• Title/Summary/Keyword: Digital Character

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A Real-time Motion Adaptation Method using Spatial Relationships between a Virtual Character and Its Surrounding Environment

  • Jo, Dongsik;Choi, Myung Geol
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.45-50
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    • 2019
  • Recently, character motion have been used extensively in the entertainment business, and researchers have investigated algorithms of reproducing, editing, and simulating mimic human movements. Also, many recent researches have suggested how a character interacts with its surrounding environment in terms of motion. Specially, spatial relationships of the environment have been introduced for adapting and preserving character motion. In this paper, we propose a motion adaptation technique preserving a spatial property between a virtual character and the configuration of its surrounding space. Additionally, we report on experimental results of smoothly adapted motions in various environmental structures with original motions such as walk, jump, and tumbling.

Classification of Behavioral Lexicon and Definition of Upper, Lower Body Structures in Animation Character

  • Hongsik Pak;Suhyeon Choi;Taegu Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.103-117
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    • 2023
  • This study focuses on the behavioural lexical classification for extracting animation character actions and the analysis of the character's upper and lower body movements. The behaviour and state of characters in the animation industry are crucial, and digital technology is enhancing the industry's value. However, research on animation motion application technology and behavioural lexical classification is still lacking. Therefore, this study aims to classify the predicates enabling animation motion, differentiate the upper and lower body movements of characters, and apply the behavioural lexicon's motion data. The necessity of this research lies in the potential contributions of advanced character motion technology to various industrial fields, and the use of the behavioural lexicon to elucidate and repurpose character motion. The research method applies a grammatical, behavioural, and semantic predicate classification and behavioural motion analysis based on the character's upper and lower body movements.

Efficacy Analysis of Developed Course for Promoting Character Education with Women's University Students (대학교의 인성교육진흥을 위한 교양교과 개발 및 효과성 연구)

  • Kim, Ji-Won
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.481-491
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    • 2015
  • This research has verified the efficacy of character education course in Liberal Art Curriculum in accordance with the objective of K Women's University of which is the 'mind sharing through mindfulness, SMART human resources development'. Most of the content of character education is organized aiming to promote values of "appreciation". The subjects are experimental group and control group, of which are 229. Research methods were t-test of between groups. The effects of the course have shown that the experimental group students were higher on the level of connectedness sub-scale in Gestalt Contact Boundary Scale than those of the control group students(t=2.323, p = .021). Although the 'character education' course increased connectedness, but it no positive effect on mindfulness skill and self-esteem. This results showed that character education course is effective to promote mind sharing and connectedness in part. It was discussed about a way of further refining course contents and the need to reflect educational philosophy of the K Women's University.

Modern Values of Character Education Observed through Sohak in Convergence Era (융복합시대에 『소학』을 통해 본 인성교육의 현대적 가치)

  • Cha, Hyeon-ju
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.553-561
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    • 2016
  • This research focuses on the modern social phenomenon on child education which still, heavily focuses on knowledge transfer where in the past, traditional society emphasized its focal point on character education. At this, character education plans from various angles have been performed. However, the timely request for character education is becoming more desperate in demand. Therefore, the research has contemplated on Sohak, which was the foundation of character education in Korean traditional education, and recognized necessity to review its modern values as the convergence era has approached our society. Modernization of Sohak's teachings to approach modern issue of character education in our society will hold significant value because of its creative inheritance of psychological values and culture to children from the traditional society.

A Method of Detecting Character Data through a Adaboost Learning Method (에이다부스트 학습을 이용한 문자 데이터 검출 방법)

  • Jang, Seok-Woo;Byun, Siwoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.655-661
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    • 2017
  • It is a very important task to extract character regions contained in various input color images, because characters can provide significant information representing the content of an image. In this paper, we propose a new method for extracting character regions from various input images using MCT features and an AdaBoost algorithm. Using geometric features, the method extracts actual character regions by filtering out non-character regions from among candidate regions. Experimental results show that the suggested algorithm accurately extracts character regions from input images. We expect the suggested algorithm will be useful in multimedia and image processing-related applications, such as store signboard detection and car license plate recognition.

A Study on the PID controller auto-tuning (PID제어기 자동동조에 관한 연구)

  • Cho, Hyun-Seob
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.630-632
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    • 2009
  • The parameters of PID controller should be readjusted whenever system character change. In spite of a rapid development of control theory, this work needs much time and effort of expert. In this paper, to resolve this defect, after the sample of parameters in the changeable limits of system character is obtained, these parametrs are used as desired values of back propagation learning algorithm, also neural network auto tuner for PID controller is proposed by determing the optimum structure of neural network. Simulation results demonstrate that auto-tuning proper to system character can work well.

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Analysis of Ontological Representation of AOS Game Character - focused on - (AOS 게임 캐릭터의 존재론적 재현 양상 분석 - <리그 오브 레전드>를 중심으로 -)

  • Han, Hye-Won;Koo, Hye-In
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.185-198
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    • 2015
  • The purpose of this study is to analyze representation of characters of AOS online-game in order to find out the meanings of ontological game characters. This study selects characters of on-line game to analyze representations of game characters by Pierre L$\acute{e}$vy's ontological theory. The characters which represented in on-line games reproduced by costume play in off-line world reflect human desire and construct human existence. Online game character is an existing substance, which could expand human experiences by crossing virtual game world and reality in digital era.

Efficient distribution support of Shipping Request Data based on Digitalized Character Recognition (디지털 문자 판독기술을 적용한 선적요청서 데이터의 효율적인 유통지원)

  • Park, Joon-Hyuk;Goh, Hyun-Woo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.31 no.2
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    • pp.112-121
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    • 2008
  • Nowaday the supply chain competitiveness is emphasized more and more than a company's own competitiveness. One of the most important processes in import and export is a publication over the Bill of Loading. In the publication of those bills S/R(shipping request) and check B/L for reviewing are circulated among consignors, forwarders, shipping companies and airlines by fax and e-mail. Or there should be expensive a One to One system, like an EDI. Each party has to re-input S/R data to their own systems and check it several times. The S/R data are converted digital to analog type and analog to digital repeatedly to check in the process. As the process goes by there can be not only input data errors but also waste of time and cost. ECR(electronic character recognition) is a technology can solve the Problem. Considering the data structure of documents in many systems used ECR samples SIR data from documents written in the digital type. But it is not enough with it only. To make N to N composition in reality more efficient we make a documents hub on the web reengineering the existing process to One to One relation. The ECR documents hub system has given us beneficial effects over a year throughout a field test.