• Title/Summary/Keyword: Development Character

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Development of Story Recommendation through Character Web Drama Cliché Analysis (캐릭터 웹드라마 클리셰 분석을 통한 스토리 추천 개발)

  • Hyun-Su Lee;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.4
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    • pp.17-22
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    • 2023
  • This study analyzed the genres of popular character web dramas and studied the development of story recommendations through the language model GPT. As a result of the study, it was confirmed that similar cliches are repeated in web dramas. In this study, a common story structure (cliché) was analyzed and a typical story structure was standardized and presented so that even unskilled video producers can easily produce character web dramas. For analysis, clichés of web dramas in the school romance genre, which is the most popular genre among teenagers, were listed in order of success. In addition, this study studied the story recommendation mechanism for users by learning the clichés that were analyzed and cataloged in GPT. Through this study, it is expected to accelerate the production of various contents as well as popular popularity through the acceptance of various databases from the standpoint of database consumption theory of web contents.

Speech Synthesis System for Detected Objects by Smart Phone (스마트폰으로 검출된 객체의 음성합성 시스템)

  • Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.469-478
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    • 2016
  • This paper designs an application for detecting various objects using a smart phone with camera sensor, then implements the application that detects the number of faces in front of a user by using the Face API provided by android and generates a speech to the user. For implementing the application, the GoF strategy pattern is applied to design the application. It provides some advantages; first, the algorithm development schedule can separate the whole application development schedule; next, it makes easier to add the algorithm. For example, another detecting algorithm for the other objects (character, motion detection) that may be developed in the future, or it may be replaced by a more high-performance algorithm. With the propose method, a general smart phone can make some advantages that can provide information of various objects (such as moving people and objects, and detected character from signboards) to the person who is visually impaired.

An Analysis of Government R&D Investment and Its Policy Implications (정부연구개발사업 투자현황분석 및 정책적 시사점)

  • 손병호;오동훈;양희승
    • Journal of Korea Technology Innovation Society
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    • v.4 no.3
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    • pp.255-274
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    • 2001
  • This study aims to provide information about the priority setting and budget coordination of government R&D spendings in Korea. Based on the result of "Survey, Analysis and Evaluation of National R&D Programs"in FY 2000. this paper reviews the government R&D expenditures by the concerned variables such as program objectives, sector of performance, character of work and technology fields. It is found that R&D spendings on the areas of industrial development, information technology, and development research are funded pretty high. Also, it turns out that, considering program objectives and character of work, there are some redundancies of R&D programs among government agencies. Policy implications are suggested.

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Understanding the Mapping Principle of One Syllable One Character as a Predictor of Word Reading Development in Chinese

  • Lin, Dan;Shiu, Ling-Po;Liu, Yingyi
    • Child Studies in Asia-Pacific Contexts
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    • v.6 no.2
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    • pp.73-85
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    • 2016
  • Speech-print mapping awareness is defined as the awareness of the principles underpinning how speech sound is matched to print symbols. Chinese is unique in that it follows the one syllable one character mapping principle. The present study examined the predictive power of speech-print mapping awareness in young children's word reading. Seventy-four Hong Kong children from the first and second kindergarten years were tested with phonological awareness, visual skills, syllable-level mapping awareness, and Chinese reading ability at Time 1. Chinese reading abilities were tested again 1 year later. It was found that syllable-level mapping awareness predicted Chinese word reading abilities 12 months later. Further, it seemed that the link of syllable mapping to Chinese reading is particularly significant for beginning readers. The findings suggest that understanding the language-specific speech-print mapping principle is critical for reading acquisition at the early stage of reading development.

A study on the architectural design for Community welfare facilities through human knowledge/geographical place - Proposal design for Dochon welfare community center - (인문.지리적 장소성 반영을 통한 지역사회복지시설 설계연구 - 도촌종합사회복지관 현상설계 -)

  • Jeong, Hyeock-Jin;Oh, Sae-Won
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.3
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    • pp.37-45
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    • 2009
  • New city development policy caused many effects such as destruction of nature and area native culture extinction through fast development within short period. The architectural context is remains by post-modern most difficult problem had left to architects. We need to find the design method that communicate and contacts character of place, cultural context through the actual project. In this study, we propose the method of aspect of compose space and design elements to succeed the cultural place and context, desirable development through the design proposal for Dochon welfare center. In Dochon area, there is no original character of the place because of indiscreet development. Dochon synthesis society welfare facilities is openable to people by space that nature and human contacts and accomplishes relation, Made efforts to do so that can do part that causes human's ripple effect of contact with human and accomplishes traffic and recovers identity of Dochon area at the same time recovery of community consciousness.

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The Effect of Legal Political Determination of Perpu Number 1 of 2020 on Financial Markets in Indonesia During the COVID-19 Pandemic

  • RAJAGUKGUK, Blucer Welington;NAJIB, Muhammad
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.3
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    • pp.655-664
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    • 2021
  • The purpose of this research paper is to overcome the impact the COVID-19 in Indonesia, the Government of the Republic of Indonesia has set Perpu No.1 of 2020 concerning State Financial Policies and Financial System Stability for Handling COVID-19 Pandemic. This paper uses a descriptive analysis method with a normative juridical approach, namely by explaining the politics of law in the stipulation of Perpu No. 1 of 2020 into Law, then analyzing its effect on the character of legal products contained in the Act. The data sources used in this paper are the 1945 Constitution of the Republic of Indonesia, Perpu Number 1 of 2020 which has been ratified into Law Number 2 of 2020, Legislation in the field of state finance, literature books, and several articles from print and electronic media. This paper concludes that the legal politics of establishing Perpu No.1 of 2020 into Act was born from a democratic political system and configuration, but the character of its legal products was conservative. The aim of the paper is to focus on the discussions related to the new regulations that have been made by the Indonesian government and analyse the impact resulting from the enactment of these regulations.

A Study on the real motion capture of 3D Game character and classificatory proposal the type, the shapes of 3D character animation (3D 게임캐릭터의 실사 움직임(Real working)과 3D 캐릭터 애니메이션의 종류별, 형태별 모델 분류 제안)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Shon, Jong-Nam
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.269-272
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    • 2006
  • Game industry is one of the most popular sector in the world cultural industries in the digital era. 2D and 3D Animation with development of computer technology it. Because Animation needs to show real motion image. The computer hardware and software technique quick change it leads and 2D and 3D the animation is the tendency which provides the growth which is infinite. But recently Game graphic design have a trend 3D Game that is absorbed and easy handling. 2D Game Character is changing to 3D Game Character more and more. This thesis have significant the real motion capture of 3D Game Character and the types, the shapes of 3D Game Character animation. First of all this thesis will define about 3D Game Character as well it will be show examples of real motion capture also it will proposal data of real motion capture. Therefore it will be bring the high technology Animation industry with Digital Contents industry. also hope for the growth of Game Character Animation process and 3D Game Character Animation in Game industry as well contents industry.

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A Study on AN-DONG Traditional Main Character Creative Processing Project in Content Development - with 'Mother Wonlee' Film Main Character (안동 전통 문화 콘텐츠 주인공 캐릭터 개발과정과 제작 고찰 - '원이엄마' 영상 남녀 주인공을 중심으로)

  • Cho, Hyun-Kyung
    • Cartoon and Animation Studies
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    • s.40
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    • pp.243-260
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    • 2015
  • Being a symbolic image to let traditional 'mother wonlee' contents characters known widely, need to be made in a way that can deliver the powerful message of korea An-dong traditional local contents and the value of regent story. As for the contents character develope methods and the scope of the study, an theoretical study was conducted based on literature review, and, factor plus fiction field surveys, and the legend story and then an effect of character marketing on global contents with original identity. 'mother wonlee' pre-production plaining have been analysis with creative described based on the ancients features and the classification of ancient original characters, and the situation and the concept of An-dong local place. as a results this thesis is show up how to make up a main character develop processing and make a features design processing of the characters who different age and a scenes. as a conclusion is drawing about a 'Wonlee' and 'Eungtea' both main Character plaining processing and graphics; traditional face, all clothes, body proportion, etc. Also we trade to traditional patten with character planing. it will be a high value industry which facilitates a variety of industries in conjunction with marketing traditional source characters in global. Recognizing the value of traditional story main character design and graphics marketing and utilizing the value through various media will create infinite value, enabling the global marketing.

Analysis of Teacher Understanding After Adapting Collaborative Problem-Solving for Character Competence (CoProC) Program on Science Education (과학교육 기반 인성역량 함양을 위한 협력적 문제해결(CoProC) 프로그램 실천 교사들의 이해 분석)

  • Kang, Eugene;Park, Jihun;Park, Jongseok;Nam, Jeonghee
    • Journal of the Korean Chemical Society
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    • v.65 no.2
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    • pp.133-144
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    • 2021
  • Science teachers in elementary schools and secondary schools recognize the necessity of character education, feeling difficulties such as evaluation methods, mood of competition, extra work and lack of time according to previous research, which were based on answers from science teachers not experiencing character education. As a rare study of teacher experiencing, previous researches didn't fully address the problems and suggestions about adopting character education in science classrooms. This study is about teacher practice of character education on site with the CoProC (Collaborative Problem-Solving for Character Competence) program in science classes with which other previous studies shed new light. Five teachers, adapting the CoProC program in their science classes, participated in two interviews, sharing their student achievement in character education. Results showed that student achievement was high when their teacher had experienced the training program, development, and classes of CoProC rather than their normal teaching career. Teacher recognition on the aims of CoProC influenced difficulties, evaluation, and feedback.

Research Trends of Temperament and Character Inventory in Korean Journals Published from 1998 through 2018 (기질 및 성격 검사(Temperament and Character Inventory: TCI)의 국내 연구 동향: 1998-2018년 학술지 게재 논문을 중심으로)

  • Lee, Soo Jin;Kim, Min Jin;Shin, Hee Eun;Yeo, Jeong Mi;Jeong, Su Dong;Jung, Eun Jung;Chae, Han
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.537-549
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    • 2021
  • The purpose of the present study was to investigate the research trends of published articles in Korean journals dealing with Temperament and Character Inventory (TCI) from 1998 through 2018. A total of 185 papers were analyzed about an affiliation of corresponding author, type and dimension of TCI, and research contents considering the major publication regarding the Korean version of the TCI and major event in Korea. The results were as followed. First, most researchers belonged to university (53%) and hospital (44%). Second, both temperament and character dimensions (65%) were often used rather than temperament dimension only (34%). Third, regarding the subjects, adults (52%), children and adolescents (38%), and preschoolers (10%) appeared the most frequently used in the order. Fourth, we found that psychopathology (36%), personality (22%), health (16%), addiction (10%), assessment (8%) were the most popular areas of concern. Based on these results with the focus of analysis on the relationships between research subjects and research contents, implications and directions for future research and clinical settings regarding the treatment effect using the TCI character dimensions and diverse age groups were discussed.