• Title/Summary/Keyword: Digital Contents

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A Study on Digital Storytelling of Digital Experiential Space (디지털 체험 공간의 디지털 스토리텔링에 관한 연구)

  • Baik, Seung-Kook;Kwon, Ji-Hyuk;Lee, Ju-Hee;Son, Ki-Dong
    • Journal of Information Technology and Architecture
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    • v.10 no.3
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    • pp.361-370
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    • 2013
  • Digital Storytelling, one of the most efficient way of delivering contents and messages, is also being used at a digital experiential space as a communication strategy to lead interactions between digital contents and humans, also between a space and humans. This study aims to examine Digital storytelling which is used in digital experiential spaces and to discuss the interactivity of it. To go on this study, firstly, digital contents and digital storytelling of digital experiential space were analysed at an epistemology level. Secondly, it was discussed about space storytelling at a digital experiential space. Also, it was argued about interactivity and sensible experiences of a user, who is an active subject of digital experiential space. Lastly, digital storytelling, space storytelling and interactive elements of a specific digital experiential space, 'Pangyo iQarium', were examined in this study.

The Realities of Management in the Informative Contents Industry (정보콘텐츠산업의 경영 실태에 관한 연구)

  • Kim, Kyung-Il;Lee, Yong-Hwan
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.157-163
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    • 2007
  • Informative contents Industry shows stable capital structure, excellent profit index high growth rate and high productivity on the average in step with the evolution of digital technology, but it shows the aggravating trend gradually in almost all the indexes. It is because the enlargement of supply market proceeds so faster than the increase of market demand that the competition is intensified and relatively easy to advance into the market according to the development of informative contents industry. The exploitation of new market and the reclamation of new technology are needed to contrive the continuous prosperity of informative contents industry, and to achieve this, it is needed to support from politic financing and taxation politic aspect.

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Design and Development of Digital Contents Authoring System for Cyber University Using Programing Skills (프로그래밍 기법을 활용한 가상대학 컨텐츠 제작 시스템 설계 및 개발)

  • Cho Sae-Hong
    • Journal of Digital Contents Society
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    • v.2 no.1
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    • pp.1-7
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    • 2001
  • The authoring systems for digital contents using multimedia technologies ate requested in many fields such as education, medical science, entertainment market e-commerce and etc. Especially, the emergence of cyber universities and the rapid expansion of on-line education market require the effective contents authoring systems, which have various functions to generate the qualified contents. Therefore, many systems arc developed and currently used. However, since the developed systems considered only the developer's convenience, the generated digital contents by using these systems are failed to draw tile users'(or learners') active interaction with contents. That is, since the users just watch the contents like watching a drama or a film, it causes many problems in delivering the contents effectively or in evaluating the users. This paper presents, develops, and implements the new contents authoring system by using programing languages and/or software tools. The presented, developed, and implemented system mimics the face-to-face education in off-line system, induces the users' active interaction with contents, and continuous evaluation to the users.

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A Study the Informationization of Public Libraries: Comparing 2012 with 2014 (공공도서관 정보화 실태 연구 - 2012년과 2014년 비교 -)

  • Kwak, Chul-Wan
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.2
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    • pp.199-215
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    • 2015
  • The objective of this study is to investigate and compare the situation of the informationization of public libraries between 2012 and 2014. Data were collected two times in both 2012 and 2014 using Internet survey. Survey contents were general information situation, softwares, digital service room, RFID, digital contents, mobile service, integrated digital services. Results show that library informationization went for demonstration effect for local residents, staff for library informationization was insufficient, KOLAS was still needed to be upgraded, and most of public libraries were insufficient for future digital services. As improvement plans, there are the development of next generation integrated system, expansion of mobile web and app service, and increasing digital contents. For further study, it provides a study of the use of digital contents and equipment on public libraries.

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

A Study on the Reception of Local Newspaper Contents on Digital Broadcast (디지털방송에서의 지역 신문 콘텐츠 수용에 관한 연구)

  • Oh, Jong-Sir
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.687-690
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    • 2007
  • The environment of digital broadcast which represents as multi-channel and multimedia provides more crisis and pressure to newspapermen called as an uncrowned monarch in region of the press. The circulation of newspaper is declining dramatically and newspaper companies are turning their attention into digital broadcast in order to survive. Furthermore, besides of Chosun, Jung-Ang and Dong-A which are the three major newspapers in S. Korea, local newspaper companies are suffering from severe financial difficulties. However it could be an opportunity for digital broadcasters who undergo the lack of contents whether they are qualitative or quantitative. For the purpose of this study, it is to present a number of strategic approach in order that local newspapers outlast in the competitive digital broadcasting marketplace. Beyond the localism it intends to discuss about tapping into valuable newspaper contents as on-line journalism.

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Analyses the Digital Contents develope process and digital contents development example of digital contents companies in Korea (DC기업들의 디지털콘텐츠 개발사례 및 프로세스 분석)

  • Huh Moon-Haeng;Kim Jong-Hyuk
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.25-34
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    • 2005
  • Our Country is working in a number of areas to prepare alternative plans for excelling in the 21 century`s which is also known as the era of services, unlike the era of manufacuring in the 20 century. Digital Content (DC) business is one of the alternative. This study is analyses tile process of healing DC as well as output of the process which is prodeuced by current DC developing companies. By this kind of process analysis, we will help process enhancement to produce wolrd-wide best DC product.

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A Study on the Classification of Digital Culture Contents on the Internet (인터넷상의 디지털 문화컨텐츠 분류방안에 관한 연구)

  • Kim, Seong-Hee
    • Journal of the Korean Society for Library and Information Science
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    • v.36 no.3
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    • pp.181-200
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    • 2002
  • This paper starts by exploring the definition and scope of digital culture contents under digital environments. It then analyzes the classification system of search engines about digital culture contents in terms of subject catagories and the number of web documents. Finally, this study suggests the recommendations for effective retreival and management of digital culture contents.

A Study on the Document Copy Detection System for Protection of Digital Document Contents (디지털 문서 콘텐츠 보호를 위한 문서 복제 탐지 시스템에 관한 연구)

  • Kim, Heon
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.199-205
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    • 2006
  • Due to easy access to information in our digital society, there are many cases of illegal counterfeiting and usage of personal information. Producing information with investment and effort is important indeed, but managing and protecting information is becoming a furthermore important issue. This is to promote a new detecting theory and solution for cases of intellectual property violations and plagiarizing digital contents.

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A Study of the Developing Model of Record Contents: Focused on the Architecture Cultural Property Record (기록 콘텐츠 개발 모형에 관한 연구 - 건축 문화재 기록을 중심으로 -)

  • Ryu, Han-Jo;Kim, Ik-Han
    • Journal of Korean Society of Archives and Records Management
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    • v.9 no.1
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    • pp.221-248
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    • 2009
  • All records have attribute of representing the object, so archives should develop digital record exhibition to facilitate attribute that representing the object. If building cultural properties are chose as the represented object, it should be followed by analysis of nature values and record contents and applied to the suitable framework. Therefore, this study suggests the organized process of designing the framework which develops digital representing contents based on records.