• 제목/요약/키워드: Digital Data broadcasting

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Improvement of Upload Traffic through Negotiation in UCC Broadcasting System (P2P 기반의 UCC 방송에서 협상을 통한 업로드 트래픽의 개선)

  • Kim, Ji Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.171-179
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    • 2014
  • Among the P2P based multimedia streaming architecture, multiple chain architecture has advantage in adapting to dynamically changing network topology simply and rapidly, so this architecture is used for UCC broadcasting system. In UCC broadcasting system, general peer involved in DSLAM becomes UCC server rather than broadcasting system that transfers data from ISP servers. Therefore UCC data generated from UCC server peers is transmitted to peers through DSLAM, and this transmission uses uplink bandwidth of DSLAM. In this paper, I propose an efficient management method of DSLAM uplink bandwidths through negotiating tracker and UCC server peer or head peers of DSLAM. I propose the method that tracker restricts a bitrate of uplink stream of UCC servers when used uplink bandwidth of DSLAM exceeds a certain point of maximum uplink bandwidths. I will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM by numerical analysis and simulation.

A Study on Personalized Data Broadcasting Service using TV-Anytime Metadata (TV-Anytime 메타데이터를 이용한 맞춤형 데이터 방송 서비스에 관한 연구)

  • Kim Yong Ho;Lee Han-kyu;Choi Jin Soo;Hong Jin Woo
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.655-660
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    • 2005
  • The number of broadcasting channels and contents are increasing with the arrival of digital broadcast and various broadcasting medium. However, there is a limit on searching of the program by using conventional program guide. Therefore, personalized broadcasting service to provide the environment, that user is able to consume his/her customized broadcasting contents at anytime, is standardized by TV-Anytime Forum. Especially. the structure of data broadcasting contents have different from that of AV contents. Therefore, it is necessary to new structure of the metadata for personalized data broadcasting service and new mechanism for data flow of broadcasting system. In this paper, we introduce a method for personalized data broadcasting service using TV-Anytime metadata.

MPEG-4 Contents Authoring with Mobile Device for Digital Multimedia Broadcasting (모바일 장치에서 DMB용 MPEG-4 컨텐츠 저작)

  • Li, Song-Lu;Kim, Sang-Wook
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.631-636
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    • 2005
  • Recently, research started to focus on Digital Multimedia Broadcasting(DMB), while the DMB service is already being launched to provide high quality audio, video and data broadcasting in Korea. Therefore, the demand for multimedia contents is also rose very sharply. In this paper, we introduced an MPEG-4 contents authoring system with mobile device for Digital Multimedia Broadcasting. Our system allows both single-handed and collaborative authoring modo. Further more, to overcome the delaytime for decoding the BIFS information, we also introduced an efficient algorithm to generate dynamic and light BIFS information.

A Study on the Vehicle Digital Broadcasting System of Active Electronic Control Method using Phase Shifter (위상변위기를 이용한 능동전자제어방식의 차량용 디지털 위성방송 시스템에 관한 연구)

  • 김기열;이상호;박종국
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.7
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    • pp.903-908
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    • 1999
  • In this paper, it is proposed the phase shifter array active system to receive digital satellite broadcasting for vehicle. To receive satellite broadcasting data in vehicle, it is inevitable to have active antenna system, which traces the satellite in real time. Also if it is used in vehicle, it must be thin and light structure. To develop this type of antenna system, several techniques should be integrated properly. These are the design and manufacturing technique of high gain antenna, algorithm for tracking satellite and its manufacturing technique, controller design and manufacturing technique, system integration technique and so on. The validity of the proposed AVDBS system was confirmed by simulation and experimental results.

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An EPG Configuration Constructing Method and Structure for Dynamically Implementing Viewer Chosen EPG Configurations (시청자 선택 기반의 EPG 형상의 동적 구현을 위한 EPG형상 제작 방법과 구조)

  • Ko, Kwang-Il
    • Convergence Security Journal
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    • v.11 no.4
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    • pp.51-58
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    • 2011
  • Due to the digital technology, the TV broadcasting platform is evolving to the digital-TV, which is supporting data broadcasting service. Although the data broadcasting services (i.e., games, wether information, stock trading service) provide rich entertainment to viewers, they make the operation manners of digital-TV so complex that some viewers feel difficulty in using their TV sets. Several researches have been performed to address the problem by improving the functions of EPG such as searching and reserving programs, applying gesture and voice recognition technologies to operating EPG, guiding the design of the EPG's user interface, and developing agents helping EPG to behave intelligently. A research, however, that tries to address the problem that viewers have different familiarities with IT services has not been performed yet. The paper tackles the problem by letting a viewer to choose an EPG configuration (among the several EPG configurations provided by a broadcasting network) and designing an EPG that implements an EPG configuration based on the choice.

File Signature's Automatic Calculation Algorithm Proposal for Digital Forensic

  • Jang, Eun-Jin;Shin, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.118-123
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    • 2021
  • Recently, digital crime is becoming more intelligent, and efficient digital forensic techniques are required to collect evidence for this. In the case of important files related to crime, a specific person may intentionally delete the file. In such a situation, data recovery is a very important procedure that can prove criminal charges. Although there are various methods to recover deleted files, we focuses on the recovery technique using HxD editor. When recovering a deleted file using the HxD editor, check the file structure and access the file data area through calculation. However, there is a possibility that errors such as arithmetic errors may occur when a file approach through calculation is used. Therefore, in this paper, we propose an algorithm that automatically calculates the header and footer of a file after checking the file signature in the root directory for efficient file recovery. If the algorithm proposed in this paper is used, it is expected that the error rate of arithmetic errors in the file recovery process can be reduced.

Interactive-Book in Digital Broadcasting (디지털 방송에서 가능한 Interactive Book)

  • Nam, Yoon-Seok;Jung, Moon-Ryul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.325-332
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    • 2006
  • 본 고에서는, 리턴 채널을 이용하여 단일 시나리오 상에서 다수의 시청자들 상호간에 다양한 interaction 을 제공하는 Interactive-Book 을 제안한다. 기존의 e-Book 이 단순히 전통적인 종이 재질의 책 내용을 디지털 화한 뒤 이를 PC 혹은 PDA 상에서 접할 수 있도록 한 것이라면, 디지털 방송 환경에서의 Interactive - Book 은 기존의 Text 컨텐츠와 연관 있는 동영상, 애니메이션, 나레이션 등을 함께 제공하여 독자의 흥미를 유발시키는 동시에 컨텐츠에 대한 몰입감을 증대 시킨다. 또한, Interactive-Book 은 여러 사용자 들이 시나리오 상의 서로 다른 등장인물을 선택한 뒤, 리턴 채널로 연결되는 서버와 통신하여 시나리오상에서 자신이 선택한 등장 인물의 Role Playing을 제공한다. 그리고 각각의 사용자는 다른 시청자가 선택한 등장인물의 행동에 따라 자신이 선택한 캐릭터(등장인물)의 행동에 제약을 받거나, 혹은 반대로 다른 등장 인물에게 제약을 가할 수 있다. 아울러, 본 논문에서는 Interactive-Book 컨텐츠가 디지털 방송에서 현재 방송중인 채널의 컨텐츠와 관련 있는 연동형 애플리케이션 혹은 방송 채널과는 무관한 독립형 애플리케이션으로 제공 될 수 있음을 보이고, 효율적인 컨텐츠 개발, 수정, 제공을 위한 Interactive-Book 애플리케이션 개념 정립, 구조설계와 더불어 Xlet 을 이용한 애플리케이션 구현 방법에 대하여 논할 것이다.

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A Study on the Early Computer Utilization in Korean Broadcasting: Focusing on the History of Election Broadcasting(1985-1992) (한국 방송에서 초기 컴퓨터 활용에 관한 연구: 선거 개표방송 변천사를 중심으로(1985년-1992년))

  • Nah, So-Mi
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.301-307
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    • 2022
  • Today, each broadcasting station makes the best use of CG (computer Graphics), which is the latest technology in election broadcasting, and competes to attract the eyes of viewers. This paper investigated the history of CG technology and design transitions in election ballot counting broadcasts from the perspective of CG designers. From the 1980s, when computer-based election ballot counting began, to the full-scale use of virtual studios, the image and technology produced by CG while watching the ballot-counting broadcast video of general elections, presidential elections, and local elections. We analyzed the utilization from various angles. In Korea, we started with the EDDS (Election Data Display System) developed in-house, created a database using a computer, and introduced manual animation CG every day from that time. After that, broadcasting stations focused on diverse and gorgeous CG image competition, and CG images were expanded from 2D to 3D while technology and design developed together. From 1985 to 1992, Korean broadcasting can be seen as a transitional period in which the image changes due to the emphasis on information power while utilizing digital technology.

An HTML5-based Web Application Running Platform of a Digital Broadcasting Receiver (디지털방송 단말의 HTML5 기반 웹 애플리케이션 실행 플랫폼)

  • You, Dae-Sang;Maeng, Seung-Ryol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.9
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    • pp.2048-2054
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    • 2013
  • Due to the development of the digital technology, the territories of broadcasting and telecommunications are being converged and there have been the efforts to eliminate the spatial and/or temporal restrictions in utilizing the services (usually implemented as applications) via various devices (e.g. smart-phone, smart TV, pad-computer, etc). In the circumstances, Web is coming to the fore as a common running platform of the services and the digital broadcasting receivers are pressed to run Web applications as well as Java applications, which are the standard of data service of the digital broadcasting. The paper introduces a platform for running HTML5-based Web applications, which is equipped with a Web kernel (an engine for running HTML5 Web applications), a Web desktop (the facilities (with an UI similar to Window OS) for managing Web applications), and SDK (a set of API's for Web application developers).

Improvement of Local Broadcasting Service in the Age of Digital Media: Focusing on KBS (디지털 미디어 시대 지역방송 서비스 개선 방안: KBS를 중심으로)

  • Do, Gi-Tae;Jung, Hoe-Kyung
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.381-388
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    • 2020
  • Based on local viewers' awareness of locality and consideration of desired local broadcasting service, this study explored the direction of service policy and specific service strategy of local broadcasting. The research method is a secondary analysis using three regional audience surveys and in-depth interview data conducted by KBS. For local audience, the concept of localism is being narrowed down to the city/county/district where they live. In order to reinforce the identity of local broadcasting and improve local broadcasting services, first, the function and role should be expanded to the local mega platform. Second, regional programs such as in-depth coverage and discussion of local issues should be strengthened. Third, in order to communicate with local audience, viewer analysis ability and communication education of local broadcasting members are required. Fourth, it is necessary to create an ecosystem in which local people participate as producers of local broadcasting.