• Title/Summary/Keyword: Digital Information environment

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Industrial Information Servicrs in the Digital Information Environment (디지털정보 환경에서의 기업체 정보봉사)

  • 김용근
    • Journal of Korean Library and Information Science Society
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    • v.31 no.4
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    • pp.1-19
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    • 2000
  • 이 연구는 디지털 정보환경에서의 기업체 정보서비스 방법을 모색하는 것이다. 기업체 정보서비스의 이론과 실제를 알아보기 위하여 최근 국내에서 수행된 기업체 정보서비스에 관한 문헌을 조사 분석하고, 기업체에서 채택하고 있는 지식관리시스템을 고찰한다. 인터넷을 비롯한 정보테크놀러지의 이용이 많아지고 있는 정보환경에서 산업기술정보원, 산업지원기관들의 기업체에 대한 정보서비스 방식이 어떻게 변하고 있는지를 알아본다. 메일링리스트에 올라온 개별 기업체의 정보요구를 조사하고 기업체를 위한 정보서비스 방향을 제시한다.

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The Features of Norms Formed in Mobile-based Science Problem-solving Processes of Pre-service Teachers - From the Perspective of Digital Citizenship - (초등 예비교사들의 모바일 기반 과학 문제해결 과정에서 형성된 규범의 특징 - 디지털 시민성의 관점으로 -)

  • Chang, Jina;Park, Joonhyeong;Na, Jiyeon
    • Journal of Korean Elementary Science Education
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    • v.39 no.1
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    • pp.40-53
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    • 2020
  • This study analyzed the features of norms formed in mobile-based science problem-solving and interpreted them from the perspective of digital citizenship. For this, we implemented two mobile-based science problem-solving activities for nine elementary school preparatory teachers composed of two groups, and analyzed the norms observed in their activities. As a result, four norms were found as follows. First, the information presented as a basis should be scientifically reliable. Second, the information need to be searched widely, but the information should be selected and reconstructed in relation to the problem. Third, in a mobile environment, the ideas should be clearly expressed and understood. Fourth, courtesies in mobile interaction should be represented more politely than in face-to-face interaction. Based on the four norms found in this study, we discussed the characteristics and factors of digital citizenship for judging scientifically reliable and relevant information and expressing ideas clearer in mobile environment. Finally, we suggested the educational implications for fostering digital citizens who can judge and practice 'science issues' in a 'mobile environment'.

Following Path using Motion Parameters for Virtual Characters

  • Baek, Seong-Min;Jeong, Il-Kwon;Lee, In-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1621-1624
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    • 2003
  • This paper presents a new method that generates a path that has no collision with the obstacles or the characters by using the three motion parameters, and automatically creates natural motions of characters that are confined to the path. Our method consists of three parameters: the joint information parameter, the behavior information parameter, and the environment information parameter. The joint information parameters are extracted from the joint angle data of the character and this information is used when creating a path following motion by finding the relation-function of the parameters on each joint. A user can set the behavior information parameter such as velocity, status, and preference and this information is used for creating different paths, motions, and collision avoidance patterns. A user can create the virtual environment such as road and obstacle, also. The environment is stored as environment information parameters to be used later in generating a path without collision. The path is generated using Hermit-curve and each control point is set at important places.

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Design and Implementation of NSM based Security Management System in Smart Grid (스마트그리드 전력망의 NSM 기반 보안관리시스템 설계 및 구현)

  • Chang, Beom Hwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.3
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    • pp.107-117
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    • 2013
  • In this paper, we designed the security management system based on IEC 62351-7 in the Smart Grid environment. The scope of IEC 62351-7 focuses on network and system management (NSM) of the information infrastructure as well as end-to-end security through abstract NSM data objects for the power system operational environment. However, it does not exist that security management system based on IEC 62351-7 manages the security of the power system in the Smart Grid environment, because power equipment or SNMP agents providing NSM data do not exist yet. Therefore, we implemented the security management system to manage the information infrastructure as reliably as the power system infrastructure is managed. We expect that this system can perform the security management of IEC 61850 based digital substation and can be a prototype of the security system for the Smart Grid in the future.

Guideline-based Evaluation of Human Machine System Environment with the Advanced Information Display (디지털 정보표시 환경의 지침 기반 평가 기술)

  • Cha, Woo-Chang
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.1
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    • pp.99-102
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    • 2007
  • The analog typed interface of main control room in nuclear power plant(NPP) is gradually being replaced to the one suitable for the digital environment. SKN 3,4 is currently developed in such a way to employ digitalized displays and controls such as computerized procedure system(CPS), large display panel(LDP), and Soft control. The main control room (MCR) of the SKN3, 4 was designed based on the human factors guidelines, which somehow lack of the confidence for the rapidly the developed guidelines needs to extend to the one to apply for the total digital environment including task environment, hardware and workstation. In order to achieve the research objectives, tremendous guidelines and technical papers related to evaluation issues of digital environment has been collected, analyzed and transformed to electric database forms and then built on database management system to retrieve the appropriate isues for the practical usage of evaluators-in-field.

A Research for Digital Literacy Education Methodlogies based on Mobile Devices (모바일 기기 기반의 디지털 리터러시 교육 방안에 대한 연구)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.107-115
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    • 2020
  • The computing environment is rapidly changing to mobile device base, with the development of computer technology. Until now, digital literacy education has been based on desktop PC education, but it is time to change it into literacy education suitable for mobile environment. In this paper, we propose a mobile-based digital literacy MoDL (Mobile Device Digital Literacy). MoDL proposes three phases. One is Mobile Based Digital Environment (MoDE), which builds a mobile digital environment, seconds is Bring Your Own Devices (BYOD) class method when using it for education. Finally, MoDLI (MoDL Instruction) for learning mobile literacy is presented step by step. To verify the validity of the proposed, eight experts were surveyed so that the Content Validity Ratio was calculated. As a result, CVR was ensured in all items except for the applicability of MoDLI.

Study on the effects of digital contents traits on the relationship quality and continuous intention of using (디지털콘텐츠 특성이 관계품질, 지속적인 이용에 미치는 영향에 관한 연구)

  • Sung, Tae-Kyong;Hong, Sang-Jin;Yoon, Ji-Eun
    • Management & Information Systems Review
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    • v.26
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    • pp.91-116
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    • 2008
  • This study demonstrates some major traits of digital contents as information, playfulness, individuality, as satisfaction and commitment, user behavior as use intention. To make an empirical analysis the study, it is hypothesized that traits of digital contents, relationship quality, and user behavior. The major finding of this study can be summarized as follows, traits of digital contents are positively affected by satisfaction in relationship quality and use intention. Theoretical implication of this study are as follows. First, users wanted to choice only needed information. Second, users recognized digital contents as a part of life. So, user's ability is very important in this environment. According to this, business related with or interested in digital contents must have developed digital contents in variety aspect. Users must have concerned using digital contents, also.

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A Study of Interactive Digital Signage System using Heterogeneous Device (이기종 디바이스를 이용한 인터렉티브 디지털 사이니지 시스템 연구)

  • Park, Dae Seung;Sung, Yeol Woo;Kim, Cheong Ghil
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.184-188
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    • 2021
  • In general, digital signage is a next-generation smart media that provides various information and advertisement services to many people indoors or outdoors using the Internet. Recently, digital signage is rapidly spreading in such a small indoor environment, that is, in an area closely related to daily life, for example, inside an elevator. However, in this kind of indoor environment where the stay time of persons is extremely limited, it would be not easy for them to keep advertisements in the user memory for a long time. In the digital signage display installed in an indoor environment, it is possible to think about the possibility for a function such as expanding the screen to a user's smartphone, which is now widely spread, to contain, store, and use the transmitted content. In this paper, we propose a method to extend the display of digital signage contents to personal smart phones with interaction function in such a limited environment. In order to make the system operation, the proposed system was verified by confirming the result of dual screen implementation in a smart phone through the prototype implementation of a digital signage system in an embedded Linux environment.

A Handwritten Document Digitalization Framework based Defect Management System in Educational Facilities (수기문서 전자화 프레임워크 기반의 교육시설 하자관리 시스템)

  • Son, Bong-Ki
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.9 no.3
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    • pp.1-11
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    • 2010
  • In the construction industry, IT based information system has been diversely applied to increase productivity. Although IT device such as PDA, RFID, Barcode, wireless network and web camera has been introduced to gather information in construction site, the effect of the IT device is limited, because of bringing about additional works of engineer. In this paper, we proposed a defect management system which is based on handwritten document digitalization framework for introducing applicability of new IT device, digital pen. By the proposed system, we can effectively gather and input defect information to defect management system by using digital pen and paper like conventional way. Applying the data gathering device, digital pen to defect management, it is able to increase productivity by improving work process, building up and utilizing defect information database of good quality.