DOI QR코드

DOI QR Code

Measurement of Drape Appearance Similarity between Real and Digital Stretch Fabric

  • Kim, Hyeon-Ah (Dept. of Clothing and Textiles, Sookmyung Women's University) ;
  • Lim, Ho-Sun (Dept. of Clothing and Textiles, Sookmyung Women's University)
  • Received : 2021.09.27
  • Accepted : 2021.10.30
  • Published : 2021.10.31

Abstract

This study aimed to visually compare the implementation of digital virtual fabrics for stretch fabrics mainly used in clothing that closely touch the body, using CLO. A digital fabric was used in CLO after measuring the weight, thickness, bending, and tensile force of five adhering clothing fabrics using a CLO fabric kit. The visual similarity of draftability was compared by measuring the area of the bending angle and the shape of the wrinkles of the real and digital fabric. A comparison of the bending angles showed that Fabric A was -0.75° and Fabric D was -2.5°, showing slightly lower drape properties than the real fabric. Meanwhile, Fabric B was 2.75°, Fabric C was 2.13°, and Fabric E was 1.375°, showing slightly higher drape properties in the vertical direction than the real fabric. Comparing the widths of the drape shapes, Fabric A was 0.77%, Fabric B was 1.27%, Fabric C was 0.06%, and Fabric E was 1.48%, which showed a slight difference. Fabric D showed a difference of 3.17% and was implemented where the digital fabric spread a little wider. As a result, the stretch fabric was visually expressed similarly to the real fabric as a whole in CLO. For 3D virtual clothing technology to be used widely in the close clothing industry in the future, more research on real clothing is needed.

Keywords

References

  1. Choi, Y. J. (2018, Nov 16). [When fashion and digital meet? 'Designer is 3D, stylist is AI!']. Ministry of Science and ICT. June 10, 2021, Retrieved from https://blog.naver.com/with_msip/221399805500
  2. Choi, Y. L. (2021). A qualitative study on 3D designer jobs in fashion vendors. Fashion & Textile Research Journal, 11(3), 504-514. doi:10.5805/SFTI.2021.23.4.504
  3. Ha, J. T. & Kwak, J. S. & Chun, K. S. (2020). System for measuring property of matter for fabric and method of the same, Korea Patent No. 10-2093450. Daejeon: Korean Intellectual Property Office.
  4. ICT convergence personalized clothing store 'within 24 - All studios'. (2021, Sep 21). The International Textile Fashion News. Retrieved June 10, 2021, from, http://www.itnk.co.kr/news/articleView.html?idxno=65175
  5. Ju, K. S., & Jeong, Y. H. (2016). Usage & education of the CLO 3D virtual clothing program in the development office & academic. Fashion Information and Technology, 13, 51-59.
  6. Kang, H. Y., & Kang, H. J., & Kim, C. Y. (2021). Aqua leggings production status survey according to the status of domestic leggings brands, Journal of Korea Multimedia Society, 24(7), 966-978. doi:10.9717/kmms.2021.24.7.966
  7. Kim, C. S. (2017, Oct 31). [What's the most important factor when choosing yoga clothes? Fabric.]. The Digital Times. Retrieved July 14, 2021, from http://www.dt.co.kr/contents.html?article_no=2017103102109923811021&ref=naver
  8. Kim, K. A & Hong, E. H., & Uh, M. K. (2014a). Comparative analysis of men's slim pants patterns - Using a 3D CLO virtual garment system. The Research Journal of the Costume Culture, 22(4), 605-618. doi:10.7741/rjcc.2014.22.4.605
  9. Kim, S. K. (2019, Sep 20). [Fashion meets digital.. 3D virtual fitting store.]. KNN. Retrieved June 10, 2021, from http://www.knn.co.kr/192781
  10. Kim, Y. S. & Yin, S. & Song, H. K. (2014b). A comparison of fit and appearance between real pants with 3D virtual pants. The Journal of Convergence on Culture Technology, 16(6), 961-970. doi:10.5805/SFTI.2014.16.6.961
  11. Kwak, Y. S. (2016). A study on the 3D simulation system improvement through comparing visual images between the real garment and the 3D garment simulation of women's jacket. The Journal of Convergence on Culture Technology, 2(3), 15-22. doi:10.17703/ JCCT.2016.2.3.15
  12. Lee, N. R. (2020). Comparative analysis of the effect of fabric thickness on the fit of real and virtual clothing. The graduate school, Seoul National University, Seoul.
  13. Lee, S. Y. (2010). A study on applicability of custom-tailored clothing of 3D virtual clothing system - Focused on middle-aged women. Unpublished master's thesis, Sangmyung University, Seoul.
  14. Lee, Y. J. (2011). A study on the drape profile analysis of the apparel textiles and 3D virtual textiles using a 3D digital clothing software. Journal of Fashion Business. 15(5), 103-114. https://doi.org/10.12940/JFB.2011.15.5.103
  15. Oh, S. Y., & Ryu, E. J. (2015). A study on expressivity of virtual clothing made of 3D spparel CAD System according to the physical properties of fabric. Fashion & Textile Research Journal, 17(4), 613-625. doi:10.5805/SFTI.2015.17.4.613
  16. Oh, Y. S. (2011). Development of a jacket pattern for plus-size women using by visual effect - Focusing on comparison between real clothing and virtual clothing. Unpublished doctoral dissertation, Pusan National University, Busan.
  17. Park, C. G. (2018). [In the era of the 4th industrial revolution, if content is king, the context is god.] Seoul: Cloudninebooks, pp. 251
  18. Song, E. Y. (2021). Perceptions and trends of digital fashion technology - A big data analysis. Fashion & Textile Research Journal, 23(3), 380-389. doi:10.5805/SFTI.2021.23.3.380