• Title/Summary/Keyword: Digital Kit

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Porting and Implementation of a 3D Cube Game using Android NDK(Native Development Kit) (안드로이드 NDK(Native Development Kit)를 이용한 3D 큐브 게임 이식 및 구현)

  • Koh, Eunbyul;Kim, Nokhee;Hwang, Sungmi;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.381-390
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    • 2013
  • Almost all the mobile phone users already moved or are now moving away to smartphones for their various applications like games. If we are to speak about game applications, due to the performance limits of smartphones, 2D games are predominant over 3D games in every app. store. In this paper, we implement a 3D cube game application by porting an existing visual c++ irrlicht cube application to android platform library using the android Native Development Kit. After the porting is done, we add a few new features for more fun. Because the android NDK makes the existing C/C++ codes run directly on the android operating systems, we found by real execution tests that our 3D cube app. is well executed on a low-end android smartphone without any performance problem.

Structural Manipulation of Microwell for Enhancing Analytical Performance of Enzyme Immunoassay

  • Sungsoo Kim;Eunjine Kim;Chungwan Lee;Jaewoong Sull;Il-Hoon Cho
    • Biomedical Science Letters
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    • v.30 no.3
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    • pp.131-136
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    • 2024
  • In this investigation, a novel design for a well-plate structure was created to optimize antigen-antibody reactions. The main objective during the development process was to enhance the internal structure of the well plate and increase the surface area. To improve efficiency, the newly designed well-plate was conical in shape and featured internal protrusions, or fins, which increased the surface area per unit volume by 1.45 times compared to standard plates. The performance of the newly developed well plate was assessed using a sandwich CLEIA system, which demonstrated a detection limit approximately 2.5 times better than that of commercial products. Additionally, the coefficient of variation (CV%) was superior to that of commercial products, with inter-assay CV(%) ≤ 11 and intra-assay CV(%) ≤ 9, compared with inter-assay CV(%) ≤ 15 and intra-assay CV(%) ≤ 10 for commercial products. Furthermore, the newly designed well plate demonstrated higher reaction efficiency, even with smaller sample volumes (25~50 µL) compared to the 50~100 µL typically required by commercial well plates. The incorporation of fine patterns increases the number of active sites available for interaction with the samples, thereby significantly enhancing the reaction sensitivity and overall performance.

Implementation of MQTT protocol based internet maker kit (MQTT 프로토콜 기반의 사물인터넷 메이커 키트 구현)

  • Kwon, Dong-hyeon;Lim, Ji-yong;Heo, Sung-uk;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.736-739
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    • 2017
  • Recently, makers who do not have huge production equipments and who actually make products that they thought by utilizing digital production tools are emerging as new trends. As these makers shared how to make products, the 'maker movement', an open source manufacturing movement, spread. In the case of the domestic market, the maker movement is being activated through the government's policy support. However, compared to developed countries, there is not enough awareness and environment of maker culture, and only open platform hardware and software are used without specialized education / development equipment or kit for maker. Therefore, in this paper, we implement a MQTT protocol based Internet object maker kit for real service interworking rather than simple data connection through hardware connection.

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Real-time Geometric Correction System for Digital Image Projection onto Deformable Surface (변형 가능한 곡면에서의 디지털 영상 투영을 위한 실시간 기하 보정 시스템)

  • Lee, Young-Bo;Han, Sang-Hun;Kim, Jung-Hoon;Lee, Dong-Hoon;Yun, Tae-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.39-44
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    • 2008
  • This paper proposes a real-time geometric correction system based on a projector to project digital images onto deformable surface. Markers use to trace lots of corresponding points would spoil the projected image when the projector projects a digital image onto the surface because they leave marks on the surface. In addition, it is difficult to build a real-time geometric correction system since bottlenecks occur through the process of the geometric correction for projecting images. In this paper, we use invisible infrared markers and a vertex shader of GPU using Cg TookKit of NVIDIA in order to eliminate disadvantage and bottlenecks in the process of markers recognition so that it is possible to project natural correction images in real-time. As a result, this system overlays an interactive virtual texture onto the real paper by using the geometric transformation. Therefore, it is possible to develop variation of AR(Augmented Reality) based on digital contents systems.

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Performance Evaluation for ECG Signal Prediction Using Digital IIR Filter and Deep Learning (디지털 IIR Filter와 Deep Learning을 이용한 ECG 신호 예측을 위한 성능 평가)

  • Uei-Joong Yoon
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.611-616
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    • 2023
  • ECG(electrocardiogram) is a test used to measure the rate and regularity of heartbeats, as well as the size and position of the chambers, the presence of any damage to the heart, and the cause of all heart diseases can be found. Because the ECG signal obtained using the ECG-KIT includes noise in the ECG signal, noise must be removed from the ECG signal to apply to the deep learning. In this paper, the noise of the ECG signal was removed using the digital IIR Butterworth low-pass filter. When the performance evaluation of the three activation functions, sigmoid(), ReLU(), and tanh() functions, was compared using the deep learning model of LSTM, it was confirmed that the activation function with the smallest error was the tanh() function. Also, When the performance evaluation and elapsed time were compared for LSTM and GRU models, it was confirmed that the GRU model was superior to the LSTM model.

Predicton and Elapsed time of ECG Signal Using Digital FIR Filter and Deep Learning (디지털 FIR 필터와 Deep Learning을 이용한 ECG 신호 예측 및 경과시간)

  • Uei-Joong Yoon
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.4
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    • pp.563-568
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    • 2023
  • ECG(electrocardiogram) is used to measure the rate and regularity of heartbeats, as well as the size and position of the chambers, the presence of any damage to the heart, and the cause of all heart diseases can be found. Because the ECG signal obtained using the ECG-KIT includes noise in the ECG signal, noise must be removed from the ECG signal to apply to the deep learning. In this paper, Noise included in the ECG signal was removed by using a lowpass filter of the Digital FIR Hamming window function. When the performance evaluation of the three activation functions, sigmoid(), ReLU(), and tanh() functions, which was confirmed that the activation function with the smallest error was the tanh() function, the elapsed time was longer when the batch size was small than large. Also, it was confirmed that result of the performance evaluation for the GRU model was superior to that of the LSTM model.

Implementation of an Integrated Product Expression Model using Oracle 8i (Oracle 8i를 이용한 통합 상품 표현 모델의 구현)

  • 하상호
    • Journal of Korea Multimedia Society
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    • v.6 no.6
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    • pp.945-952
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    • 2003
  • With the rapid growth of the B2B electronic commerce, digital catalogs for expressing product information effectively and exchanging it easily between companies become increasingly important. In this paper, we refer a product expression model to effectively integrate product information, and implement the model using XDK(XML Development Kit), which is given by Oracle 8i. We will first derive an XML DTD reflecting the model. We will then develop a system that stores and retrieves product information on/from Oracle 8i databases, which is written in XML, complying the XML DTD structure. Finally, We will give an experiment on the system.

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A Study on the Method of Deriving Emotional Images of Digital Materials Using KES-FB Hand Evaluation Data (KES-FB 태 평가 데이터를 활용한 디지털소재 감성이미지 도출방법 연구)

  • Yoon, Hye Jun
    • Fashion & Textile Research Journal
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    • v.23 no.5
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    • pp.667-673
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    • 2021
  • The purpose of this study was to obtain drape information and objective texture of fabrics easily and quickly by using a constructed fabric database. For the construction of the fabric database, 287 woven fabrics were examined by using the CLO fabric kit, KES-FB system, and drape test system. The k-means cluster analysis method was used to classify the fabrics into 7 grades. After correlation analysis of the fabric properties for each experiment, similar properties of the CLO fabric kit and KES-FB system were chosen, which were then designed to extract similar fabrics from the database. It was confirmed that inferring the drape information and objective hand feeling of fabrics was to some extent possible by extracting similar fabrics from the database. In this study, the primary hand and total hand value(THV) of KES-FB system, which was constructed by Kawabata and other experiments, were used to quantify the objective hand feeling, because they are the most widely used. However, these standards can be changed over time; in order to be applied within the clothing industry, these standards may have to be changed to some extent. Moreover, it is notable that although objective hand feeling cannot be expressed in the 3D virtual costume program, it can be easily derived from the constructed database. Additionally, it is expected that the existing 3D virtual costume program will express the costumes more realistically by improving these results.

Implementation of SDR Platform for LTE using GNU Radio and NDK of TI DSP (GNU Radio와 TI DSP의 NDK를 이용한 LTE SDR 플랫폼 구현)

  • Jin, Hwajong;Kim, Daejin;Choi, Seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.93-99
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    • 2018
  • This paper presents an implementation method using NDK (Network Developer's Kit) of GNU (GNU is Not Unix) Radio and Multicore DSP (Digital Signal Processor) to implement LTE (Long Term Evolution) SDR (Software Defined Radio) Platform. In order to satisfy 1.4MHz, 3MHz, 5MHz and 10MHz of the bandwidth supported by LTE, USRP (Universal Software Radio Peripheral) X series which is an RF (Radio Frequency) transceiver of Ettus Research was used. To control this, GNU Radio which is an open source software radio toolkit was used. We also used NDK from TI (Texas Instruments) DSP to transfer data between USRP and DSP. Experimental results show throughput results according to each bandwidth, thus confirming the feasibility of implementing LTE SDR Platform using GNU Radio and NDK of TI DSP.

Measurement of Drape Appearance Similarity between Real and Digital Stretch Fabric

  • Kim, Hyeon-Ah;Lim, Ho-Sun
    • Fashion & Textile Research Journal
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    • v.23 no.5
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    • pp.645-654
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    • 2021
  • This study aimed to visually compare the implementation of digital virtual fabrics for stretch fabrics mainly used in clothing that closely touch the body, using CLO. A digital fabric was used in CLO after measuring the weight, thickness, bending, and tensile force of five adhering clothing fabrics using a CLO fabric kit. The visual similarity of draftability was compared by measuring the area of the bending angle and the shape of the wrinkles of the real and digital fabric. A comparison of the bending angles showed that Fabric A was -0.75° and Fabric D was -2.5°, showing slightly lower drape properties than the real fabric. Meanwhile, Fabric B was 2.75°, Fabric C was 2.13°, and Fabric E was 1.375°, showing slightly higher drape properties in the vertical direction than the real fabric. Comparing the widths of the drape shapes, Fabric A was 0.77%, Fabric B was 1.27%, Fabric C was 0.06%, and Fabric E was 1.48%, which showed a slight difference. Fabric D showed a difference of 3.17% and was implemented where the digital fabric spread a little wider. As a result, the stretch fabric was visually expressed similarly to the real fabric as a whole in CLO. For 3D virtual clothing technology to be used widely in the close clothing industry in the future, more research on real clothing is needed.