• Title/Summary/Keyword: Digital Interface

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Evaluation of AHP-Based Mobile MMORPG Game Interface Usability (AHP 기반 모바일 MMORPG 인터페이스 사용성 평가)

  • Kwon, Il-Kyoung;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.255-261
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    • 2015
  • The use of games using smartphones have become universal, and the market share of MMORPG among various game genres shows an uptrend. However, MMORPG requires complex interface in view of the genre characteristics, and therefore, there are difficulties in building interface for efficient game play. This study analyzed game interface characteristics to suggest MMORPG game interface suitable for the mobile environment, and carried out a questionnaire survey evaluation on the usability of fight, exploration, character and transaction interfaces targeting 12 users. To quantitatively evaluate the subjective questionnaire survey results, this study analyzed a correlation between the characteristics of game interface and popularity using AHP. As a result, there was a close correlation between game selection & popularity and interface, and this study ascertained that interface development through game interface usability evaluation using AHP was possible.

Spectators's Route Selection and Their Individual Participation in "Meta 4Saisons" as an Interactive Art Interface (인터랙티브 아트 인터페이스의 관람과 독자적 경험 - "Meta 4Saisons"을 중심으로 -)

  • Kim, Hee-Young
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.129-139
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    • 2007
  • The past interactive art was only attempted through interdisciplinary study of art and science. As it goes to the digital age, however, the artistic methods based on digital technology have been gradually increasing in combination with other media in various ways. This paper analyzes how spectators' individual selection of viewing-route increases the interaction between spectators and interactive art work by focusing on $\ulcorner$Meta 4Saisons$\lrcorner$. In the process of route selection, each spectator selects his/her own viewing-route almost different from the others', respectively. This individual viewing-route makes each spectator placed in a position of individual interaction, thus leading him/her to the experience of various feelings through the act of immersing in the interactive art interface.

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Development of Education and Training System for the Auto-Reclosing of Power Transmission System Using a Real Time Digital Simulator (실시간 계통시뮬레이터를 이용한 송전계통 자동재폐로 교육 및 훈련 시스템 개발)

  • Park, Jong-Chan;Yun, Sang-Yun
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.59 no.1
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    • pp.1-9
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    • 2010
  • This paper summarizes an education and training system for the auto-reclosing of power transmission system using a real time digital simulator. The system is developed to understand the principle of reclosing and the sequence of automatic reclosing schemes, and practice the effects of reclosing actions to power system in real-time simulator. This study is concentrated into the following two parts. One is the development of real time education and training system of automatic reclosing schemes. For this, we use the RTDS(real time digital simulator) and the actual digital protective relay. The mathematical relay model of RTDS and the actual distance relay which is equipped automatic reclosing function are also used. The other is the user friendly interface between trainee and trainer. The various interface displays are used for user handing and result display. The conditions of automatic reclosing which is a number of reclosing, reclosing dead time, reset time, and so on, can be changed by the user interface panel. A number of scenario cases are reserved for the education and training. Through the test, we verified that the proposed system can be effectively used to accomplish the education and training of automatic reclosing.

Study on the construction of digital library (디지탈도서관의 구축을 위한 연구)

  • Seo, Whee
    • Journal of Korean Library and Information Science Society
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    • v.25
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    • pp.529-567
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    • 1996
  • This paper surveyed the theoretical backgrounds of digital library. Its definition and function and case studies, and basic skills for system construction of digital library were suggested. The differences between the traditional library and the digital library were compared. And the conditions that should be take into consideration of digital library construction were suggested. Suggestions are summarized as follows : 1. For the construction of digital library, library collection should be digitalized by using CD-ROM and commercial online services. 2. The digitalization of library collection should be planned by subject sharing between the libraries. For the control of this cooperation, the orgnization to propel the digitalization should be established. And it is necessary to enact the standards for the digital library. 3. The connection between MARC formatted bibliographic database and full-text should be studied. 4. All the types of information about texts, pictures, sounds and if films should be also digitalized. 5. To satisfy the needs of many users, we have to establish the various users's interface which is fitted for several kinds of users. 6. When a digital library was constructed, the copyright and resources sharing must be guranteed depending on the cost of database's usage. 7. Because the digitalization of library will be related to the various kinds of libraries, the interface for resources sharing will be constantly concerned. 8. The sharing of information resources between the libraries will be enacted on the Internet. And we must be interested in various internet tools such as telecommunication softwares, media convert programs, etc. 9. By training staffs continously, all libraries must be ready to come the library in the future.

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The effects of UI(user interface) experience on product attitude and purchase intention for smartphones (스마트폰의 UI(User Interface) 경험이 제품태도와 구매의도에 미치는 영향)

  • Youm, Dong-Sup;Yu, Seung-Yeob
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.129-137
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    • 2013
  • Increasingly important UI(user interface) on the digital media era, and increasing awareness about the user experience. In this study, by considering these realities, what impact smartphone UI experience, this product attitudes and purchase intentions you want to check. First, the findings of the smartphone UI experience influence on product attitudes of the smartphone was confirmed. Second, the smartphone's UI experience was confirmed also in the purchase of smartphones that partially affects. Finally, attitudes were identified as affecting the purchase of products for smartphones. The results of this study, the strategies suggest the need for consideration of future marketing strategy for smart phones smartphone's UI experience. Especially valuable experience for the smartphone-focused marketing strategy, such as the administration of post-A/S system, ie, around experience than are necessary. Finally, in order to improve the consumer's purchase decision more than anything that can enhance the positive attitude of consumers for its products marketing strategies are necessary.

A study on the User Interface of Digital Television (디지털 TV의 사용자 인터페이스에 대한 연구)

  • 이우훈;박지수;류동석;이지현
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.14-15
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    • 2000
  • 디지털 TV 방송은 미국, 영국, 일본 등 주요 선진국에서 이미 90년대 중반부터 실용화되고 있으며 향후 T커머스와 데이터 방송 등 다양한 인터랙티브 서비스 등을 제공할 수 있도록 발전하고 있다. 우리나라에서도 현재 지상파 시험방송을 실시하고 있으며 2002년 월드컵을 전후하여 본격적인 방송이 가능하도록 서두르고 있다.(중략)

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Design and Implementation of the Interface between TS Demux and MPEG-4 System in DMB terminal (DMB 단말에서 TS Demux와 MPEG-4 시스템의 인터페이스 설계 및 구현)

  • 서주희;박주희;전종구
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.251-254
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    • 2003
  • DMB is a next-generation multimedia broadcasting system that not only enables digital broadcasting services such as transmission of CD-duality audio, traffic information, and real-time stock information, but also allows reception of high-quality digital TV in high-speed driving conditions. In the DMB system, MPEG-2 TS(Transport Stream) multiplex method and MPEG-4 System SL(Sync Layer) have been selected as the delivery layer. In this paper, an efficient interface scheme between an MPEG-2 TS processing hardware and software-implemented MPEG-4 system within a DMB terminal device is proposed.

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