• 제목/요약/키워드: Development Character

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다변수 자기동조 PID 제어기의 설계 (Design of Multivariable Self Tuning PID Controllers)

  • 조현섭;전호익
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2010년도 추계학술발표논문집 1부
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    • pp.341-343
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    • 2010
  • The parameters of PID controller should be readjusted whenever system character change. In spite of a rapid development of control theory, this work needs much time and effort of expert. In this paper, to resolve this defect, after the sample of parameters in the changeable limits of system character is obtained, these parametrs are used as desired values of back propagation learning algorithm, also neural network auto tuner for PID controller is proposed by determing the optimum structure of neural network. Simulation results demonstrate that auto-tuning proper to system character can work well.

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INTERFACE DEVELOPMENT ENVIRONMENT BASED ON CHARACTER AGENT

  • Park, Young-Mee;Choo, Moon-Won
    • 한국멀티미디어학회논문지
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    • 제6권4호
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    • pp.650-657
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    • 2003
  • We describe a scheme for developing character-based interface within the context of an agent-based tutoring system in the Web environment. The ideas in this paper stem from original work representing aspects of human emotion in tutoring computer models, where may provide mote natural ways for students to communicate with digital learning materials. The proposed system model is a set of software services that enable developers to incorporate interactive animated characters into their Web pages designed for on-line lectures. The prototypical application is developed and shown for validating the applicability and the effectiveness of this model in real tutoring settings.

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달걀 껍질을 재활용한 탈황제의 제조에 관한 연구 (Study on Manufacturing Desulfurization Sorbent using Eggshell)

  • 이병호;이봉헌;박흥재;김우성
    • 한국환경과학회지
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    • 제7권5호
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    • pp.693-696
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    • 1998
  • We tried to develope a desulfurization sorbent using eggshell for recycling, practicability, and economic development. The calcination character of the eggshell was examined by thermal gravimetric analysis and qualitative-quantitative character by X-ray diffractometer(XRD) and scanning electron microscope(SEM). The calcination was occurred easily in the case of eggshell and its form was changed from calcite($CaCO_3$) to lime(CaO). The grain and pore sizes of the calcined sample after base-treatment were larger and more crystallic. The adsorption ability of the eggshell was two- to six-times in the calcination temperature more than in the grain size. Therefore, the eggshell was thought to be usable as the desulfurization sorbent.

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신경망 학습을 이용한 PID제어기 자동동조에 관한 연구 (A Study on the PID controller auto-tuning using neural network learning)

  • 조현섭;오명관
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2009년도 춘계학술발표논문집
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    • pp.458-460
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    • 2009
  • The parameters of PID controller should be readjusted whenever system character change. In spite of a rapid development of control theory, this work needs much time and effort of expert. In this paper, to resolve this defect, after the sample of parameters in the changeable limits of system character is obtained, these parametrs are used as desired values of back propagation learning algorithm, also neural network auto tuner for PID controller is proposed by determing the optimum structure of neural network. Simulation results demonstrate that auto-tuning proper to system character can work well.

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웹툰 캐릭터상품 시장 발전 방향에 대한 연구 (캐릭터와 패션의 접목을 중심으로) (A Study about development direction of Webtoon character goods market (Focus on character and fashion))

  • 조형익;박강석
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 추계학술대회
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    • pp.390-393
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    • 2015
  • 한국에서 웹툰의 인기는 과거에 비교해 볼 때 점차 확대 되고 있고, 한국 만화 시장에서 웹툰의 성장률은 이미 출판만화의 성장률을 뛰어 넘고 있다. 초창기 웹툰은 단행본 출판 이외에 별 다른 수익구조를 내지 못하였으나 현재는 One source multi use를 활용하여 다양한 모바일 게임, 이모티콘 등 다양한 캐릭터 상품이 등장하여 다양한 수익구조를 이루게 되었다. 본 논문에서는 그중에서도 웹툰의 캐릭터 상품에 패션을 접목 시켜 수익을 내는데 성공한 사례들에 주목, 이들의 장 단점에 대해 비교 분석하고 개선 방안을 제안하고자 한다.

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아동용 니트제품 개발 방안 - 아동 내의에 선호되는 캐릭터의 감성 특성에 관한 연구 - (Product Development of Children's Knitwear -Study on the Sensibility of Preferred Children's for Children's Underwear-)

  • 권영아
    • 복식문화연구
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    • 제12권4호
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    • pp.628-637
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    • 2004
  • The objectives of this study were to investigate the preference of characters for children's underwear and to find out the sensibility factors of preferred characters. It was also examined what sensibility factors of the characters were important for children's underwear as well as how characters were recognized as a factor in purchase of children's underwear. The research sample consisted of 300 Korean mothers who have children ranging from first to six grade in elementary school. Data were analyzed by Frequency analysis, ANOVA, and t-test. The results are as follows: According to the sensibility analysis, character image was classified into 3 factors, Pleasure, Riches, and Childish; Among three sensibility factors, Pleasure was the most important factor to affect the preferred character; National characters were more preferred than licensed characters.

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금융 장표 자동 처리를 위한 인식 시스템 개발 (Development of a Recognition System for Automatic Giro Processing)

  • 황재원;이만희;장동식
    • 산업공학
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    • 제13권2호
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    • pp.188-194
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    • 2000
  • A pattern recognition system is proposed to recognize characters in any type of Giro. The system consist of the character segmentation and the character recognition. Positional features from two round markers at the upper-right part and lower-left part of Giro is used for extracting character strings from images and RLE analysis is used if there are no round markers. A multi step combined method, which use a structural method and a statistical method, is used to improve recognition. The structural method apply rules on each characters, whereas a statistical method gives a different weighting vector to each pixel for improving the classification performance in regard to noises and distortions. The experimental results show that the proposed combined method has higher recognition rate, over than 98% even in cases that images are rotated about 10 degrees as well as have noises.

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지역특성콘텐츠 활성화를 위한 애니메이션 캐릭터 연구 (A Study on the Character of Animation for the Promotion of Regional Characteristic Content)

  • 안용준;이영숙
    • 한국멀티미디어학회논문지
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    • 제24권3호
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    • pp.508-517
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    • 2021
  • In this study, the possibility of contents was explored by extracting materials that can be used as regional-specific contents. To this end, the possibility of local content specialization was examined for Eomuk, the representative food of Busan. First, it looked at the content process of Busan's regional-specific material and developed it as a character. Next, it looked at the story development and the process of incorporating it into animation. In the future, based on this study, we would like to present guidelines for the spread of Korean-style regional-specific content.

从荣格的原型理论视角解析中国人的国民性格 (An analysis of Chinese national character from the perspective of Jung's archetypal theory)

  • 가부란;신동열
    • 산업진흥연구
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    • 제5권4호
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    • pp.101-108
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    • 2020
  • In recent years, with the rapid development of China's economy and the increasing degree of opening to the outside world, many Chinese people go abroad and many foreign friends come to China. In addition, the exchanges between China and foreign countries are also increasing. Therefore, Chinese culture often conflicts with the culture of other countries and nations. Many foreigners are confused about the psychology and way of thinking of Chinese people. Based on the archetypal theory of Carl Gustav Jung, a famous Swiss psychoanalyst, this paper analyzes the national character of Chinese people, including the common characteristics of Chinese people and the causes of these characteristics. This is a new research angle in the academic field of China. This paper includes the following parts: the first chapter describes the research background and significance of this paper; the second chapter describes Carl Jung's collective unconsciousness theory, including the concept of archetype, shadow, persona, anima and animus, and self; the third chapter explains that the research method adopted in this paper is the literature method; the fourth chapter analyzes the common character of contemporary Chinese from the perspectives of China's political and economic system and modern Chinese history, deeply analyzes how the shadow in collective unconsciousness has a negative impact on Chinese character, analyzes the unique persona of Chinese people on the basis of Chinese culture, and the performance of anima and animus in Chinese character. Finally, it explains how Chinese people seek the balance between inside and outside world from the perspective of self.

3차원 캐릭터 모델기반 CGS System 구축 II (Part 2 : Digital Process에 관하여) (CGS System based on Three-Dimensional Character Modeling II (Part 2: About Digital Process))

  • 조동민;조광수
    • 한국멀티미디어학회논문지
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    • 제13권7호
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    • pp.1095-1104
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    • 2010
  • 본 연구는 기존의 아이디어 발상법에서 벗어나 창의적 형태발상능력을 극대화시키고 사고의 한계를 극복하기 위한 창의적 아이디어 발상법의 하나로써 선행연구 중 비례를 이용한 기존 시스템인 PDS(Proportion Distort System)아이디어 발상법의 문제점을 파악하고 보완하여 개발한 CGS System의 Digital Process System 부분에 관한 연구이다.[1] 또한 본 논문은 한국멀티미디어학회 2008년 11월 멀티미디어학회 논문지 제11권 11호에 게제된 "3차원 캐릭터 모델기반 CGS System 구축 (Part1 : Non-Digital Process에 관하여),"에 관한 연장된 연구로써 실질적 System의 구현방법, 연구방향 및 결과를 제시하여 캐릭터 디자이너가 캐릭터 제작 시 즉각적인 아이디어 발상 Feed-Back을 얻을 수 있으며 작업과정의 시간과 비용을 절감할 수 있는 효과를 가져 올 것으로 사료된다.