• 제목/요약/키워드: Digital Information Literacy

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공공도서관 관련 교양과목 개발에 관한 연구 - '우리 모두의 장'으로서 공공도서관 알아차리기 - (A Study on the Development of Liberal Arts Subject Related to Public Libraries: Knowing Public Library as a Commons)

  • 한만성
    • 한국비블리아학회지
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    • 제34권2호
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    • pp.33-57
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    • 2023
  • 연구의 주요 목적은 공공도서관이 가진 '우리 모두의 장(공통장)'의 특성을 최대한 발견한 학습 구성요소 설계 및 대학의 일반교양 과목 요건에 부합하는 교육 내용 구성이다. 공공도서관은 다양한 문해력 향상의 연습장이자, 디지털 공유문화의 체험장, 차별 없는 모두의 학습장, 메이커 운동의 작업장 그리고 지역공동체 형성의 거점으로서 '우리 모두의 장'의 성격을 두루 갖추고 있다. 연구자는 다양한 문해력 이해, 정보활용능력의 정보윤리, 공동체 의식 및 다문화 이해, 공공의식과 협동정신 및 컴퓨터 활용능력, 학제적 지식 및 통합적 안목과 시각 등을 학습 구성요소로 설계하고 '공유문화와 지역도서관'이라는 명칭의 과목을 개설하였다. 이러한 공공도서관 관련 융합 교양 교과는 지역 및 공공성의 위기가 증대되는 상황에서 공공도서관의 가치를 학생들에게 널리 확산하고 실제로다양한 도서관 서비스를 체험하도록 유도함으로써 지역도서관의 인지도 및 이용률 향상을 견인할 것으로 기대된다.

교사들의 스마트 교육 수용과 유아 디지털 리터러시에 대한 인식 탐구 (Exploring Teachers' Perceptions and Beliefs about the Acceptance of Smart Education and Preschoolers' Digital Literacy)

  • 이은정;이재신
    • 정보화정책
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    • 제23권3호
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    • pp.64-83
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    • 2016
  • 본 연구는 유아교사들을 대상으로 유아의 스마트 미디어 이용과 유아 디지털 리터러시에 대한 인식과 신념을 살펴봄으로써 스마트 교육을 활성화 할 수 있는 방안을 탐색해보고자 한다. 연구에서는 인터뷰를 통해 유아교사들이 스마트 교육 수용과 관련하여 어떠한 인식을 가지고 있는가를 살펴보았다. 연구 결과 유아교사들은 유아들의 스마트 미디어 이용에 대하여 긍정적이기보다는 부정적인 태도를 가지고 있었으며 스마트 교육의 제한적인 활용이 필요하다고 응답했다. 교사들이 가진 기술에 대한 부정적인 태도는 스마트 교육의 수용을 저해하는 장애물인 것으로 나타났다. 이러한 결과는 교사들의 인식 개선이 스마트 교육 활성화의 중요한 전제 조건임을 보여준다.

디지털 환경에서 학술연구자들의 정보요구 및 이용행태에 관한 연구 - 인문사회분야와 과학기술분야의 비교를 중심으로 - (A Study on Information Users' Needs and Information Seeking Behavior of Doctoral Researchers in Digital Age)

  • 김정환;김재훈;황재영
    • 한국도서관정보학회지
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    • 제42권3호
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    • pp.189-208
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    • 2011
  • 인터넷과 정보통신기술이 급변하는 디지털 환경에서 학술연구자들은 종전보다 더 복잡하고, 다양한 매체를 통해 학술정보를 활용하고 있다. 본 연구에서는 달라진 정보환경에서 국내 박사과정 학술연구자들의 정보요구와 정보추구행태를 알아보기 위해 5개의 범주내에서 13개의 질문 항목을 도출하고 이를 통해 집단 면접조사를 하였다. 5가지 범주는 (1) 일반적인 학술정보 활용 패턴 (2) 학술정보 활용 이유(태도), (3) IT Skill과 정보활용능력, (4) 물리적 도서관 이용 대비 전자정보 접근, (5) 전자정보 활용과 관련된 전반적인 견해 등이다. 특히, 인문사회분야 학술연구자들과 과학기술분야 학술연구자들을 균등하게 선발하여 면접조사를 함으로써 두 집단간의 공통점과 차이점을 비교 분석하는데 연구의 주안점을 두었다. 연구결과 학술정보 활용 목적, 정보활용능력, 인쇄자료 대비 전자자료 활용 비율, 연구 아이디어나 지식을 얻는 경로 분야에서는 차이가 없었으며, 학업이나 연구와 관련하여 주로 활용하는 자료, 즐겨찾는 학술 포털사이트 분야에서는 차이가 있는 것으로 나타났다.

Essential Competencies for Digital Workforce of Provincial Office in Thailand Using Delphi Technique

  • Rujira Rikharom;Wirapong, Chansanam
    • Journal of Information Science Theory and Practice
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    • 제11권4호
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    • pp.51-81
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    • 2023
  • This study aimed to study its required performance requirements and proposes a competency framework necessary for the digital workforce of the Provincial Offices in Thailand. The specific primary informants were determined as 17 people. The collecting process was performed using the Delphi technique and the electronic Delphi technique in two phases, totaling four rounds. In the first time, a structured interview was used to conduct online interviews for 15 people. Content validation was performed to determine issues of the competency framework essential for the digital workforce with 7-level scaled questionnaires, and then online reviews were collected between 10-15 people (2nd to 4th times). A consensus was found and confirmed four times with descriptive statistics, namely frequency, mean, standard deviation, mode, median, and the absolute value of the difference between mode and median, interquartile range, and application of the conceptual framework. The research findings revealed that the essential competency requirements for the digital workforce were covered in digital literacy (six aspects), digital skills (four aspects), and digital characteristics (four aspects). Consensus was confirmed for 84 issues. Therefore, it was concluded that 61 points for building an essential competency framework for the digital workforce made them effective in using digital technology as a labor-saving instrument, as well as for expanding the breadth of development of digital expertise to include members of the organization's digital practitioner network. This development will benefit government agencies and the private sector, both national and international, in the future.

디지털 미디어 시대에 중국 대학교 교원들의 디지털 자질 육성의 딜레마와 경로 연구 (A study on the dilemma and path of cultivating digital qualifications of Chinese university teachers in the digital media era)

  • 왕금령;유문염
    • 국제교류와 융합교육
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    • 제3권2호
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    • pp.87-104
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    • 2023
  • 정보 기술의 지속적인 발전으로 디지털 교육은 국제 교육 개혁의 주류가 되었다. 디지털 미디어 시대에 디지털 자질은 교육과 교수의 필수 능력이 되었으며, 교사는 디지털 교육이 직면한 기회와 도전에 더 잘 대처하기 위해 어느 정도의 디지털 자질을 갖추어야 한다. 본 논문은 주로 중국 대학의 교사들을 대상으로 설문 조사를 통해 대학 교원들의 디지털 리터러시 현황을 살펴보았다. 구체적으로 딜레마와 개선 방안을 정리하여 대학 교원의 디지털 자질 향상을 위한 새로운 아이디어와 방법을 도출함으로써 디지털 교육 실현을 위한 유용한 참고 자료를 제공하도록 했다.

노년층 소비자의 디지털 정보격차 완화를 위한 심리적 접근: 사회정서적 선택이론의 관점에서 (A Psychological Approach to Reducing the Digital Divide for the Elderly Consumer: From the Perspective of Socioemotional Selectivity Theory)

  • 민동원
    • 디지털융복합연구
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    • 제18권3호
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    • pp.133-138
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    • 2020
  • ICT를 사용할 수 있는 능력은 이제 정보화 시대에 살아가기 위한 필수 전제 조건이며, 디지털 정보에 접근해 이를 활용할 수 있는 디지털 문해력은 그 중요성이 더욱 증대되고 있다. 이에 따라 디지털 정보와 지식에 접근하고 받아 들이는 것과 관련된 사회적 불평등 즉 디지털 정보격차도 전 세계적으로 중요한 사회적 이슈가 되고 있다. 특히 연령으로 인한 디지털 정보격차는 사회적 불균형 해소라는 관점뿐 아니라 노년층의 생존에서 더 나아가 경제의 구조적 문제 해결과도 직결되면서 주요 이슈가 되고 있다. 본 연구는 사회정서적 선택 이론의 관점에서 노년층의 디지털 격차에 대해서 해소방안을 모색하기 위해 노년층과 청년층 소비자를 대상으로 실험을 진행하였다. 그 결과 정보처리 의도와 정보처리 성과에 대한 기대에 있어 노년층과 청년층의 차이는 목표일관성에 따라 다른 것으로 나타났다. 본 연구는 이 같은 결과를 통해 노년층 소비자들이 디지털 방식의 정보습득에 덜 적극적인 원인으로 목표 비일관성의 역할을 제시하고 이를 근거로 학문적 및 실무적 시사점을 제시하였다.

Artificial Intelligence (AI) and Blockchain-based Online Payments in the Global World

  • Ahlam Alhalafi;Prakash Veeraraghavan;Dalal Hanna
    • International Journal of Computer Science & Network Security
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    • 제24권3호
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    • pp.1-11
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    • 2024
  • Payment systems are evolving, and this study examines how blockchain and AI improve online transactional security and service quality. The study examines micro and macro payment systems, compares online, and offline methods all over the world. The study also examines how blockchain and AI affect payment system security, privacy, and efficiency globally and rapidly digitizing economy. Digital payment methods are growing all over the world with high literacy and digital engagement, but they face challenges. The research highlights cybersecurity threats and the need to balance user convenience and security. It suggests blockchain and AI improve online payment services, supporting the policies for different countries. In this extensive research survey, we compare and evaluate the strengths and weaknesses of various payment systems, their practicality, and their robustness. This study also examines how technological innovations and payment systems interact to reveal how blockchain and AI could transform the financial sector. It seeks to understand how technology-enhancing service quality can boost customer satisfaction and financial stability in the digital age. The findings should help policymakers, financial institutions, and technology developers optimize online payment systems for a more secure and efficient digital economy.

미술교육에 있어서 시각적 미디어를 통한 조형교육에 관한 연구 (Visual Media Education in Visual Arts Education)

  • 박지숙
    • 조형예술학연구
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    • 제7권
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    • pp.64-104
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    • 2005
  • Visual media transmits image and information reproduced in large quantities, such as a photography, film, television, video, advertisement, or computer image. Correspondence to the students' reception and recognition of culture in the future. arrangements for the field of studies of visual culture. 'Visual Culture' implies cultural phenomena of visual images via visual media, which includes not only the categories of traditional arts like a painting, sculpture, print, or design, but the performance arts including a fashion show or parade of carnival, and the mass and electronic media like a photography, film, television, video, advertisement, cartoon, animation, or computer image. In the world of visual media, Image' functions as an essential medium of communication. Therefore, people call the culture of today fra of Image Culture', which has been converted from an alphabet convergence era to an image convergence one. Image, via visual media, has become a dominant means for communication in large part of human life, so we can designate an Image' as a typical aspect of visual culture today. Image, as an essential medium of communication, plays an important role in contemporary society. The one way is the conversion of analogue image like an actual picture, photograph, or film into digital one through the digitalization of digital camera or scanner as 'an analogue/digital commutator'. The other is a way of process with a computer drawing, or modeling of objects. It is appropriate to the production of pictorial and surreal images. Digital images, produced by the other, can be divided into the form of Pixel' and form of Vector'. Vector is a line linking the point of departure to the point of end, which organizes informations. Computer stores each line's standard location and correlative locations to one another Digital image shows for more 'Perfectness' than any other visual media. Digital image has been evolving in the diverse aspects, such as a production of geometrical or organic image compositing, interactive art, multimedia art, or web art, which has been applied a computer as an extended trot of painting. Someone often interprets digitalized copy with endless reproduction of original even as an extension of a print. Visual af is no longer a simple activity of representation by a painter or sculptor, but now is intimately associated with a matter of application of media. There is some problem in images via visual media. First, the image via media doesn't reflect a reality as it is, but reflects an artificial manipulated world, that is, a virtual reality. Second, the introduction of digital effect and the development of image processing technology have enhanced a spectacle of destructive and violent scenes. Third, a child intends to recognize the interactive images of computer game and virtual reality as a reality, or truth. Education needs not only to point out an ill effect of mass media and prevent the younger generation from being damaged by it, but also to offer a knowledge and know-how to cope actively with social, cultural circumstances. Visual media education is one of these essential methods for the contemporary and future human being in the overflowing of image informations. The fosterage of 'Visual Literacy' can be considered as a very purpose of visual media education. This is a way to lead an individual to the discerning, active consumer and producer of visual media in life as far as possible. The elements of 'Visual Literacy' can be divided into a faculty of recognition related to the visual media, a faculty of critical reception, a faculty of appropriate application, a faculty of active work and a faculty of creative modeling, which are promoted at the same time by the education of 'visual literacy'. In conclusion, the education of 'Visual Literacy' guides students to comprehend and discriminate the visual image media carefully, or receive them critically, apply them properly, or produce them creatively and voluntarily. Moreover, it leads to an artistic activity by means of new media. This education can be approached and enhanced by the connection and integration with real life. Visual arts and education of them play an important role in the digital era depended on visual communications via image information. Visual me야a of day functions as an essential element both in daily life and in arts. Students can soundly understand visual phenomena of today by means of visual media, and apply it as an expression tool of life culture as well. A new recognition and valuation visual image and media education is required to cultivate the capability of active, upright dealing with the changes of history of civilization. 1) Visual media education helps to cultivate a sensibility for images, which reacts to and deals with the circumstances. 2) It helps students to comprehend the contemporary arts and culture via new media. 3) It supplies a chance of students' experiencing a visual modeling by means of new media. 4) There are educational opportunities of images with temporality and spaciality, and therefore a discerning person becomes to increase. 5) The modeling activity via new media leads students to be continuously interested in the school and production of plastic arts. 6) It raises the ability of visual communications dealing with image information society. 7) An education of digital image is significant in respect of cultivation of man of talent for the future society of image information as well. To correspond to the changing and developing social, cultural circumstances, and the form and recognition of students' reception of them, visual arts education must arrange the field of studying on a new visual culture. Besides, a program needs to be developed, which is in more systematic and active level in relation to visual media education. Educational contents should be extended to the media for visual images, that is, photography, film, television, video, computer graphic, animation, music video, computer game and multimedia. Every media must be separately approached, because they maintain the modes and peculiarities of their own according to the conveyance form of message. The concrete and systematic method of teaching and the quality of education must be researched and developed, centering around the development of a course of study. Teacher's foundational capability of teaching should be cultivated for the visual media education. In this case, it must be paid attention to the fact that a technological level of media is considered as a secondary. Because school education doesn't intend to train expert and skillful producers, but intends to lay stress on the essential aesthetic one with visual media under the social and cultural context, in respect of a consumer including a man of culture.

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일부도시 입원 아동 부모의 건강정보원에 대한 신뢰도와 전자 건강문해력이 건강정보지향에 미치는 영향 (The influence of health information source credibility and e health literacy on health information orientation of parents of local hospitalized children)

  • 김경자;이인숙
    • 디지털융복합연구
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    • 제14권6호
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    • pp.295-307
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    • 2016
  • 본 연구의 목적은 입원 아동 부모의 건강정보지향에 건강정보원 신뢰도와 전자 건강문해력이 미치는 영향을 파악하는 것이다. 본 연구의 대상자는 D광역시에 위치한 아동전문병원에 입원한 아동의 부모로서, 자가보고형 설문지에 응답한 총 109명이다. 수집된 자료는 기술통계 및 위계적 회귀분석 등의 방법으로 분석하였다. 건강정보지향에 대하여 일반적 특성 및 아동의 질병관련 특성, 건강정보원 신뢰도 및 전자 건강문해력을 투입한 위계적 회귀분석 결과, 본 모형은 건강정보지향에 대하여 약 40%의 설명력을 보였다(F=8.22, p<.001). 또한 건강정보지향에 가장 큰 영향을 미친 변수는 전자 건강문해력(${\beta}$=.54, p<.001), 건강정보원의 신뢰도(${\beta}$=.21, p=.008), 주관적 건강상태(${\beta}$=.19, p=.016), 연령(${\beta}$=-.15, p=.048)으로 나타났다. 따라서 입원아동 부모의 건강정보지향을 증진시키기 위해서는 전자 건강문해력을 증진시키는 동시에, 아동의 치료 및 건강관리에 대한 신뢰도 높은 건강정보를 제공하는 것이 필요하다. 또한 향후에는 입원아동과 같은 특정 건강문제에 대한 전자 건강문해력을 증진시킬 수 있는 구체적인 대안을 제안할 수 있는 연구가 시도되어야 할 것이다.

국내거주 외국인을 위한 한국형 치과정보 이해능력 평가도구의 개발 (Development of test for Korean functional health literacy in dentistry)

  • 김현경;노희진;정임희;정원균;이윤;문소정;전현선;한선영;최은희;기준성;구민지;정주희
    • 한국치위생학회지
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    • 제16권3호
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    • pp.355-362
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    • 2016
  • Objectives: This study aimed to develop a tool for assessing foreigners' understanding of oral health information in Korea called the Test of Korean Functional Health Literacy in Dentistry(TOKFHLiD) and examined validity and reliability of the tool. The TOKFHLiD consists of two literacy assessment parts: Dental Information Sentence(DIS) aims to assess one's literacy of sentences containing oral health information. Dental Information Document(DID) aims to assess one's numeracy and literacy of documents containing oral health information. Methods: Twenty eight preliminary questions were developed based on various medical care literature such as the agreement to diagnosis and treatment and the treatment precautions. DID using 14 preliminary questions was developed based on the appointment card, the treatment schedule, and labels on oral care products. The 42 preliminary questions in the DIS and the DID were subsequently put through four separate expert reviews, in which questions with content validity score of less than 0.8(13/15 points) were corrected and modified by five dental experts and then were corrected for language errors by two Korean language experts. The preliminary assessment tool was tested on 153 Koreans, and ${\chi}^2$ test was performed on the ratio of respondents who comprehended each question, the ratio of respondents who chose the correct answer for each question with a significance level of 0.05. Results: Of the 42 preliminary questions, 1 question in DIS and 1 question in DID, for which the ratio of Korean respondents who chose the correct answers did not exceed the acceptable level of 80%, were excluded and a final assessment tool was completed with 40 questions. Conclusions: Following the development and application of the tool, examination of the TOKHLiD for validity and reliability revealed that this assessment tool is adequate for assessing oral health information literacy of foreigners who are using oral hygiene medical services in Korea.