• Title/Summary/Keyword: Deterministic Algorithm

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Deterministic Real-Time Task Scheduling (시간 결정성을 보장하는 실시간 태스크 스케줄링)

  • Cho, Moon-Haeng;Lee, Soong-Yeol;Lee, Won-Yong;Jeong, Geun-Jae;Kim, Yong-Hee;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.7 no.1
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    • pp.73-82
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    • 2007
  • In recent years, embedded systems have been expanding their application domains from traditional applications (such as defense, robots, and artificial satellites) to portable devices which execute more complicated applications such as cellular phones, digital camcoders, PMPs, and MP3 players. So as to manage restricted hardware resources efficiently and to guarantee both temporal and logical correctness, every embedded system use a real-time operating system (RTOS). Only when the RTOS makes kernel services deterministic in time by specifying how long each service call will take to execute, application programers can write predictable applications. Moreover, so as for an RTOS to be deterministic, its scheduling and context switch overhead should also be predictable. In this paper, we present the complete generalized algorithm to determine the highest priority in the ready list with 22r levels of priorities in a constant time without additional memory overhead.

Game Theory Based Co-Evolutionary Algorithm (GCEA) (게임 이론에 기반한 공진화 알고리즘)

  • Sim, Kwee-Bo;Kim, Ji-Youn;Lee, Dong-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.3
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    • pp.253-261
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    • 2004
  • Game theory is mathematical analysis developed to study involved in making decisions. In 1928, Von Neumann proved that every two-person, zero-sum game with finitely many pure strategies for each player is deterministic. As well, in the early 50's, Nash presented another concept as the basis for a generalization of Von Neumann's theorem. Another central achievement of game theory is the introduction of evolutionary game theory, by which agents can play optimal strategies in the absence of rationality. Not the rationality but through the process of Darwinian selection, a population of agents can evolve to an Evolutionary Stable Strategy (ESS) introduced by Maynard Smith. Keeping pace with these game theoretical studies, the first computer simulation of co-evolution was tried out by Hillis in 1991. Moreover, Kauffman proposed NK model to analyze co-evolutionary dynamics between different species. He showed how co-evolutionary phenomenon reaches static states and that these states are Nash equilibrium or ESS introduced in game theory. Since the studies about co-evolutionary phenomenon were started, however many other researchers have developed co-evolutionary algorithms, in this paper we propose Game theory based Co-Evolutionary Algorithm (GCEA) and confirm that this algorithm can be a solution of evolutionary problems by searching the ESS.To evaluate newly designed GCEA approach, we solve several test Multi-objective Optimization Problems (MOPs). From the results of these evaluations, we confirm that evolutionary game can be embodied by co-evolutionary algorithm and analyze optimization performance of GCEA by comparing experimental results using GCEA with the results using other evolutionary optimization algorithms.

A Learning based Algorithm for Traveling Salesman Problem (강화학습기법을 이용한 TSP의 해법)

  • Lim, JoonMook;Bae, SungMin;Suh, JaeJoon
    • Journal of Korean Institute of Industrial Engineers
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    • v.32 no.1
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    • pp.61-73
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    • 2006
  • This paper deals with traveling salesman problem(TSP) with the stochastic travel time. Practically, the travel time between demand points changes according to day and time zone because of traffic interference and jam. Since the almost pervious studies focus on TSP with the deterministic travel time, it is difficult to apply those results to logistics problem directly. But many logistics problems are strongly related with stochastic situation such as stochastic travel time. We need to develop the efficient solution method for the TSP with stochastic travel time. From the previous researches, we know that Q-learning technique gives us to deal with stochastic environment and neural network also enables us to calculate the Q-value of Q-learning algorithm. In this paper, we suggest an algorithm for TSP with the stochastic travel time integrating Q-learning and neural network. And we evaluate the validity of the algorithm through computational experiments. From the simulation results, we conclude that a new route obtained from the suggested algorithm gives relatively more reliable travel time in the logistics situation with stochastic travel time.

Efficient Genetic Algorithm for Resource Constrained Project Scheduling Problem (자원 제약이 있는 프로젝트 스케줄링을 위한 효율적인 유전알고리즘)

  • Lee, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.59-66
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    • 2011
  • Resource constrained project scheduling problem with multiple resource constraints as well as precedence constraints is well-known as one of the NP-hard problem. Since these problems can't be solved by the deterministic method during reasonable time, the heuristics are generally used for getting a sub-optimal during reasonable time. In this paper, we introduce an efficient genetic algorithm for resource constrained project scheduling problem using crossover which is applying schema theory and real world tournament selection strategy. Experimental results showed that the proposed algorithm is superior to conventional algorithm.

An Efficient Service Function Chains Orchestration Algorithm for Mobile Edge Computing

  • Wang, Xiulei;Xu, Bo;Jin, Fenglin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.12
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    • pp.4364-4384
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    • 2021
  • The dynamic network state and the mobility of the terminals make the service function chain (SFC) orchestration mechanisms based on static and deterministic assumptions hard to be applied in SDN/NFV mobile edge computing networks. Designing dynamic and online SFC orchestration mechanism can greatly improve the execution efficiency of compute-intensive and resource-hungry applications in mobile edge computing networks. In order to increase the overall profit of service provider and reduce the resource cost, the system running time is divided into a sequence of time slots and a dynamic orchestration scheme based on an improved column generation algorithm is proposed in each slot. Firstly, the SFC dynamic orchestration problem is formulated as an integer linear programming (ILP) model based on layered graph. Then, in order to reduce the computation costs, a column generation model is used to simplify the ILP model. Finally, a two-stage heuristic algorithm based on greedy strategy is proposed. Four metrics are defined and the performance of the proposed algorithm is evaluated based on simulation. The results show that our proposal significantly provides more than 30% reduction of run time and about 12% improvement in service deployment success ratio compared to the Viterbi algorithm based mechanism.

A Two-stage Stochastic Programming Model for Optimal Reactive Power Dispatch with High Penetration Level of Wind Generation

  • Cui, Wei;Yan, Wei;Lee, Wei-Jen;Zhao, Xia;Ren, Zhouyang;Wang, Cong
    • Journal of Electrical Engineering and Technology
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    • v.12 no.1
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    • pp.53-63
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    • 2017
  • The increasing of wind power penetration level presents challenges in classical optimal reactive power dispatch (ORPD) which is usually formulated as a deterministic optimization problem. This paper proposes a two-stage stochastic programming model for ORPD by considering the uncertainties of wind speed and load in a specified time interval. To avoid the excessive operation, the schedule of compensators will be determined in the first-stage while accounting for the costs of adjusting the compensators (CACs). Under uncertainty effects, on-load tap changer (OLTC) and generator in the second-stage will compensate the mismatch caused by the first-stage decision. The objective of the proposed model is to minimize the sum of CACs and the expected energy loss. The stochastic behavior is formulated by three-point estimate method (TPEM) to convert the stochastic programming into equivalent deterministic problem. A hybrid Genetic Algorithm-Interior Point Method is utilized to solve this large-scale mixed-integer nonlinear stochastic problem. Two case studies on IEEE 14-bus and IEEE 118-bus system are provided to illustrate the effectiveness of the proposed method.

Correction Method for Korean Dependency Parsing using Projectivity and Re-searching (투사성과 재탐색을 이용한 결정적 한국어 의존구조 분석의 보정기법)

  • Park, Young-Min;Seo, Jung-Yun
    • Korean Journal of Cognitive Science
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    • v.22 no.4
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    • pp.429-447
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    • 2011
  • In this paper, we propose a modified deterministic Korean dependency parser using a projectivity. The modified parser is improved by finding errors, such as cross dependency, from the original parsing results and correcting them according to the projectivity and head-final principles. Our parser also uses parsing history information in addition to rich features, which only a deterministic algorithm can use. Results on the modified parser for ETRI(2005) corpus, that consists of complex sentences, show that our parser outperforms other parsers.

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Study on Optimization of Design Parameters for Offshore Mooring System using Sampling Method (샘플링 기법을 통한 계류 시스템 설계 변수 최적화 방안에 관한 연구)

  • Kang, Soo-Won;Lee, Seung-Jae
    • Journal of Ocean Engineering and Technology
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    • v.32 no.4
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    • pp.215-221
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    • 2018
  • In this study, the optimal design of a mooring system was carried out. Unlike almost all design methods, which are based on the deterministic method, this study focused on the probabilistic method. The probabilistic method, especially the design of experiment (DOE), could be a good way to cover some of the drawbacks of the deterministic approach. There various parameters for a mooring system, as widely known, including the weight, length, and stiffness of line. Scenarios for the mooring system parameters were produced using the Latin Hypercube Sampling method of the probabilistic approach. Next, a vessel-mooring system coupled analysis was performed in Orcaflex. A total of 50 scenarios were used in this study to optimize the initial design by means of a genetic algorithm. Finally, after determining the optimal process, a reliability analysis was performed to understand the system validity.

Causal Replay for Cyclic Debugging of MPI Parallel Programs (MPI 병렬 프로그램의 순환 디버깅을 위한 인과관계 재실행)

  • Hong, Cheol-Eui;Kim, Yeong-Joon
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.9
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    • pp.424-433
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    • 2001
  • The cyclic debugging approach often fails for message passing parallel programs because they non-deterministic characteristics due to message race conditions. This paper identifies the MPI events that affect non-deterministic executions, and then converts the concurrent execution to the sequential one that is controlled in order to make it equivalent to a reference execution by keeping their orders of events in two executions identical. This paper also presents an efficient algorithm for the causal distributed breakpoint which is initiated by any sequential breakpoint in one process, and restores each process to the earliest state that reflects all events that happened causally before the sequential breakpoint. So a cyclic debugging approach can be used in debugging MPI parallel programs as like as in debugging sequential programming environments.

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Deterministic and probabilistic analysis of tunnel face stability using support vector machine

  • Li, Bin;Fu, Yong;Hong, Yi;Cao, Zijun
    • Geomechanics and Engineering
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    • v.25 no.1
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    • pp.17-30
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    • 2021
  • This paper develops a convenient approach for deterministic and probabilistic evaluations of tunnel face stability using support vector machine classifiers. The proposed method is comprised of two major steps, i.e., construction of the training dataset and determination of instance-based classifiers. In step one, the orthogonal design is utilized to produce representative samples after the ranges and levels of the factors that influence tunnel face stability are specified. The training dataset is then labeled by two-dimensional strength reduction analyses embedded within OptumG2. For any unknown instance, the second step applies the training dataset for classification, which is achieved by an ad hoc Python program. The classification of unknown samples starts with selection of instance-based training samples using the k-nearest neighbors algorithm, followed by the construction of an instance-based SVM-KNN classifier. It eventually provides labels of the unknown instances, avoiding calculate its corresponding performance function. Probabilistic evaluations are performed by Monte Carlo simulation based on the SVM-KNN classifier. The ratio of the number of unstable samples to the total number of simulated samples is computed and is taken as the failure probability, which is validated and compared with the response surface method.