• Title/Summary/Keyword: Destination Color

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A Study on the Blending Color in Karim Rashid's Works (카림 라시드의 작품에 나타난 블렌딩 색채에 관한 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.20 no.4
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    • pp.155-162
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    • 2011
  • In order to pursue the traces of truth, boundaries set by man for convenience were crossed or Integrated leading to the discovery of new paradigms. Such phenomena including collaboration, convergence, crossover and etc. are expressed in various forms across the society and culture. In particular, development of digital technology is moving away from its previous color based on scientific, statistical and quantitative perspective by using diverse variables. Also, as the borderlines of genres become increasingly more ambiguous, various concepts of color blending developed rapidly. Thus These chaosmos-like color blending have created new contents. This research aims to understand the principle of color blending in Karim Rashid's work, which advocates the world of design in diverse fields from industrial products to architecture. The principle of color blending such as information change, source color and destination color, interaction, and etc. makes it possible to extract the expressed element and method of color blending. Meanwhile, the features of color blending such as integrated space and time, vague form, and narrative genre can be inferred from case analysis.

Color gamut mapping using fictive 3-D CIELAB equidistance sample (가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상)

  • 오현수;곽한봉;이철희;서봉우;안석출
    • Journal of the Korean Graphic Arts Communication Society
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    • v.19 no.2
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    • pp.58-67
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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Color gamut mapping using fictive 3-D CIELAB equidistance sample (가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상)

  • 곽한봉;오현수;이철희;서봉우;안석출
    • Proceedings of the Korean Printing Society Conference
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    • 2000.12a
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    • pp.0.3-0
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    • 2000
  • Gamut mapping is a technique that acts on cross-media reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device-independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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Colored-LCD Type Train Destination Indicator System for Visibility Improvement (승객서비스 향상을 위한 새로운 열차행선안내장치의 개발)

  • Hwang Jong-Gyu;Lee Jae-Ho;Yoon Yong-Ki;Shin Duc-Ko;Jo Hyun-Jeong
    • Journal of the Korean Society for Railway
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    • v.9 no.4 s.35
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    • pp.504-509
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    • 2006
  • Currently, most of TDIS(Train Destination Indicator System) is operated colored-LED type equipment in Korea. This current LED type TDIS equipment has not graceful display and causes passenger's fatigues because of the LED module inherent characteristics as a display light source, high power consumption, high operating and maintenance costs, and et al. To address these several, we are developed new colored-LCD type TDIS equipment. According to our developed new TDIS equipment, we can achieve high resolution and graceful color stone of information display. Thus high graded service are able to provide to passengers. In addition, LCD module decreases power consumption, and it can be used permanently by changing only backlight in comparison with conventional equipment. Therefore we can decrease the maintenance cost and extend durability-period of TDIS equipment using new equipment.

A Study on the Digital Space Color by Application Color System in New Media Environment (뉴미디어 환경의 색채시스템을 적용한 디지털 공간색채 연구)

  • Kim, Sun-Young
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.236-243
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    • 2011
  • The digital space color of new media environment denied not only the deterministic relationship of designed color and circumjacent color but also the deduced an special elements of digital space color. Such phenomena historical perspective of Gernot Wersig, new media principle of Lev Manovich and remediation of Bolter, J.K & Grusin, R. are expressed in various new media environment across. In particular, development of digital technology is moving away from its previous space color based on scientific, statistical and quantitative perspective by using diverse variables. The following research focuses on the fundamental concept of space color by type, composition of digital space color. The paper reflects on the meaning and concept of contemporary which enables the application of digital space color system on space through advanced technology. The principle of digital space color such as multidimensional malerisch, discontinuous video, vague original and copy, irregular repetitiveness of 'copy of copy', selective color of observer, experiential color of observer, and etc. makes it possible to extract the expressed element and method of digital space color. Meanwhile, the features of digital space color such as divided field of form, non-systematized of process and collage of communication can be inferred from case analysis.

Localization for Mobile Robot Using Vertical Line Features (수직선 특징을 이용한 이동 로봇의 자기 위치 추정)

  • 강창훈;안현식
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.11
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    • pp.937-942
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    • 2003
  • We present a self-localization method for mobile robots using vertical line features of indoor environment. When a 2D map including feature points and color information is given, a mobile robot moves to the destination, and acquires images from the surroundings having vertical line edges by one camera. From the image, vertical line edges are detected, and pattern vectors meaning averaged color values of the left and right regions of the each line are computed by using the properties of the line and a region growing method. The pattern vectors are matched with the feature points of the map by comparing the color information and the geometrical relationship. From the perspective transformation and rigid transformation of the corresponded points, nonlinear equations are derived. Localization is carried out from solving the equations by using Newton's method. Experimental results show that the proposed method using mono view is simple and applicable to indoor environment.

Localization for Mobile Robot Using Vertical Lines

  • Kang, Chang-Hun;Ahn, Hyun-Sik
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.793-797
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    • 2003
  • In this paper, we present a self-localization method for mobile robots using vertical line features of indoor environment. When a 2D map including feature points and color information is given, a mobile robot moves to the destination, and acquires images by one camera from the surroundings having vertical line edges. From the image, vertical line edges are detected, and pattern vectors meaning averaged color values of the left and right region of each line segment are computed. The pattern vectors are matched with the feature points of the map using the color information and the geometrical relationship of the points. From the perspective transformation of the corresponded points, nonlinear equations are derived. Localization is carried out from solving the equations by using Newton's method. Experimental results show that the proposed method using mono view is simple and applicable to indoor environment.

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Generation Method of Color Gamut Mapping Look-up Table Uniformly Selected in the CIELAB Color Space (CIELAB 색공간에서 균일한 분포를 갖는 색역사상 참조 테이블 생성 방법)

  • 오현수;이철희;곽한봉;서봉우;안석출
    • Journal of Korea Multimedia Society
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    • v.4 no.4
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    • pp.316-323
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends on the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using three-dimensional interpolation.

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Simple Application Cases of Morphing Method using Geo-spatial Data

  • Lee, Ki-Won;Park, Yong-Jae
    • Korean Journal of Remote Sensing
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    • v.24 no.3
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    • pp.251-256
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    • 2008
  • Morphing method, one of classic image processing algorithms, has been used in various application fields. The motivation of this work is to investigate its applicability in consideration to geo-spatial data including airborne or space-borne images. For this purpose, the Beier and Neely morphing algorithm is tentatively implemented in the form of a prototype with user interface. As the results, this feature-based morphing with paired image sets can be used for general users: image simulation using two or more images and construction of color-blending image between source image and destination image in different types. Some simple application cases were demonstrated. This scheme is the simple and useful approach for those who want to utilize both geo-spatial data sets and airborne/space-borne image sets.

An Analysis of Factors Affecting Rural Tourists' Expenditure (농촌관광객의 지출비용 영향요인 분석)

  • Kim, Kyung-Hee;Hwang, Dae Yong;Lee, Hye Young
    • Journal of Agricultural Extension & Community Development
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    • v.27 no.3
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    • pp.135-144
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    • 2020
  • The aim of this study is to analyze the factors affecting rural tourists' expenditure. This study used the data from the fact-finding survey on rural tourism, and analyzed 4,223 cases who had experienced rural tourism for one year in 2018. The linear multiple regression analysis were used to identify factors affecting rural tourists' expenditure. The result indicate that the factors influencing the rural tourists' total expenditure were age, monthly income, number of accompany, length of stay, accommodation type(pension), accommodation type(friend's house/relatives'house), accommodation type(camping), distance to the destination, accompany(family/relatives), accompany(solo traveler), occupation(white color), motivation(daily escape and rest), motivation(new experience). The result indicate that the higher the age, the higher the average monthly income of the household, the fewer companions, the longer the length of stay higher the expenditure. As for the accommodation, the pension, motel/inn, hotel/condominium, and recreational forest higher probability of expenditure, while, friend/relative's house or camping higher the probability of less expenditure. The longer the distance to the destination, the solo traveler higher the probability of expenditure in rural tourism.