, innovative business models have become an important challenge and opportunity for countless companies. Taking the virtual idol "Hatsune Miku" as the example, the analysis is carried out at the levels of technological innovation, value proposition, resource combination, operation process and marketing model. By comparing the differences between the first-generation software Meiko of Crypton and the second-generation software "Hatsune Miku", we will study the components of the business model to explore the characteristics and advantages of this business model, and in-depth operation models and innovations. The analysis is expected to provide a substantial reference for other electronic product and software development companies in their business models.

인터넷 시대에 접어들면서 디지털 문화 산업이 크게 발전하고 있으며, 창업 회사가 인터넷 시장이라는 레드 오션에서 자리를 잡기 위한 혁신적인 비즈니스 모델은 많은 기업들이 직면한 중요한 도전과 기회이다. 본 연구는 가상 아이돌 하츠네 미쿠를 출발점으로 하여 기술 혁신, 가치 주장, 자원 조합, 경영 프로세스와 마케팅 모델 등을 분석한다. 구체적으로 크립톤(Crypton) 회사의 1세대 소프트웨어 Meiko와 2세대 소프트웨어 하츠네 미쿠의 차이에 대한 비교를 통해 비즈니스 모델의 구성 요소를 연구하고, 이를 통해 해당 비즈니스 모델의 특징과 장점을 탐구하며, 경영 모델과 창의적 부분에 대한 심층 분석으로 기타 전자 상품과 소프트웨어 개발 회사의 비즈니스 모델 구축에 실질적인 참고를 제공하고자 한다.

Keywords

References

  1. Ren Jingjie. "Opportunities and Challenges of Marketing Management in the Era of Network Economy". China Circulation Economy, 2019, 0(4):10-.doi:10.3969/j.issn.1009-5292.2019.04.003
  2. Chen Xiaoyun. "Virtual Idol: Star Production and Cultural Practice of the Age of Digital". Contemporary Cinema, 2021, 0(9):20-25. doi:10.3969/j.issn.102-4646.2021.09.005Chen
  3. Wei Dan. "The Influence of Virtual Music Role on Music Culture and Communication--Taking as an Example", Journal of Art Communication, 2016, 0(1):122-124. doi:10.3969/j.issn.2095-395X.2016.01.024
  4. Xu Yihong. "The New Idol of Japan--Hatsune Miku".Foreign Language Research In Northeast Asia, 2012, (12):36-37. doi:10.3969/j.iss.1002-5243.2012.12.021
  5. Ito Hiroyuki. "Imagination--An Idol Is an Eternal Illusion" (cover),2014. http://www.vice.cn/read/is-hatsune-miku-the-perfect-pop-star
  6. Osterwalder, A., Pigneur, Y., & Tucci, C. "Clarifying Business Models: Origins, Present, and Future of the Concept". Communications of the Association for Information Systems, 2005, 16, pp-pp. https://doi.org/10.17705/1CAIS.01601
  7. Henry Chesbrough. "Business Model Innovation: Opportunities and Barriers". Long Range Planning, Volume 43, Issues 2-3, April-June 2010, Pages 354-363.https://doi.org/10.1016/j.lrp.2009.07.010
  8. Joan Magretta. "Why Business Models Matter". HarVard Business Review. May 2002. https://hbr.org/2002/05/why-business-models-matter/ar/1
  9. Weng Junyi. "Facing the Dynamic Perfect Competition to Construct a Multi-dimensional Synergistic Combination Strategy". Nankai Business Review, 2007, 10(4):80-85. doi:10.3969/j.issn.1008-3448.2007.04.013
  10. Mitchell, D. and Coles, C. "The Ultimate Competitive Advantage of Continuing Business Model Innovation". Journal of Business Strategy, 2003, Vol. 24 No. 5, pp. 15-21. https://doi.org/10.1108/02756660310504924
  11. QuickMBA.com(2010). The Business Model. 2011/10/31. http://www.quickmba.com/entre/businessmodel
  12. David J.Teece. "Business Models, Business Strategy and Innovation".Long Range Planning.Volume 43, Issues 2-3, April-June 2010, Pages 172-194. https://doi.org/10.1016/j.lrp.2009.07.003
  13. Yu Lingqi. "Weaving the Horizon of UGC Culture with Music and Innovation". East China Science &Technology, 2018, 0(11):64-66. doi:10.3969/j.issn.1006-8465.2018.11.021
  14. Yang Aolin. "Analysis of IP Product Development Based on VOCALOID". Electronic Technology, 2018, 47(12):39-4. doi:10.3969/j.issn.1000-0755.2018.12.012
  15. Hatsune Miku's full page on Niconico's homepage: http://www.nicovideo.jp/search/%E5%88%9D%E9%9F%B3%E3%83%9F%E3%82%AF?track=nicouni_search_keyword.(View date: October 4th, 2021 23:20pm.)
  16. Ito Hiroyuki.JPbeta interview Crypton,"The Voices from My Mother's House". Japan. 2012. http://www.jpbeta.net/2012/03/crypton-email-in-2012-0314/
  17. Hatsune Miku creation quantity on Piapro website: http://piapro.jp/tag_cloud/?view=audio?track=nicouni_search_keyword(View date: October 4, 2021 at 23:40.)
  18. Kizawa Yuta. "The Dissemination Mode of the Virtual Idol Concert." Journalism & Communication. 06(2014):184. doi:CNKI:SUN:YWCB.0.2014-06-142
  19. Wang Shuangfeng. "Why are Virtual Idols Sought After?". Shanghai Informatization, 2019, 0(10):75-77. doi:10.3969/j.issn.1672-8424.2019.10.021
  20. Zhang Yi. "Explore the Henomenon of Live Broadcast of Virtual Idols". New Media Research, 2019, 5(17):72-75. doi:10.3969/j.issn.1671-7597.2019.17.030
  21. Number of posts for Vocaloid original songs, 2007-November1, 2020: https://originalnews.nico/288945(View date: October 11, 2021 at 17:30.)
  22. Chen Yiyu. "The Two-Dimensional Culture in the Era of Internet Mass Communication". Youth Journalist, 2016, 0(21):83-84. doi:10.3969/j.issn.1002-2759.2016.21.045
  23. 2012-2016 Vocaloid-related market size statistics: https://mom-ciao.com/?p=3306(View date: October 11, 2021 at 18:25.)
  24. Song Leiyu. "The Characteristics and Significance of the Participatory Culture of Virtual Idol Fans". Modern Communication, 2019, 0(12):26-29. doi:10.369/j.issn.1007-8770.2019.12.006