• Title/Summary/Keyword: Digital Assets

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The Current State, Outcome and Vision of Additive Manufacturing

  • Terner, Mathieu
    • Journal of Welding and Joining
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    • v.33 no.6
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    • pp.1-5
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    • 2015
  • Additive Manufacturing defines the fabrication of objects by successive consolidation of materials, layer by layer, according to a three-dimensional design. The numerous technologies available today were recently standardized into seven categories based on the general method. Each technology has its own set of advantages and limitations. Though it very much depends on the field of application, major assets of additive manufacturing compared to conventional processing routes are the ability to readily offer complexity (in terms of intricate shape and customization) and significant reduction of waste. On the other hand, additive manufacturing often suffers of relatively low production rates. Anyhow, additive manufacturing technologies is being given outstanding attention. In particular, metal additive manufacturing emerges as of great significance in industries like aerospace, automotive and tooling. The trend progresses toward full production of high value finished products.

A CAD Model Healing System with Rule-based Expert System (전문가시스템을 이용한 CAD 모델 수정 시스템)

  • Han Soon-Hung;Cheon Sang-Uk;Yang Jeong-Sam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.3 s.246
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    • pp.219-230
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    • 2006
  • Digital CAD models are one of the most important assets the manufacturer holds. The trend toward concurrent engineering and outsourcing in the distributed development and manufacturing environment has elevated the importance of high quality CAD model and its efficient exchange. But designers have spent a great deal of their time repairing CAD model errors. Most of those poor quality models may be due to designer errors caused by poor or incorrect CAD data generation practices. In this paper, we propose a rule-based approach for healing CAD model errors. The proposed approach focuses on the design history data representation from a commercial CAD model, and the procedural method for building knowledge base to heal CAD model. Through the use of rule-based approach, a CAD model healing system can be implemented, and experiments are carried out on automobile part models.

A novel approach for analyzing the nuclear supply chain cyber-attack surface

  • Eggers, Shannon
    • Nuclear Engineering and Technology
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    • v.53 no.3
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    • pp.879-887
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    • 2021
  • The nuclear supply chain attack surface is a large, complex network of interconnected stakeholders and activities. The global economy has widened and deepened the supply chain, resulting in larger numbers of geographically dispersed locations and increased difficulty ensuring the authenticity and security of critical digital assets. Although the nuclear industry has made significant strides in securing facilities from cyber-attacks, the supply chain remains vulnerable. This paper discusses supply chain threats and vulnerabilities that are often overlooked in nuclear cyber supply chain risk analysis. A novel supply chain cyber-attack surface diagram is provided to assist with enumeration of risks and to examine the complex issues surrounding the requirements for securing hardware, firmware, software, and system information throughout the entire supply chain lifecycle. This supply chain cyber-attack surface diagram provides a dashboard that security practitioners and researchers can use to identify gaps in current cyber supply chain practices and develop new risk-informed, cyber supply chain tools and processes.

A Study on Technology to Counter Copyright Infringement According to NFT Transaction Types

  • Kim, Cheong Ghil
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.187-191
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    • 2021
  • In the digital world, the transactions of assets with intrinsic value can be applied to games, literature, art, and music by issuing NFTs (Non-Fungible Tokens) based on Blockchain; various NFT exchanges are emerging accordingly just like real world asset exchanges. However, there could be an issue of copyright infringement in those NFT transactions. Therefore, this paper has classified the types of copyright infringement that may occur in NFT exchanges and proposes the copyright infringement countermeasures according to them. For this purpose, 10 types of NFT exchange are examined. Eventually, it can be expected that the proposed countermeasures will contribute to the revitalization of the NFT market by providing solutions for those issues.

Applying Code Obfuscation to Vital Digital Assets at the Nuclear Facilities (원자력시설 핵심디지털자산에 대한 코드 난독화 적용에 관한 연구)

  • Kim, Sangwoo;Kim, Siwon;Byun, Yeeun;Kwon, Kookheui
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.120-122
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    • 2020
  • 원전에 대한 사이버위협이 지속됨에 따라 IAEA 및 각국에서는 원전 사이버보안 강화를 위해 노력하고 있다. 그 일환으로 국내에서는 규제기준 KINAC/RS-015를 통해 원전 내 안전·보안·비상대응 기능과 관련된 필수디지털자산에 대한 사이버보안 규제를 수행하고 있으나 원전 사고와 직접적으로 관련된 자산에 대해서는 보다 강화된 보안조치를 적용하여 보안성을 높이고자 한다. 이러한 강화 조치의 하나로 '코드 난독화 적용'이 있으며 이에 대해 상세히 살펴보고자 한다.

A Study Of Effective Operation and Learning Methods Of Intellectual Property Courses (Apply Core Competency Assessment)

  • Ju Hyun Jeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.233-238
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    • 2023
  • In the Fourth Industrial Revolution era, creative ideas are creating enormous value. This study conducted a case study on curriculum management plans aimed at protecting ideas and their results, recognizing the importance of intellectual property (IP), and cultivating basic knowledge about intellectual property. In particular, this study looked at ways to quickly learn related issues regarding new intellectual property rights related to computer software and artificial intelligence. In addition, research was conducted on ways to learn about efficient protection and utilization of inventions through actual examples. This study checked the importance and necessity of the interaction and communication between instructors and learners through the status of distance learning in domestic universities and a case study of distance learning of convergence subjects. We aim to continuously research effective class management methods and contribute to academic development through case studies of convergence subjects.

A Study on the Improvement of Excavation and Research Process - With a Focus on Building a Silla Ancient Tombs Database - (문화재 발굴 조사·연구 과정의 개선 방안 연구 - 신라 고분 데이터베이스 구축을 중심으로 -)

  • Jung, Ikjae
    • Korean Journal of Heritage: History & Science
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    • v.53 no.3
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    • pp.4-23
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    • 2020
  • In this article, the excavation and research of cultural assets were set as a process and the improvement measures were considered. To this end, we examined the process of excavating cultural assets to diagnose problems, suggested changes in the format of reports and the establishment of a database, and drew up improvement models for Silla's ancient tombs and research. The problems of the current process of excavating cultural assets are as follows. First, investigation and research fail to integrate and merely comprise 'examination as an administrative procedure' or 'investigation for the sake of investigation', which ultimately hamper research and achievement. Second, there are differences in the composition or description of the report by surveyors or excavation agencies, which make it difficult to integrate data at a higher level. Third, the current form of reporting remains in analog format such as books and PDFs, which not only reduces continuity and efficiency to the research phase, but also lags behind the rapidly changing times. We believe that the improvement of these problems should be achieved by computerizing reports, converting them into digital formats, and establishing them in a database. First, regarding the transition to report format, it was pointed out that the form of excavation data, the final stage of the excavation process, remains analog and the improvement model was presented from the perspective of linking it to excavation and research, and the justification was emphasized through comparison with other cases. Second, the database reviewed the build model for Silla tombs. To this end, the purpose and expected effects, targets, progress, attributes, categories, and interfaces were examined.

Implementation of Digital Game-based Learning Feature for Package Tour Management Application (패키지 투어 관리 애플리케이션을 위한 디지털 게임 기반의 학습 기능 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.7
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    • pp.1004-1012
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    • 2022
  • This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group.

Analysis of Metaverse Technology Trends and Case Studies of Utilization in the Jewelry Industry in the Post-COVID (포스트 코로나의 메타버스 기술 동향과 주얼리 산업의 활용 사례 분석)

  • Hye-Rim Kang
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.675-680
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    • 2024
  • This study aims to examine the trends in Metaverse technology following the Post-COVID era and analyze the use cases in the jewelry industry. With the endemic, the business environment for companies has shifted from online to offline, leading to a reduced public interest in the Metaverse. However, examining the global jewelry brand trends in metaverse technology reveals advancements in AR/VR technologies that enhance realism and evolve the metaverse into a space without the uncanny gap between virtual and reality. The Metaverse exhibits three main characteristics in the Post-COVID era. First, there is a transformation in the business domain, starting with digital twins. Second, it is integrating with various information and communication technologies. Third, setting a direction for Metaverse operation as an omni-channel is being emphasized. Utilizing assets learned during the COVID-19 period and continuing to learn about digital and online technologies is essential for securing market competitiveness. This paper discusses how to enhance the competitiveness of jewelry industry entities based on the trends of Metaverse technology in the Post-COVID era.

3-Dimensional Terrain Model of Ruins Distribution Using GIS (GIS를 이용한 유적분포 3차원 지형모델)

  • Kwak, Young-Joo;Kang, In-Joon;Jang, Yong-Gu;Kang, Young-Shin;Kim, Sang-Seok
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.4 s.31
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    • pp.27-33
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    • 2004
  • Recently, as a part of NGIS project, cultural-assets digital map is produced by cultural properties administration and local autonomous entities. Cultural-assets unified GIS(Geographic Information System) is essential to cultural properties managers md other organizations which are executing land related business for appling it at planning stage. With explosive national land developments, it has been obligated to implement surface survey by the cultural properties protection Art. In this paper, the authors used the district of Sachon city and made 3D terrain model using digital map which is made of 1/5000 stale. Moreover, the authors improved to RDBMS(Relational Database Management System) structure and remodeled the existing DB design in detail, and also tried recovery of past sea level, based on researches about the water level of southern area. By recover past sea level. the shell mound, apart from lever is actually near lever at past, and it make sure its nature. The authors suggested to realize shape and kind of remains which have 3D information of accuracy and actualization from surface-surveying to excavation.

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