• Title/Summary/Keyword: Digital Cultural Content

Search Result 207, Processing Time 0.024 seconds

Cultural Change and Regional Development in the age of Glocalization: Focused on Cultural Contents (글로컬라이제이션 시대의 문화변동과 지역발전: 문화콘텐츠를 중심으로)

  • Lee, Byung-Min;Lee, Won-Ho
    • Journal of the Economic Geographical Society of Korea
    • /
    • v.17 no.2
    • /
    • pp.215-230
    • /
    • 2014
  • This study aim to do observation to 1) Trajectory of cognitive-cultural economy growth with regional historical context, 2) Spatial, cultural and social change caused by cognitive-culture economy growth, and 3) Draw the meaning of the change in glocalizational view. They said that 'Creativity' has been related with spatial, economical, cultural and social change and it leads to new economical system, what we call 'Cognitive-cultural economy'. It is the important event which is to affect economic geography and local development greatly. New cultural changes are characterized by variations from abstract discourse to concrete reality and show the emphasis on real project specific in the region. Further more, possibility of local development in the glocalization found in the specific form of cultural content, for example, Korean Wave. New media environment changes that include SNS function not only interact each other in space but also expand the scope of local units and cultural content to the world. In order to enhance the further development of local content, it will require conjunction with space and specific region, variety of organic link between the principal participants, and building infrastructure for future development.

  • PDF

A Study on the Prototype System for the 3D Digital Archive of Cultural Heritage (문화유산의 3차원 디지털 아카이브 열람 시스템에 관한 연구)

  • Oh Soo-Yeon;Yeo Wook-Hyun
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.05a
    • /
    • pp.203-207
    • /
    • 2005
  • We will describe the function of interactive 3D digital archive prototype system that uses VR technology. This system allows the user or viewer to automatically control the viewpoint by selecting content based on the user's particular area of interest. However, it is not enough simply to look at the content. The user also needs to understand it. Therefore, we need systems that support the user's understanding of the content. An effective method to aid in understanding is comparison. In this paper, we are constructing a prototype system using the 3D digital archive of the ruins of a church on Gemiler Island in the Turkish Republic.

  • PDF

A Study on the Scalability of Design Content Using Pixel Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.15 no.4
    • /
    • pp.160-165
    • /
    • 2023
  • The pixel art style evolved from the shortcomings of computer image display technology has gradually transformed from a technical limitation into a widely recognized form of artistic expression since development in the early 20th century. This study analyzes the application and characteristics of the expandability of pixel art style design content in sub industries such as physical goods, environmental design, website design, digital art and illustration in the design field. It aims to explore the visual expression and sustainable development form of pixel art style under the development of new media technology that contradicts traditional technological concepts. The research results show that although the pixel art style generally pursues external visual features such as pixelated visual effects, sawtooth and matrix arrangements, its expansion in the art field shows a unique diversity of visual expressions. It has become an important means to convey nostalgic emotions and cultural values. Through this research, we hope to inspire more academic researchers and technology practitioners to explore the development potential of the pixel art style in emerging fields and promote its innovative application in design practice.

Design of the System Framework for Intangible Cultural Property 4D Recording Methods based on Gyro Sensor (Focusing on Sewing Hand Movement) (자이로센서 기반 무형문화유산 4D 기록 방법 시스템 프레임워크 설계(바느질 손동작 중심으로))

  • Kim, Ki-Hong;Yu, Jeong-Min
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.07a
    • /
    • pp.415-417
    • /
    • 2020
  • 무형문화유산의 전수 방식은 장인과 이수자의 직접적인 교육으로만 이루어져 왔으며 또한 전수는 긴 시간 동안 이루어지고 전수 방식을 따로 기록하는 경우가 드물며 동작이나 구전으로만 전해지기 때문에 표준화된 전수는 이루어질 수 없었다. 현재 국제 유네스코와 국내문화재청에서는 유무형문화재에 대한 전수와 기록의 중요성을 알고 다양한 디지털 기록을 진행하고 있다. 하지만 4차 산업혁명 시대에 무형유산 기록화 기술은 보유자의 기 예능 장인 공법을 기록하는 부분으로 영상기록 및 사진기록 도서 음원 등 아직까지 기존 아날로그 기술 방법으로 기록이 이루어지고 있으며 최근 5G 상용화와 함께 디지털 4차 산업 혁명시대와 발맞춰 무형유산 정보관리 기관에서도 무형유산 ICT 기반 기술 지원을 활성화되고 있는 시점에서 본 연구는 오랜 시간 동안 숙련도 높은 기술공법으로 한국 전통문화의 맥을 이어가고 있는 무형문화재 장인들의 기술 중에서 손을 사용하는 바느질 중심으로 자이로센서 기반으로 정확한 손동작 정보를 획득하고 기록할 수 있는 시스템 설계 및 연구개발을 통하여 ICT 기반 장인 공법 4D 기록화 기술을 제시하고자 한다. 이와 같은 기술로 무형문화유산의 새로운 4D 기록 방법으로 정확하게 기록하고 보존하여 무형문화유산 전승과 교육을 할 수 있고 문화유산의 유형에 맞는 교육·산업·홍보 등 다양한 사용 목적에 맞는 형태로 폭넓게 사용될 수 있다.

  • PDF

A Study on the Digital Restoration Policy Implementation Process of Donuimun Gate (돈의문의 디지털 복원 정책집행 과정에 관한 연구)

  • CHOE Yoosun
    • Korean Journal of Heritage: History & Science
    • /
    • v.56 no.2
    • /
    • pp.246-262
    • /
    • 2023
  • This study analyzed policy implementation factors focusing on how Donuimun, a demolished cultural heritage, was digitally restored and the policy implementation process of Donuimun Gate restoration. Through this, the characteristics of the implementation process of the digital Donuimun Gate restoration policy promoted by public-private multilateral collaboration were examined and implications were sought for how institutions with different interests solved problems and collaborated in the implementation process. The research method was focused on policy implementation factors including policy executive factors, policy content factors, policy resource factors, and policy environment factors, and the process was analyzed for each detailed component. Along with literature analysis, in-depth interviews were conducted with participants in policy implementation. As a result of the study, first, it was found in the policy executive factor that the quick decision-making leadership of the policy manager and the flexible attitude of the person in charge of the government agency had a positive effect on preventing conflicts between different interest groups. Second, in terms of policy content, establishing a common goal that everyone can accept and moving forward consistently gave trust and created synergy. Third, in the policy implementation resource factor, the importance of the budget was emphasized. Finally, as an environmental factor for policy implementation, the opening of 5G mobile communication for the first time along with the emergence of the Fourth Industrial Revolution at the time of policy implementation acted as a timely factor. The digital Donuimun Gate was the first case of restoring a lost cultural heritage with AR and VR, and received attention and support from the mass media and the public. This also shows that digital restoration can be a model case that can be a solution without conflicts with local residents where cultural heritages are located or conflicts between stakeholders in the preservation and restoration of real objects.

The Interactive Use of Microcomputer for Distance Learning

  • Hong, Sung-Ryong
    • Journal of Digital Contents Society
    • /
    • v.8 no.2
    • /
    • pp.121-127
    • /
    • 2007
  • For human beings, language is the most important means of communication. Bloom and Lahey see successful language development as an interaction between form, content, and use. Language knowledge is a social phenomenon produced in a socio-cultural environment through interaction. Teachers have traditionally concentrated on the structure of their student's writing rather than on the message. If writing is to be seen as an interactive social process between humans, it is the content which is responded to. Language acquisition could be a major problem for hearing-impaired children and their acquisition of written language is characteristically problematic. This study is to search the use of microcomputers in written conversational methods, which enable the hearing-impaired student to hear their conversations in a visual form and which usefully extend their written language learning opportunities.

  • PDF

Application on the Convergence Technology for Culture Festival Promotion of Riverside Space (강변공간의 문화축제 조성을 위한 융복합 기술의 활용)

  • Yeon, Sang-ho;Lee, Young-wook
    • The Journal of the Convergence on Culture Technology
    • /
    • v.1 no.4
    • /
    • pp.79-86
    • /
    • 2015
  • Cheongpungho and riversides are located in the center of South Korea Jecheon Peninsula, cheongpungho be formed by a chungju hydroelectric dam built in 1984 has now been changed as a freshwater lake created by the center of the South Han River upstream over the past 30 years. Recent Jecheon-sigovernment is developing the entertainment and natural healing resorts for the future, this research is using remote sensing techniques and field survey plan in comparison to the feasibility study of the cultural festival of the area was conducted in geographic research and analysis very effective to conduct the natural environment and terrain analysis by aerial photography and remote sensing techniques that can be proven integration and cultural content, in the riverside area of future business creation and tourism resources of the facilities and events in the new brand through research It was envisioned. As a result, we propose a new direction for the future of cultural tourism to participate in the new state-of-the-art digital imaging technology to traditional cultural content in fusion experiments to be more multi-cultural festival is formed.

Research on Technology Production in Chinese Virtual Character Industry

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.4
    • /
    • pp.64-79
    • /
    • 2022
  • The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.

A study on User experience Satisfaction Factors of Subscription Service (구독 서비스의 사용자 경험 만족도 요인에 관한 연구)

  • Kim, Hyun-Woo;Kim, Seung-In
    • Journal of Digital Convergence
    • /
    • v.18 no.9
    • /
    • pp.331-336
    • /
    • 2020
  • The purpose of this study is to measure the satisfaction factors of user experience of 'Unlimited subscription service' among subscription services and analyze them based on economic and cultural perspectives. By recruiting the '20-'30s who had experienced using service, they attended a survey which was based on the reconstructed honeycomb model of Peter Morville. As a result of the survey, in terms of economic perspective, cost of service, and the ease of subscription inflow were the main satisfaction factors. From a cultural perspective, the familiarity with service and belief and experience of sharing content with people around them were the main satisfaction factors. Therefore, it can be inferred that the satisfaction of the user experience of the subscription service should be firstly satisfied with economic satisfaction, which leads to cultural satisfaction. This study is expected to be used as research data on user experience and satisfaction factors of unlimited subscription service.

A Study on the Method of Cultural Preservation through the Analysis of Animation Contents -Focusing on Animation film "The Secret of Kells (2009)"- (애니메이션 콘텐츠 분석을 통한 문화원형 표현 연구 -켈스의 비밀을 중심으로-)

  • Kim, Ye Eun;Lee, Tae Hoon
    • Journal of Digital Convergence
    • /
    • v.18 no.12
    • /
    • pp.489-495
    • /
    • 2020
  • Works engraving enlightenment and ethnic identity by giving meaning and lesson to past events and great people against the past can be one of the good ideal art film contents. The animation reproduces the existing cultural archetypes, situation and history, when the 'Book of Kells' was produced, and the myths of the Kelts tribes. This thesis analyzes the history the kelts, traditional patterns and formative symbolism shown in , and studies the cultural preservation method unique to animation contents. In conclusion, the movie not only suggests a methodology that animation content is an effective way to preserve the culture and history of the native people, but also pursues the eternal, enlightening and teaching people for history.