• Title/Summary/Keyword: Digital Literacy Education

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Development of a Smart Device Utilization Education Program for Senior Citizens

  • Ahra CHO;Chan-Woo YOO
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.19-27
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    • 2024
  • Purpose: This study is based on the results of the National Information Society Agency's the Report on the Digital Divide in 2022. This study sought to develop digital literacy education programs for senior citizens, a digitally disadvantaged group, and to utilize smart devices to enhance their digital capabilities. Research design, data and methodology: Based on Gagné's nine events of instruction, a total of 7-session educational programs using smart devices were developed, and teaching-learning goals were set at a level that older learners can realistically perform. In preparation for the era of digital transformation, AI utilization methods are introduced and utilized in some sessions of the educational program. Results: Among a total of 7 sessions of the educational program, 5 sessions using KakaoTalk and Naver App, and 2 sessions using other apps were developed. There are a total of three sessions using AI. Conclusions: This study presented a digital literacy education program that combined AI, addressing the insufficiency of AI-based education programs targeting senior citizens. It is expected that this educational program will be able to improve the digital literacy skills and provide a basis for fulfilling their responsibilities as digital citizens by suggesting a direction for AI utilization education for senior citizens.

A Study on the Digital Literacy and Life Satisfaction of Middle-Aged and Older People (중·장년층의 디지털리터러시와 삶의 만족도에 관한 연구)

  • Hyun A Lee;Woo Kwon Chang
    • Journal of the Korean Society for information Management
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    • v.41 no.2
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    • pp.317-351
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    • 2024
  • This study aims to determine the impact of digital literacy skills of middle-aged and older people using public libraries on their life satisfaction. For this study, a survey was conducted on 192 middle-aged and older people aged 40 to 64 living in area G. The collected data were analyzed using the statistical package SPSS 27 program. The analysis methods in this study included frequency analysis, descriptive statistical analysis, t-test, one-way ANOVA, Duncan's multiple range test for post-hoc analysis, and regression analysis. The results of this study are as follows: First, digital literacy competency has a significant positive impact on the life satisfaction of middle-aged and older adults; as their digital literacy skills improve, their life satisfaction increases. Second, digital literacy competency varies based on gender, education level, employment status, and average monthly income, influencing their engagement in activities such as study or work. Additionally, higher levels of digital literacy competency, as determined by the highest level of education, positively affect life satisfaction, leisure activities, and cultural life.

A Study on the Effect of Digital Literacy Education in Personal Information Security Perception (디지털리터러시 교육이 개인 정보 보안 인식에 미치는 영향 연구)

  • Kwon, Jungin
    • Convergence Security Journal
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    • v.20 no.4
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    • pp.161-167
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    • 2020
  • Convergence ethics education for digital culture in cyberspace is limited to specific areas such as personal information and copyright. Education on the ability to accept information and provide information in cyberspace in which digital natives communicate, share and exchange is inadequate. As a result, the dysfunction of abusing the personal information of others without recognizing the importance of information security has recently emerged as a social problem. In this study, among digital netizen who communicate and exchange information the most in cyberspace, digital literacy education was conducted for students in the first and second grades of university, and then they investigated the change in information security perception. Based on this, we intend to prepare fundamental measures for systematic cultivation of digital literacy education necessary for the Digital Cultural Society.

Analysis of Computational Thinking as Mental Skills (정신적 기술로의 컴퓨팅 사고력 분석)

  • Yu, Jeong-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.221-224
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    • 2018
  • The abilities to effectively use and create technology to solve complex problems are the new and essential literacy skills of the twenty-first century. Digital literacy is an essential tool to support other subjects and all jobs. The digital literacy requires several thinking skills, an awareness of the necessary standards of behaviour expected in online environments, and an understanding of the shared social issues created by digital technologies. The government tried to cultivate communication ability to solve various problems creatively and efficiently through software education in the 2015 revised national curriculum and to raise communication ability and community consciousness through collaborative problem solving process. In this paper, we analyze whether the 2015 revised curriculum can develop digital literacy ability through educational contents of software curriculum.

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Analysis of Korean Adults' News Literacy Level: Focusing on News Use Behavior Based on Digital Media (우리나라 성인들의 뉴스 리터러시 수준 분석: 디지털 미디어를 기반으로 한 뉴스 이용 행태를 중심으로)

  • Yang, Kilseok;Seo, Soohyun;Ok, Hyounjin
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.23-30
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    • 2021
  • The shift to the digital media era is increasing the importance of the ability to accept, produce and share news through digital media(news literacy), but there is a lack of diagnosis of the level of news literacy among Korean adults and discussions on how to improve news literacy. This study analyzed the news literacy level of Korean adults according to background variables (urbanization degree, gender, age, academic background) and examined the relationship between the amount of news literacy-related practices and the level of news literacy. The results showed that the overall level of news literacy among adults in Korea was not high and that differences between groups were also statistically significant. The significant relevance between the amount of news literacy-related practices and the level of news literacy has also been identified. Based on the findings, it was suggested that the need for policy support to improve news literacy among Korean adults, the need to prioritize the resources of news literacy education according to background variables of adult learners, and the need to continuously monitor news literacy levels of Korean adults.

A Study on Design of Data Literacy Model Based on Digital Humanities (인문학 기반 데이터 리터러시 모형 설계에 관한 연구)

  • Han, Sang Woo
    • Journal of the Korean Society for information Management
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    • v.37 no.1
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    • pp.179-195
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    • 2020
  • As data becomes more important, data literacy has recently emerged as an significant term. The purpose of this study is to design data literacy model based on digital humanities. To attain this end, data literacy model was designed by combining the main contents derived from the digital humanities education program with specific capabilities extracted from research related to data literacy. By applying the data literacy model, which is the result of this study, it will be applicable to the data literacy courses in universities, and I would like to propose a follow-up study to evaluate the effectiveness of data literacy in the future.

Development of Self Assessment Tool for Digital Literacy Competence (디지털 리터러시 역량의 자기진단 평가도구 개발)

  • Yang, Kilseok;Seo, Soohyun;Ok, Hyounjin
    • Journal of Digital Convergence
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    • v.18 no.7
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    • pp.1-8
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    • 2020
  • This study aimed to develop a self-reporting assessment tool for digital literacy competence to use it as a tool for self-diagnosis or effectiveness verification in educational programs, considering that digital literacy competence is one of the core competencies for the present and future society. Based on the previous research on digital literacy competence, the tool was developed with 45 question items of 2 areas and 8 factors. The results of an exploratory factor analysis and confirmatory factor analysis conducted to determine suitability were generally satisfactory based on the assessment data from about 3,000 middle school students. The assessment tools developed in this study are primarily applicable to primary and secondary school and adult education. In future research, if the system is developed to be accessible to anyone online based on this tool, and the accumulated data provide educational information for each individual's self-development, it will greatly contribute to improving the digital literacy competence of the people.

A Study on Competence for Digital Literacy of an Elementary School Pupils (초등학생의 디지털 리터러시 역량에 관한 연구)

  • Kim, Seon-Tae;Nam, Young-Ho
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.151-161
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    • 2008
  • The use of ICT impacts positive effects on increasing scholarship achievement levels and on developing creativity, including teamworks, critical thinking skill, independence in learning and motivation of leaners. The purpose of this paper is to survey and analyze a competence for digital literacy of an elementary school pupils in Gyeongsangnam-do, and to compare the competence of the pupils with the competence of the pupils in Seoul. The results suggest that Gyeongsangnam-do's pupils have had the highest competence for social & cultural literacy and the lowest competence for information & technology literacy among three literacy. We also conclude that there is no a significant disparity between the competence of pupils in both regions.

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The Development of Digital Age Literacy: A Case Study in Indonesia

  • MUJTAHID, Iqbal Miftakhul;BERLIAN, Mery;VEBRIANTO, Rian;THAHIR, Musa;IRAWAN, Dedi
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.2
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    • pp.1169-1179
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    • 2021
  • This research aims to develop the instrument of feasible and reliable digital-age literacy to be used in the learning process. This needs to be done due to a different region, tribe, and gender involved in this research. The digital-age literacy developed in this research consisting of 8 constructs, including 1) basic literacy, 2) scientific skill, 3) economy skill, 4) information skill, 5) technology skill, 6) visual skill, 7) various cultures skill, and 8) global awareness. As many as 650 respondents were chosen through stratified and random sampling in this survey. Those respondents were students at Universitas Terbuka based on gender and Ethnicity comparison. To see the internal consistency, the data were then analyzed using SPSS 23.00 version for Windows. It was obtained that all questionnaire constructs were valid and reliable, proven by obtaining a high mean reliability value of Cronbach Alpha (0.816 > 0.6), in which each item had a high value (0.778-0.841). Therefore, the number obtained the results proved that this research had produced a quality instrument that can be used to evaluate the students' mastery of the digital-age literacy of the learning process in Universitas Terbukain Asia, especially in Indonesia.

An Examination on the Concept of Visual Literacy as a Basis for Convergence Education Programme (융복합교육 프로그램을 위한 기반으로서 시각적 문해력(Visual Literacy) 개념 검토)

  • Park, Gun-Kyu;Kim, Won-seok
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.397-403
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    • 2016
  • This research reviews the concept of Visual Literacy which is the critical base for performing convergence-style educational program of fine arts. The Visual Literacy means the ability to understand and properly deal with the visual information given to the agent such as the literacy to the written language. It is beyond doubt that the necessity of the Visual Literacy is raised because there is different visual information through new media for the entire life of young generation. Therefore, the Visual Literacy is the base for performing convergence-style education when it comes to performing convergence-style educational programs. It covers the communication abilities to utilize new media and exchange visual information one another.