• Title/Summary/Keyword: Digital Clothing

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The Color Fading and Staining of Fabrics by Drum-type Washer (드럼세탁기 사용시 세탁물의 변.퇴색 방지에 관한 연구)

  • Ryu, Hyo-Seon;Kim, Eun-Ah;Yun, Chang-Sang
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.6
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    • pp.947-958
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    • 2008
  • To study the effect of a washing machine with silver nano technology on its detergency, the discoloring of the dyed clothes and the staining of standards adjacent fabrics were examined. As the laundry specimen, cotton fabric dyed with reactive dyes and Polyester fabric dyed with disperse dyes were chosen; and as the adjacent fabrics, undyed cotton. polyester and nylon fabrics were chosen. The colorfastness was evaluated after washing under conditions that those washing temperature, liquor ratio, detergency concentration and the type of water were varied. When the clothes were washed with the tap water contains silver ion, the deposition of silver compounds into the washed clothes was measured. As a results, after the washing in the various conditions, discoloring of the dyed clothes was not intense. The higher the washing temperature and the lower the liquor ratio, the larger the staining appeared on the white fabrics; especially for the white nylon fabrics. The concentration of detergent and the type of water affected hardly the colorfastness. After the repeated washing with the water contains silver, whiteness of the cotton and the nylon fabrics were lower than the result after the washing with the tap water, and a quantity of silver ions was found on the washed clothes.

The Research on the Comparison of Warrior Role with the Three Kingdoms an the Theme in the Korea-and-China Games - to GUAN YU as the Center (한중게임 중 삼국지를 배경으로 한 무장(武將) 캐릭터에 대한 비교 연구 -관우(關羽)를 중심으로)

  • Ping, Sun-Shu;Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.12 no.4
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    • pp.461-466
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    • 2014
  • With the popularity of Japan's "Three Kingdoms" series of games, the Three Kingdoms became popular and gave birth to the Three Kingdoms game for the traditional cultural resources and cultural industries. At the same time generate economic benefits and promote the traditional culture of double effect. With Liu Bei, Guan Yu and other roles in the development of cultural industries in each particular historical figure internationalization appearance design to get attention in the digital arts industry. In this thesis, three kingdoms cultures and three kingdoms generals were analyzed based on classic novel Three Kingdoms (三国演义). Guan Yu, China and South Korea in appearing common in the game as the center. Take example of the role of Guan Yu's generals styling, clothing, weapons, color comparison, attempts to explore the international trend of historical figures game character.

Consumer needs of Digital Textile Printing in Clothing based on Digital Fashion System (디지털 패션 시스템 기반 디지털 텍스타일 프린팅 섬유제품 수요 경향)

  • Cho, Ha-Kyung;Kim, Eun-Kyoung
    • Proceedings of the Korean Society of Dyers and Finishers Conference
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    • 2012.03a
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    • pp.99-99
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    • 2012
  • 소비자의 기호가 다양화되면서 다품종 소량생산에 따른 대량 맞춤화에 대한 관심이 높아지고 있으며, 1990년대 후반부터 급격히 확산되고 있는 인터넷의 발달 및 디지털 기기의 확산에 따라 인터넷을 기반으로 한 전자상거래 환경에서의 대량 맞춤화 프로세스는 최근 의류 분야에서 주요한 경향으로 받아들여지고 있다. 대량 맞춤화 의류 제품의 수요는 인터넷 등 IT 기술의 발달과 맞물려 최근 개인의 특성과 취향을 고려한 인터넷 맞춤서비스를 기반으로 증가추세에 있으며, CAD 등의 테크놀러지의 활용을 통하여 디자인, 패턴제작, 재단 등의 자동 시스템을 도입함으로써 그 영역을 확장하고 있다. 이에 발맞추어 국내에서는 '디지털 패션 시스템'을 통해 3차원 바디 스캔, 3차원 컴퓨터 그래픽스, 3차원 Simulation, DID, DTP, 맞춤주문형 제품의 대량 생산기술 등의 단위 기술이 기업단위로 활용되는 등 가상현실을 이용한 3차원 가상쇼핑 등을 포함하는 기술로서 차세대 섬유패션 산업의 창출에 기여하고 있다. 그 중, 디지털 텍스타일 프린팅은 디자인에서부터 날염까지 전체 공정을 컴퓨터로 처리하여 기존의 복잡한 날염 공정을 단축하여 다품종 소량생산이 가능한 날염 방식으로, 대량 맞춤형 프로세스를 지원하며, 프로슈머(prosumer)로서의 소비자가 직접 참여하여 그들의 욕구를 최대화 할 수 있는 소비자 만족을 극대화 시킬 수 있는 대량 맞춤화 프로세스 중 하나의 단계로 소비자의 수요 반영하는 요소로 작용하고 있다. 즉, 디지털 패션 시스템에서의 디지털 텍스타일 프린팅은 대량 맞춤형 의류 제품에 있어 소비자 만족도와 직결되는 요인으로 분석된다. 따라서, 본 연구에서는 디지털 패션 시스템 기반의 대량맞춤형 섬유제품 및 디지털 텍스타일 프린팅 적용 섬유제품에 대한 기초 평가 문항을 제시하고, 소비자 태도를 분석하여 제시하였다. 또한, 분석된 기초 소비자 태도를 반영하여, 디지털 패션 시스템 기반의 디지털 텍스타일 프린팅(Digital Textile Printing) 의류 제품의 선호도, 인지도, 수요도 및 구입의향을 분석하여 최종적으로 디지털 패션 시스템에 적용된 디지털 텍스타일 프린팅 의류 제품의 수요 경향을 제시하였다.

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A study of the color reproducibility and color fastness of digital textile printing for nylon sublimation transfer (나일론 승화전사 디지털 프린팅의 컬러 재현성 및 견뢰도에 관한 연구)

  • Choi, Gyung-Me;Kim, Ki-Hoon
    • The Research Journal of the Costume Culture
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    • v.26 no.5
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    • pp.754-763
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    • 2018
  • This study examined the color reproducibility and color fastness of digital textile printing for nylon sublimation transfer. After measuring the temperature and time suited to nylon sublimation transfer, the researchers conducted various tests for comparison and analysis including polyester transfer paper on polyester fabric to check dyeing characteristics, color change, sharpness, and the rubbing fastness of the dyeing samples for nylon sublimation transfer. These tests produced the following results. At $185^{\circ}C$ and $187^{\circ}C$, the sublimation transfer dyeing characteristics of nylon were similar to those of polyester and the researchers even observed superior color development in some colors; at a low temperature of $180^{\circ}C$, the sample that was worked on had the lowest level of color development. The examination of color difference (${\Delta}E$), which compared $L^*a^*b^*$ values, showed that the ${\Delta}E$ value of magenta was 10.34, that of yellow was 24.70, and that of black was 15.28. These results highlight the important role of heat treatment temperature and time on color development in nylon sublimation transfer. Concerning sharpness, the samples subjected to higher temperature heat treatment exhibited fewer color spreading phenomena around lines. Thus, dyeing properties and fastness can be enhanced by elongating time at low temperatures and shortening time at high temperatures; however, considering production time constraints as well as the need to produce industrially marketable quantities, the findings of this study suggest that the heat treatment temperature most suitable for nylon sublimation transfer is $187^{\circ}C$ for a duration of 50 seconds.

Bicycle Wear Survey Based a Study on the Development of the Commute for Bike Wear Textile Design (바이크복 현황조사를 기반으로 한 출.퇴근용 바이크복 텍스타일 디자인 개발에 관한 연구)

  • Lee, Youn-Soon;Eum, Ji-Eun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.4
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    • pp.179-190
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    • 2012
  • During recent few years, Bike is arising as one of the most important item of sports market. As well as in domestic markets, customers are demanding specific brands only for young aged riders. Therefore, this study researched current bike wears and suggest digital textile printing with sports wear trends which also have safety and visual impact effectiveness, so it can be satisfied as green products and we also try to suggest sports sensitivity of existing cycle wear to city fashion. The purpose of this study is to figure out 20's-30's female biker attitude for bike wear and their purchasing habits and also their preference, digital textile design of city biker wear based on present condition research of riding wear markets and to establish high quality products with occupying high percentage of global markets and making high profits. For this study, bike wear distributors Survey First, foreign companies generally meet evenly sampling the 20s and 30s targeted vendors 10 companies were selected. 'city sporty ware' or 'casual line' dual 'extreme line' from all manufacturers, including, however did not distinguish it from all the vendors. This higher proportion of the recent upsurge in public and non-professional riders, despite the fact that you can see that the lack of 'Extreme line' compared to the 'casual' line of the city sporty ware production. overall seasonal sales in the spring appeared windbreak jacket, leggings and sweat emissions and at the same time built into the fabric dry faster T-shirt and shorts in the summer sales were higher. autumn jacket and produced excellent warm in winter fleece fabric T-shirts, pants, windshield jacket higher sales. showed improvements in design, improved in the order of the highest and perfect for everyday wear for both. As mentioned, we figure out 20's-30's female rider's attitude for riding suit and their purchasing habits and also their preference, so we can develop riding suit design based on their needs and suggest new design patterns.

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A Study on Fashion Design with Geometric Pattern by Linear Type - Focusing on Digital Textile Printing - (선의 형태에 의한 기하학무늬 패션디자인 개발 - 디지털 텍스타일 프린팅 기법을 중심으로-)

  • Oh, Yun-Jeong
    • Journal of Fashion Business
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    • v.13 no.4
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    • pp.178-190
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    • 2009
  • The purpose of this study is to make reference for geometric fashion by investigating geometric patterns by linear types and to propose high value added print and fashion design by designing and producing geometric prints and apparel with them focusing on digital textile printing. As a method of the study, visual and textural data were investigated for theory of geometric pattern and fashion design samples were illustrated. The geometric pattern could be defined as abstract pattern which was crossed with straight line or curve. We could group it into three classes such as straight linear, curved, and mixed type. Images varied with linear types. The image of straight linear type was sharp and modern, that of curved one was soft and feminine and that of mixed one was gorgeous and artistic. And then, 3 geometric prints and 3 one-pieces were designed. The concept of design was simple optimism which was based on sixties. Target was young optimistic women group from the mid teens to the mid twenties who continued to seek after their unique individuality keeping their modern lifestyle. Geometric patterns with straight linear, curved, and mixed type were designed and dresses which went well with them were designed and produced. According to the result of this study, images of geometric fashion can be represented diversely by varying linear type, digital textile printing is good method for high value added geometric fashion because of its high quality and degree of sensitivity, and geometric pattern is a good source for contemporary fashion.

The Impact of Virtual Influencers' Characteristics on Purchase Intentions Toward Fashion Products: Focusing on the Mediating Effect of Mimetic Desire (버추얼 인플루언서의 특성이 패션제품 구매의도에 미치는 영향: 모방욕구의 매개효과를 중심으로)

  • Haram Shin;Misun Yum
    • Fashion & Textile Research Journal
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    • v.26 no.1
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    • pp.1-14
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    • 2024
  • Virtual influencers, who are emerging as new players in digital marketing, impact consumers' purchase intentions. They promote positive perceptions and mimetic consumption of specific brands or products through interactions with followers. Therefore, this study aims to examine the effect of the characteristics of virtual influencers on the purchase intention for fashion products through the consumers' mimetic desire. As characteristics of virtual influencers, five factors were set: reality, attractiveness, professionalism, trustworthiness, and curiosity. Data for analysis were collected through an online questionnaire from the 8th to the 15th of August 2023, and 268 data points in total were analyzed using SPSS and Process Macro 4.3. The results of the study showed that the characteristics of virtual influencers all positively affected mimetic desire and purchase intention for fashion products. Moreover, it was found that mimetic desire has a mediating effect between the five characteristics of virtual influencers and the purchase intention for fashion products. Mimetic desire fully mediates the relationship between reality and the intention to purchase fashion products, and partially mediates the relationship between attractiveness, professionalism, trustworthiness, and curiosity and the purchase intention for fashion products. These findings further enhance the understanding of the relationship between virtual influencers and consumer behavior and identify the relationship between virtual influencers, mimetic desire, and fashion product purchase intentions. Consequently, leveraging virtual influencers strategically in digital marketing, the fashion industry can amplify positive brand perceptions, drive consumer engagement, and ultimately foster increased purchase intent.

Trend in Digital Clothing Technology (디지털 의류 기술 개발 동향)

  • Kim, J.E.;Jeong, H.T.;Cho, I.Y.
    • Electronics and Telecommunications Trends
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    • v.24 no.5
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    • pp.20-29
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    • 2009
  • 디지털 의류는 디지털 기술이 의류에 자연스럽게 융합되면서 옷을 입은 사람뿐만 아니라 외부의 디지털 기기와도 자유로운 소통이 가능한 의류이다. 1990년 후반부터 유럽과 미국에서는 섬유기술에 IT 기술을 융합하는 연구가 계속되고 있으며, 직물부품 및 직물회로를 구현하여 의류에 적용한 바 있다. 초기 디지털 의류는 군복과 같은 특수용도로 개발되었으나 요즘에는 MP3 플레이어 내장 의류, 색깔이 변하는 의류, 헬스케어 의류 등 일상생활용도의 의류가 개발되는 추세이다. 디지털 의류는 신소재 산업, 센서 산업 등 기술 집약 산업의 활성화는 물론, 기존 전통 산업에 IT 기술을 접목함으로써 섬유, 패션, 의류산업의 확장과 활성화에 큰 역할을 할 것으로 전망된다. 앞으로 우리나라가 디지털 의류 시장을 선도하기 위해서는 섬유 IT 및 의류 IT융합 핵심기술의 확보가 시급하다. 본 고에서는 섬유 IT 융합분야의 이해를 높이고자 디지털 의류 기술 개발의 동향을 살펴보고 향후 기술발전 방향을 전망해 보고자 한다.

The Characteristics and Images of Colors Found in the Stewardess's Uniforms (항공사 여승무원 유니폼의 색채 특성과 이미지)

  • Lee, Mi-Suk
    • Journal of the Korean Home Economics Association
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    • v.48 no.3
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    • pp.125-134
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    • 2010
  • The purpose of this study was to analyze the characteristics and images of colors in the stewardess's uniforms. For this study, 530 color samples were selected by extracting digital color data by using the Eyedropper Tool of Photoshop 7.0. The RGB color data were transformed into H V/C and the attributes of colors and tones were analyzed. The color images were analyzed with the color image scales of IRI and Shigenobu Kobayashi. As a results, purple-blue(21.7%), neutral(20.9%), red(17.9%) and yellow(10.8%) were found to be the most frequently used colors. In the tone analysis, vivid tone(18.7%) occupied high frequency and the next orders were white(17.4%), dark grayish(12.8%), light(8.5%), dark(8.1%). The color images were focused on dynamic, modern, casual, gorgeous, classic, elegance images in the color image scales of IRI and Kobayashi.