• Title/Summary/Keyword: Digital Multimedia Center

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The study on the development of the MTS between the accident sites and control center (사고현장과 사령실간 단말화상설비개발에 관한 연구)

  • Cho, B.K.;Chang, S.G.
    • Proceedings of the KIEE Conference
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    • 2001.10a
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    • pp.312-314
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    • 2001
  • Whenever the accidents occur in the rail way areas, their prompt recovery is very important. The individual way has been used to resolve these accident by direct visiting the site and reporting to others of the person who cares for these cases. As a result, we are planing to operate the MTS (Multimedia Transmission System) for a timely information's transmission to the related peoples in the central control center by transforming the picture information on the accident-site to the digital information.

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Study on Analyzing differences between Rural and Urban regions in operating Digital Multi-media Center at Public Libraries for Dissolving Digital Divide (정보격차 해소를 위한 공공도서관 디지털자료실의 지역간 차이분석에 관한 연구)

  • Kim, Keun-Hyung;Kim, Bong-Soeg;Lee, Dong-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.9
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    • pp.1619-1625
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    • 2007
  • Many various digital contents came out to our world owing to the advance of information and communication technologies. More rapidly the technologies of information and communication develop, more classes disadvantaged might appear so that it might incur society with distinction in getting information which is called digital divide. In this time, public library has to play important rules in dissolving the digital divide of our society. In this paper, we will not investigate only how much users of digital multimedia centers in the public library satisfy, but also what factors affect the satisfaction of the users significantly. Specially, we will analyze difference of the influence factors between urban and rural region so that we will propose strategy for operating the digital multimedia centers in the public library efficiently and effectively in order to dissolve the digital divide.

Brain Hologram Visualization for Diagnosis of Tumors using Graphic Imaging

  • Nam, Jenie;Kim, Young Jae;Lee, Seung Hyun;Kim, Kwang Gi
    • Journal of Multimedia Information System
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    • v.3 no.3
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    • pp.47-52
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    • 2016
  • This research paper examines the usage of graphic imaging in Holographic Projections to further advance the medical field. It highlights the importance and necessity of this technology as well as avant-garde techniques applied in the process of displaying images in digital holography. This paper also discusses the different types of applications for holograms in society today. Different tools were utilized to transfer a set of a cancer patient's brain tumor data into data used to produce a 3D holographic image. This image was produced through the transfer of data from one program to another. Through the use of semi-automatic segmentation through the seed region method, we were able to create a 3D visualization from Computed Tomography (CT) data.

Combining Object Detection and Hand Gesture Recognition for Automatic Lighting System Control

  • Pham, Giao N.;Nguyen, Phong H.;Kwon, Ki-Ryong
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.329-332
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    • 2019
  • Recently, smart lighting systems are the combination between sensors and lights. These systems turn on/off and adjust the brightness of lights based on the motion of object and the brightness of environment. These systems are often applied in places such as buildings, rooms, garages and parking lot. However, these lighting systems are controlled by lighting sensors, motion sensors based on illumination environment and motion detection. In this paper, we propose an automatic lighting control system using one single camera for buildings, rooms and garages. The proposed system is one integration the results of digital image processing as motion detection, hand gesture detection to control and dim the lighting system. The experimental results showed that the proposed system work very well and could consider to apply for automatic lighting spaces.

Proposal of Collaborative Application Prototype based on Mobile Virtual Viewer System (모바일 가상 뷰어 시스템 기반의 협업 어플리케이션 프로토타입 제안)

  • Park, Jae Hyun;Park, Min Hee
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.897-912
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    • 2019
  • The growth of domestic fashion industry market went sluggish affected by long-term slow growth and shrinking consumer sentiment since 2012, and the entire market has shown a slight growth since 2017. Yet only some conglomerates or global businesses experience this growth. Small and medium-sized fashion companies or rising fashion designers in South Korea, face real limitations and problems poor capital, lack of professional workforce, experience, information and educational opportunity as well as difficulty of acquiring distribution network, which lead to further polarization between conglomerates and small businesses. Thus, this study proposed mobile virtual viewer system-based collaborative application prototype capable of overcoming limitations and problems drawn by analyzing business environment of domestic brands launched by rising fashion designers. Especially, through applied template-based 3D virtual fashion design technology and performing the entire process in the virtual reality beyond spatial and temporal restraints, it is assumed that more effective and efficient outcomes can be obtained compared to the previous method.

Usage Environment Description Scheme for Adaptation of Graphics Contents (그래픽스 컨텐츠 적응을 위한 사용자 환경 기술 체계)

  • Kim, Hae-Kwang;Lee, Nam-Yeol;Jeho Nam
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1403-1406
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    • 2003
  • This paper presents a user preference description for graphics contents that is developed in the process of the MPEG-21 DIA(Digital Item Adaptation) standard. The description scheme in this paper is proposed by the authors and adopted in the current AM (Adaptation Model) document of the MPEG-21 DIA. The goal of MPEG-21 standard is providing a multimedia framework that Provides augmented and transparent use of digital contents across various networks and terminals fur the life cycle of digital contents. DI (Digital Item) is a standardized basic unit of digital contents for transaction in the scope of MPEG-21. DIA contains both media resources and metadata including rights information.

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Demonstration of Bidirectional Services Using MPEG-4 BIFS in Terrestrial DMB Systems

  • Shin, Ji-Tae;Suh, Doug-Young;Jeong, Yong-Chan;Park, Seung-Ho;Bae, Byung-Jun;Ahn, Chung-Hyun
    • ETRI Journal
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    • v.28 no.5
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    • pp.583-592
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    • 2006
  • Digital broadcasting technology has developed focusing on multi-channel/multi-media, high-definition quality, and mobility-support. Recently, there has been a clear trend toward bidirectional service with the convergence between broadcasting and communication. The broadcasting viewer is no longer simply a passive receptor but has also become an information generator. Currently, the digital multimedia broadcasting (DMB) specifications are the major standard for portable digital broadcasting and have been establishing the overall guidelines for bidirectional service using the MPEG-4 system. While detailed specifications for DMB systems are not well-established for bidirectional service yet, they share the basic concepts underlying the European Eureka-147 Digital Audio Broadcasting (DAB) system. This paper develops key scenarios for bidirectional service in DMB, describes the signal transaction of broadcasting and return channels, and demonstrates typical scenarios using binary format for scenes (BIFS) in the MPEG-4 system.

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Stereoscopic Contents Production Workflow Based on Nonlinear Editing (비선형 편집기반의 입체영상 제작 흐름에 관한 연구)

  • Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.391-406
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    • 2010
  • Digital cinema based on digital master distribution increases with stereoscopic film as the center. DCI specification V1.0 announced at 2004, it considerates stereoscopic film screening. And now, the Society of Motion Picture and Television Engineers is establishing a task force to define the standards of a stereoscopic contents viewed in the home. Today, most Hollywood commercial stereoscopic film features animation using computer graphic. However, considering film making characteristic, stereoscopic digital cinema is required shooting in real world and editing, screening. This paper presents possibility of stereoscopic examination at NLE in the stereoscopic workflow. And we will propose new stereoscopic digital cinema workflow to apply the stereoscopic examination. Based on experimental results, the 3D ready television using 120Hz has some obstacles for contents editing, but most domestic stereoscopic monitor using circular polarization is possible for successful editing.

A New Method for Thumbnail Extraction in H.264/AVC Bitstreams (H.264/AVC 비트스트림에서 썸네일 추출을 위한 새로운 방법)

  • Hong, Seung-Hwan;Kim, Ji-Eon;Chin, Young-Min;Kwon, Jae-Cheol;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.853-867
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    • 2010
  • Recently, thumbnail techniques are required to index a high-performance video at digital convergence-based multimedia service like IPTV and DMB. Therefore a thumbnail extraction method in H.264/AVC bitstreams has been proposed. However, thumbnail quality deterioration problem at converting the general equation of spatial domain to frequency domain which is generated by not considering about H.264/AVC transform and quantization processing and rounding-off operation in intra prediction. In this paper, we propose a new thumbnail extraction method in H.264/AVC bitstreams. The proposed scheme is based on H.264/AVC core-transform for a thumbnail extraction in frequency domain, and probability theory, intra rounding-off error compensation. Through the implementation and performance evaluation, the subjective quality difference between the output of our scheme and the output of reference decoder is negligible and better than the conventional method, and moreover PSNR gain by up to 8.66 dB.

A Study on the Development of Multi-sensory Virtual Reality System based on Realistic Media (실감미디어 기반의 다감각 가상 체감시스템 개발에 관한 연구)

  • Lee, Hyun-Cheol;Park, Ki-Chang;Kim, Eun-Seok;Hur, Gi-Taek
    • Journal of Korea Multimedia Society
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    • v.20 no.9
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    • pp.1574-1583
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    • 2017
  • This paper proposes how to develop a multi-sensory virtual reality system based on realistic media that can improve the sense of immersion and reality experienced by the user. We suggest four types of multi-sensory virtual reality system; a realistic media experience system which provides sensory experiences to user by interlocking the media file with the sensory informations and reproducing the sensory information suitable for the scene, a real image-based panorama experience system which maximizes the sense of reality, an experience ball system in which users engage themselves into the system environment to lead the story and immersion of the content through interaction with the system, and a cultural heritage experience system based on hand movement recognition. The suggested systems can be applied in a various area such as education, advertisement, culture and arts, performance, exhibition, sports, game, 4D Experience Center, and so on. We supposed that it can contribute to create a variety of sensible contents services in the realistic media industry through the convergence of media, contents, and devices.