• Title/Summary/Keyword: Digital Design Modeling

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A Study on the Application of the Digital Architecture Model Fabrication for Digital Design Education (디지털 설계교육을 위한 디지털 건축모형제작 기술 적용에 대한 연구)

  • Ha, Seung-Beom;Lee, Kang-Bok
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.1
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    • pp.25-33
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    • 2012
  • Ever since the local interior and architecture design industry adopted Digital fabrication modeling tool for its design operation in early 1990's, working environment has been changing. The Purpose of study is to analyze the digital Architecture fabrication modeling for digital design education in academy course. Digital Design Tools, Digital Space and Form, Digital Materiality and Digital Production. The Digital fabrication modeling is and important role in a traditional design process and digital design process. It is comprised of digital input devices(3D digitizer, 3D design tools) and digital output devices(cutting plotters, laser cut, CNC machines, 3D printers). Digital input devices can be shift a traditional design process to digital design process. Digital output devices are the principle of digital fabrication by CAD/CAM. Also, the result of this study provide the fundamental data for physical resources and digital design curriculum in KAAB.

A Study on optimal Digital design Process of spatial Form Modeling (공간 모델링에 있어서 디지털 디자인 프로세스의 최적화 방안 연구)

  • Ahn, Youn;Lyu, Ho-Chang
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.54-57
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    • 2006
  • The digital modeling process is visualization of designer's specific intension in digital virtual space by constructing computer and information system that fits the designer's intension and morphological characteristic of the space that to be modeled. Digital Modeling Process has been brought to attention for it's design efficiency and potentialities as new creative tool. The effect of DMP, in spacial design process has been grown from simply providing a ways to visualize designer's idea toward utilizing modeling data for real construction which includes architectural and constructional material. The purpose of this study is to find optimal methodological answers to spatial design process that is improved and specialized due to rapid improvement of digital media.

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A Study on the Application of 3D Digital Technology for Fashion Design (3D 디지털 기술을 활용한 패션 디자인 개발에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.45-58
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    • 2007
  • This study shows that clothes are made just the same as the real thing in the virtual space through 3D digital technology. This study is significant to expand the area of fashion design in the virtual space. This study analyzes the practical use of the third dimension computer graphics in the aspect of fashion, and it is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. "Temporary bridge" is a rainbow bridge which connects nature, man and technology, and also the past, present, and future. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing rotor and texture used on 3D simulation. The conclusion are as follows : First fashion design process, which consists of design conceptualization, design definition, and computer design process, composed of body modeling, clothing modeling, texture mapping, rendering by lighting and camera establishing are compared. Second, fashion design process is applied to digital technology. Third, the method of body modeling is both that of direct modeling in 3D Studio Max and that of importing DXF file from poser. And the method of direct clothing modeling in 3D Studio Max are two methods, polygon modeling and nurbs modeling. Polygon modeling is more satisfied than nurbs modeling in the aspect of expression to clothing and round face. Forth, this study applies textures and colors transformed by photoshop on manufactured 3D Clothes. According to this result, fashion designers are able to confirm a customer or client in their design minds viewing 3D simulation by various textures. colors and angles. It is able to advance digital fashion show in the future.

Pedagogical Issues of Performance Oriented Digital Design - Focused on Kinetic Facade Design - (성능지향적 디지털 설계의 교육방법론 연구 - 키네틱 파사드 설계과정을 중심으로 -)

  • Jang, Do-Jin;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.5 no.1
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    • pp.35-43
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    • 2015
  • Existing pedagogical issues of digital design including BIM have been focused not on potential of Digital Design but on skills of BIM or digital modeling tool. Kinetic facade can move or change material state to react surrounding environment conditions. It is a suitable design object for teaching principle of Performance Oriented Digital Design. Variables of movements affect multi-criteria of performances of kinetic facade, so different design approach from fixed facade design should be explored. Kinetic facade design process is proposed to study pedagogical issues of Performance Oriented Digital Design in this paper. Through Kinetic facade design process, students can understand conditions, variables, and performances of digital design.

Research on Ontology-based Task Adaptability Improvement for Digital Human Model (온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구)

  • Kang, Su-Ho;Sohn, My-E
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.2
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    • pp.79-90
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    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

The digital patterning of optical phenomena in natural gemstones and, the design deployment of interior modeling for wall molding (천연 보석의 광학 현상적 digital patterning과 벽면 조형을 위한 interior modeling으로의 design 전개)

  • Kim, Eun-Ju
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.22 no.1
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    • pp.42-50
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    • 2012
  • Light color reaction, immersion and diffusion operation through the mural art can be expressed in a variety of image types. In this paper, the digital pattern for mural art was formed by observation of the optical phenomena in natural gems and the relation between the optical sparkle in gems and minerals and pattern design was characterized. New possibility with relevance for design work based on ultramarine with a beautiful sheen and spectrum of the coloring was used for Sustainable 3D simulation modeling and represented by high-resolution Image graphic design.

A Study on the Utilization of Digital Design by Three Dimensional Modeling (3차원 모델링을 이용한 디지털 디자인의 활용에 관한 연구)

  • Han, Sang-Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.447-456
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    • 2012
  • In space design or form design step, recognized necessity of digital design practical use. Also, deduced systematized analysis method that can use various function of CAD system actively. These method can promote the practical use because third dimensional digital design escapes plan and design process in concept that get presentation result after is completed, establishes role of effective and systematic digital design at planning and design of space or form. This uses by a design tool that ease designer's judgment and space and form analysis in architectural planning and design process that third dimension digital design is not part by a simplicity design tool. Share and takes advantage of digital design process method that is deduced in this study, need continuance of connection study for more effective and systematic digital design methodology deduction. Need public ownership of teaching material development and teaching method that can deliver extended third dimension digital design process.

3D Digital modeling Method for Concept Developing Process in Architectural Design & Drawing (설계 및 도면작성단계에서의 디지털모델링방법연구 I)

  • Koh, In-Lyong;Dong, Jae-Uk
    • Journal of The Korean Digital Architecture Interior Association
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    • v.1 no.1
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    • pp.39-45
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    • 2001
  • The purpose of this study is to suggest the possibility which can use as instrument of design by CAD system. And it proposes how makes 3D object model through 2D Drawings in Design process. This study has review the 'Study Drawing' in design process, and application method of CAD as the Architectural Design Integration System. The Architecture can work in ani of the traditional 2D representations as well as in 3D and immediate visual feedback of his work in isometric and perspective projrctions.

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A Study on Modeling Automation of Human Engineering Simulation Using Multi Kinect Depth Cameras (여러 대의 키넥트 뎁스 카메라를 이용한 인간공학 시뮬레이션 모델링 자동화에 관한 연구)

  • Jun, Chanmo;Lee, Ju Yeon;Noh, Sang Do
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.1
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    • pp.9-19
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    • 2016
  • Applying human engineering simulation to analyzing work capability and movements of operators during manufacturing is highly demanded. However, difficulty in modeling digital human required for simulation makes engineers to be reluctant to utilize human simulation for their tasks. This paper addresses such problem on human engineering simulation by developing the technology to automatize human modeling with multiple Kinects at different depths. The Kinects enable us to acquire the movements of digital human which are essential data for implementing human engineering simulation. In this paper, we present a system for modeling automation of digital human. Especially, the system provides a way of generating the digital model of workers' movement and position using multiple Kinects which cannot be generated by single Kinect. Lastly, we verify the effects of the developed system in terms of modeling time and accuracy by applying the system to four different scenarios. In conclusion, the proposed system makes it possible to generate the digital human model easily and reduce costs and time for human engineering simulation.

Digital Control of Phase-Shifted Full-Bridge PWM Converter

  • Lim, Jeong-Gyu;Chung, Se-Kyo
    • Journal of Power Electronics
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    • v.8 no.3
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    • pp.201-209
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    • 2008
  • This paper presents the modeling and design of a digital controller for a phase-shifted full-bridge converter (PSFBC) in a discrete-time domain. The discretized PSFBC model is first derived and then analyzed considering the sampling effect and the system parameters. Based on this model, the digital controller is directly designed in a discrete-time domain. The simulation and experimental results are provided to show the validity of the proposed modeling and controller design.