• Title/Summary/Keyword: Diffuse Reflection

Search Result 70, Processing Time 0.025 seconds

Synthesis of LaMnO3-Diamond Composites and Their Photocatalytic Activity in the Degradation of Weak Acid Red C-3GN

  • Huang, Hao;Lu, Benqian;Liu, Yuanyuan;Wang, Xeuqian;Hu, Jie
    • Nano
    • /
    • v.13 no.10
    • /
    • pp.1850121.1-1850121.11
    • /
    • 2018
  • In this study, a series of $LaMnO_3$-diamond composites with varied $LaMnO_3$ mass contents supported on micro-diamond have been synthesized using a sol-gel method. The as-prepared composites were characterized by X-ray diffraction (XRD), scanning electron microscopy (SEM), transmission electron microscopy (TEM), Raman spectroscopy and the Fourier transform infrared spectra (FTIR). Meanwhile, the photocatalytic performances were also tested by photoluminescence (PL) spectroscopy, ultraviolet-visible diffuse reflection spectra (UV-Vis DRS) and the degradation of weak acid red C-3GN (RC-3GN). Results show that the peak position of $LaMnO_3$ is shifted to low angle after the introduction of diamond, and perovskite particles uniformly distributed on the surface of diamond, forming a network structure, which can increase the active sites and the absorption of dye molecules. When the mass ratio of $LaMnO_3$ and diamond is 1:2 (LMO-Dia-2), the composite shows the most excellent photocatalytic activity. This result offers a sample route to enlarge the range of the application of micro-diamond and provide a new carrier for perovskite photocatalysts.

Proton Acceleration in Weak Quasi-parallel Intracluster Shocks: Injection and Early Acceleration

  • Kang, Hyesung;Ryu, Dongsu;Ha, Ji-Hoon
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.43 no.2
    • /
    • pp.42.1-42.1
    • /
    • 2018
  • Collisionless shocks with low sonic Mach numbers, M<4, are expected to accelerate cosmic ray (CR) protons via diffusive shock acceleration (DSA) in the intracluster medium (ICM). However, observational evidence for CR protons in the ICM has yet to be established. Performing particle-in-cell simulations, we study the injection of protons into DSA and the early development of a nonthermal particle population in weak shocks in high ${\beta}$ plasmas. Reflection of incident protons, self-excitation of plasma waves via CR-driven instabilities, and multiple cycles of shock drift acceleration are essential to the early acceleration of CR protons in supercritical quasi-parallel shocks. We find that only in ICM shocks with $M{\geq}2.3$, a sufficient fraction of incoming protons are reflected by the overshoot in the shock electric potential and magnetic mirror at locally perpendicular magnetic fields, leading to efficient excitation of magnetic waves via CR streaming instabilities and the injection into the DSA process. Since a significant fraction of ICM shocks have M < 2.3 CR proton acceleration in the ICM might be less efficient than previously expected. This may explain why the diffuse gamma-ray emission from galaxy clusters due to proton-proton collisions has not been detected so far.

  • PDF

Voxel-wise UV parameterization and view-dependent texture synthesis for immersive rendering of truncated signed distance field scene model

  • Kim, Soowoong;Kang, Jungwon
    • ETRI Journal
    • /
    • v.44 no.1
    • /
    • pp.51-61
    • /
    • 2022
  • In this paper, we introduced a novel voxel-wise UV parameterization and view-dependent texture synthesis for the immersive rendering of a truncated signed distance field (TSDF) scene model. The proposed UV parameterization delegates a precomputed UV map to each voxel using the UV map lookup table and consequently, enabling efficient and high-quality texture mapping without a complex process. By leveraging the convenient UV parameterization, our view-dependent texture synthesis method extracts a set of local texture maps for each voxel from the multiview color images and separates them into a single view-independent diffuse map and a set of weight coefficients for an orthogonal specular map basis. Furthermore, the view-dependent specular maps for an arbitrary view are estimated by combining the specular weights of each source view using the location of the arbitrary and source viewpoints to generate the view-dependent textures for arbitrary views. The experimental results demonstrate that the proposed method effectively synthesizes texture for an arbitrary view, thereby enabling the visualization of view-dependent effects, such as specularity and mirror reflection.

Fabrication of Microwire Arrays for Enhanced Light Trapping Efficiency Using Deep Reactive Ion Etching

  • Hwang, In-Chan;Seo, Gwan-Yong
    • Proceedings of the Korean Vacuum Society Conference
    • /
    • 2014.02a
    • /
    • pp.454-454
    • /
    • 2014
  • Silicon microwire array is one of the promising platforms as a means for developing highly efficient solar cells thanks to the enhanced light trapping efficiency. Among the various fabrication methods of microstructures, deep reactive ion etching (DRIE) process has been extensively used in fabrication of high aspect ratio microwire arrays. In this presentation, we show precisely controlled Si microwire arrays by tuning the DRIE process conditions. A periodic microdisk arrays were patterned on 4-inch Si wafer (p-type, $1{\sim}10{\Omega}cm$) using photolithography. After developing the pattern, 150-nm-thick Al was deposited and lifted-off to leave Al microdisk arrays on the starting Si wafer. Periodic Al microdisk arrays (diameter of $2{\mu}m$ and periodic distance of $2{\mu}m$) were used as an etch mask. A DRIE process (Tegal 200) is used for anisotropic deep silicon etching at room temperature. During the process, $SF_6$ and $C_4F_8$ gases were used for the etching and surface passivation, respectively. The length and shape of microwire arrays were controlled by etching time and $SF_6/C_4F_8$ ratio. By adjusting $SF_6/C_4F_8$ gas ratio, the shape of Si microwire can be controlled, resulting in the formation of tapered or vertical microwires. After DRIE process, the residual polymer and etching damage on the surface of the microwires were removed using piranha solution ($H_2SO_4:H_2O_2=4:1$) followed by thermal oxidation ($900^{\circ}C$, 40 min). The oxide layer formed through the thermal oxidation was etched by diluted hydrofluoric acid (1 wt% HF). The surface morphology of a Si microwire arrays was characterized by field-emission scanning electron microscopy (FE-SEM, Hitachi S-4800). Optical reflection measurements were performed over 300~1100 nm wavelengths using a UV-Vis/NIR spectrophotometer (Cary 5000, Agilent) in which a 60 mm integrating sphere (Labsphere) is equipped to account for total light (diffuse and specular) reflected from the samples. The total reflection by the microwire arrays sample was reduced from 20 % to 10 % of the incident light over the visible region when the length of the microwire was increased from $10{\mu}m$ to $30{\mu}m$.

  • PDF

Effect of light illumination and camera moving speed on soil image quality (조명 및 카메라 이동속도가 토양 영상에 미치는 영향)

  • Chung, Sun-Ok;Cho, Ki-Hyun;Jung, Ki-Yuol
    • Korean Journal of Agricultural Science
    • /
    • v.39 no.3
    • /
    • pp.407-412
    • /
    • 2012
  • Soil texture has an important influence on agriculture such as crop selection, movement of nutrient and water, soil electrical conductivity, and crop growth. Conventionally, soil texture has been determined in the laboratory using pipette and hydrometer methods requiring significant amount of time, labor, and cost. Recently, in-situ soil texture classification systems using optical diffuse reflectometry or mechanical resistance have been reported, especially for precision agriculture that needs more data than conventional agriculture. This paper is a part of overall research to develop an in-situ soil texture classification system using image processing. Issues investigated in this study were effects of sensor travel speed and light source and intensity on image quality. When travel speed of image sensor increased from 0 to 10 mm/s, travel distance and number of pixel were increased to 3.30 mm and 9.4, respectively. This travel distances were not negligible even at a speed of 2 mm/s (i.e., 0.66 mm and 1.4), and image degradation was significant. Tests for effects of illumination intensity showed that 7 to 11 Lux seemed a good condition minimizing shade and reflection. When soil water content increased, illumination intensity should be greater to compensate decrease in brightness. Results of the paper would be useful for construction, test, and application of the sensor.

Photocatalytic Activity of Hierarchical N doped TiO2 Nanostructures

  • Naik, Brundabana;Kim, Sun Mi;Jung, Chan Ho;Park, Jeong Young
    • Proceedings of the Korean Vacuum Society Conference
    • /
    • 2013.02a
    • /
    • pp.669-669
    • /
    • 2013
  • Hierarchical N doped TiO2 nanostructured catalyst with micro, meso and macro porosity have been synthesized by a facile self-formation route using ammonia and titanium isopropoxide precursor. The samples were calcined in different calcination temperature ranging from $300^{\circ}C$ to $800^{\circ}C$ at slow heating rate ($5^{\circ}C$/min) and designated as NHPT-300 to NHPT-800. $TiO_2$ nanostructured catalyst have been characterized by physico-chemical and spectroscopy methods to explore the structural, electronic and optical properties. UV-Vis diffuse reflectance spectra confirmed the red shift and band gap narrowing due to the doping of N species in TiO2 nanoporous catalyst. Hierarchical macro porosity with fibrous channel patterning was observed (confirmed from FESEM) and well preserved even after calcination at $800^{\circ}C$, indicating the thermal stability. BET results showed that micro and mesoporosity was lost after $500^{\circ}C$ calcination. The photocatalytic activity has been evaluated for methanol oxidation to formaldehyde in visible light. The enhanced photocatalytic activity is attributed to combined synergetic effect of N doping for visible light absorption, micro and mesoporosity for increase of effective surface area and light harvestation, and hierarchical macroporous fibrous structure for multiple reflection and effective charge transfer.

  • PDF

Multicrystalline Silicon Texturing for Large Area CommercialSolar Cell of Low Cost and High Efficiency

  • Dhungel, S.K.;Karunagaran, B.;Kim, Kyung-Hae;Yoo, Jin-Su;SunWoo, H.;Manna, U.;Gangopadhyay, U.;Basu, P.K.;Mangalaraj, D;Yi, J.
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
    • /
    • 2004.11a
    • /
    • pp.280-284
    • /
    • 2004
  • Multicrystalline silicon wafers were textured in an alkaline bath, basically using sodium hydroxide and in acidic bath, using mainly hydrofluoric acid (HF), nitric acid $(HNO_3)$ and de-ionized water (DIW). Some wafers were also acid polished for the comparative study. Comparison of average reflectance of the samples treated with the new recipe of acidic solution showed average diffuse reflectance less than even 5 percent in the optimized condition. Solar cells were thus fabricated with the samples following the main steps such as phosphorus doping for emitter layer formation, silicon nitride deposition for anti-reflection coating by plasma enhanced chemical vapor deposition (PECVD) and front surface passivation, screen printing metallization, co-firing in rapid thermal processing (RTP) Furnace and laser edge isolation and confirmed >14 % conversion efficiency from the best textured samples. This isotropic texturing approach can be instrumental to achieve high efficiency in mass production using relatively low cost silicon wafers as starting material.

  • PDF

Ray Tracing Method Based on Spectral Distribution for Reproducing a Realistic Image (실사영상 재현을 위한 분광분포 기반의 광선추적기법)

  • Lee Myong-Young;Lee Cheol-Hee;Lee Ho-Keun;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.41 no.1
    • /
    • pp.37-46
    • /
    • 2004
  • In this paper, we propose an improved reproduction algorithm for a realistic image of the real scene based on the spectral distribution of lights and objects. The proposed method for the realistic image is focused on a more accurate reproduction of an image incident on the sight of the viewer. At first, to reproduce an image accurately incident on a sight of viewer, we used the backward ray tracing method based on spectral distribution of object and illuminant representing its physical characteristic used in real. Next, we propose utilizing the improved shading model of the reproduction algorithm of realistic image by applying Bouguer-Beer's law to consider an optical absorptive property of transparent objects. We also define a new ambient light term which is considered the diffuse reflection of neighboring objects instead of constant ambient light. The simulation results show that the proposed algorithm can reproduce the visually similar image with a scene incident on a sight of viewer.

Face Relighting Based on Virtual Irradiance Sphere and Reflection Coefficients (가상 복사조도 반구와 반사계수에 근거한 얼굴 재조명)

  • Han, Hee-Chul;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
    • /
    • v.13 no.3
    • /
    • pp.339-349
    • /
    • 2008
  • We present a novel method to estimate the light source direction and relight a face texture image of a single 3D model under arbitrary unknown illumination conditions. We create a virtual irradiance sphere to detect the light source direction from a given illuminated texture image using both normal vector mapping and weighted bilinear interpolation. We then induce a relighting equation with estimated ambient and diffuse coefficients. We provide the result of a series of experiments on light source estimation, relighting and face recognition to show the efficiency and accuracy of the proposed method in restoring the shading and shadows areas of a face texture image. Our approach for face relighting can be used for not only illuminant invariant face recognition applications but also reducing visual load and Improving visual performance in tasks using 3D displays.

Image based Shading Techniques for Surfaces with Irregular and Complex Textures Formed by Heterogeneous Materials (이종물질에 의해 복잡한 불규칙 무늬가 형성된 물체 표면의 영상 기반 셰이딩 기법)

  • Lee, Joo-Rim;Nam, Yang-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.1
    • /
    • pp.1-9
    • /
    • 2010
  • In this paper we present a shading technique for realistic rendering of the surfaces with irregular and complex textures using a single photograph. So far, most works have been using many photographs or special photographing equipment to render the surfaces with irregular and complex textures as well as dividing texture regions manually. We present an automatic selection method of the region segmentation techniques according to properties of materials. As our technique produces a reflectance model and the approximated Bidirectional Reflection Distribution Function(BRDF) parameters, it allows the recovery of the photometric properties of diffuse, specular, isotropic or anisotropic textured objects. Also it make it possible to present several synthetic images with novel lighting conditions and views.