• Title/Summary/Keyword: Digital Music Content

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A Content-based Music Similarity Retrieval System (내용 기반 음악 유사 구간 검색 시스템)

  • Kim, Hyunwoo;Han, Byeong-jun;Kim, Cheol-Hwan;Lee, Kyogu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.732-735
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    • 2010
  • 본 연구에서는 음악 데이터 베이스에서 노래의 특정 구간과 가장 유사한 구간을 검색하는 시스템을 제안한다. 제안된 시스템에서는 음악을 다차원 시계열 데이터로 간주하고, 음악의 조성 차이 및 템포(tempo) 차이를 고려한 음악의 유사도 계산 방법을 사용한다. 유사도 계산의 전처리 단계에서 조성 차이를 보정하고, 비트(beat)를 검출하며, 추출된 크로마그램(chromagram)을 검출된 비트와 동기화 하여 평균한다. 이후, 동적 시간 왜곡(DTW; dynamic time warping)을 사용하여 두 구간사이의 유사도를 계산한 후 계산된 유사도 순서로 정렬된 검색 결과를 출력한다. 사용자는 제안된 시스템을 사용하여 선택 구간 유사도 검색과 자동 유사 검색 결과로 도출된 구간 쌍을 검토하여 유사 구간을 보다 쉽게 찾을 수 있다.

A Program for Korean Animation Sound Libraries (국내용 애니메이션 사운드 라이브러리 구축 방안)

  • Rhim, Young-Kyu
    • Cartoon and Animation Studies
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    • s.15
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    • pp.221-235
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    • 2009
  • Most of the sounds used in animated films are artificially made. A large number of the sounds used are either actual sound recordings or diversely processed artificial sounds made with professional sound equipments such as synthesizers. One animation episode contains numerous amounts of sounds, resulting in significant sound production costs. These sounds have full potential to be reused in different films or animations, but in reality we fail to do so. This thesis discusses ways these sound sources can be acknowledged as added new values to the present market situation as a usable 'digital content'. The iTunes Music Store is an American Apple company product that is acknowledged as the most successful digital content distribution model at the time being. Its system's sound library has potential for application in the Korean sound industry. In result, this system allows the sound creator to connect directly to the online store and become the initiative content supplier. At the same time, the user can receive a needed content easily at a low price. The most important part in the construction of this system is the search engine, which allows users to search for data in short periods of time. The search engine will have to be made in a new manner that takes into consideration the characteristics of the Korean language. This thesis presents a device incorporating the Wiki System to allow users to search and build their own data bases to share with other users. Using this system as a base, the Korean animation sound library will provide development and growth in the sound source industry as a new digital sound content.

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Developing application depend on emotion extraction from paintings (회화에서 감성 추출에 기반한 어플리케이션 개발 연구)

  • Lee, Taemin;Kang, Dongwann;Cho, Kyung-Ja;Park, SooJin;Yoon, Kyunghyun
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1033-1040
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    • 2017
  • Artists use artistic features of paintings to provide various emotions in paintings. These features may be simply color and texture, but they can move on to form a composition or a symmetry. Through these features, people can feel various emotions when enjoying paintings. Even though they are using these features, there are paintings that are not readily accessible to non-extractable experts. This is because the analysis of features is not intuitive. In this paper, we want to produce content that matches paintings and music. This helps user to understand painting easily with paintings and matched music.

A Content-based Audio Retrieval System Supporting Efficient Expansion of Audio Database (음원 데이터베이스의 효율적 확장을 지원하는 내용 기반 음원 검색 시스템)

  • Park, Ji Hun;Kang, Hyunchul
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.811-820
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    • 2017
  • For content-based audio retrieval which is one of main functions in audio service, the techniques for extracting fingerprints from the audio source, storing and indexing them in a database are widely used. However, if the fingerprints of new audio sources are continually inserted into the database, there is a problem that space efficiency as well as audio retrieval performance are gradually deteriorated. Therefore, there is a need for techniques to support efficient expansion of audio database without periodic reorganization of the database that would increase the system operation cost. In this paper, we design a content-based audio retrieval system that solves this problem by using MapReduce and NoSQL database in a cluster computing environment based on the Shazam's fingerprinting algorithm, and evaluate its performance through a detailed set of experiments using real world audio data.

A study on customized ART convergence service for non-face-to-face art education service (비대면 미술교육 서비스를 위한 맞춤형 ART 융합 서비스 연구)

  • Kim, Hyeong-Gyun
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.275-280
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    • 2022
  • This paper intends to propose a technology for recommending convergence/composite art playlist contents that are fused with tags suitable for the user's situational information and taste to users for non-face-to-face art appreciation education. For the implementation of the proposed technology, the characteristics of works of art are analyzed, and related music and works of art are matched based on the tags of the analyzed works. In addition, we would like to propose a technology that automatically creates content for fusion and complex art viewing playlists using matched works.

Effective Representation of Time Information for Synchronization in Karaoke (가라오케의 시간동기화를 위한 효율적인 시간정보의 표현모델)

  • Hwang, Jun-Sik;Choi, Moo-Rak;Kim, Sung-Min;Ko, Sung-Jea
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.315-316
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    • 2006
  • As different media formats converge into one digital content, we need to put time information in the content to synchronize those media. In this paper, we propose more efficient methods to represent time information aimed at Karaoke application. We utilize the linguistic and musical characteristic of Karaoke. Especially we make a novel codeword rule for the beat of music. In our experiment, our proposed methods turn out to drastically reduce time information.

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Intelligent Piracy Site Detection Technique with High Accuracy

  • Kim, Eui-Jin;Kwak, Jin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.285-301
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    • 2021
  • Recently, with the diversification of media services and the development of smart devices, users have more opportunities to use digital content, such as movies, dramas, and music; consequently, the size of the copyright market expands simultaneously. However, there are piracy sites that generate revenue by illegal use of copyrighted works. This has led to losses for copyright holders, and the scale of copyrighted works infringed due to the ever-increasing number of piracy sites has increased. To prevent this, government agencies respond to copyright infringement by monitoring piracy sites using online monitoring and countermeasure strategies for infringement. However, the detection and blocking process consumes a significant amount of time when compared to the rate of generating new piracy sites. Hence, online monitoring is less effective. Additionally, given that piracy sites are sophisticated and refined in the same way as legitimate sites, it is necessary to accurately distinguish and block a site that is involved in copyright infringement. Therefore, in this study, we analyze features of piracy sites and based on this analysis, we propose an intelligent detection technique for piracy sites that automatically classifies and detects whether a site is involved in infringement.

A Study on the Decision and Selection of the Star Contents in the Convergence Era (융합시대의 스타콘텐츠 발굴 및 선정에 관한 연구)

  • Rim, Myung-Hwan;Park, Yong-Jae;Heo, Pil-Sun
    • Journal of Information Technology Applications and Management
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    • v.18 no.2
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    • pp.1-21
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    • 2011
  • In this era of convergence, which is characterized by the integration and combination of technology and industries, broadcasting and communications, offline and online, and devices and services, the content industry is also experiencing rapid changes including inter-genre exchange, the creation of new industries, and customized demand. Specifically, IT-based digital content industries such as the online game, e-book, mobile contents and web portal industries are no longer restricted to the boundaries of video, music and games but are being expanded into the realms of education, medicine, fashion and sports thanks to CT innovation of 3D, CG, AR/VR, VFX, etc. As such, various countries have come to recognize the convergent content industry as a new growth engine that will pick up where the IT industry left off, and are forming policies for its development accordingly. This research aims to optimize the system of content taxonomy which is currently genre-focused and unable to support technological development and convergence, and to discover and select star contents to be rigorously developed with governmental support. In this paper, 20 star contents in 8 areas were selected, and these are expected to create tremendous cultural and economic value through ongoing technological and industrial development.

An Empirical Study on User Acceptance of Micro e-Payment Systems : System Features, Transaction Cost, and Provider (소액 전자결제시스템 수용의지에 관한 실증연구 : 시스템 특성, 거래비용과 제공업체를 중심으로)

  • Chung, Suk-Kyun;Ryoo, Chang-Wan;Ku, Tae-Yong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.33 no.4
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    • pp.130-137
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    • 2010
  • This paper analyzes the main factors affecting user selection of a small-sum electronic payment system using survey data of 396 users. Several findings emerge. First, users consider three pillars and eight factors in adopting a new system : system features(stability, security, and flexibility), transaction cost(payment commission and settlement period), and financial capability of provider(stability of financial structure, risk management capability, and funding capability). Second, the stability of the financial structure of the system provider is the most important factor to user acceptance of a new e-payment system. Users tend to consider uncertainty risk more seriously than transaction cost. This reflects the reality that electronic payment system service industry has not fully fledged yet. Third, some moderating effects exist according to payment methods and business usages. As for payment methods, speedy settlement cycle for wired/wireless phone payment, system stability for credit card and account transfer payment, and security for advance payment means are crucial factors. As for business usages, the stability of financial structure for online game content, system stability for music and video content, proxy payment commission for e-learning content, flexibility of the payment system for digital adult content, and security for public services are decisive ones.

Musician Search in Time-Series Pattern Index Files using Features of Audio (오디오 특징계수를 이용한 시계열 패턴 인덱스 화일의 뮤지션 검색 기법)

  • Kim, Young-In
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.69-74
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    • 2006
  • The recent development of multimedia content-based retrieval technologies brings great attention of musician retrieval using features of a digital audio data among music information retrieval technologies. But the indexing techniques for music databases have not been studied completely. In this paper, we present a musician retrieval technique for audio features using the space split methods in the time-series pattern index file. We use features of audio to retrieve the musician and a time-series pattern index file to search the candidate musicians. Experimental results show that the time-series pattern index file using the rotational split method is efficient for musician retrievals in the time-series pattern files.

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