• 제목/요약/키워드: Digital Environmental Design

검색결과 238건 처리시간 0.026초

디지털 메체를 적용한 퍼포먼스 행위적 공간연출에 관한 연구 (A study of space-performance with applied digital technology)

  • 황현숙;류호창
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.100-105
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    • 2001
  • The space in today's digital era is developing in a new direction with the changing paradigm, which is different from that in the analog era. The space that appeals to the advanced technology mobilizes all the five senses of the space user with the technical elements of the more variable fields and aesthetic productions, and creates an interactive environment by motivating the user's active participation through the digital media. The environmental device called digital media connects the function pace with living performance. Unlike in the analog space, the different sides of the digital media space create a human consciousness that corresponds to the realistic ambience, further contributing to the lively condition. For the main production technique in the digital medias performance-active space, there are electronic image production, changeable production, impromptu-active production, light and sound production, and total artistic production that lead to the progressive interaction between man and space.

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디지털 문화로 인한 물리적 환경의 변화가능성 예측 연구 (Forecast of Man-Made Physical Environment in Digital Culture)

  • 이기정;이연숙
    • 한국실내디자인학회논문집
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    • 제27호
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    • pp.168-175
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    • 2001
  • This study focuses to enhance the general understanding on the new approach and to provide a clue for a new paradigm in man-made physical and residential environment of the 21st Century. Through case analysis, this study aims to examine the characteristics of digital culture itself and of its physical and residential environment and to ultimately forecast the changeability of physical and residential environment prompted by the new digital wave. Without having precedent study about digital culture related to environmental issues, this study aimed to analyze the effect of digital culture in the field of physical environment and residential environment, and to forecast the changability in those fields. On the other hand, this study also atoned to be applicable in construction of a new paradigm in designing physical & residential environment in the near future, so as to contribute to the development of a new environment which will eventually improve the quality of human life.

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A Decision Support Model for Intelligent Facility Management through the Digital Transformation

  • Lee, Junsoo;Kim, Kang Hyun;Cha, Seung Hyun;Koo, Choongwan
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.485-492
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    • 2020
  • Information on the energy consumption of buildings that can be obtained through conventional methods is limited. Therefore, this study aims to develop a model that can support decision making about building facility management through digital transformation technologies. Through the IoT sensor, the building's energy data and indoor air quality data are collected, and the monitored data is visualized through the ELK Stack and produced as a dashboard. In addition, the target building is photographed with a 360-degree camera and maps using a tool to create a 360-degree tour. Using such digital transformation technologies, users of buildings can obtain various information in real time without visiting buildings directly. This can lead to changes in actions or actions for building management, supporting facility management decisions, and consequently reducing building energy consumption.

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BIM을 적용한 건축설계 수업과정에 관한 연구 (A Study on Process of Architectural Design Education Using BIM)

  • 민영기;정광호
    • 한국디지털건축인테리어학회논문집
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    • 제13권3호
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    • pp.33-40
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    • 2013
  • The purpose of this study is to propose an curriculum for architectural studio in university to implement BIM process, through the analysis of the advantages of the BIM tool. The limitation of this study was to analyze the case study of only half year a single university. University education in the design process, the design that can be used in applying BIM content should be universal, university education considering the special working conditions, excessive BIM-based application can be difficult. Therefore, a systematic and reliable design that can be applied to education applies BIM design process is necessary to establish. University education applying BIM design review and design proposal the various 3D visualization can be used effectively to determine. In addition, the planned representation for thinking about and drawing 3D model building, architectural space can be used for visualization, and other subjects in conjunction with structural analysis, environmental analysis, facility layout, etc. can be used.

국내외 기업의 멸종 위기 동물 보호 캠페인 사례 연구 (A Case Study on the Protection of Endangered Species Campaign in Domestic and Foreign Companies)

  • 이수지;김승인
    • 디지털융복합연구
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    • 제18권8호
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    • pp.385-390
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    • 2020
  • 본 연구는 국내외 기업의 멸종 위기 동물 보호 캠페인 사례를 분석하고 개선점과 방향성을 제시하는 데 목적이 있다. 따라서 본고에서는 중소기업 이상의 국내와 해외 기업을 연구 대상으로 설정하여, 멸종 위기 동물 보호 캠페인 사례와 특징을 분석하였다. 연구 결과 국내에는 규모가 큰 환경 보호 단체와 협력하여 진행하는 프로젝트 중심의 캠페인이 주류를 이루었고, IT 강국답게 통신사와 전자 브랜드의 캠페인 사례를 찾아볼 수 있었다. 해외 기업의 경우 브랜드가 독립적으로 환경 보호에 참여하고, 패션이나 코스메틱 브랜드 캠페인 사례가 쉽게 눈에 띄었다. 본 연구는 이러한 특징을 바탕으로 앞으로 동물 보호 캠페인의 개선점과 나아갈 방향을 제시해보고자 한다.

A "Dynamic Form-Finding" Approach to Environmental-Performance Building Design

  • Yao, Jia-Wei;Lin, Yu-Qiong;Zheng, Jing-Yun;Yuan, Philip F.
    • 국제초고층학회논문집
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    • 제7권2호
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    • pp.145-151
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    • 2018
  • Newly-designed high-rise buildings, both in China and abroad, have demonstrated new innovations from the creative concept to the creative method. from the creative concept to the creative method. At the same time, digital technology has enabled more design freedom in the vertical dimension. "Twisting" has gradually become the morphological choice of many city landmark buildings in recent years. The form seems more likely to be driven by the interaction of aesthetics and structural engineering. Environmental performance is often a secondary consideration; it is typically not simulated until the evaluation phase. Based on the research results of "DigitalFUTURE Shanghai 2017 Workshop - Wind Tunnel Visualization", an approach that can be employed by architects to design environmental-performance buildings during the early stages has been explored. The integration of a dynamic form-finding approach (DFFA) and programming transforms the complex relationship between architecture and environment into a dialogue of computer language and dynamic models. It allows the design to focus on the relationship between morphology and the surrounding environment, and is not limited to the envelope form itself. This new concept of DFFA in this research consists of three elements: 1) architectural form; 2) integration of wind tunnel and dynamic models; and 3) environmental response. The concept of wind tunnel testing integrated with a dynamic model fundamentally abandons the functional definition of the traditional static environment simulation analysis. Instead it is driven by integral environmental performance as the basic starting point of morphological generation.

복식분야 디지털 관련 연구 논문의 내용 분석 (Analysis on the Contents of Digital-related Studies in the Field of Costume)

  • 음정선;김연희;유영선
    • 복식
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    • 제66권6호
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    • pp.135-148
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    • 2016
  • This study aimed to understand whether or not academic outcomes in digital studies shown in detailed field of costume were generated appropriately according to the development of digital technology by analyzing contents of studies in the digital-related studies, which were conducted with a background of the digital age. First, as a result of frequency of digital-related theses by the age of 'Internet Age(1994-2000)', 'Digital Age(2000-2009)', and 'Smart Life Age(After 2010)', which were classified according to the digital environmental changes, the number of theses increased drastically based on the transition point of each age. Second, representative keywords that appeared in each age included 'digital' and 'Internet' in the Internet Age, and 'digital', 'smart', 'Internet', '3D', and 'wearable' were shown in the 'Digital Age' and 'Smart Life Age'. Third, results of analysis according to the field of costume show that relevant studies were conducted in three fields of marketing/information, clothing construction and fashion design in the Internet Age, whereas the Digital Age produced relevant studies in all fields, and Smart Life Age was characterized by increase in studies in the field of fashion design and clothing construction. Fourth, results of analysis according to the contents of study show that relevant studies in the Internet Age were shown only in two subjects of 'preliminary study and trend of study' and 'studies using technical programs', and 'preliminary study and trend of study' decreased, but relevant studies in other fields of subject increased in the Smart Life Age. As shown above, relevant studies appeared as various subjects in many different detailed fields of costume in costume studies according to the stream of the Smart Life Age, which is growing fast recently, and is considered an inspiring result for development of studies in the field of costume according to the environment of the age.

Development of integrated design methodology for various types of product - service systems

  • Tran, Tuan A.;Park, Joon Y.
    • Journal of Computational Design and Engineering
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    • 제1권1호
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    • pp.37-47
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    • 2014
  • We propose a new generic design methodology for different types of PSS. Product - Service System (PSS) has received much attention recently from academia and industry because of its benefits. PSS can provide customers values and functionalities, as well as physical products, to fulfill economic, social and environmental goals. Many methodologies have been proposed for designing PSSs. Most of the existing methodologies are domain specific and were proposed to solve specific problems in certain projects. Some methodologies are generic but they provide neither guideline to practitioners and designers nor reflect the differences in various PSS types. As a generic approach to guide practitioners and designers in designing PSS effectively, the proposed methodology also takes into account user involvement, business model and organizational structure. The proposed methodology is demonstrated through design examples of different types of PSSs.

웹사이트에 나타난 디지털 라이프의 특성 분석 (A analysis on the characteristics of digital life reflected in web sites)

  • 김현경;김미정;조명은;이현수
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2000년도 학술발표대회논문집
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    • pp.179-188
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    • 2000
  • The purpose of this study is to analysis web sites which relate to housing environment on Internet and to suggest guidelines which are needed in digital life. Data are from key words in 53 web sites searched by housing environmental word such as people, living, town and so on. The results of this study were as follow: The web sites are divided into e-housing community, e-housing management, e-housing workplace and e-housing design. These are the digital life of new type. E-housing community sites make new wired community cross time and space. E -housing management sites provide the useful information of housing environment. E-housing workplace. sites enable us to work in cyberspace and e-housing design sites relate to consulting interior design. The web life style on Internet is common and makes many changes happen in house life and environment.

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창의적인 디지털 컨텐츠 개발을 위한 교육 (The Creative Education for Digital Contents Production)

  • 김혜경
    • 디자인학연구
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    • 제16권4호
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    • pp.335-344
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    • 2003
  • 21세기에는 창의성이 국가경쟁력이라고 불리울 만큼 창의성이 중요한 화두로 떠오르고 있다. 특히, 성장 가능성이 가장 많은 분야 중의 하나인 문화 산업의 경우에는 창의성이 성공여부를 가름하는 가장 핵심적인 요소임에도 불구하고, 창의적인 기획력 부재를 절감하고 있는 것이 현실이다. 창의성은 누구나가 가지고 있는 특질이며, 창의적인 사고의 태도를 훈련함으로서 개발되어질 수 있다. 대부분의 대학에서 디지털 컨텐츠 분야를 디자인 분야로 분류하면서 조형적인 측면의 창의성이 강조된 교육이 주로 이루어져 왔다. 그러나 디지털 컨텐츠 분야는 인문사회적인 기획력, 예술적인 표현력 그리고 과학적인 기술력의 결합을 통해 문제해결중심의 창의적인 사고를 필요로 하는 학문이다. 단순한 지식과 기술의 습득을 넘어 교육을 통한 확산적 사고 그리고 창의적인, 비판적인 사고를 개발하고 나아가 창의적인 문제해결적 사고를 개발하여야 한다. 또한 개인의 창의성뿐만 아니라 팀웍 또는 조직에서의 창의성을 향상시킬 수 있는 사고 개발이 교육을 통하여 이루어져야 한다. 환경적인 측면으로는 한국적인 사회, 문화의 특성을 고려한 창의성 교육이 이루어져야 할 것으로 보인다. 따라서 향후에는 개인, 조직 및 환경의 다각적인 측면에서의 보다 구체적인 창의성 개발을 위한 연구가 지속적으로 이루어져야 할 것이다.

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