• 제목/요약/키워드: Digital Design Modeling

검색결과 456건 처리시간 0.028초

Digital engineering models for prefabricated bridge piers

  • Nguyen, Duy-Cuong;Park, Seong-Jun;Shim, Chang-Su
    • Smart Structures and Systems
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    • 제30권1호
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    • pp.35-47
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    • 2022
  • Data-driven engineering is crucial for information delivery between design, fabrication, assembly, and maintenance of prefabricated structures. Design for manufacturing and assembly (DfMA) is a critical methodology for prefabricated bridge structures. In this study, a novel concept of digital engineering model that combined existing knowledge of DfMA with object-oriented parametric modeling technologies was developed. Three-dimensional (3D) geometry models and their data models for each phase of a construction project were defined for information delivery. Digital design models were used for conceptual design, including aesthetic consideration and possible variation during fabrication and assembly. The seismic performance of a bridge pier was evaluated by linking the design parameters to the calculated moment-curvature curves. Control parameters were selected to consider the tolerance control and revision of the digital models. Digitalized fabrication of the prefabricated members was realized using the digital fabrication model with G-code for a concrete printer or a robot. The fabrication error was evaluated and the design digital models were updated. The revised fabrication models were used in the preassembly simulation to guarantee constructability. For the maintenance of the bridge, the as-built information was defined for the prefabricated bridge piers. The results of this process revealed that data-driven information delivery is crucial for lifecycle management of prefabricated bridge piers.

조선 소조립 용접로봇토치 변경에 따른 디지털 생산 기반 생산성 향상방안 평가 (Digital Manufacturing Based Productivity Evaluation According to the Change of Welding Robot Torches in Subassembly Lines of a Shipyard)

  • 이광국;강현진;김세환;박주용;신종계
    • 한국CDE학회논문집
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    • 제10권3호
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    • pp.210-216
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    • 2005
  • Digital manufacturing could be very effective in shipbuilding in order to estimate the process time, to improve the operation efficiency, and to prevent bottleneck processes in advance. The subassembly process having done research consists of piece arrangement, tack welding, robot welding, manual welding and so on. The robot welding of them was the focus of the simulation. The analysis and modeling were carried out by using UML (Unified Modeling Language) as well as $IDEF\phi$ (Integration DEFinition). The characteristics of the process resources were analyzed using the shipyard data, and the layout of the subassembly line was designed with the resources. Using the constructed resource and process model, the productivity and efficiency of changed robot welding stage were investigated. It was simulated how much the variations in the resource performance have influence on improvement of productivity. One of the important outputs in this simulation was the cycle time during a certain period's work. The cycle time prediction was also undertaken for the different torch and the different piece arrangement. The proposed model was established three-dimensionally in a digital environment so that interferences among objects and space allocations for the resources could be easily investigated.

산업체 수요중심 커리큘럼을 위한 메타모델 설계 기법 (Meta-Model Design Technique for Industrial Demand-Driven Curriculum)

  • 조은숙;박수희;장준오;노은하
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.169-181
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    • 2011
  • The cooperation between universities and IT industry in producing IT manpower of quality is urgently called for to create the effective labor pool of supply and finally balance its supply and demand. Korean Government launched a program where industrial demand-driven curriculums are developed and applied to universities. This paper proposes a design technique of meta-modeling demand-driven curriculums and courses, based on the 3D software space and the software development process. This technique is proven to result in extensibility, flexibility and quality improvement in software design. Therefore, we expect that the proposed technique makes curriculums and courses possible to be continuously improved in many aspects.

비정형 초고층 빌딩의 Parametric Design을 위한 BIM 활용에 관한 연구 (A Parametric design study for free-formed super tall building using BIM)

  • 김형일
    • 한국디지털건축인테리어학회논문집
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    • 제12권1호
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    • pp.109-118
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    • 2012
  • The Purpose of this study is to develop a design process of free-formed super tall buildings with parametric design approach using BIM. Before BIM tools like Revit was developed, it is considered as very time consuming process and requires extensive efforts and costs for making free-formed super tall building modeling. Current trends of free-formed super tall building are for proofing city's economic strength and symbol. New digital tools have been developed and used for pursuing many design methods for building design. In this study, BIM based Parametric design approach is studied to seek for possibility of generating free-formed super tall building fast, easily, and accurately.

3D 디지털 애니메이션 모델을 활용한 의상 시뮬레이션에 관한 연구 I (A Study on the Application of 3D Digital Animation Model for Fashion Design I)

  • 김혜영
    • 복식
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    • 제50권2호
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    • pp.97-109
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    • 2000
  • The purpose of this study is to apply 3D computer graphics in fashion design as a creative medium and it attempts to fine out what advantages 3D technique can offer to fashion design. For this purpose, this study, first, tries to develop a 3D digital model in which designer can select design, color , pattern and fabric palette whatever necessary . This study uses of the software named 'Poser of Fractal Design' and the and the 3D digital model comprises four stages ; body modeling, item design (item coordination), color design (color coordination), pattern and fabric design (pattern and fabric coordination). Secondly, this study seeks to accumulate a data base which was produced in the course of case studies, which have applied 3D digital model to design. The outcome of the case studies shows that 3D digital model can enhance designing in the following four aspects. ⅰ) It can give more freedom to designer to try various ideas, revise and modify them, It can also produce random generation. Through this process, the designer test various input and output without damage on fabric after revision and alteration. ⅱ) It can help designers to enhance their accuracy. Since fault in the design developed by the 3D digital model can be detected in advance, designers can make correlation before actual work begins. In the end, designers can express their ideas and intention accurately as well as freely. ⅲ) Since design developed by the 3D digital model can be shared on screen by various actors in the course of priduction such designers , merchandisers, and supervisors, it can help communication between and cut the time of feedback.ⅳ) By using the 3D digital model, designers can work from the begining with awareness of actual outcome their design, since the 3D digital model provide animation, which helps designers to envisage visual changes as they apply various items, colors, pattern and fabrics.

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디지털 건축의 도입에 따른 프랭크 게리의 작품에서 나타나는 비선형적 표현 기법의 변화 과정에 관한 연구 (A Study on Changing Process of Nonlinear Expression Methods appeared in Frank Gehry's works according to Digital Archhitecture's introduction)

  • 이행우;서장후;김용성
    • 한국디지털건축인테리어학회논문집
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    • 제13권4호
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    • pp.5-12
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    • 2013
  • Conceptual and technical design designated as digital architecture has been discussed with disorderly meaning as a conception only. Thus, this study aims at verification of development possibility for the digital architecture by analyzing how works of Frank Gehry have effect on nonlinearity of the digital architecture. Nonlinear characteristics appeared on works of Frank Gehry analyzed on the basis of expression techniques and modeling principle are as follows: 1) Initial works show a trend to gradually change and develop from horizontal and vertical linear structure to nonlinear pattern. 2) From a nonlinear modeling principle, initial works appear the primary deformation elements only, while afterwards, they are gradually developing to a pattern to mix the primary and secondary deformation elements as introduction of digital architecture. 3) Through specific cases, Frank Gehry has conducted attempts with various method for nonlinear pattern expression. 4) From the initial works to the latest works, continuity becomes higher and changed to nonlinear pattern. This study is significant from a viewpoint that it has verified development possibility of digital architecture by analyzing nonlinear trend of digital architecture for Frank Gehry and it is required to conduct multilateral researches related to the digital architecture.

제조라인 통합 설계 및 분석(II) - 디지털 가상생산 기술 적용을 통한 지속적인 라인 설계, 분석 및 최적화 프로세스 (The Integrated Design and Analysis of Manufacturing Lines (II) - Continuous Design, Analysis and Optimization through Digital Virtual Manufacturing)

  • 최상수;성낙윤;신연식;노상도
    • 한국CDE학회논문집
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    • 제19권2호
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    • pp.148-156
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    • 2014
  • Generally, over 95% of manufacturing cost is determined in the design and manufacturing preparation step, especially a great part of productivity is determined in the manufacturing preparation step. In order to improve the manufacturing competitiveness, we have to verify the problems that can be occurred in the production step and remove the unnecessary factors in the manufacturing preparation step. Thus, manufacturing industries are adopting digital manufacturing system based on modeling & simulation. In this paper, we introduce e-FEED system (electronic based Front End Engineering and Design) that is the integrated design and analysis system for optimized manufacturing line development based on simulation automation and explain the work process (Design, Analysis and Optimization) about manufacturing line development using e-FEED system. Also, the effect is described through the real implementation cases.

시공간 데이터 응용을 위한 제약 데이터 모델링 (Constraint Data Modeling for Spatiotemporal Data Application)

  • 정훈조;우성구
    • 디지털산업정보학회논문지
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    • 제6권4호
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    • pp.45-56
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    • 2010
  • This paper suggests constraint data modeling based on constraint data presentation techniques to perform complex spatial database operation naturally. We were able to identify the limitation of extendibility of dimension and non-equal framework via relevant research for former schema of spatial database and query processing. Therefore we described generalized tuple of spatial data and the definition of suggested constraint data modeling. Also we selected MLPQ/PReSTO tool among constraint database prototype and compare standard functionality of ARC/VIEW. Then we design scenario for spatial operation using MLPQ/PReSTO and we suggested application effect after query processing. Based on above explanation, we were able to identify that we can process spatial data naturally and effectively using simple constraint routine on same framework via constraint data modeling.

FDB 설계의 신뢰성 평가를 위한 형상 Modeling의 자동화 (Automation of Feature Modeling for Fluid Dynamic Bearing Design)

  • 권정민;김희석;구자춘
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2003년도 추계학술대회논문집
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    • pp.1076-1082
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    • 2003
  • As functional requirement of massive digital information storage devices are on a trend for the higher data transfer rate and lower cost, many different technical efforts are being tested and implemented in the industry. FDB(Fluid Dynamic Soaring) is one of the major breakthroughs in rotor design in terms of TMR budget. Although FDB analysis based on Reynolds' equation is well established and popularly being used for DB design especially for the estimation of bearing stiffness, there are obvious limitations in the approach due to the inherent assumptions. A generalized analysis tool employing the full Navier-Stokes equation and the energy balance is to be beneficial for detailed FDB design In this publication, an efficient geometry modeling method is presented that provides fully integrated inputs for general FVM/FDM codes. By virtue of the flexibility of the presented method, many different detailed FDB design and analysis are carried over with ease.

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건축분야에서의 스토리텔링 기법 활용방안 연구 (A Research on the Uses of Storytelling Approach for Architecture)

  • 윤기병
    • 한국주거학회논문집
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    • 제18권1호
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    • pp.53-60
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    • 2007
  • Storytelling approach is the way to formulate and solve problems using stories. Story is a means to understand and react everyday life that can be regarded as multi-dimensional problems. The approach becomes popular in various fields in conjunction with digital technology. In particular, it is used to solve problems in relation to whole context. In design, storytelling approach is used to clarify design constraints. It can be used to clarify and communicate thoughts for design artifacts, and to understand how the artifacts might be used in particular circumstances. In particular, the approach is useful to use under uncertain circumstances. In architecture, storytelling approach can be used in the area of design generation, design critique and capturing design knowledge. In design generation, it can be used to describe and formulate design experiences rather than simple designing artifacts. The approach formalizes design based on stories of user experiences. Digital technology such as virtual reality can be used to experience designed spaces for design modifications. In design critique area, it can be used to fill uncertain facts for historical buildings as welt as different from present status. Such stories can be used to build digital modeling and used to open criticism. Stories can be used to formalize knowledge in architectural domain as a form of implicit knowledge for certain projects. In architecture, it often is required to design types of environment never experienced before as well as to accomodate fast changing technologies. Storytelling methodology can be used as a method to cope with uncertainty and complexity in design requirements along with accumulating design knowledge.