• Title/Summary/Keyword: Digital Map Updates

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Orthophoto and DEM Generation in Small Slope Areas Using Low Specification UAV (저사양 무인항공기를 이용한 소규모 경사지역의 정사영상 및 수치표고모델 제작)

  • Park, Jin Hwan;Lee, Won Hee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.3
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    • pp.283-290
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    • 2016
  • Even though existing methods for orthophoto production in traditional photogrammetry are effective in large areas, they are inefficient when dealing with change detection of geometric features and image production for short time periods in small areas. In recent years, the UAV (Unmanned Aerial Vehicle), equipped with various sensors, is rapidly developing and has been implemented in various ways throughout the geospatial information field. The data and imagery of specific areas can be quickly acquired by UAVs at low costs and with frequent updates. Furthermore, the redundancy of geospatial information data can be minimized in the UAV-based orthophoto generation. In this paper, the orthophoto and DEM (Digital Elevation Model) are generated using a standard low-end UAV in small sloped areas which have a rather low accuracy compared to flat areas. The RMSE of the check points is σH = ±0.12 m on a horizontal plane and σV = ±0.09 m on a vertical plane. As a result, the maximum and mean RMSE are in accordance with the working rule agreement for the airborne laser scanning surveying of the NGII (National Geographic Information Institute) on a 1/500 scale digital map. Through this study, we verify the possibilities of the orthophoto generation in small slope areas using general-purpose low specification UAV rather than a high cost surveying UAV.

Customizing feature analysis for super mario maker (슈퍼마리오 메이커의 커스터마이징 특징 분석)

  • Park, Sang-Tae;Sohn, Jong-Nam;Lee, Chang-Jo
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.339-345
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    • 2016
  • While a game market has been growing consistently world widely, a market of arcade or video game has been detained. In this stagnation, the latest one in 2015, "Super Mario Maker" of Mario series that's been running in good for 30 years, the notable sale and growth of which are extraordinary. As for a study in customizing, a literature of game customizing and studies that are foregone were mostly handling contents about a game character. In the survey that's done in this thesis about knowledge and needs in customizinge game users have, it was shown they want to customize sides of a rule and a character. I analyzed what the main factors are in this game which uses a main concept of customizing and the reason for high profits and popularity. As a result of the analysis, four features, possibility to customize a game rule, share data among users, collaboration in marketing with NFC figure characters, offering updates with sustained and new customizing features were found out. I am certain a game customizing will be helping to meet users and be used for various industries without limit of existing character.