• Title/Summary/Keyword: Digital Audio

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An Accidental Position Detection Algorithm for High-Pressure Equipment using Microphone Array (Microphone Array를 이용한 고압설비의 고장위치인식 알고리즘)

  • Kim, Deuk-Kwon;Han, Sun-Sin;Ha, Hyun-Uk;Lee, Jang-Myung
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.12
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    • pp.2300-2307
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    • 2008
  • This study receives the noise transmitted in a constant audio frequency range through a microphone array in which the noise(like grease in a pan) occurs on the power supply line due to the troublesome partial discharge(arc). Then by going through a series of signal processing of removing noise, this study measures the distance and direction up to the noise caused by the troublesome partial discharge(arc) and monitors the result by displaying in the analog and digital method. After these, it determines the state of each size and judges the distance and direction of problematic part. When the signal sound transmitted by the signal source of bad insulator is received on each microphone, the signal comes only in the frequency range of 20 kHz by passing through the circuit of amplification and 6th low pass filter. Then, this signal is entered in a digital value of digital signal processing(TMS320F2812) through the 16-bit A/D conversion. By doing so, the sound distance, direction and coordinate of bad insulator can be detected by realizing the correlation method of detecting the arriving time difference occurring on each microphone and the algorithm of detecting maximum time difference.

Implementation of efficient multi-view system through function distribution in digital multi-channel broadcasting service

  • Kwon, Myung-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.6
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    • pp.17-24
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    • 2017
  • In recent digital broadcasting, up to 250 channels are multiplexed and transmitted. The channel transmission is made in the form of MPEG-2 Transport Stream (TS) and transmits one channel (Video, Audio). In order to check if many broadcast channels are transmitted normally, in multi-channel multi-view system, ability of real-time monitoring is required. In order to monitor efficient multi-channel, a distributed system in which functions and load are distributed should be implemented. In the past, we used an inefficient system that gave all of the functionality to a piece of hardware, which limited the channel acceptance and required a lot of resources. In this paper, we implemented a distributed multi-view system which can reduce resources and monitor them economically through efficient function and load balancing. It is able to implement efficient system by taking charge of decoding, resizing and encoding function in specific server and viewer function in separate server. Through this system, the system was stabilized, the investment cost was reduced by 19.7%, and the wall monitor area was reduced by 52.6%. Experimental results show that efficient real-time channel monitoring for multi-channel digital broadcasting is possible.

A Study on the Realization of Digital Multimedia Broadcast Receiving System using Conditional Access System (제한수신시스템을 적용한 디지털 멀티미디어방송 수신시스템 구현에 관한 연구)

  • Kim, Young-Bin;Ryu, Kwang-Ryol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.340-343
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    • 2005
  • A realization for digital multimedia receiving system using Conditional Access System is presented in this paper. The key word for descrambling is make from smart card and Conditional Access System, a Stabilization is grow up in the method. It is possible to decoding that of average 15 fame/second of H.264 video format and that 24Khz${\sim}$48Khz audio sample rate using dual processor that of high performance DSP and RISC. This system is evaluated correct descrambling procedure in test stream added that signed user data.

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Education equipment for FPGA-based multimedia player design (FPGA 기반의 멀티미디어 재생기 설계 교육용 장비)

  • Yu, Yun Seop
    • Journal of Practical Engineering Education
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    • v.6 no.2
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    • pp.91-97
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    • 2014
  • Education equipment for field programmable gate array (FPGA) based multimedia player design is introduced. Using the education equipment, an example of hardware design for color detection and augment reality (AR) game is described, and an example of syllabus for "Digital system design using FPGA" course is introduced. Using the education equipment, students can develop the ability to design some hardware, and to train the ability for the creative capstone design through conceptual, partial-level, and detail designs. By controlling audio codec, system-on-chip (SOC) design skills combining a NIOS II soft microprocessor and digital hardware in one FPGA chip are improved. The ability to apply wireless communication and LabView to FPGA-based digital design is also increased.

Design and Implementation of Interworking Gateway with QoS Adaptation (QoS 적응 기능을 갖는 연동 게이트웨이의 설계 및 구현)

  • Song, Byeong-Hun;Choe, Sang-Gi;Jeong, Gwang-Su
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.619-627
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    • 1999
  • To support multimedia services between network domains with different environments, it is required to map the functionalities in many aspects. In this paper, we implemented interworking gateway which provides protocol conversion and QoS(Quality of Service) adaptation to interwork DAVIC services based on ATM(Asynchronous TRansfer Model )network and Internet AV services. The interworking gateway converts RTSP(Real-Time Streaming Protocol ) message into DSM-CC(Digital Storage Media Command & Control) messages to control the stream that is served in ATM network, and transmits data stream by using RTP(Real-Time Transport Protocol) The interworking gateway provides QoS adaptation functionalities by QoS monitoring and MPEG filtering to meet the variation of network bandwidth.

Implementation of Low Complexity FFT, ADC and DAC Blocks of an OFDM Transmitter Receiver Using Verilog

  • Joshi, Alok;Gupta, Dewansh Aditya;Jaipuriyar, Pravriti
    • Journal of Information Processing Systems
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    • v.15 no.3
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    • pp.670-681
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    • 2019
  • Orthogonal frequency division multiplexing (OFDM) is a system which is used to encode data using multiple carriers instead of the traditional single carrier system. This method improves the spectral efficiency (optimum use of bandwidth). It also lessens the effect of fading and intersymbol interference (ISI). In 1995, digital audio broadcast (DAB) adopted OFDM as the first standard using OFDM. Later in 1997, it was adopted for digital video broadcast (DVB). Currently, it has been adopted for WiMAX and LTE standards. In this project, a Verilog design is employed to implement an OFDM transmitter (DAC block) and receiver (FFT and ADC block). Generally, OFDM uses FFT and IFFT for modulation and demodulation. In this paper, 16-point FFT decimation-in-frequency (DIF) with the radix-2 algorithm and direct summation method have been analyzed. ADC and DAC in OFDM are used for conversion of the signal from analog to digital or vice-versa has also been analyzed. All the designs are simulated using Verilog on ModelSim simulator. The result generated from the FFT block after Verilog simulation has also been verified with MATLAB.

Digital Barrier-Free and Psychosocial Support for Students with Disabilities in Distance Learning Environments

  • Kravchenko, Oksana;Koliada, Natalia;Berezivska, Larysa;Dikhtyarenko, Svitlana;Baida, Svitlana;Danylevych, Larysa
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.15-24
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    • 2022
  • The article clarifies the conditions for information, digital and educational accessibility for higher education seekers with disabilities in terms of distance learning caused by quarantine restrictions. It is established that such conditions are regulated by international and Ukrainian legal documents (The Standard Rules on the Equalization of Opportunities for Persons with Disabilities, Convention on the Rights of Persons with Disabilities, Sustainable Development Goals, Law of Ukraine "On Education", Law of Ukraine "On Higher Education", Strategy for the Development of Higher Education in Ukraine 2021-2031, Development Strategy areas of innovation for the period up to 2030, Development strategy of the sphere of innovation activity for the period up to 2030). As a part of information barrierlessness, Higher Education Institutions (HEI) should provide access to information in various formats and using technologies, in particular Braille script, large-type printing, audio description (audio descriptive commenting), sign language interpretation, subtitling, a format suitable for reading by screen access programs, formats of simple speech, easy-to-read formats, means of alternative communication. The experience of Pavlo Tychyna Uman State Pedagogical University is described. In particular, special attention is paid to the study of sign language: in view of this, the initiative group implemented the project "Learning to hear and overcome social isolation together" with the financial support of the British Council in Ukraine. Within the framework of digital accessibility, the official website of the Faculty of Social and Psychological Education has been adapted for the visually impaired in accordance with WCAG 2.0 World Standards. In 2021, Pavlo Tychyna Uman State Pedagogical University implemented the project "Cultural, Recreational and Tourist Cherkasy Region: Inclusive Social 3D Map" funded by the Ukrainian Cultural Foundation; a site with available content for online travel in the region to provide barrier-free access to the historical and cultural heritage of Cherkasy region was created. Educational accessibility is achieved by increasing the number of people with special educational needs, receiving education in inclusive groups; activities of the Center for Social and Educational Integration and Inclusive Rehabilitation Social Tourism "Bez barieriv" ("Without barriers"); implementation of a research topic for financing the Ministry of Education and Science of Ukraine: "Social and psychological rehabilitation of children and youth with special educational needs by means of inclusive tourism"; implementation of the project "Social inclusion of distance educational process"; development of information campaigns to popularize the ideas of accessibility, the need for its implementation, ongoing training programs and competitions, etc.

A Digital Library Prototype for Access to Diverse Collections (다양한 장서 접근을 위한 디지털 도서관의 프로토타입 구축)

  • Choi Won-Tae
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.2
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    • pp.295-307
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    • 1998
  • This article is an overview of the digital library project, indicating what roles Koreas diverse digital collections may play. Our digital library prototype has simple architecture, consisting of digital repositories, filters, indexing and searching, and clients. Digital repositories include various types of materials and databases. The role of filters is to recognize a format of a document collection and mark the structural components of each of its documents. We are using a database management system (ORACLE and ConText) supporting user-defined functions and access methods that allows us to easily incorporate new object analysis, structuring, and indexing technology into a repository. Clients can be considered browsers or viewers designed for different document data types, such as image, audio, video, SGML, PDF, and KORMARC. The combination of navigational tools supports a variety of approaches to identifying collections and browsing or searching for individual items. The search interface was implemented using HTML forms and the World Wide Web's CGI mechanism.

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ENF based Detection of Forgery and Falsification of Digital Files due to Quadratic Interpolation (이차 보간에 따른 ENF 기반의 위변조 디지털 파일 탐지 기법)

  • Park, Se Jin;Yoon, Ji Won
    • Journal of KIISE
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    • v.45 no.3
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    • pp.311-320
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    • 2018
  • Recently, the use of digital audio and video as proof in criminal and all kinds of litigation is increasing, and scientific investigation using digital forensic technique is developing. With the development of computing and file editing technologies, anyone can simply manipulate video files, and the number of cases of manipulating digital data is increasing. As a result, the integrity of the evidence and the reliability of the evidence Is required. In this paper, we propose a technique for extracting the Electrical Network Frequency (ENF) through a grid of power grids according to the geographical environment for power supply, and then performing signal processing for peak detection using QIFFT. Through the detection algorithm using the standard deviation, it was confirmed that the video file was falsified with 73% accuracy and the forgery point was found.

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.