• Title/Summary/Keyword: Development Character

Search Result 1,365, Processing Time 0.028 seconds

2009 Revised Home Economics Curriculum in Relation to the Character Education (2009 개정 교육과정에 따른 가정과 교육과정과 인성교육과의 관련성)

  • Lee, Yon Suk;Chae, Jung Hyun;Yoo, Tae Myung;Wang, Seok Soon;Lee, Eun Hee;Kim, Hanui;Choi, Minji
    • Journal of Korean Home Economics Education Association
    • /
    • v.25 no.2
    • /
    • pp.21-47
    • /
    • 2013
  • The purpose of this study is to examine the previous literature in home economics and contents and achievement standards of 2009 revised curruculum in relation to character education. To achieve this purpose 1) the literature review in human development and family, self-management and consumption life, food, clothing, and housing life area is critically discussed in relation to character education, and 2) curriculum contents and achievement standards are analysed in relation to the six pillars(trustworthiness, respect, responsibility, fairness, caring, and citizenship) of character education proposed by Josephson Institute. The results of analysis are verified by five experts in home economics content areas. Specific results of relation between home economics contents/achievement standards and six elements of character education are as follows. Human development and family area is most closely related with all elements of character education among other content areas. In Self-management and consumption life areas, self-management sub-area is very closely related with responsibility element; and consumption life sub-area is very closely related with citizenship element. In food area, health diet and eating sub-area is very closely related with trustworthiness, respect, and responsibility elements; and eco-frendly diet and food sub-area is very closely related with all six elements. In clothing area, clothing and self-expression sub-area is very closely related with trustworthiness, caring, and citizenship elements; and eco-friendly clothing and clothing reform sub-area is very closely related with responsibility, caring, and citizenship elements. In hosing area, housing and living environment sub-area is very closely related with responsibility and caring elements; and sustainable living and decorating living space sub-area is very closed related with trustworthiness, fairness, and citizenship elements.

  • PDF

A Study on the CI Development of Gwangsan-gu, Gwangju (광주시 광산구 이미지 통합계획 연구)

  • 송진희
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 2000.11a
    • /
    • pp.60-61
    • /
    • 2000
  • 자치단체 CI 도입 배경에는 세계화, 정보화, 흐름에 맞춰 자치단체가 발전하기 위해선 외부 환경변화에 능동적으로 대처하여 외부 환경과 우호적이고 긴밀한 관계설정이 필수적이라는 City Marketing의 관점이 대두된 데 있다. (중략)

  • PDF

An Algorithm of the Sketch Effect on an Image (영상의 스케치 효과 알고리즘)

  • 김봉민;김진헌
    • Proceedings of the Korea Multimedia Society Conference
    • /
    • 2000.11a
    • /
    • pp.163-166
    • /
    • 2000
  • This paper presents an image processing algorithm which gives an sketch effect on the real image taken by CCD camera. The essence of the technique is the expression of shading by the line touch. Several line patterns are developed to emulate pencil drawings, fusains, Indian ink paintings. This algorithm is expected to be used for computer portraits, character development, and souvenirs.

  • PDF

An Approach of Management System for Company-wide Creativity Development based on Management Culture (전사적 창조성개발을 위한 경영시스템의 경영문화적 접근)

  • 홍성학;박명규
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.16 no.27
    • /
    • pp.1-10
    • /
    • 1993
  • This study aims to find the creative management system for the Company-Wide Creativity Development(CWCD). And this study consider managemant culture to find CWCD system because managemant culture have influence on the specific character of the personality and beheavior of the system member. To consider managemant culture, this study attempt to compare Korea managemant culture with America, Japanese managemant culture. Through this study we know that we must throw the authoritarianism, the egoism and try to resurrect Korean independence to find CWCD system in korea companies.

  • PDF

Personal Intelligences and Affective Education (개인적 지능과 정의적 교육)

  • Jung, Tae Hee
    • Korean Journal of Child Studies
    • /
    • v.20 no.4
    • /
    • pp.119-139
    • /
    • 1999
  • The present study developed teaching-learning activities to improve personal intelligences and to investigate their effectiveness. Significant differences were found in both interpersonal and intrapersonal intelligence. Positive effects appeared in cooperative attitudes, capacity to care for and understand others, and in reflective thinking abilities. The results suggest the importance of a balanced educational curriculum in order to enhance human affective aspects, self-esteem, cooperative classroom climate formation and the moral and character development of students. Consistent and systematic investigation is needed on multiple intelligences theory, development of teaching-learning activities, their longitudinal effects, and a fair assessment instrument.

  • PDF

A Study on the Transition of Characters in Korean On-line Games (한국 온라인게임 캐릭터의 변천과정에 관한 분석)

  • Kim Moon-Kyum
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.25-28
    • /
    • 2005
  • For Korean game development technology, recently acknowledged as world-class, being aware of the importance of characters in the games, this paper will intend to contribute to the improvement of game character development quality by analysis of Korean on-line game transition focusing on the expressive quality of characters.

  • PDF

Effect of Design & Business Content Class on the Improvements of Learning Attitude for Corporate Learning Program (디자인과 경영 콘텐츠학습 태도를 기반으로 한 기업 경영자 교육의 효과 연구)

  • Cho, Youn-Hyung;Lee, Sang-Ho
    • Journal of Digital Contents Society
    • /
    • v.15 no.2
    • /
    • pp.155-165
    • /
    • 2014
  • This study deals with the proposals and the verification of the causal relationship between improvements of corporate manager's learning attitude for enterprises productivity and managerial effectiveness, the learner's familiarity and personal character strengths that are classified as positive psychology-based theory. For this study, researchers designed the structural equation model using the AMOS analysis. And researchers conducted the interviews using a questionnaire survey of quantitative research methods. Results of the analysis are as below. First, both online and offline classes were identified as the learner's character strengths affect the positive effect to the learner's familiarity strengths. Second, the learner's familiarity affects the positive effect to improvements of learning attitude. And the last, the learner's character strengths and improvements of learning attitude are not significant effect each other, therefore researcher could be found that the role of mediating variables of the learner's familiarity strengths. In this study, researchers analyzed the relationship between familiarity strengths and improving the learning attitudes needed for a desirable curriculum development considering the learners' personality factors. These findings contribute to an ideal course of study when educator design a curriculum and contribute to a successful communication strategy.

A Study on the Establishment of Digital Character Archive - Case Study of Geum-nam Kim as the head of Christian Donggwangwon Monastery - (디지털 인물 아카이브 구축 방안 - 기독교 동광원 수도회 김금남 원장을 중심으로 -)

  • Kim, Hee-Sook;Chang, Woo-Kwon
    • Journal of Korean Library and Information Science Society
    • /
    • v.50 no.4
    • /
    • pp.469-491
    • /
    • 2019
  • The purpose of the study is to establish a plan for the development of digital person archives with the case of Geum-nam Kim, the third-generation head of the Christian Donggwangwon Monastery Society. The step-by-step strategy for building digital character archives for Geum-nam Kim is as follows. 1)The reason and expected effect of the character selection are analyzed. Since he was a survivor, he has recorded and typed his life history through several interviews. Considering that the memory of Geum-nam Kim, who is over 90 years old, could be mixed up in the time of the incident, the advice of Sister Donggwangwon and Maj. Gen. Gyuillwon, the lower unit of Donggwangwon, was obtained and verified for accuracy. 2)The contents of the records and the place of collection were identified, and the total content composition(proposal) was presented by reclassifying and relocating the records identified records. The entire contents are divided into recorded contents and explanatory contents, so that they can be linked to each area and collection.

Expression Types and Characteristics of Cartoon and Animation Characters in Contemporary Fashion (현대패션에 나타난 만화와 애니메이션 캐릭터의 표현유형과 특성)

  • Kim, Sun-Young
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.34 no.11
    • /
    • pp.1912-1922
    • /
    • 2010
  • This paper examines the types and characteristics of cartoon and animation characters in contemporary fashion in order to provide the basic data necessary for the development and use of fashion character designs that develop creative designs and culturally high values. This study examined the relevant literature, reviewed local publications, foreign fashion magazines, and Internet data from 2000 to 2009. In this way, it analyzed various visual images that reflect cartoon and animation characters in case studies. This paper found some expression types, which are the direct expression of characters through print or collage, the borrowing of character images, the use of cartoon expression techniques, and the use of characters for the composition of clothing forms. Those expression types had some similar characteristics. The first is the expression of a kidult-like entertainment that reflected the inner psychology of adults trying to escape from a complicated modem society and returning to their childhood. The second is the expression of satire. Cartoon and animation characters were used as a medium for pointing out social irregularities and evil deeds that taught the lesson of good triumphing over the evil in fashion; they expressed the satire of the modem society and delivered a message of purity and hope. The third is the use of a decorative factor. Each character was printed in primary colors or expressed in colorful beads, and serial cartoon scenes were printed on clothes and used to make a decorative effect of fashion designs.

Development of a Video Caption Recognition System for Sport Event Broadcasting (스포츠 중계를 위한 자막 인식 시스템 개발)

  • Oh, Ju-Hyun
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.94-98
    • /
    • 2009
  • A video caption recognition system has been developed for broadcasting sport events such as major league baseball. The purpose of the system is to translate the information expressed in English units such as miles per hour (MPH) to the international system of units (SI) such as km/h. The system detects the ball speed displayed in the video and recognizes the numerals. The ball speed is then converted to km/h and displayed by the following character generator (CG) system. Although neural-network based methods are widely used for character and numeral recognition, we use template matching to avoid the training process required before the broadcasting. With the proposed template matching method, the operator can cope with the situation when the caption’s appearance changed without any notification. Templates are configured by the operator with a captured screenshot of the first pitch with ball speed. Templates are updated with following correct recognition results. The accuracy of the recognition module is over 97%, which is still not enough for live broadcasting. When the recognition confidence is low, the system asks the operator for the correct recognition result. The operator chooses the right one using hot keys.

  • PDF