• 제목/요약/키워드: Development of simulation

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Landscape Analysis on simulation studies are used to deliberation landscape - Focuse on the Apartment Gyeonggi-do landscape simulation analysis - (경관심의에 사용되는 경관시뮬레이션 실태분석 연구 - 경기도 공동주택사업 경관시뮬레이션 분석을 중심으로 -)

  • Lee, Im Jung;Choi, Joo Young
    • KIEAE Journal
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    • v.14 no.4
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    • pp.69-79
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    • 2014
  • Adverse effects resulting from the development of the environment and to minimize damage to the natural environment and the desire for pleasant scenery and the sense of raising more awareness about May 17, 2007 in accordance with the scenery method is established by each municipality landscape management and landscape planning committee Configure the district planning officer for development projects, including enhancing deliberation scenery method 7 February 2014 and revised in urban areas is more than $30,000m^2$ urban planning landscape projects are all considered by a committee mandated to landscape receive a defined landscape plan for the development was enhanced. Gyeonggi Province in 2007 after the enactment of the scenery method for district planning and landscape planning by strengthening the district planning consideration during deliberations landscape simulation by selecting the view that the proposed mandatory hearing officer from the Joint Committee on Urban construction was done. In this study, Gyeonggi-do district planning business point of view the characteristics of the landscape planning and landscape planning of the center of analysis and as a basis for the evaluation presented.

A Method for build an Ontology-based Component Semantic Search System for Reconfiguration of Weapon System (무기체계 재구성을 위한 온톨로지 기반 컴포넌트 시맨틱 검색 시스템 구축 방법)

  • Seo, Dong Jin;Seo, Yoonho
    • Journal of the Korea Society for Simulation
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    • v.25 no.1
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    • pp.11-20
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    • 2016
  • Recently in the field of defense Modeling and Simulation (M&S), Component-Based Development technology is widely applying to save the cost and increase the reusability of weapon system development. Related with this, researches for rapid reconfiguration and simulation of the component-standardized weapon system is actively carrying out. To rapidly reconfigure the new weapon system, complex and various functions of component information has to be effectively searched. So, it requires differentiated search technique unlike existing Keyword-based Search method. Semantic Search System provides semantically related information among the extensive information. In this research, metadata of weapon system components and their representative functional words are built as an ontology. And it provides an ontology-based semantic search system.

Developing and Applying Design Principles for Maker Programs Using Virtual Reality : Focusing on the Development of Simulation Application (가상현실 기반 메이커 교육 프로그램 설계원리 개발 및 적용 : 시뮬레이션 앱 구현을 중심으로)

  • Park, Taejung
    • Journal of Information Technology Services
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    • v.19 no.6
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    • pp.161-175
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    • 2020
  • The current study aimed to develop the design principles for maker programs using virtual reality and apply them in developing a simulation mobile application. First, through collecting and analyzing the relevant studies and cases eight design principles with four components were derived. Then, these initial design components and principles were revised and improved in accordance with evaluations of an expert panel composed of three professors/researchers, two teachers, and two IT industrial experts. Based on the revised design principles, a VR simulation app for maker education was developed and evaluated on whether the principles were properly applied to the app development by the expert panel. The finalized eight design principles, as a research outcome, can contribute to the design and development of various types of educational programs that can replace the actual making experience even in educational fields where it is difficult to build maker spaces or provide materials and equipment. In the near future, empirical studies are expected to develop customized maker programs considering the characteristics, levels, and needs of students and verify their educational effectiveness.

Development of simulation systems for telemanipulators in confined cell facilities

  • Yu, Seungnam;Ryu, Dongsuk;Han, Jonghui;Lee, Jongkwang;Lee, Hyojik;Park, Byungsuk
    • Nuclear Engineering and Technology
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    • v.52 no.2
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    • pp.429-447
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    • 2020
  • The considered simulation tasks are based on an electrometallurgical process development strategy and associated telemanipulator simulation systems are proposed with various scales of experimental facilities. Fundamentally, target facilities are assumed to be operated only by remote handling systems because the considered process is operated in hazardous environments. Futhermore, the feasibility at various scales should be experimentally verified with gradual increase in throughput. In this regard, bench, engineering, and pilot-scale simulation systems are important early-stage tools for assessing the practical operability of the target process with the material handling systems. Such simulation systems are highly customized for applications and are a precursor to larger pilot and demonstration-scale plants. This paper introduced and classified the developed simulator systems for this approach at various scales using remote handling systems which were assembled inside a virtual target facility, and the manmachine interface was included for a more realistic operation of the simulator. The results obtained for each simulator show the feasibility and requirement for improvement of the systems for the considered test issues with respect to the operation and maintenance of the process.

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • Journal of Fashion Business
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    • v.19 no.3
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

A Study on the Implementation of GPSS Program on a Parallel Computer (GPSS 프로그램의 병렬화에 관한 연구)

  • 윤정미
    • Journal of the Korea Society for Simulation
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    • v.8 no.2
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    • pp.57-72
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    • 1999
  • With the rapidly increasing complexity of decision-marking or system development in the fields of industry, management, etc., modelling techniques using simulation has become more highlighted. Particularly, the advent of parallel computer systems not only has opened a new horizon of parallel simulation, but also has greatly contributed to the speed-up of the execution of simulation. The implementation of parallel simulation, however, is not a easy job for those who accustomed to the existing computer systems. And it is also necessarily confronted with the problem of synchronization conflict in the process. Thus, how to allow a wider community of users to gain access to parallel simulation while solving synchronization conflicts has become an important issue in simulation study. As a method to solve these problems, this paper is primarily concerned with the implementation of GPSS which is a generally used simulation language for discrete event simulation, onto a parallel computer using C-LINDA. For that, this paper, is to suggest a model and algorithm and to experiment it using a case.

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Implementation and Applications of Simulation Based Digital Shipyard (시뮬레이션 기반 디지털 조선소 구축 및 활용)

  • Han, Sang-Dong;Ryu, Cheol-Ho;Shin, Jong-Gye;Lee, Jong-Kun
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.18-26
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    • 2008
  • Shipbuilding industries have been struggling to reduce production time and cost of their products in many aspects. Manufacturing systems have been changed, new production lines and robots have been installed, and new planning and scheduling systems have been adopted in order to achieve shorter time-to-market and higher productivity. Simulation based manufacturing, digital manufacturing, or virtual manufacturing simulation, whatever the name means, is an approach to achieve such a goal. In order to improve productivity in a shipbuilding process at a shipyard, a digital shipyard development has been driven. This paper proposed how to implement the digital shipyard, what to do with it, and what to obtain from it. This digital shipyard will help simulate and optimize the entire shipbuilding life cycle with its virtual environment through shipbuilding process from the initial development stage to the launch.