• 제목/요약/키워드: Device and Media

검색결과 859건 처리시간 0.024초

Color Capture Device의 저조도 감도 향상 방안 (Sensitivity Improvement Method for Color Capture Device At Low Illumination Conditions)

  • 김일도;전재성;최병선;박상규
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2007년도 하계종합학술대회 논문집
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    • pp.235-236
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    • 2007
  • CCD(Charge-Coupled Device) 혹은 CMOS (Complementary Metal Oxide Semiconductor)와 같은 소자를 이용하여 빛을 전기적 신호인 Image로 재구성하는 촬상소자(Color Capture Device)는 촬영환경이 어두워지면 Dynamic Range가 작아지고, Noise가 상대적으로 심해진다[1][2]. 본 논문에서는 촬영 환경이 어두울 때, Resolution을 Preserving하는 Pixel Pitch가 큰 촬상 소자와 Motion Blur를 억제하는 Exposure Time이 긴 촬상 소자의 조합을 신호처리로 구현하여, 신호의 Power를 향상시켜 Dynamic Range를 키우고 Noise의 Boost-up을 억제하여 SNR(Signal to Noise Ratio)을 향상시키는 방식으로, 촬상 장치의 감도를 향상시켜 화질을 개선하는 방법을 제안한다.

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WiMedia에서 멀티홉 라우팅을 위한 중계 디바이스 선정 알고리즘 (Relaying Device Decision Algorithm for Multi-hop Routing in WiMedia)

  • 정진욱;진교홍;황민태;전영애
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2011년도 추계학술대회
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    • pp.109-113
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    • 2011
  • 지능형 객차 시스템에서 고속의 멀티미디어 데이터를 무선으로 주고받기 위해 UWB 방식의 WiMedia D-MAC을 고려할 수 있다. 그러나 현재 WiMedia에서는 2홉 이상의 통신 방법이 제공되지 않고 있어 UWB의 통신 제한 거리인 10미터를 넘어서는 경우 데이터를 주고받을 수 없다. 본 논문에서는 WiMedia를 기반으로 멀티홉 라우팅이 가능하도록 하기 위한 첫 번째 단계로 중계 디바이스를 선정하기 위한 알고리즘을 개발하였다. 중계 디바이스의 선정을 위해서 이웃 디바이스에 대한 정보를 비콘 프레임을 통해 얻도록 하였으며, 간단한 연산을 통해 일반 디바이스와 중계 디바이스를 결정하도록 하였다. 그리고 두 번째 단계로 모든 디바이스는 중계 디바이스를 통해 2홉까지의 라우팅 테이블을 만들 수 있고 일정 시간이 지나면 망상의 모든 디바이스를 위한 라우팅 테이블을 완성시킬 수 있다.

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Optimal design of slider for stable flying characteristic using 4${\times}$l near-field probe array

  • Jung Min-su;Hong Eo-Jin;Park Kyoung-Su;Park No-Cheol;Yang Hyun-Seok;Park Young-Pil;Lee Sung-Q;Park Kang-Ho
    • 정보저장시스템학회:학술대회논문집
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    • 정보저장시스템학회 2005년도 추계학술대회 논문집
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    • pp.171-176
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    • 2005
  • In the information storage development, the trend of the storage device is to increase the recording density. Among such an effort, near-field probe recording is spotlighted as a method of high increasing recording density. For the successfully embodiment of storage device, the actuating mechanism of near-field probe is essentially designed. In this paper, we suggest the slider similar with conventional HDDs and design the slider using near- field probe for the purpose of applying the slider in order to control gap between probe and media. The most important object of slider design is to guarantee the flying ability and stability. For achievement of these design objects, we perform two step of optimal design process. The media is mod! eled as random displacement, which is only considered roughness of disk surface. The design slider is analyzed with dynamic state in assumed media. At this process, the optimal model is confirmed to stable flying stability.

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Optimal Design of Slider for Stable Flying Characteristics using $4{\times}1$ Near-field Probe Array

  • Jung, Min-Su;Hong, Eo-Jin;Park, Kyoung-Su;Park, No-Cheol;Yang, Hyun-Seok;Park, Young-Pil;Lee, Sung-Q;Park, Kang-Ho
    • 정보저장시스템학회논문집
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    • 제2권1호
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    • pp.65-70
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    • 2006
  • In the information storage development, the trend of the storage device is to increase the recording density. Among such an effort, near-field probe recording is spotlighted as a method of high increasing recording density. For the successfully embodiment of storage device, the actuating mechanism of near-field probe is essentially designed. In this paper, we suggest the slider similar with conventional HDD and design the slider using near-field probe for the purpose of applying the slider in order to control gap between probe and media. The most important object of slider design is to guarantee the flying ability and stability. For achievement of these design objects, we perform two step of optimal design process. The media is supposed to model as random displacement, which is only considered roughness of disk surface. The design slider is analyzed with dynamic state in assumed media. At this process, the optimal model is confirmed to stable flying stability.

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자동방류가 가능한 여과형 비점오염처리장치의 운전인자 도출 (Identification of operating parameters in auto-discharging filter system for treatment of urban storm water)

  • 김선희;권은미;박성순;조성주;임채환;강선홍
    • 상하수도학회지
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    • 제24권4호
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    • pp.377-386
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    • 2010
  • To identify operating parameters of the up-flow filtering system, which is available to discharge filtering residue after the rain, developed for treatment of urban storm runoff, lab scale test was carried out. Removal efficiency of SS was 68.7%, 62.2%, and 58.6% at the area roading rate of 2.46m/h, 4.68m/h, and 10m/h, respectively, filtering device is desirable to operate at the lower than 4.68m/h of area roading rate to get higher level of 60% SS removal efficiency. The removal efficiency of SS was 57.1% ~ 68.7% at the raw water SS of 100mg/L ~ 600mg/L, and the SS in treated water was maintained at the constant level through the elapsed time. It is indicate that filtering device can guarantee a certain level of effluent water quality at various raw water quality. The removal efficiency of SS to the depth of filter media was 68.3%, 78.6% at the filter depth of 10 cm, 20cm respectively. The final treated water quality was showed 30.2mg/L of CODMn, 1.60mg/L of TN and 0.25mg/L of TP. The average removal efficiencies by filtering device developed in this research were recorded slightly lower levels than other research. The main reason of these results were the first, the filter depth of the media used in this test was shallow, the second, the kind of filter media in discharge port of residue. More research to kind of filter media, filter packing rate, select of media for residue discharge port should be go on to produce optimum operating condition. The result of this study would be valuable for the application of filtration device to control of urban storm water.

모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링 (DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool)

  • 주승환;최요한;임용수;서희석
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.121-129
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    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

BD-R TL 매체의 장기 안정성 평가 및 보존 특성 향상에 관한 고찰 (Archival Data Stability Evaluation and Aspect of BD-R TL Media)

  • 박선주;김도현;이관용;이재용;김영일;방극영;김영주
    • 정보저장시스템학회논문집
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    • 제11권2호
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    • pp.31-35
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    • 2015
  • The Blu-ray Disc Recordable-Triple Layer (BD-R TL) media is considered as one of strong candidates for archival application among optical media formats, due to its large capacity. However, the long-term stability and degradation aspect have not been fully understood yet for BD-R TL media. Thus, the BD-R TL media were recorded at full tracks and analyzed by the random-symbol error rate (R-SER) measurement at different recording layers and recording positions after the accelerated aging test to understand its long-term stability. Finally, the general degradation aspect of BD-R TL media was discussed to improve the long-term stability.

이동단말기를 위한 에너지 인식 미디어 스트리밍 서비스 (Energy-Aware Media Streaming Service for Mobile Devices)

  • 이좌형;김학수;정인범
    • 한국정보과학회논문지:정보통신
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    • 제34권5호
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    • pp.379-388
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    • 2007
  • 최근 컴퓨터 기술과 네트워크 기술의 급속한 발전과 보급으로 유선환경에서뿐만 아니라 무선환경에서도 이동단말기를 이용하여 네트워크에 접속하여 다양한 작업을 수행할 수 있게 되었다. 사용자들이 네트워크를 통해 이용하는 다양한 어플리케이션들 중에 스트리밍 미디어를 이용하는 어플리케이션의 비중이 높아지고 있으며 이는 유선환경뿐만 아니라 무선환경에서도 마찬가지이다. 스트리밍 미디어는 다른 데이타들에 비해 크기가 매우 크고 높은 네트워크 대역폭과 많은 컴퓨팅 자원을 필요로 한다. 스트리밍 미디어 서비스를 낮은 대역폭과 적은 컴퓨팅 자원을 가지는 이동단말기를 통해 이용할 경우 사용자 환경에 맞게 특화된 서비스가 아니라면 안정적인 서비스를 제공받지 못할 것이다. 특히 이동단말기에서는 배터리를 통한 제한된 에너지 환경을 가지고 있으므로 스트리밍 미디어의 재생을 끝까지 보장하기 위해서는 실시간으로 변화되는 에너지에 대하여 적응적으로 스트리밍을 조절하여야 한다. 본 논문에서는 이동단말기를 위하여 스트리밍 미디어 서비스시에 이동단말기의 에너지 상태에 따라 전송되는 프레임의 수를 동적으로 조절하는 DFRC기법을 연구하였다. 제안하는 기법은 적은 컴퓨팅 자원을 사용하면서 동적으로 스트리밍을 조절하므로 사용자들에게 완전한 재생시간을 보장한다.

The Prism Effect-based Creativity-Thinking Process: With 'Multi-Sensory,' 'Multi-Dimensional,' and 'Storytelling' Devices

  • Won Kyung-Ah
    • 디자인학연구
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    • 제19권3호
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    • pp.5-18
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    • 2006
  • Digital information society shows a variety of contents of cross-categorial digital media in their inner or outer forms and concepts of the artistic aspects. In order to cope with such a complicated, unexpected trend in digital media and its industry, a new approach in the design process needs to be developed and adjusted with the new equipment of the creativity-thinking process of 'the Multi-Sensory Device (MSD),' 'the Multi-Dimensional Device (MDD),' and 'the Storytelling Device (SD)' in the Prism Effect-based Creativity-Thinking Process (PECTP). The PECTP is in principle designed to practically work with the four distinct techniques: 1) Physical Activity, 2) Linguistic Activity, 3) Visual Activity, and 4) Complex Activity. Consequently, this thesis notes that the nature of the cross-categorial design contents is necessarily non-directional since the creativity power inside the Prism Effect results in openness and diversity.

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한국어 교사의 매체 문식성 교육에 대한 인식 연구 (A Study on the Recognition of Korean Language Teachers on Media Literacy Education)

  • 전형길
    • 한국어교육
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    • 제28권2호
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    • pp.155-184
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    • 2017
  • As the media changes, communication patterns in modern society have been changed as well. This change in the media environment has also transformed the required literacy and it is time to accept this new literacy in Korean language education. At this point, this paper inspected the perception of media literacy classes of 73 teachers currently in the field of Korean language education. The results show that most teachers are aware of the media literacy which has changed socially, and show strong agreement that this changed literacy should be applied in the field of Korean language education. However, today's media literacy education is passive. Although teachers generally understand the dynamic features of newly emerging digital media, it remains as a tool in class. The teachers pointed out that device problems such as device environment and the spread of media are one of the many reasons for such passive usage. However, the more fundamental problem is that the new communication environment has not been reflected in the curriculum actively. Teachers thought that media literacy has a close relationship with Korean proficiency. Also, they saw that this kind of media literacy will be required for Korean learners in the future with more importance. Based on the results of the study, this paper argues that Korean language education needs to accept and reflect the changes of media in the curriculum.