• Title/Summary/Keyword: Development of simulation

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A Development of Hardware-in-the-Loop Simulation System of Automatic Transmission for the Simulation of Shifting Characteristics (자동변속기의 변속특성시뮬레이션을 위한 HILS시스템 개발)

  • 정규홍;이교일
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.6
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    • pp.143-151
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    • 2001
  • During the past several years, the major interests of car manufacturers in development of automatic transmission were in durability and shift quality. However, a large number of researches for improving shift quality that are based on dynamic characteristics of shifting mechanism have been rarely adopted in the developing process because it is quite difficult to predict the shifting performance from the dynamics simulation. One of the important reasons for the difference between simulation results and experiments arises from the automatic transmission hydraulic system that consists of many valves with high order model and shows a lot different dynamics to temperature variation. In this work, hardware-in-the-loop simulation system for automatic transmission was developed f3r improving the accuracy of simulated result by combining the real-time simulation model with the real hydraulic system. The real-time simulation for automatic transmission model excluding hydraulic system is executed with TI's TMS320C31 DSP and the interfacing board which includes 12bit A/D, PWM signal generator and driver, serial driver ,etc is designed for acquiring the simulation data and signal interface with hydraulic system. We verified the proper operation and correctness of shifting result by comparing the off-line simulation result with that of HILS and experimental result which was performed on transmission dynamometer driven by electric motor.

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Development of Scenario and Evaluation on the Implementation of Head Trauma Simulation (두부손상 시물레이션 시나리오 개발 및 수행평가)

  • Baek, Mi-Lye
    • The Korean Journal of Emergency Medical Services
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    • v.15 no.2
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    • pp.55-66
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    • 2011
  • Purpose: The purpose of this study was to develop a scenario and evaluate the performance of paramedic students in head trauma simulation education. Method: This study selected a refined head trauma scenario that was developed by graduate students during class from september to November, 2010. Evaluation on implementation of head trauma simulation was conducted on seventeen paramedic students divided into four groups during November, 2010. Results: 1. The head trauma scenario was developed according to the patient assessment for approximately 10 minutes. It contained scene size-up, initial assessment and intervention, rapid trauma assessment and intervention, and decision of transfer. 2. The average time turned out to be 9 min and 36 sec after simulation learning. Total mean score in simulation performance was 2.20, the highest score was 2.44 in initial assessment and intervention, and the lowest score was 1.5 in decision of transfer. 3. Confidence mean was high with the score of 1.0. Conclusion: The finding of this study demonstrate that the simulation education can improve problem-solving ability and critical thinking, and increase the confidence in prehospital emergency care; therefore, simulation may be the new effective paramedic education strategy and simulation learning is needed for further development of various scenarios.

Developing a pediatric nursing simulation scenario template in South Korea: applying real-time Delphi methods

  • Eun Joo Kim;Meen Hye Lee;Bitna Park
    • Child Health Nursing Research
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    • v.30 no.2
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    • pp.142-153
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    • 2024
  • Purpose: This study aimed to describe the process of developing a validated pediatric nursing simulation scenario template using the real-time Delphi method. Methods: A panel of 13 pediatric nursing experts participated in a real-time Delphi survey conducted over two rounds. Initially, 83 items were included in the questionnaire focusing on the structure and content of the simulation scenario template. Data analysis involved calculating the content validity ratio (CVR) and the coefficient of variation to assess item validity and stability. Results: Through iterative rounds of the Delphi survey, a consensus was reached among the experts, resulting in the development of a pediatric nursing simulation scenario template comprising 41 items across nine parts. The CVR values ranged from 0.85 to 1.0, indicating a high consensus among experts regarding the inclusion of all items in the template. Conclusion: This study presents a novel approach for developing a pediatric nursing simulation scenario template using real-time Delphi methods. The real-time Delphi method facilitated the development of a comprehensive and scientifically grounded pediatric nursing simulation scenario template. Our template aligns with the International Nursing Association for Clinical Simulation and Learning standards, and provides valuable guidance for educators in designing effective simulation scenarios, contributing to enhanced learning outcomes and better preparation for pediatric clinical practice. However, consideration of cultural and contextual adaptations is necessary, and further research should explore alternative consensus criteria.

Development of the Distributed Real-time Simulation System Based on HLA and DEVS (DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발)

  • Kim, Ho-Jeong;Lee, Jae-Hyun;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.3
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    • pp.25-32
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    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.

A Study on the Development of Stream Landscape Simulation System (하천 경관모의 시스템 개발에 관한 연구)

  • 김선주;박성삼
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 1998.10a
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    • pp.204-209
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    • 1998
  • The creation of favorable water space, in our living circumferential space, is a very important factor to offer rural scenery to neighbor residents. In other to arrange stream landscape, we developed Stream Landscape Simulation System(SLSS). SLSS is combined with image and database rotationally. SLSP system creates composed simulation image overlaying both background and landscape image. This system is to compare and estimate original landscape image with simulated one. SLSP system needs continuing development and buildup of Unified Relational Image Database(mm) to design of various landscape.

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Development of Nuclear Power Plant Simulator using Shared Memory Variables (공유메모리 변수를 사용한 원자력발전소 시뮬레이터 개발)

  • 박근옥;서용석
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.153-156
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    • 2001
  • We have developed CNS(Compact Nuclear Simulator) which can be used for the fundamental training of the nuclear power plant operators. The application software for CNS consists of simulation engine(analyzer code), instructor station software, and man-machine interface software. Each application software is regarded as one black box and the communication of black boxes is performed by the predefined shared memory variables. In this paper, we discuss our experience for CNS development.

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The DEVS Integrated Development Environment for Simulation-based Battle experimentation (시뮬레이션 기반 전투실험을 위한 DEVS 통합 개발 환경)

  • Hwang, Kun-Chul;Lee, Min-Gyu;Han, Seung-Jin;Yoon, Jae-Moon;You, Yong-Jun;Kim, Sun-Bum;Kim, Jung-Hoon;Nah, Young-In;Lee, Dong-Hoon
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.39-47
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    • 2013
  • Simulation based Battle Experimentation is to examine the readiness for a battle using simulation technology. It heavily relies on the weapon systems modeling and simulation. To analyze the characteristics and complexity of the weapon systems in the experiment, the modeling & simulation environment has to be able to break down the system of systems into components and make the use of high fidelity components such as real hardware in simulation. In that sense, the modular and hierarchical structure of DEVS (Discrete EVent System Specification) framework provides potentials to meet the requirements of the battle experimentation environment. This paper describes the development of the DEVS integrated development environment for Simulation based Battle Experimentation. With the design principles of easy, flexible, and fast battle simulation, the newly developed battle experimentation tool mainly consists of 3 parts - model based graphical design tool for making DEVS models and linking them with external simulators easily through diagrams, the experiment plan tool for speeding up a statistic analysis, the standard components model libraries for lego-like building up a weapon system. This noble simulation environment is to provide a means to analyze complex simulation based experiments with different levels of models mixed in a simpler and more efficient way.

Development of Object Oriented Manufacturing Simulator (객체지향적 생산 시뮬레이터의 개발)

  • Kim, Jong-Soo
    • IE interfaces
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    • v.4 no.2
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    • pp.73-79
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    • 1991
  • This paper concerns the issues involved in development and use of manufacturing simulation software using the Object Oriented Programming System(OOPS) in a computer integrated manufacturing environment, with particular emphasis on large scale integrated circuit fabrication. We introduce OOPS and compare it with existing simulation packages as well as general purpose languages. Our implementation of OOPS shows numerous advantages over the other programming systems. Based on our experience, guidelines for devloping manufacturing simulation systems in OOPS are discussed.

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A Development Tool for AGVS Controller using Simulation (시뮬레이션을 이용한 AGVS 콘트롤러 개발지원시스템)

  • Bae, Jong-Uk;Kim, Kap-Hwan
    • IE interfaces
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    • v.9 no.1
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    • pp.25-40
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    • 1996
  • It is a time-consuming work to develop a control software for AGVS considering different physical arrangements and transport requirements in automated manufacturing systems. An integrated software environment is suggested to support the development of the control software by utilizing a simulation software which imitates changes in the target shop floor. First, the basic functions of the controller are defined and interactions between modules(function) are identified to enhance the modularity of the controller. Prototype software is developed for the simulation station and the control station, respectively, which are connected with each other by a communication link to transmit predefined messages.

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Development of Simulation Logic for Wargame Model Based on Warhead Detonation Test Data (탄두 기폭실험 결과를 활용한 워게임모델 모의논리 개발)

  • Seil An;Yongseon Lee;Sungho Choi ;Sangwoo Han
    • Journal of the Korea Society for Simulation
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    • v.33 no.2
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    • pp.13-25
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    • 2024
  • In the performance analysis of a weapon system, the combat effectiveness is difficult to go beyond the conceptual level in the early stages of development. This is especially true in the case of new concept of weapon system that has never existed before. In this study, with the aim of analyzing the effectiveness of small personal guided weapons, the design of the warhead and the detonation test were carried out and the results were analyzed. Afterwards, trajectory of fragments were calculated from the results, and it is applied to the anti-personnel effectiveness logic which is a part of combat simulation tool. At the same time, delivery accuracy logic was constructed from Monte-Carlo simulation with 6-DOF trajectory model. Subsequent simulated experiments were conducted with test scenarios to confirm the simulation logic reflecting the results of the warhead detonation tests for verifying the simulation approach of weapon systems, and it was confirmed that the simulation logic incorporating the results of the warhead detonation tests functioned properly.