• 제목/요약/키워드: Different Bandwidth

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On the Performance of W-CDMA system with Different Bandwidth over Wideband Rayleigh Channel (광대역 레일리 채널에서 서로 다른 대역폭을 갖는 W-CDMA 시스템의 성능에 관한 연구)

  • 이주석;부수일;김철성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.6A
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    • pp.767-774
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    • 1999
  • In this paper, we compare the performance of asynchronous W-CDMA system with different bandwidth. We take into consideration of wideband multipath channel environment which consists of discrete multipath components whose strength is Rayleigh distributed. Each CDMA system different bandwidth experience different effects of multipath because there are different number of multipath within one chip duration according to the spreading bandwidth. We derive the average error probability versus the capacity, and compare the capacity of W-CDMA systems using the RAKE receiver with EGC diversity.

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Performance Comparison among Bandwidth Allocation Schemes using Cooperative Game Theory (협력 게임 이론을 이용한 대역폭 할당 기법의 성능 비교)

  • Park, Jae-Sung;Lim, Yu-Jin
    • The KIPS Transactions:PartC
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    • v.18C no.2
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    • pp.97-102
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    • 2011
  • Since the game theory provides a theoretical ground to distribute a shared resource between demanding users in a fair and efficient manner, it has been used for the bandwidth allocation problem in a network. However, the bandwidth allocation schemes with different game theory assign different amount of bandwidth in the same operational environments. However, only the mathematical framework is adopted when a bandwidth allocation scheme is devised without quantitatively comparing the results when they applied to the bandwidth allocation problem. Thus, in this paper, we compare the characteristics of the bandwidth allocation schemes using the bankrupt game theory and the bargaining game theory when they applied to the situation where nodes are competing for the bandwidth in a network. Based on the numerical results, we suggest the future research direction.

The Study on the Dynamic Bandwidth Allocation Algorithm using Cell Delay Variation (셀지연변이를 이용한 동적 대역폭 할당 알고리즘에 관한 연구)

  • 신승호;박상민
    • Journal of the Korea Safety Management & Science
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    • v.2 no.4
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    • pp.165-176
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    • 2000
  • Broadband networks are designed to support a wide variety of services with different traffic characteristics and demands for Quality of Services. Bandwidth allocation methods can be classified into two major categories: static and dynamic. In static allocation, bandwidth is allocated only at call setup time and the allocated bandwidth is maintained during a session. In dynamic allocation, the allocated bandwidth is negotiated during a session. The purpose of this paper is to develop policies for deciding and for adjusting the amount of bandwidth requested for a best effort connection over such as ATM networks.. This method is to develop such policies that a good trade off between utilization and latency using cell delay variation to the forecast the incoming traffic in the next period. The performances of the different polices are compared by simulations.

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The Study on the Dynamic Bandwidth Allocation Algorithm using by Cell Delay Variation (셀지연변이를 이용한 동적 대역폭 할당 알고리즘에 관한 연구)

  • 신승호;박상민
    • Proceedings of the Safety Management and Science Conference
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    • 2000.11a
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    • pp.131-134
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    • 2000
  • Broadband networks are designed to support a wide variety of services with different traffic characteristics and demands for Quality of Services. Bandwidth allocation methods can be classified into two major categories: static and dynamic. In static allocation, bandwidth is allocated only at call setup time and the allocated bandwidth is maintained during a session. In dynamic allocation, the allocated bandwidth is negotiated during a session. The purpose of this paper is to develop policies for deciding and for adjusting the amount of bandwidth requested for a best effort connection over such as ATM networks. This method is to develop such policies that a good trade off between utilization and latency using cell delay variation to the forecast the incoming traffic in the next period. The performances of the different polices are compared by simulations.

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Adaptive Online Network Management for QoS Sensitive Multimedia Services (멀티미디어 서비스의 품질 보장을 위한 적응적 자원관리 기법에 대한 연구)

  • Kim, Sung-Wook;Kim, Sung-Chun
    • The KIPS Transactions:PartC
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    • v.13C no.7 s.110
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    • pp.933-938
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    • 2006
  • Different multimedia services over networks not only require different amounts of bandwidth but also have different Qualify of Service (QoS) requirements. For example, QoS guarantees for higher priority calls is an important issue in multimedia communication networks. In this paper, we develop an adaptive bandwidth management algorithm, which is able to provide QoS guarantees for higher priority calls while accommodating as many heterogeneous multimedia call connections as possible. Our scheme, based on reservation and bandwidth adaptation, manages bandwidth based on real time estimates of current network conditions. Simulation results indicate the superior performance of our scheme providing excellent trade off between contradictory requirements.

Influence of receiver bandwidth on MRI artifacts caused by orthodontic brackets composed of different alloys

  • Abdala-Junior, Reinaldo;No-Cortes, Juliana;Arita, Emiko Saito;Ackerman, Jerome L.;da Silva, Renan Lucio Berbel;Kim, Jun Ho;Cortes, Arthur Rodriguez Gonzalez
    • Imaging Science in Dentistry
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    • v.51 no.4
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    • pp.413-419
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    • 2021
  • Purpose: The aim of this in vitro study was to assess the role of bandwidth on the area of magnetic resonance imaging (MRI) artifacts caused by orthodontic appliances composed of different alloys, using different pulse sequences in 1.5 T and 3.0 T magnetic fields. Materials and Methods: Different phantoms containing orthodontic brackets (ceramic, ceramic bracket with a stainless-steel slot, and stainless steel) were immersed in agar gel and imaged in 1.5 T and 3.0 T MRI scanners. Pairs of gradient-echo (GE), spin-echo (SE), and ultrashort echo time (UTE) pulse sequences were used differing in bandwidth only. The area of artifacts from orthodontic devices was automatically estimated from pixel value thresholds within a region of interest (ROI). Mean values for similar pulse sequences differing in bandwidth were compared at 1.5 T and 3.0 T using analysis of variance. Results: The comparison of groups revealed a significant inverse association between bandwidth values and artifact areas of the stainless-steel bracket and the self-ligating ceramic bracket with a stainless-steel slot(P<0.05). The areas of artifacts from the ceramic bracket were the smallest, but were not reduced significantly in pulse sequences with higher bandwidth values(P<0.05). Significant differences were also observed between 1.5 T and 3.0 T MRI using SE and UTE, but not using GE 2-dimensional or 3-dimensional pulse sequences. Conclusion: Higher receiver bandwidth might be indicated to prevent artifacts from orthodontic appliances in 1.5 T and 3.0 T MRI using SE and UTE pulse sequences.

Performance Evaluation of Coalition and Bargaining Games for Efficient and Fair Bandwidth Allocation (효율적이고 공정한 대역폭 할당을 위한 제휴 게임과 협상 게임의 성능 평가)

  • Park, Jae-Sung
    • The KIPS Transactions:PartC
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    • v.17C no.4
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    • pp.385-390
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    • 2010
  • Fair and efficient bandwidth allocation methods using the coalition game theory and the bargaining game theory following the axiomatic approach have been proposed when sending nodes with different traffic input rate try to share the bandwidth. These methods satisfy the axiomatic fairness provided by the mathematical ground of the game theories. However, since the axioms of the two game models are different from one another, the allocated bandwidths to each sending nodes become different even in the same communication environments. Thus, in this paper, we model the bandwidth allocation problem with these game theories, and quantitatively compare and analyze the allocated bandwidth and loss rate of each sending nodes in various communication environments. The results show that the bargaining game allocates relatively less bandwidth to a node with a higher sending rate than that with a lower sending rate while coalition game allocates bandwidth according to the sending rate of each node.

Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

Analysis of W-CDMA systems with different bandwidths over JTC channel model (JTC 채널 모델에서 W-CDMA의 대역폭에 따른 성능 분석)

  • 이주석;오동진;김철성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.11B
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    • pp.1546-1555
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    • 2001
  • Conventionally, in a CDMA system analysis, we assume only a single path within one chip duration. But, in this paper, we assume various number of multipaths within one chip duration according to spreading bandwidth in fixed channel model. Thus we take into account of the effects of autocorrelation and relative phases among multipath components within one chip duration according to different bandwidth, and analyze fading effects. And we derive the pdf of output signal. Then, we derive the average error probability versus the number of users from derived pdf. We use a Maximal Ratio Combining (MRC) RAKE receiver under the JTC channel model which is one of the popular realistic wideband channel models. And we employ hybrid FDMA/CDMA systems to compare the performance of W-CBMA system for the same occupied total bandwidth. Then, we compare and analyze them for different bandwidth based on the number of users as a parameter. From the simulation results for different bandwidth, better performance can be obtained for wider bandwidth system where more resolvable multipath components are available.

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Radar Imaging of Concrete Specimens with Improved Resolution Using Expanded Frequency Bandwidth (주파수 대역 확장을 이용한 콘크리트 시편의 레이더 영상 분해능 향상)

  • 임홍철;이주희
    • Journal of the Earthquake Engineering Society of Korea
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    • v.6 no.1
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    • pp.13-21
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    • 2002
  • Frequency bandwidth has been combined to determine adequate frequency bandwidth which is necessary for nondestructive testing when using inverse synthetic aperture radar(ISAR). For imaging inside of concrete specimens using radar, the principles of radar and signal processing are discussed. Experimental data obtained from radar measurement of three different concrete specimens at two different frequency bandwidths of 2∼3.4 GHz, 3.4∼5.8 GHz and these two frequencies are combined to obtain improved imagery. A signal processing scheme has been implemented to visualize inside concrete specimens. The influence of frequency bandwidth was analyzed in nondestructive testing by changing frequency bandwidth for concrete specimen.