1 |
S. K. Song., S. J. Kim., J. H. Lee., Usability Evaluation of Massively Multi-player Online Game Design and Key Design Factors, Journal of Korean Society of Design Science, Iss. 64, Vol. 19 No. 2, pp.195-206, 2006.
|
2 |
H. S. Yoon., A Study on the Evaluation Model of Fun in Online Gameplay, Human Contents of Association, Vol. 24, No. 2, pp. 53-83, 2011.
|
3 |
W. W. Lee., Study on the User-Interface Design of On-Line Game, Journal of Korea Design Forum, Vol. 8, pp.218-230, 2003.
|
4 |
K. B., Kim., Comparative Analysis of Users' Cognitive Differences in MMORPG Interfaces, Korea Digital Design Council, Journal of Digital Design, Vol. 8 No. 1, pp.455-464, 2008.
|
5 |
S. H. Lim., N. I. Park., MMORPG Users' Motivations and the Spill-over Effect on their off-line Leadership Development, Korean Journal of Journalism & Communication Studies, Vol. 51 No. 6, pp.322-345, 2007.
|
6 |
C. I. Park., H. S. Yang., H. S. Yang., Fun Factors by Game Genre, The Journal of the Korea Contents Association, Vol. 7, No. 12., pp.20-29, 2007.
DOI
|
7 |
H. S. Yoon., Key issues for online game development, Korea Games Conference, 2005.
|
8 |
M. H. Lee., An analysis of Fun Using Hierarchical Analysis, The Graduate School Seoul National University, Master Degrees, 2006.
|
9 |
Y. C. Kwon., S. R. Park., W. H. Lee., A Study on Game Interface Using Multi-Touch, Journal of The Korean Society for Computer Game, No. 19, pp.14-20, 2009.
|
10 |
Z. Lei., Research on Usability of Mobile Game Item Purchasing Interface - Focusing on Top Three Game of Korean Google Play, A Journal of Brand Design Association of Korea, Iss. 29, Vol. 12, No.1, pp.307-318, 2014.
DOI
|
11 |
J. K., Kim., Searching for popularity factor of mobile game : Interface Quantification, Journal of The Korean Society for Computer Game, Vol. 25, No. 4, pp.89-95, 2012.
|
12 |
S. H. Lee., S. R., Park., A Study on Game Using Multi-Touch Technology, Journal of The Korean Society for Computer Game, Vol. 3, No. 21, pp.67-72, 2010.
|
13 |
J. H., Yun., G. H., Oh., A Study on Effective Tangible control for Smartphone Game, Journal of The Korean Society for Computer Game, Vol. 25, No. 1, pp.95-106, 2012.
|
14 |
T. L. Saaty., The Analytical Hierarchy Process, Mc Graw Hill, New York. 1980.
|
15 |
T. L. Saaty., How to Make a Decision: The Analytic Hierarchy Process, European Journal of Operational Research, vol. 48, pp.9-26. 1990.
DOI
ScienceOn
|
16 |
Google Play, https://play.google.com
|
17 |
Expert Choice, http://www.expertchoice.com
|