• Title/Summary/Keyword: Digital Devices

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New Efficient Design of Reed-Solomon Encoder, Which has Arbitrary Parity Positions, without Galois Field Multiplier

  • An, Hyeong-Keon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.6B
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    • pp.984-990
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    • 2010
  • In Current Digital $C^3$ Devices(Communication, Computer, Consumer electronic devices), Reed-Solomon encoder is essentially used. For example we should use RS encoder in DSP LSI of CDMA Mobile and Base station modem, in controller LSI of DVD Recorder and that of computer memory(HDD or SSD memory). In this paper, we propose new economical multiplierless (also without divider) RS encoder design method. The encoder has Arbitrary parity positions.

Design of Nonlinear(Sigmoid) Activation Function for Digital Neural Network (Digital 신경회로망을 위한 비선형함수의 구현)

  • Kim, Jin-Tae;Chung, Duck-Jin
    • Proceedings of the KIEE Conference
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    • 1993.07a
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    • pp.501-503
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    • 1993
  • A circuit of sigmoid function for neural network is designed by using Piecewise Linear (PWL) method. The slope of sigmoid function can be adjusted to 2 and 0.25. Also the circuit presents both sigmoid function and its differential form. The circuits is simulated by using ViewLogic. Theoretical and simulated performance agree with 1.8 percent.

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Design and Implementation of a Fast DIO(Digital I/O) System (고속 DIO(Digital I/O) 시스템의 설계와 제작)

  • Lee, Jong-Woon;Cho, Gyu-Sang
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.5
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    • pp.229-235
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    • 2006
  • High speed PC-based DIO(Digital I/O) system that consists of a master device and slave I/O devices is developed. The PCI interfaced master device controls all of serial communications, reducing the load on the CPU to a minimum. The slave device is connected from the master device and another slave device is connected to the slave device, it can repeated to maximum 64 slave devices. The slave device has 3 types I/O mode, such as 16 bits input-only, 16 bits output-only, and 8bits input-output. The master device has 2 rings which can take 64 slaves each. Therefore, total I/O points covered by the master is 2048 points. The slave features 3 types of input/output function interchangeability by DIP switch settings. Library, application, and device driver software for the DIO system that have a secure and a convenient functionality are developed.

A Study on Comparison Analysis of Digital Forensic Technology for Preventing Information Leakage (정보유출 방지를 위한 디지털 포렌식 기술 비교분석 연구)

  • Park, Gwangmin;Hong, Seungwan;Kim, Jongpil;Chang, Hangbae
    • Convergence Security Journal
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    • v.16 no.7
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    • pp.93-100
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    • 2016
  • Important evidence or clue in general crime as well as crime relevant to computer has been discovered in digital devices including computer with advance of information technology and turning into a information-oriented society. A leakage of industrial technology and confidential business information is related to digital devices such as computer, smart phone, USB, etc. This paper deal with a current state and comparison analysis of digital forensic technology for developing way of forensic field, so we seek for method of preventing information leakage.

Taining Kit for Xilinx FPGA or ALTERA CPLD Digital Logic Design with Center Bridge Chipset Architecture (중앙 브릿지 칩셋을 갖춘 Xilinx FPGA, ALTERA CPLD 겸용 Digital Logic Design Training kit)

  • 전상현;정완영
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.907-910
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    • 2003
  • We have developed Logic Design Training Kit for studying, actual training, designing of FPGA(Xillinx) or CPLD(ALTERA CPLD), the Digital Logic Device. This training kit has 12 matrix keys, RS232 port for serial communication and uses LED array. six FND(Dynamic), LCD as display part. That is standard specification for digital logic training kit. Special point of this kit is that we make two logic device trainig kit. This two logic device kit have more smaller and simple architecture because only uses one chip. That chip already includes a lot of functions that need for training kit, such as : complex logic circuit needed the two kind of logic devices, 16 way of system clock deviding function, serial communication interrupt....etc. We called that one chip is Center Bridge Chipset ; Xillinx FPGA Spartan2. User can select between using one device of FPGA or CPLD, or uses both them. Because of, Center Bridge Chipset has profitable architecture. it can work as Logic Device's networking with Master-Slave connection When using both logic devices.

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Analysis of User Experience and Usage Behavior of Consumers Using Artificial Intelligence(AI) Devices (인공지능(AI) 디바이스 이용 소비자의 사용행태 및 사용자 경험 분석)

  • Kim, Joon-Hwan
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.1-9
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    • 2021
  • Artificial intelligence (AI) devices are rapidly emerging as a core platform of next-generation information and communication technology (ICT), this study investigated consumer usage behavior and user experience through AI devices that are widely applied to consumers' daily lives. To this end, data was collected from 600 consumers with experience in using AI devices were derived to recognize the attributes and behavior of AI devices. The analysis results are as follows. First, music listening was the most used among various attributes and it was found that simple functions such as providing weather information were usefully recognized. Second, the main devices used by AI device users were identified as AI speakers, smartphone, PC and laptops. Third, associative images of AI devices appeared in the order of fun, useful, novel, smart, innovative, and friendly. Therefore, practical implications are suggested to contribute to provision of user services using AI devices in the future by analyzing usage behaviors that reflect the characteristics of AI devices.

Digital Stress of Consumers in Using Digital Goods (디지털 제품 관련 소비자 스트레스에 관한 연구)

  • Kim, Jung-Eun;Yeo, Jung-Sung
    • Journal of Families and Better Life
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    • v.25 no.3 s.87
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    • pp.119-135
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    • 2007
  • The purpose of this study is to find out the level of digital stress that people experience and to investigate the effects of socio-economic variables on that. To collect data, structured questionnaire was developed and 1,200 questionnaires were distributed through internet. There were 2 dimensions in this study to examine digital stress. First dimension was about the devices themselves: computers and the other digital goods. Second dimension was about the time digital stress occurring in consumers' decision-making process: purchasing and using. Based on Yeo&Kim(2004), sub-dimensions of purchasing and using aspects were chosen. 5 sub-dimensions in purchasing side were new technology, cost, variety of alternatives, warranty service, and informational problem 6 sub-dimensions in using field were mal(or impaired)-functioning. physical aspects, immaturity in use, pressure to use, addiction to use, and informational problem. As independent variables, sex, age, educational level, digitalization acceptability and computer usability were used. The overall level of digital stress was around the average point which was not as high as expected. Digital stress of purchasing was higher than that of using. First, in purchasing aspects, the level of digital stress was relatively high in cost, variety of alternatives and warranty service. Hence, clear communications with consumers about the distinctive aspects and cost of digital devices in market are needed. Secondly, in using side, mal-functioning and physical aspects were relatively more powerful stressors. In the other words, the more serious problems were not from the characteristics of individual consumers but from those of products. Producers should put their best efforts to reduce imperfection (defectiveness) and develop user-friendly digital devices. Also, users' individual efforts to overcome the problems that can be solved privately are necessary. Finally, it was discovered that sex and computer usability were very important variables on digital stress. To extend computer usability of consumers and get over digital illiteracy, it is essential to expand the paths to give chances for people to contact with computers and other digital goods. Still there are lots of people whore computer-illiterate or low-skilled at computers. In policies or educational programs made by government, communities, or schools, more attention should be paid to the digitally vulnerable groups.

Research on BYOD (Bring Your Own Device) policy guidelines with the extension of the "SMART Education" in Korea based on the analyses of the U.S. cases (스마트교육 확산에 따른 국내 BYOD 정책방안 연구 - 미국사례 분석을 중심으로 -)

  • Lim, Keol;Jang, Yoonho;Lee, Eunhwan
    • Journal of Digital Convergence
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    • v.12 no.7
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    • pp.21-36
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    • 2014
  • The purposes of the study was to investigate BYOD (Bring Your Own Device) policy since it would be limited to distribute all of the digital devices required for the schools within the budget of the government. First, the concept and characteristics of BYOD were introduced. Then, the pros and cons of BYOD were analyzed according to the case studies of BYOD policies of the U.S. Based on the previous experiences, guidelines of domestic BYOD policies were established. Regarding the institutional aspect, technical issues, usage, damages, digital divide, information security, and resources were discussed. Additionally, conditions of technology, networks, filtering, software were also considered as essential infrastructure. In sum, as an alternative of distributing digital devices in schools, the importance of BYOD should be regarded as top priorities with systematic preparations in launching digital education. It would be expected that this study play a fundamental role in launching domestic BYOD policy by supporting specific strategies.

Simulator for Management of Tracking Information of Digital Content (콘텐츠추적정보 관리 시뮬레이터)

  • Lee, Seung-Won;Choi, Hoon
    • The Journal of the Korea Contents Association
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    • v.12 no.6
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    • pp.48-55
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    • 2012
  • The number of digital content used in mobile devices such as smartphones or tablet PCs has been rapidly increasing along with the development of IT industry. At the same time, studies on digital content management are actively conducted. One of the previous studies defined CTI(Content Tracking Information) for efficient management of the information on digital content usage between mobile devices in an area in which the internet is inaccessible, and suggested ways to deal with CTI management, reduction of the overhead and a technique of collecting as many CTIs as possible within a short time. This paper presents the design and implementation of a simulator capable of verifying the logic and the performance of the CTI management method. This tool simulates a mobile environment where devices move around in the internet inaccessible area and propagates digital contents each other. It shows several advantages including the efficient synchronization of CTI management and overhead reduction.

The Effects of Digital Consumption Trust and Corporate Trust on IT Device and Service Satisfaction

  • Park, Seungbae;Hong, Jaewon
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.217-222
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    • 2021
  • Recently, trust in online transactions and corporate trust are most important at the corporate level as social overhead capital in commercial transactions using digital devices such as online, mobile, and SNS platforms. Therefore, this study used data from the Korea Consumer Agency's consumer policy indicators to identify the impact of digital consumption trust and corporate responsibility trust on the satisfaction of information and communication products and services. According to the analysis, trust in digital consumption conditions and responsibility of companies have a positive impact on satisfaction of information and communication devices and satisfaction of information and communication services. In addition, it was found that trust in corporate responsibility has a greater impact on satisfaction of information and communication devices and satisfaction of information and communication services than trust in digital consumption conditions. Theoretical and practical implications for these findings and suggestions for future research were presented.