• Title/Summary/Keyword: Did Design

Search Result 2,968, Processing Time 0.028 seconds

A Study of interior design process and 6sigma application - Focused on display space design improvement in department store - (실내디자인 프로세스와 6시그마 적용 사례 연구 - 백화점내 연출 공간 디자인 개선을 중심으로 -)

  • Yeom, Dae-Keon
    • Korean Institute of Interior Design Journal
    • /
    • v.16 no.2 s.61
    • /
    • pp.322-330
    • /
    • 2007
  • Because 6sigma is doing innovative success In management whole, estimate that can exert direct effect in interior Design management. Therefore, this study did by purpose that 6sigma that is scientific method that do customers satisfaction by ultimate purpose acts as basic study that can heighten practical use Possibility and result of interior Design management and value by interior design standardization process. Need to use marketing data that is scientific design component at schematic design step for successful interior design that can improve result. Hereupon, this study is doing to big dimension that utilizes 6sigma and makes standard process of only Interior Design, and did to dimension that present study phase verifies if '6sigma' is practical use possibility by intoner design process. Did by method that verification method of 6sigma practical use possibility analyzes "Information transmission efficiency improvement of department store display space" 6sigma project example. When see that example project is analyzed on Improvement constituent that "Design improvement" out of Vital few Xs of statistical analysis item must heighten the customers satisfaction rate conclusively, target process might be established because design becomes center of gravity if did design improvement very first time. Finally, possibility that 6sigma can utilize in process of interior design is verified, and it is scientific methodology that can utilize to all business members that there are not any special category of business even if is in practical use. Such scientific 6sigma method need persistent study that make standard process analyzing a lot of problems that is expected to be beaconed and happens substantially in here after to management development of interior design.

Study of GUI Design appearing in Fast Food Restaurant DID - Focused on Lotteria, McDonald's, Burger King and Mom's Touch - (패스트푸드점 DID에 나타난 GUI 디자인 연구 - 롯데리아, 맥도날드, 버커킹, 맘스터치 중심으로 -)

  • Lee, Young-Hwa
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.11
    • /
    • pp.253-262
    • /
    • 2019
  • This study conducted an actual condition survey with users in order to examine the Graphic User Interface (GUI) design appearing in fast food Digital Information Display (DID). Selecting four restaurants with high sales in the hamburger industry in 2017, including Lotteria, McDonald's, Burger King, and Mom's Touch, based on this, this study investigated and analyzed GUI visual components appearing in DID, including layout, character, color, graphics, and videos based on this. As a result, this study could propose a design plan providing users with the layout that can be clearly and neatly divided, characters attracting attention with high readability, colors with high visibility, graphics attract interest, and videos with various contents, rather than a complex approach for efficient GUI design, analyzing the environmental factors of fast food restaurants.

A Comparison of Recognition by Gender of Sexy Body Parts and Apparel Designs (성적 자극을 유발하는 신체부위와 관능적 디자인의 인지도에 관한 성별 비교)

  • Lee Jeong-Min;Park Sook-Hyun;Kwon Mi-Jeong
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.29 no.9_10 s.146
    • /
    • pp.1316-1328
    • /
    • 2005
  • The purpose of this study was to compare the differences in recognition of sexy body parts and apparel designs by gender and correlations between sexy body parts and apparel designs. Data were collected through a survey of 265 males and 303 females. Data were analyzed by included t-tests, f-tests, and Pearson's correlations. The results were as follows: 1. Females found male body parts were sexier than males did. Males found female body parts were sexier than females did. 2. Females found men's clothing designs were sexier than males did. Also, males recognized women's clothing designs as sexier than females did. 3. Males found see-through and body-consciousness, the methods of designing sexy styles, were sexier than females did. Differences in sexy color recognition by gender were also found. 4. There were correlations between most of sexy body parts and designs which emphasized that body parts. The results of this study shows the differences in recognition and correlation by gender. The results may be applied to develope sexy designs for different genders.

DID Bus Station Design for Daejeon City (대전광역시의 버스 정류장 디자인)

  • Yim, Oh-Yon
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2008.05a
    • /
    • pp.86-89
    • /
    • 2008
  • In this paper, bus station design is presented as a component of public design to develop the integrated city public image of Daejeon Metropolitan City through the study of city characteristics and the direction of future development. Design concept is the mutual understanding of public image and human centered sense, and comfortable bus station which is correspond with future development direction and applicable for digital informationization is selected. Design components are bus shelter, information board, bench, vending machine, a wastebasket, billboards and so forth.

  • PDF

Application of Direct Inelastic Design for Steel Structures (철골조를 위한 직접비탄성설계법의 적용)

  • Eom, Tae Sung;Park, Hong Gun
    • Journal of Korean Society of Steel Construction
    • /
    • v.17 no.1 s.74
    • /
    • pp.103-113
    • /
    • 2005
  • In the present study, the Direct Inelastic Design (DID) for steel structures developed in the previous study was improved to expand it applicability. The proposed design method can perform inelastic designs that address the design characteristics of steel structures: Group member design, discrete member sizes, variation of moment-carrying capacity according to axial force, connection types, and multiple design criteria and load conditions. The design procedure for the proposed method was established, and a computer program incorporating the design procedure was developed. The design results from the conventional elastic method and the DID were compared and verified by the existing computer program for nonlinear analysis. Compared with the conventional elastic design, the DID addressing the inelastic behavior reduced the total weight of steel members and enhanced the deformability of the structure. The proposed design method is convenient because it can directly perform inelastic design by using linear analysis for secant stiffness. Also, it can achieve structural safety and economical design by controlling deformations of the plastic hinges.

Airtouch technology smart fusion DID system design (Airtouch 기술을 활용한 스마트융합 DID 시스템 설계)

  • Lee, Gwang-Yong;Hwang, Bu-Hyun
    • Journal of Advanced Navigation Technology
    • /
    • v.17 no.2
    • /
    • pp.240-246
    • /
    • 2013
  • Airtouch technology to integrate the system in the way of information delivery devices, touch screen DID this study is to develop new ways of information delivery systems. Airtouch technology to design and implement a system that can be utilized to view the college campus announcements, education, information, and employment information, and store the remote operation and sharing content, the development of cloud services to sync content via smart technology implementation fusion DID systemto develop. Packs USB interface kinek because you may be used in connection with the information appliances, and low-cost product by leveraging the Kinect sensor, Airtouch technology implementation. Types of input devices paper Airtouch technology systems, the user's hand gestures alone can interact with information appliances, smart fusion system developed by DID by tracking the user's hand movements to manipulate the mouse pointer, and information through the user's hand gestures to command the unit so that you can make. Airtouch technology smart fusion DID system technology utilizing a ripple effect on other industries, such as the online education industry, advertising, information industry increases. Also, replace the existing interface device with the versatility of a wide range of technologies, usability is an infinite expansion.

A Study on DID Implementation for Wireless Calling System using Smart-device (스마트 기기를 이용한 무선호출용 DID구현에 대한 연구)

  • Cho, Youngseok
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.11 no.1
    • /
    • pp.19-25
    • /
    • 2015
  • In this time, as an industrial society developed to a welfare society, more and more people want their quality of lives upgraded and specially customized service by mass production/mass consumption. And it leads to an increase of requiring service. There're active developments and studies on various IT equipment as the requirement made IT devices used in service. In this paper, we try to design and realize radio paging DID by using smart device to be used as a receiver of a radio pager which is broadly used at face to face service. Firstly, we used MCU to design and implement Wireless Calling Gateway which change radio calling signal of ISM band to smart device. A receiver of wireless caller used original receiver module. Also it used bluetooth module to communicate with smart device. It was possible to have satisfactory communication since radio paging signal converter and smart device were linked in 3M. Secondly, to indicate various paging information delivered from a radio pager, we realized DID application program by using Smart PAD. As a result, we could indicate various information compared to an original receiver which only could indicate letters or numeric data. Secondly, we implemented the DID app for wireless calls that can display a variety of information sent from a wireless pager. Was implemented using the Smart Pad. As a result, it is shown that can display a variety of information than the existing receiver.

The Usefulness of Design Artifacts for Enterprise Object Oriented Software Development (대규모 객체지향소프트웨어개발에 있어 설계산출물의 유용성)

  • Lim Joa Sang
    • Journal of Information Technology Applications and Management
    • /
    • v.11 no.4
    • /
    • pp.121-132
    • /
    • 2004
  • This paper surveyed 30 system designers and developers who had been participating in a project for five months to examine the usefulness of design artifacts for object-oriented system development. A set of nine requirement and design documents was selected in consideration of the IEEE guidelines. Overall the respondents appeared to agree that the artifacts were useful for system development. On the other hand, the contribution of design artifacts to maintenance was rated lower due to the frequent changes over the iterative process. Of the artifacts, considered more useful were use case specifications, UI design and operation specifications. The respondents were the most reluctant to write test cases. Designers did not like to document more details in the design artifacts than did developers. A future study is required to determine the economics end change management of documentation.

  • PDF