• Title/Summary/Keyword: Development of Character

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A Study on Design Concept of an App with Matching Enneagram and Character

  • Park, Jongjin
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.19-24
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    • 2022
  • "Know thyself" is one of the most famous ancient proverbs. We need to know ourselves to understand others and find true ourselves. Enneagram is one of the tools we can use to do it. It has drawn more and more attention from people by its effectiveness and spiritual depth. It has been widely promoted in both business management and spirituality contexts. It has many concepts to be understood. Holy ideas and virtues are understood to be restored to find our true self which is the purpose of using the Enneagram. Actually, holy ideas and virtues are similar with character qualities which comprise character. In this paper, holy ideas and virtues are matched with corresponding character qualities. To promote transformative process of character development through Enneagram, an app was designed. It has 2 levels. Level 1 is to find personality type and show corresponding character qualities of 9 personality types to users. Level 2 is to find subtypes and Enneagram Levels of Development for further purpose.

Factors Influencing Educational Needs Assessment for Character Education (대학생들의 인성교육 요구 영향요인)

  • Lim, Kwang-Myeong;Park, Duk-Byeong;Lee, Shin-Young
    • Journal of Agricultural Extension & Community Development
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    • v.23 no.4
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    • pp.375-385
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    • 2016
  • Since the discussion on solving some problems in modern socity began in the late 1990s, the interest in students' character education has increased. This study aims to identify the factors influencing educational needs assessment for character education in Korea. A self-administered survey was obtained from 318 students in a university. Three factors extracted from factor analysis were individual, interpersonal, social character factor. Results showed that the determinants influencing character educations are academic achievement and volunteer activities for individuals character, academic achievement and school activities in campus for interpersonal and social character educational factor. The findings should be of interest to practitioners to develop education programs for students.

Smartphone-based casual games, character development practices through the development of business models - In the case of developing games(Craze Monkey) (스마트폰 기반 캐쥬얼게임 개발 사례를 통한 캐릭터 수익모델 개발 연구 -크레이지 몽키 개발사례 분석)

  • Lee, Jong-Ho;Lee, Dong-Lyeor;Lee, Wan-Bok;Ryu, Seuc-Ho;Kyung, Byung Pyo
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.391-396
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    • 2013
  • Character industry is fundamentally based on a technical environment, a media, like any other cultural content industry. In order to extend a life of a character and increase the brand value, a choice and utilization of a more efficient way is necessary. Analyzing why game characters are less worth as a value of commodities than other media contents is presented and suggests complementary methods for the matter. In this study, an approach to increase a brand value of a game character, as well as, linking to develop profitable models afterward is suggested presenting a case of game development.

The Proportion of Game Character and Game Image (게임캐릭터의 등신비율과 게임이미지)

  • Choi, Woo-Seok
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.165-172
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    • 2016
  • Since the advent of digital games with hardware development a key component of the game characters are changed to retard the rate at which types of users based on their favorite theory of human proportion. Many popular to gamers in the game according to the change in the retard rate in a unique image of the character. Studies on the head and body proportion are thought that up to now been insufficient. The purpose of this study is to examine a fundamental human proportion that has importance as a molding factor in the game character development, it investigated the characteristics of the game character, and classifying the retard rate of the game character, through the research method of analyzing the results, into the retard rate look for and investigate studying the effect on future game images. Five types of game characters that make up the analysis were analyzed with a unique image, and the more specialized users prefer retard rate, the figurative exaggeration to retard rate than the actual main body. Utilizing a bit exaggerated the difficulties of the character looks relatively small proportion character in the graphic wallpaper increased visibility. The proportion of a game character through the study is considered as a very important factor as the game image in the game development.

Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

A Study on a Prototype for the Development of a Marine Character Based on the 『Jasan-urbo』 (자산어보를 토대로 한 해양캐릭터 개발을 위한 원형 연구)

  • Lee, Young-suk
    • Journal of Korea Multimedia Society
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    • v.21 no.3
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    • pp.432-440
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    • 2018
  • In this study, we propose a marine character prototype study for development of a marine character as digital contents. This study is a precedent study to build a marine character database with the production of digital contents based on "Jasan-urbo". "Jasan-urbo" is a representative cultural heritage that can highlight the value of Korean marine culture as the first illustrated book of marine creatures in Korea. Therefore, we examined the use value of "Jasan-urbo" through the content approach and looked at the visualization for character utilization and then designed a marine fish species classification standard model. Finally, this study proposed the possibility of discovering prototype sources for digitalization of Korean marine creature's resources.

The Effect of Meta cognition and Emotional Intelligence on Character Development Efficacy of Pre-Service Early childhood teachers (예비유아교사의 메타인지, 감성지능이 인성개발효능감에 미치는 영향)

  • Ma, Ji-Sun;Lee, Sun-Chai
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.417-424
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    • 2017
  • This study investigated the relationship between pre-service early childhood teacher's metacognition and emotional intelligence on character development efficacy. The subjects were 218 pre-service early childhood teachers at university. A questionnaire, which required self-reporting by these teachers, was used to investigate the effect of their metacognition and emotional intelligence on character development efficacy. The data were analyzed by Pearson's correlation and stepwise regression. The study results were as follows. First, metacognition and emotional intelligence exerted an effect on the character development efficacy of pre-service early childhood teachers. Second, there were significant positive correlations between the metacognition and character development efficacy of the teachers. Third, there were significant positive correlations between the emotional intelligence and character development efficacy of the teachers. Fourth, emotional comprehension of others, emotional comprehension of own, error correction, and emotional activity were meaningful and influential variables on the teachers' self-leadership. These results increased the perception for the development of pre-service early childhood teacher curriculum about character development efficacy, metacognition and emotional intelligence of pre-service early childhood teachers.

An Article on the Development of Character during the Course of Training Nurses

  • Park, SoonYoung;Oh, HoCheol
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.6
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    • pp.149-155
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    • 2022
  • In this paper, we propose the importance of character education in nursing curriculum. It is quite difficult to define what character is. It is solely because a person's character is very abstract yet comprehensive at the same time. Nevertheless, the East defines character as someone's personality that he or she is naturally born with. Someone's character contains two elements: what he or she was born with, a nature, and how the person has and is to become. The nature is difficult to change through education since one is born with such disposition. However, another half of one's character can be educated to be reformed and developed in the right manner. And this specific education is called character education. Today in Korea, education to cultivate one's character has become a cause celebre, especially when evaluating a nursing department's certification. To be a good nurse, one must not only be skillful but also has the ability to help others or make ethical and clinical judgments. Yet, most nursing departments in Korea out there are overwhelmingly focused on the curriculum related to obtaining licenses and to become a registered nurse. Thus, this is to suggest alleviating such a stress and expanding the curriculum for character education.

Technology Trends for Motion Synthesis and Control of 3D Character

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.19-26
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    • 2019
  • In this study, we study the development and control of motion of 3D character animation and discuss the development direction of technology. Character animation has been developed as a data-based method and a physics-based method. The animation generation technique based on the keyframe method has been made possible by the development of the hardware technology, and the motion capture device has been used. Various techniques for effectively editing the motion data have appeared. At the same time, animation techniques based on physics have emerged, which realistically generate the motion of the character by physically optimized numerical computation. Recently, animation techniques using machine learning have shown new possibilities for creating characters that can be controlled by the user in real time and are expected to be developed in the future.

Analysis of Dynamic Chinese character Typography Design in Motion Graphics (모션그래픽에서 다이내한 중국문자의 타이포그래되에 대한분석)

  • Fujialun, Fujialun;Kim, Hav-Yoon
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.329-330
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    • 2014
  • The continuous development of information technology had led people into the era of new media. New technologies, in its rapid development, have also produced impacts on traditional visual communication design. As an integral element in traditional visual communication design, Chinese characters have no longer confined to traditional paper media but turned to dynamic video space. In light of the changing globalization tendency, dynamic Chinese characters are producing increasing influences in motion graphics. It is an inevitable trend in character typography design that visual communication will make a breakthrough in the traditional expression boundary. This paper analyzes the influence of dynamic Chinese characters upon motion graphics in view of typography and style, and puts forward with the typography design that can conform to the development of the time, spread information and express emotions in a better way.

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