• Title/Summary/Keyword: Desktop environment

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A Study on Real Time Simulation of Harbour Manoeuvre and Its Application to Pusan Harbour (출입항 조종의 실시간 시뮬레이션 기법 및 부산항에의 적용에 관한 연구)

  • 손경호;이성욱;배정철
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.3 no.2
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    • pp.33-49
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    • 1997
  • This paper deals with desktop simulator which can be utilized for total assessment of safety in harbour manoeuvre on a personal computer. Current, wind and tug forces are treated as well as precise mathematical model of a ship for low advance speed including stopping behaviour with effect of water depth. By using the desktop simulator, the real time simulation of berthing and unberthing manoeuvres was applied to Pusan harbour as an example. It is concluded that the above simulation technique will be beneficial to assessment of ship's safety under the environmental conditions is harbour area.

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Data Security Technology for the Desktop Virtualization Environment using the Graphic Offloading (SW 분할 실행을 이용한 데스크탑 가상화 환경에서 데이터 보안 기술)

  • Chung, Moonyoung;Choi, Won-Hyuk;Jang, Su-Min;Yang, Kyung-Ah;Kim, Won-Young;Choi, Jihoon
    • KIISE Transactions on Computing Practices
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    • v.20 no.10
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    • pp.555-560
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    • 2014
  • This paper proposes the data security technology for the desktop virtualization environment using the separated software execution method. In the virtual environment where allocates separate VMs to the users, there is a benefit that the programs in one guest machine are isolated from the programs running in another guest machine, whereas in the separated execution environment that supports application virtualization, the isolation is not offered and it causes the data security problem because the applications are executed by the one root privilege in the server. To solve this problem, we provides the data security method using the server storage filter, the viewer filter, and the file mapping table in this paper.

A Study on the Implementation of Standards-Based Web Geographic Information Service (표준기반 웹 지리정보 서비스 구현방안)

  • Yeon, Young-Kwang;Han, Jong-Gyu
    • Journal of the Korean Association of Geographic Information Studies
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    • v.16 no.1
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    • pp.47-58
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    • 2013
  • According to the increasing use of information in the mobile web environment, web information techniques previously developed considering only a specific platform become unable to use. Such techniques need to be replaced by the web standard techniques guaranteeing interoperability and to develop a new graphic user interface required in the mobile web environment. Based on such backgrounds, this paper surveyed the standards for implementing web geographic information system(GIS) service considering mobile and desktop environments. Based on the survey results, a GIS system configured with open source is designed and web mapping clients based on ExtJs are implemented for mobile and desktop environments. For the purpose of coping with the new web standard environment, the methods and prototype system suggested and implemented in the paper can be used as a case study to implement a GIS in the use of mobile and desktop environments.

Effective 3D Object Selection Interface in Non-immersive Virtual Environment (비몰입형 가상환경에서 효과적인 3D객체선택 인터페이스)

  • 한덕수;임윤호;최윤철;임순범
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.896-908
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    • 2003
  • Interaction technique in .3D virtual environment is a decisive factor that affects the immersion and presence felt by users in virtual space. Especially, in fields that require exquisite manipulation of objects such as electronic manuals in desktop environment, interaction technique that supports effective and natural manipulation of object is in demand. In this paper, 3D scene graph can be internally divided and reconstructed to a list defending on the users selection and through moving focus among the selection candidate objects list, the user can select 3D object more accurately Also, by providing various feedbacks for each manipulation stage, more effective manipulation is possible. The proposed technique can be used as 3D user interface in areas that require exquisite object manipulation.

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Design and Implementation of a Node Power Scheduler in Virtual Computing Lab Environment (가상 컴퓨팅 랩 환경에서 노드 전원관리 스케줄러 설계 및 구현)

  • Seo, Kyung-Seok;Lee, Bong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.8
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    • pp.1827-1834
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    • 2013
  • The existing PC-based desktop environment is being changed to a server-based virtual desktop environment due to various advantages such as security, mobility, and upgrade cost reduction. In this paper, a virtual computing lab service system which is applicable to the existing computer lab is designed and implemented using both an open source-based cloud computing platform and hypervisor. In addition, a node power scheduler is proposed in order to reduce power consumption in a server farm. The experimental results show that the power scheduler reduces power consumption considerably over the server farm without the power scheduler.

Markov Job Scheduling Scheme based on Desktop Availability in Desktop Grid Computing Environment (데스크탑 그리드 환경에서 데스크탑 가용성 기반 마코브 작업 스케줄링 기법)

  • Byun Eun-Joung;Park Hark-Soo;Park Chan-Yeol;Choi Jang-Won;Jung Soon-Young;Hwang Chong-Sun
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.991-993
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    • 2005
  • 데스크탑 그리드(Desktop Grid) 환경에서는 자원 제공자인 데스크탑의 자율적 연산 참여와 탈퇴를 허용하기 때문에 기존 데스크탑 그리드 시스템들은 연산 도중 잦은 중단으로 인해 연산의 완료 시간이 지연되고, 연산 수행의 신뢰성이 저하되며 연산의 완료를 보장하지 못하고 있다. 기존의 데스크탑 그리드 시스템들은 이러한 데스크탑의 동적 특성을 반영하지 못하고 있을 뿐만 아니라 데스크탑의 연산 수행 양식을 고려하지 않아 시스템의 안정성과 성능이 저하되었다. 신뢰성 높은 연산 수행을 지원하고, 데스크탑의 비예측적 연산 수행 속성을 극복하기 위해서는 데스크탑의 동적인 특성인 휘발성(volatility)을 고려한 스케줄링이 필요하다. 본 논문에서는 휴리스틱 접근을 통해 동적으로 가변하는 데스크탑의 상태를 보다 정확하게 모델링 하는 가용성 기반 마코브 작업 스케줄링 기법을 제안한다. 제안 기법은 데스크탑의 가용성을 기반으로 과거 연산 수행에 대한 패턴을 확률 모델링하여 미래 연산 수행 유형을 예측함으로써 연산 수행 도중의 불안정한 자원 제공 현상을 완화시키며 안정적인 스케줄링을 지원하여 시스템의 신뢰성과 성능을 향상시킨다.

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Design and Implementation Smart Office System Based on Remote Desktop Protocol (RDP) (원격 데스크톱 프로토콜(RDP) 기반의 스마트 오피스 시스템 설계 및 구현)

  • Kim, Cheonshik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.153-159
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    • 2014
  • For smart work (smart office), RDP(Remote Desktop Protocol) connection is the most popular method. When the office workers do not have personal space, smart office is very useful. That is, they can connect personal computer using Internet at cafe or public spaces. Using the smart office, it is possible to make personal business environment to increase business efficiency. In this paper, we designed and implemented smart office using RDP (Remote Desktop Protocol). We expected that the office workers can be used smart office for business efficiency.

Design and Development of m-Learning Service Based on 3G Cellular Phones

  • Chung, Kwang-Sik;Lee, Jeong-Eun
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.521-538
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    • 2012
  • As the knowledge society matures, not only distant, but also off-line universities are trying to provide learners with on-line educational contents. Particularly, high effectiveness of mobile devices for e-Learning has been demonstrated by the university sector, which uses distant learning that is based on blended learning. In this paper, we analyzed previous m-Learning scenarios and future technology prospects. Based on the proposed m-Learning scenario, we designed cellular phone-based educational contents and service structure, implemented m-Learning system, and analyzed m-Learning service satisfaction. The design principles of the m-Learning service are 1) to provide learners with m-Learning environment with both cellular phones and desktop computers; 2) to serve announcements, discussion boards, Q&A boards, course materials, and exercises on cellular phones and desktop computers; and 3) to serve learning activities like the reviewing of full lectures, discussions, and writing term papers using desktop computers and cellular phones. The m-Learning service was developed on a cellular phone that supports H.264 codex in 3G communication technology. Some of the functions of the m-Learning design principles are implemented in a 3G cellular phone. The contents of lectures are provided in the forms of video, text, audio, and video with text. One-way educational contents are complemented by exercises (quizzes).

uPC player : An OS Virtualization-based Technique to Support Stateless Computing Execution Environment on Windows (uPC player : 윈도우 운영체제에서의 OS가상화 기반 무상태 컴퓨팅 실행환경 지원 기술)

  • Sung, Baek-Jae;Park, Chan-Ik
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.1
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    • pp.125-129
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    • 2010
  • Stateless computing supports a mobility of computing environment easily. It is becoming a major technology for securing personal user's information on shared computing environment. With the advance of virtualization technology and cloud computing, stateless computing is an essential part of personal computing environment connectivity (user's setting and data is stored in remote server or some storage, and it can be restored at any computing environment) In this paper, we propose uPC player that supports stateless computing execution environment on Windows. uPC player provides Windows operating system to user by using an uPC OS virtualization module. In this paper, we leverage how uPC player is designed and implemented for supporting a stateless computing execution environment. uPC player provides a desktop switch between host-system execution environment and uPC virtual execution environment. And it needs just one second for loading uPC virtual execution environment by using OS virtualization-based technique.

Multiplatform Game Development using Wire and Wireless Communication (멀티플랫폼 유무선 연동게임 개발)

  • Kang, Youn-Jun;Park, Dong-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.4
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    • pp.828-834
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    • 2009
  • To get a better profit, standalone mobile game market shifts network-based mobile game. Currently, most of the game platform are separated into mobile to mobile, desktop to desktop, and console to console. Multi platform network game has a diverse problems including consistency control, object management technique, and bandwidth inconsistency. n this paper, we will introduce a multi-platform arcade game "Push-Push", which is played on desktop to mobile environment. The game guarantees realtime play between heterogeneous machine users and game item sharing between two platforms. e will focus n the issues of the 3rd generation multi platform games and propose some techniques or solving these problems. Our server database is implemented on MS SQL database, also the desktop programming tool is Visual Basic, and WIPI(Wireless Internet Platform or Interoperability) as a mobile platform.