• 제목/요약/키워드: Did Design

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실내디자인 프로세스와 6시그마 적용 사례 연구 - 백화점내 연출 공간 디자인 개선을 중심으로 - (A Study of interior design process and 6sigma application - Focused on display space design improvement in department store -)

  • 염대건
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.322-330
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    • 2007
  • Because 6sigma is doing innovative success In management whole, estimate that can exert direct effect in interior Design management. Therefore, this study did by purpose that 6sigma that is scientific method that do customers satisfaction by ultimate purpose acts as basic study that can heighten practical use Possibility and result of interior Design management and value by interior design standardization process. Need to use marketing data that is scientific design component at schematic design step for successful interior design that can improve result. Hereupon, this study is doing to big dimension that utilizes 6sigma and makes standard process of only Interior Design, and did to dimension that present study phase verifies if '6sigma' is practical use possibility by intoner design process. Did by method that verification method of 6sigma practical use possibility analyzes "Information transmission efficiency improvement of department store display space" 6sigma project example. When see that example project is analyzed on Improvement constituent that "Design improvement" out of Vital few Xs of statistical analysis item must heighten the customers satisfaction rate conclusively, target process might be established because design becomes center of gravity if did design improvement very first time. Finally, possibility that 6sigma can utilize in process of interior design is verified, and it is scientific methodology that can utilize to all business members that there are not any special category of business even if is in practical use. Such scientific 6sigma method need persistent study that make standard process analyzing a lot of problems that is expected to be beaconed and happens substantially in here after to management development of interior design.

패스트푸드점 DID에 나타난 GUI 디자인 연구 - 롯데리아, 맥도날드, 버커킹, 맘스터치 중심으로 - (Study of GUI Design appearing in Fast Food Restaurant DID - Focused on Lotteria, McDonald's, Burger King and Mom's Touch -)

  • 이영화
    • 한국융합학회논문지
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    • 제10권11호
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    • pp.253-262
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    • 2019
  • 본 논문에서는 패스트푸드점 DID에 나타난 GUI 디자인을 알아보기 위하여 사용자를 대상으로 실태조사를 실시하였다. 이를 바탕으로 2017년 햄버거 업계 매출이 높은 롯데리아, 맥도날드, 버거킹, 맘스터치 네 곳을 선정하고, DID에 나타난 GUI 시각적 구성요소인 레이아웃, 문자, 색채, 그래픽, 동영상 등을 살펴보고 분석하였다. 그 결과 효율적인 GUI 디자인을 위해 패스트푸드점의 환경적 요인을 분석하여 복잡한 접근보다는 구분이 명확하고 정돈된 레이아웃, 주목성과 가독성이 높은 문자, 시인성이 높은 색채, 흥미를 유도하는 그래픽, 다양한 콘텐츠의 동영상을 사용자에 제공하는 디자인 방안을 제안할 수 있었다.

성적 자극을 유발하는 신체부위와 관능적 디자인의 인지도에 관한 성별 비교 (A Comparison of Recognition by Gender of Sexy Body Parts and Apparel Designs)

  • 이정민;박숙현;권미정
    • 한국의류학회지
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    • 제29권9_10호
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    • pp.1316-1328
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    • 2005
  • The purpose of this study was to compare the differences in recognition of sexy body parts and apparel designs by gender and correlations between sexy body parts and apparel designs. Data were collected through a survey of 265 males and 303 females. Data were analyzed by included t-tests, f-tests, and Pearson's correlations. The results were as follows: 1. Females found male body parts were sexier than males did. Males found female body parts were sexier than females did. 2. Females found men's clothing designs were sexier than males did. Also, males recognized women's clothing designs as sexier than females did. 3. Males found see-through and body-consciousness, the methods of designing sexy styles, were sexier than females did. Differences in sexy color recognition by gender were also found. 4. There were correlations between most of sexy body parts and designs which emphasized that body parts. The results of this study shows the differences in recognition and correlation by gender. The results may be applied to develope sexy designs for different genders.

대전광역시의 버스 정류장 디자인 (DID Bus Station Design for Daejeon City)

  • 임오연
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2008년도 춘계학술발표대회 논문집
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    • pp.86-89
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    • 2008
  • In this paper, bus station design is presented as a component of public design to develop the integrated city public image of Daejeon Metropolitan City through the study of city characteristics and the direction of future development. Design concept is the mutual understanding of public image and human centered sense, and comfortable bus station which is correspond with future development direction and applicable for digital informationization is selected. Design components are bus shelter, information board, bench, vending machine, a wastebasket, billboards and so forth.

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철골조를 위한 직접비탄성설계법의 적용 (Application of Direct Inelastic Design for Steel Structures)

  • 엄태성;박홍근
    • 한국강구조학회 논문집
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    • 제17권1호통권74호
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    • pp.103-113
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    • 2005
  • 본 연구에서는 선행 연구에서 개발된 강구조물에 대한 직접비탄성설계 방법을 설계실무의 활용성을 확대할 수 있도록 개선하였다. 그룹부재에 대한 설계, 불연속적인 단면 성능, 축력에 따른 휨재하능력의 변화, 접합방식에 따른 거동특성, 다중하중조건 및 성능기준 등 강구조물 설계실무의 제한조건을 고려하여 비탄성설계를 수행할 수 있는 방법을 개발하였다. 본 연구에서는 제안된 방법의 해석 및 설계절차를 정립하였고, 이를 적용한 컴퓨터 해석/설계 프로그램을 개발하였다. 전통적인 탄성설계와 제안된 직접비탄성설계법을 사용한 설계결과를 비교하였으며, 기존의 비선형해석프로그램을 이용하여 설계결과를 검증하였다. 비탄성 변형을 고려할 수 있는 제안된 설계법은 전통적인 탄성해석을 사용한 한계상태설계에 비하여 강재량을 절감하고, 구조물의 변형능력을 향상하였다. 제안된 설계방법은 비탄성 거동을 구조물의 설계에 직접 반영할 수 있으므로 설계에 편리하고 각 소성힌지의 변형을 제어함으로써 구조안전성을 확보하고 동시에 변형능력을 최대로 활용하는 설계를 수행할 수 있다.

Airtouch 기술을 활용한 스마트융합 DID 시스템 설계 (Airtouch technology smart fusion DID system design)

  • 이광용;황부현
    • 한국항행학회논문지
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    • 제17권2호
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    • pp.240-246
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    • 2013
  • 본 연구는 터치스크린 방식의 정보전달 기기인 DID 시스템에 Airtouch 기술을 융합하여 새로운 방식의 정보전달 시스템을 개발하는 것이다. 대학의 학내 공지사항, 교육정보 및 취업정보 등을 열람하고 활용 할 수 있는 시스템을 설계하고 Airtouch 기술을 구현하여 원격조작 및 공유 콘텐츠 스토어, 클라우드 서비스 개발을 통한 콘텐츠 동기화 기술 구현으로 스마트융합 DID 시스템을 개발하고자 한다. 키넥트는 USB 인터페이스를 가지고 있기 때문에 정보기기와 연결하여 사용 할 수 있으며, 저렴한 가격의 제품으로 키넥트 센서를 활용하여 Airtouch 기술을 구현한다. 논문에서는 유형의 입력장치 없이 사용자의 손동작만으로 정보기기와 상호작용이 가능한 시스템인 Airtouch 기술을 활용한 스마트융합 DID 시스템을 개발하여 사용자의 손 움직임을 추적하여 이를 바탕으로 마우스 포인터를 조작할 수 있고, 사용자의 손동작을 통해 정보기기에 명령을 내릴 수 있도록 하였다. Airtouch 기술을 활용한 스마트융합 DID 시스템 기술 활용으로 온라인 교육산업, 광고홍보, 정보화 산업 등 여타 산업에 파급효과를 증대시킨다. 또한, 폭넓은 범용성을 가지고 기존의 인터페이스 장치들을 대체기술 활용성이 무한 확장이 가능하다.

스마트 기기를 이용한 무선호출용 DID구현에 대한 연구 (A Study on DID Implementation for Wireless Calling System using Smart-device)

  • 조영석
    • 디지털산업정보학회논문지
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    • 제11권1호
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    • pp.19-25
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    • 2015
  • In this time, as an industrial society developed to a welfare society, more and more people want their quality of lives upgraded and specially customized service by mass production/mass consumption. And it leads to an increase of requiring service. There're active developments and studies on various IT equipment as the requirement made IT devices used in service. In this paper, we try to design and realize radio paging DID by using smart device to be used as a receiver of a radio pager which is broadly used at face to face service. Firstly, we used MCU to design and implement Wireless Calling Gateway which change radio calling signal of ISM band to smart device. A receiver of wireless caller used original receiver module. Also it used bluetooth module to communicate with smart device. It was possible to have satisfactory communication since radio paging signal converter and smart device were linked in 3M. Secondly, to indicate various paging information delivered from a radio pager, we realized DID application program by using Smart PAD. As a result, we could indicate various information compared to an original receiver which only could indicate letters or numeric data. Secondly, we implemented the DID app for wireless calls that can display a variety of information sent from a wireless pager. Was implemented using the Smart Pad. As a result, it is shown that can display a variety of information than the existing receiver.

대규모 객체지향소프트웨어개발에 있어 설계산출물의 유용성 (The Usefulness of Design Artifacts for Enterprise Object Oriented Software Development)

  • 임좌상
    • Journal of Information Technology Applications and Management
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    • 제11권4호
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    • pp.121-132
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    • 2004
  • This paper surveyed 30 system designers and developers who had been participating in a project for five months to examine the usefulness of design artifacts for object-oriented system development. A set of nine requirement and design documents was selected in consideration of the IEEE guidelines. Overall the respondents appeared to agree that the artifacts were useful for system development. On the other hand, the contribution of design artifacts to maintenance was rated lower due to the frequent changes over the iterative process. Of the artifacts, considered more useful were use case specifications, UI design and operation specifications. The respondents were the most reluctant to write test cases. Designers did not like to document more details in the design artifacts than did developers. A future study is required to determine the economics end change management of documentation.

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