• Title/Summary/Keyword: Digital Devices

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Running Large-scale Mobile Software using PDA Cluster Computing (PDA 클러스터 컴퓨팅을 활용한 대용량 모바일 소프트웨어 실행)

  • Min, Hye-Rhyn;Lee, Jong-Woo
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.249-258
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    • 2009
  • As wireless internet markets become larger than before, many mobile applications are also being developed actively. In this circumstances mobile devices such as cell phones, PDAs are playing an important role to satisfy the user's need of ubiquitous computing. Due to the hardware limitations, however, the mobile devices like PDA can not run large-scale softwares by itself. The main goal of this paper is to make large-scale applications runnable on PDA. To accomplish this, we used the PDA-JPVM cluster computing engine which has been already developed by us. We found out by running the applications and the performance evaluation that large-scale Java softwares can easily run on the hardware-limited PDA. And the performance evaluation results are also presented.

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Interactive Experience Room Using Infrared Sensors and User's Poses

  • Bang, Green;Yang, Jinsuk;Oh, Kyoungsu;Ko, Ilju
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.876-892
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    • 2017
  • A virtual reality is a virtual space constructed by a computer that provides users the opportunity to indirectly experience a situation they have not experienced in real life through the realization of information for virtual environments. Various studies have been conducted to realize virtual reality, in which the user interface is a major factor in maximizing the sense of immersion and usability. However, most existing methods have disadvantages, such as costliness or being limited to the physical activity of the user due to the use of special devices attached to the user's body. This paper proposes a new type of interface that enables the user to apply their intentions and actions to the virtual space directly without special devices, and test content is introduced using the new system. Users can interact with the virtual space by throwing an object in the space; to do this, moving object detectors are produced using infrared sensors. In addition, the users can control the virtual space with their own postures. The method can heighten interest and concentration, increasing the sense of reality and immersion and maximizing user's physical experiences.

The Implementation of IED for Diagnosis of Electric Devices (전력 설비 진단을 위한 IED 의 구현)

  • Oh, Jae-Hoon
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1110-1111
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    • 2007
  • These days, the concerns about maintenance and repair of electric facilities for stable and reliable electric power supply are increasing day by day. Because, we can have enormous damages economically and socially from a problem of the facilities, no matter how it is a small one. Especially, electric facilities in our country had been built abruptly from 40 years ago, so it can be thought that here are great amount of old facilities that must be repaired or replaced with new one, and the number would be increased time by time. On this situation, many researchers are studying the efficient and reliable method of maintenance for electric facilities and the results are applied on the facilities gradually by growing interests of operators and managers of the facilities. In this paper, the IED(Intelligent Electronic Devices) for Diagnosis system of electric machines are described. It takes analog data from a sensing device and operates digital processor to get a optimum digital data for diagnosis system. Now, this device is applied on several high voltage substations to diagnose and maintain GIS. Brief schematic of total diagnosis system and the construction of the IED are included in this paper.

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A Study on the Management Plan of Electronic Books in Digital Library: Focusing on Academic Library (디지털도서관에서의 전자도서 운영 방안에 관한 연구: 대학도서관을 중심으로)

  • Choi, Won-Tae
    • Journal of the Korean Society for Library and Information Science
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    • v.37 no.2
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    • pp.365-385
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    • 2003
  • Because the electronic book field tends to be marked by rapid changes, keeping current with the events and the literature can be difficult. The electronic book means for reading on PCs or hand-held devices were also limited by the quality of the screen. The electronic book will survive and reading devices become much cheaper and much better in quality. This paper, based on recent electronic book technologies, addresses some of the issues that are central to the acceptance and integration of electronic book into academic library. It also addresses the current electronic book environment, notes the increasing issues, details the management factors in academic library, and examines potential future electronic book directions.

Analysis of False Color Visualization for HDR Image (HDR영상에서 가색상 시각화 알고리즘 분석)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.16 no.3
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    • pp.82-86
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    • 2017
  • High dynamic range (HDR) imaging offers a radically approach of representing colors in digital images. Instead of using the range of colors produced by given devices, HDR imaging method manipulates and stores all colors and brightness levels visible to the human eye. To faithfully represent, store and then reproduce all these effects, the original scene must be stored and treated using high fidelity HDR techniques. Then, tone mapping is required to accommodate HDR image to low dynamic range (LDR) devices, and tone mapping operation of HDR image for realistic display is commonly researched. However, color visualization for analyzing scene luminance in HDR imaging has less attention from researches. This paper presents and implements a method for reproduction and visualization of the false color in HDR images. We produce a color visualization framework with several mapping functions, and evaluate their effectiveness by using RMAE and SNR with commonly used HDR image data. Experiment reveals that the sigmodal mapping function shows better performance in the false color visualization, compared to other methods.

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Forensic Investigation Procedure for Real-time Synchronization Service (실시간 동기화 서비스에 대한 포렌식 조사 절차에 관한 연구)

  • Lee, Jeehee;Jung, Hyunji;Lee, Sangjin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.6
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    • pp.1363-1374
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    • 2012
  • The number and use of Internet connected devices has dramatically increased in the last several years. Therefore many services synchronizing data in real-time is increasing such as mail, calendar and storage service. This service provides convenience to users. However, after devices are seized, the data could be changed because of characteristic about real-time synchronization. Therefore digital investigation could be difficult by this service. This work investigates the traces on each local device and proposes a method for the preservation of real-time synchronized data. Based on these, we propose the procedures of real-time synchronization data.

Interface Modeling for Digital Device Control According to Disability Type in Web

  • Park, Joo Hyun;Lee, Jongwoo;Lim, Soon-Bum
    • Journal of Multimedia Information System
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    • v.7 no.4
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    • pp.249-256
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    • 2020
  • Learning methods using various assistive and smart devices have been developed to enable independent learning of the disabled. Pointer control is the most important consideration for the disabled when controlling a device and the contents of an existing graphical user interface (GUI) environment; however, difficulties can be encountered when using a pointer, depending on the disability type; Although there are individual differences depending on the blind, low vision, and upper limb disability, problems arise in the accuracy of object selection and execution in common. A multimodal interface pilot solution is presented that enables people with various disability types to control web interactions more easily. First, we classify web interaction types using digital devices and derive essential web interactions among them. Second, to solve problems that occur when performing web interactions considering the disability type, the necessary technology according to the characteristics of each disability type is presented. Finally, a pilot solution for the multimodal interface for each disability type is proposed. We identified three disability types and developed solutions for each type. We developed a remote-control operation voice interface for blind people and a voice output interface applying the selective focusing technique for low-vision people. Finally, we developed a gaze-tracking and voice-command interface for GUI operations for people with upper-limb disability.

Status and Trend on Applying Web Front-End Frameworks for Developing Network Monitoring Applications in a Web of Things Environment (사물 웹(WoT) 환경에서 네트워크 모니터링 애플리케이션 개발을 위한 웹 프론트엔드 프레임워크의 적용 현황 및 트렌드)

  • Cha, Si-Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.18 no.1
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    • pp.47-54
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    • 2022
  • All things connected to the Internet have to ensure interoperability between each other. Web of Things (WoT) is an Internet of Things (IoT) Web standard technology that enables the communication between smart devices and web-based applications. In order for WoT to be possible, monitoring of all devices connected to the Internet have to be possible. To this end, various efforts are being made to develop network monitoring applications using the latest Web front-end frameworks, not traditional web-based monitoring. This paper examines and describes the possibilities of applying Web front-end frameworks such as React, Angular and Svelte to the development of network monitoring applications for WoT. This paper also describes the pros and cons of two major frameworks, React and Angular, in developing monitoring applications that support the cross-platforms and cross-browsers in WoT environments and examines the applicability of them by developing simple network monitoring applications using React.

The Role of Digital Literacy on Online Opportunity and Online Risk in Indonesian Youth

  • Luthfia, Amia;Wibowo, Daru;Widyakusumastuti, Maria Anggia;Angeline, Mia
    • Asian Journal for Public Opinion Research
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    • v.9 no.2
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    • pp.142-160
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    • 2021
  • The Internet and digital devices have become an important part of life among the youth (age 17-24) of today. During the COVID-19 pandemic in Indonesia, Internet use in youth increased by 19.3%, with an average usage of 11.6 hours per day. Youths gain a lot of opportunities from the Internet, but, it also exposes them to various risks. Therefore, there is a need for measures to make the Internet a safe place for youth, in a balanced way that addresses opportunities alongside risks, through digital literacy. It is expected that through digital literacy, youths can take advantage of online opportunities, without being subjected to any dangers. This study aims to examine the relationship between the digital literacy, online opportunities, and online risks of young people, while at the same time examining the influence of digital literacy on those online risks and opportunities. This study employed the quantitative study approach (explanatory study). Cross-sectional surveys and structured questionnaires were used for data collection. The results showed that youth's (age 17-24) monthly expenses, age, and education levels were important factors for digital literacy and online opportunity; also, the digital literacy variable plays an important role and affects online risk and opportunity positively. Digital literacy has a greater influence on online opportunities than it has on online risks. As youths spend more time online, they become more digitally literate, which can enable them to benefit more from new technology. Unfortunately, those with greater digital literacy cannot find a way to avoid risks while seeking opportunities.

Introducing Smart Learning Framework in the Digital World: Towards the Enhancement of Technology-Driven Innovation of Arabic Smart Learning

  • Alkhammash, Eman H.
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.331-337
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    • 2022
  • Smart learning is augmented with digital, context-aware, and adaptable technologies to encourage students to learn better and faster. To ensure that digital learning is successful and that implementation is efficient, it is critical that the dimensions of digital learning are arranged correctly and that interactions between the various elements are merged in an efficient and optimal manner. This paper builds and discusses a basic framework for smart learning in the digital age, aimed to improve students' abilities and performance in learning. The proposed framework consists of five dimensions: Teacher, Technology, Learner, Digital content, and Evaluation. The Teacher and Learner dimensions operate on two levels: (a) an abstract level to fit in knowledge and skills or interpersonal characteristics and (b) a concrete level in the form of digital devices used by teachers and learners. Moreover, this paper proposes asynchronous online course delivery model. An Arabic smart learning platform has been developed, based on these smart learning core dimensions and the asynchronous online course delivery model, because despite the official status of this language in many countries, there is a lack of Arabic platforms to teach Arabic. Moreover, many non-native Arabic speakers around the world have expressed an interest in learning it. The Arabic digital platform consists of over 70 lessons classified into three competence levels: beginner, intermediate, and advanced, delivered by Arabic experts and Arabic linguists from various Arab countries. The five dimensions are described for the Arabic platform in this paper. Learner dimension is the Arabic and non-Arabic speakers, Teacher dimension is Arabic experts and Arabic linguistics, Technology dimension consists of technology for Arabic platform that includes web design, cloud computing, big data, etc. The digital contents dimension consists of web-based video, records, etc. The evaluation dimension consists of Teachers rating, comments, and surveys.