• 제목/요약/키워드: Development and Design

검색결과 25,968건 처리시간 0.059초

STUDY ON STANDARIZATION OF ENFORCEMENT DESIGN IN UBIQUITOUS CITY (U-CITY) SYSTEM

  • Taewan Kim;Sung-Nam Hong;Changdu Son;Junhyun Park;Sun-Kyu Park
    • 국제학술발표논문집
    • /
    • The 3th International Conference on Construction Engineering and Project Management
    • /
    • pp.1410-1413
    • /
    • 2009
  • A city development has been focused on solving a housing shortage of city resulted from rapid industrialization and population increase in city. However, such a development has caused many problems in environment, economy, safety, and so on. In recent, therefore, a new paradigm of a city development is required, and thus ubiquitous city (U-City) concept appears. U-City development, which combines construction method and IT technique, creates a new composite space, and help people improve quality of life in terms of solving many problems caused by existing method of a city development. However, there is no guide to build U-City up to date, and most present U-City projects have processed following past method of city development. Therefore, an objective of this paper is to suggest an explicit procedure of enforcement design in U-City system.

  • PDF

E3(환경, 사용자, 경제) 친화형 제품 개발을 위한 디자인 아이디어 개발 및 평가 절차 (Design Ideation and Evaluation Process for E3(Ecology, Ergonomics, Economy)-Friendly Product Development)

  • 이원섭;이백희;김은하;유희천
    • 대한산업공학회지
    • /
    • 제40권3호
    • /
    • pp.299-304
    • /
    • 2014
  • Objective : The present study was intended to develop a design ideation and evaluation process for the development of ecology-, ergonomics-, and economy-friendly ($E^3$-friendly) products. Background : Due to increasing social and legal requirements on global sustainability, manufacturing companies have made more efforts ever than before for the development of eco-friendly products. However, most eco-friendly products are often criticized due to lacking ergonomic and/or economic considerations. Method : An $E^3$-friendly product development process consisting of (1) survey of eco-friendly products, (2) characterization of eco-friendly products, (3) design ideation for $E^3$-friendly product, and (4) design idea evaluation for $E^3$-friendliness was established and applied to the development of a novel product which supports drinking of daily recommended amount of water. Results : Fifty-five design characteristics were identified by a survey of forty eco-friendly products and incorporated into the proposed ideation and evaluation process. New ideas and design changes were developed effectively using the proposed development process for a novel $E^3$-friendly bottle for support of water drinking. Conclusion : The proposed process was found effective for the development of eco-friendly design ideas and improvements. Application : The proposed system would be of use to develop better design ideas having market competitiveness.

중고 데님 의류의 구조 변형을 통한 업사이클링 디자인 개발 -Liu Qing의 구조 변형법 적용을 중심으로- (Development of Upcycling Design Through Structural Transformation of Used Denim Clothing -Centered Around Liu Qing's Methodology of Structural Transformation-)

  • 이소방;이영재
    • 패션비즈니스
    • /
    • 제28권1호
    • /
    • pp.1-19
    • /
    • 2024
  • This study explores application of upcycling design methods in structural transformation of second-hand denim clothing, aiming to achieve sustainable design objectives. By drawing inspiration from Liu Qing's research methods in the field of circular utilization of denim clothing, this study collected and analyzed cases of structural transformation of used denim clothing from 2020 to 2023. It summarized structural transformation design methods for used denim clothing. Through the development of design works, this study aims to find out the best upgrading and renovation design strategy by applying the method of structural renovation design. This study aims to support the development of a sustainable fashion industry and promote recycling and upcycling of discarded clothing fabrics, thereby reducing resource waste and environmental impact.

아르누보 양식의 유기적인 선을 모티브로 한 업스타일 디자인 개발에 관한 연구 (The Study about Style-Up Design Development as a Motive of Organic Line in Art Nouveau Style)

  • 이진희;안종숙
    • 복식
    • /
    • 제62권2호
    • /
    • pp.68-77
    • /
    • 2012
  • Hair style takes a large part in emphasizing to the appearance and the effect of image transformation with fashion to the modern people whose competition is appearance in 21 century. According to the development of mass media and the exchange of the life style. Image creation which correspond to T.P.O is needed and style-up is also required in modern costume, as the coordination for special day is routinized. In this study, the expression of a fine and organic line shown as a motive in Art Nouveau style's works is applied to style-up design and a new view sight to the style-up design through the art history is suggested with developing style-up design to satisfy the upgraded customer's requirements. The feminine beauty is appeared as a various image by applying style-up design from Art Nouveau style through this study. and the infinite possibility to the design development can be found with activated motive of Art Nouveau. These Art Nouveau trend will be a foundation to the inspiration of high artistic design and will be helpful to the aesthetic satisfaction of the elegance modern people. Therefore, I hope this study will be a fundamental data for creative development of hair design through the art history which may be forgetting.

스캠퍼 기법을 활용한 미얀마 전통복식 스타일의 현대 남성복 패션디자인 개발 연구 (A Study on the Development of Contemporary Menswear Fashion Design Inspired by Myanmar Traditional Costumes Using SCAMPER Method)

  • 수웨이표;서승희
    • 패션비즈니스
    • /
    • 제25권1호
    • /
    • pp.16-38
    • /
    • 2021
  • The purpose of this study was to develop a fashion design with a greater sense of modernism based on the characteristics and design elements of Myanmar traditional clothing focusing on the Yandanapon Mandalay period of the last dynasty of Myanmar using the SCAMPER technique, which is one of the creative methodologies. Contemporary menswear fashion designs were developed based on the individual elements of the questionnaire on the SCAMPER technique using fashion design elements. The design development process was as follows. First, this study set the developmental theme of contemporary menswear fashion design in Myanmar's traditional clothing style during the Yadanapon Mandalay period. Second, to develop designs using the SCAMPER technique, the elements of Myanmar's traditional clothing were first divided into item composition and design elements, followed by application of the SCAMPER questionnaire. Also, various designs were developed by combining and applying different elements. Third, optionally selective elements evolved from the design development process using the SCAMPER technique questionnaire. Fourth, the design evaluation was used to select the designs matching the study purpose out of 55 design sketches via FGI (Focus Group Interview) consisting of four fashion designers. Fifth, a total of six designs were selected by additional design modification. Based on the aforementioned processes, a total of six works of men's clothing design were presented. This study provides basic data for the cultural and aesthetic understanding of traditional Myanmar clothing. It also serves as a source of new ideas to express modern fashion design in different ways.

통합된 상용 툴을 이용한 전투기급 항공기 개념설계 (Conceptual Design of Fighter-class Aircraft Using Integrated Commercial Tools)

  • 이성진;남화진;박영근;오장환;이대열
    • 한국군사과학기술학회지
    • /
    • 제17권2호
    • /
    • pp.189-196
    • /
    • 2014
  • Automated design program using commercial process integration and optimization program was developed for conceptual design of fighter-class aircraft. Wind tunnel test data and performance analysis results were compared for the verification of analysis tool of this program, and the usefulness of the tool was found. After integration with radar cross section analysis tool, the correlation with configuration design variables of wing, tail and performance parameters was identified by design of experiment, and the optimized configuration for weight and RCS was derived from optimization of empty weight and average frontal RCS value. After parameter definition of fuselage, the program can be implemented for full aircraft configuration.

디자인 혁신을 위한 창조적 발상지원 시스템 연구 (A Computer Mediated Design Development System for Design Innovation - the Focus on the Creative Thinking System for Idea Development in Product Design)

  • 우흥룡
    • 디자인학연구
    • /
    • 제14권3호
    • /
    • pp.77-85
    • /
    • 2001
  • 본 논문은 아이디어 전개를 종합(synthesis)에 의해 처리되는 디자인 업무의 중심부분으로, 자시 말하면, 디자인 문제에 대한 발상(abduction)과 변환(transformation)이 야기되는 부분으로 보고, 이에 대한 창조적 디자인 사고의 형식을 밝히고, 이를 토대로 디자인 발상지원 시스템의 기초를 마련하는 데 이 연구의 목표가 있다 연구방법으로 디자인 사고에 대한 고찰을 토대로 디자인 사고(design thinking)의 모형을 설정하고, 디자인 직무분석(job analysis)으로 이 연구모형을 검토하여 디자인 사고의 형식과 그 구조를 밝히는 것이다. 창조적 디자인사고의 전개는 디자인 문제해결에서 새롭고 유용한 착상을 이루어 가는 과정으로서 발산(Divergence)/변형(Transformation)/수렴(Convergence)의 과정을 가지며, 추상적 개념으로부터 시작하여 구체적인 결과에 도달한다. 디자인 프로세스에서 아이디어 스케치와 같은 디자인 전개의 직무는 D-T-C 발상이 집중되는 직무군으로 난이도가 비교적 높은 것으로 나타났다. D-T-C 발상의 추상-구체의 조합적 전개가 가능하도록 직무분석에 의해 디자인 발상지원 시스템(Computer Mediated Creative Thinking System: CMCTS)을 설계하였다.

  • PDF

디자인 중심 신제품 개발 전략의 성공 요인에 관한 연구 - 초콜릿 폰 개발 사례를 중심으로 -

  • 장성근;류성일;김진우
    • 한국경영과학회:학술대회논문집
    • /
    • 한국경영과학회 2006년도 추계학술대회
    • /
    • pp.545-559
    • /
    • 2006
  • The function of product design has been an important part for success on new product development We deeply studied 'Chocolate-Phone' case which is considered as a representative of adopting design-oriented new product development strategy. According to this study, we found three contextual factors and nine key success factors for design-oriented new product development. The contextual factors consist of the strong needs for innovative product development, customer's needs for the emotional value, competitive situation for the new product launching. The key success factors consist of design, development marketing, overall sides. The key success factors of design side are to select talented designers and take an insight for market and communication skill. The key success factors of development side are to possess high technological abilities, to do divergence with removing or giving up some function management's strong support. The key success factors of marketing side are to bring core marketers from outside, capacity to gather ideas from outside. The key success factors of overall side are to share design-oriented principle with other parts and to change member's mind from engineer-oriented to market-oriented.

  • PDF

가구 오토캐드 인터넷 강좌 운영을 통한 교육효율성 제고방안 연구 (A Study on Measures to Improve Educational Efficiency through the Operation on AutoCAD Internet Lecture for Furniture)

  • 이영춘
    • 한국가구학회지
    • /
    • 제24권2호
    • /
    • pp.131-139
    • /
    • 2013
  • The efficiency of internet lectures has been proved in many areas, and its significance and role theory has been consistently mentioned in the fields of furniture design education that demand a large amount of educational contents and practice in visual education. However, it reveals weaknesses without satisfying the demand owing to various realistic issues. In this study, the significance and developmental process of internet lecture as well as its effect after the development in terms of the education on furniture design were analyzed by counting some development cases of internet educational program in relation with AutoCAD educational course, a computer design program for furniture design. Also through such analysis, it intended to promote the development of design education by assessing the merits and problems, assignments to be supplemented, and utilization of the educational course development.

  • PDF

$\lceil실내설계\rfloor$ 관련과목 WBI 교수$\cdot$ 학습 프로그램 개발 (A Development of $Teaching{\cdot}Learning$ Program Based on Interior Design WBI)

  • 가종순
    • 한국실내디자인학회논문집
    • /
    • 제14권2호
    • /
    • pp.206-216
    • /
    • 2005
  • The purpose of this study is a development of $teaching{\cdot}learning$ program based on interior design WBI. WBI's meaning is Web Based Instruction. There can be several procedures that should be designed at the first step: Analyzing, Designing, Building, Testing, Recycling. These stages are constructed based on the theory of procedure about the computer and the $teaching{\cdot}learning$. Each stage is presented the contents of development, the contents of main, the method advantages and problem solving. These procedures and contents of development are the research method simultaneously with the result. Upon the completion of the system, it should undergo the same process continuously so that it can improve over a period of time, contribute to the interior design of students. In addition continuously repetitive requirements pop up in the phase. And it is necessary for this program try to map out a strategy developing and a policy support from university. It's very important that develop the contents of interior design from professor, students and field professor.