• Title/Summary/Keyword: Desktop environment

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OpenGL ES 2.0 Emulation on Desktop PCs (데스크탑 상에서의 OpenGL ES 2.0 에뮬레이션)

  • Baek, Nakhoon
    • KIPS Transactions on Computer and Communication Systems
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    • v.3 no.4
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    • pp.125-128
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    • 2014
  • OpenGL ES(OpenGL for Embedded System) 2.0 is one of the most widely used 3D graphics API(application progrma interface) standard for smart phones and tablet PCs at this time. During programming with this API, they prefer desktop environment rather than the target mobile environment, which has relatively low computing power. Thus, we need to emulate the OpenGL ES 2.0 API on the desktop PCs, where only OpenGL API libraries are available. In this paper, we present technical difficulties and their solutions to emulate OpenGL ES 2.0 on desktop PCs. Our final implementation of OpenGL ES 2.0 emulation library works on desktop PCs and passed over more than 96% of the official CTS(conformance test suites) to prove the correctness of our implementation. Additionally, for the commercially available benchmark programs, our implementation shows equivalent execution speeds to the previous commercial OpenGL ES 2.0 implementations.

Design and Implementation of Inline Data Deduplication in Cluster File System (클러스터 파일 시스템에서 인라인 데이터 중복제거 설계 및 구현)

  • Kim, Youngchul;Kim, Cheiyol;Lee, Sangmin;Kim, Youngkyun
    • KIISE Transactions on Computing Practices
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    • v.22 no.8
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    • pp.369-374
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    • 2016
  • The growing demand of virtual computing and storage resources in the cloud computing environment has led to deduplication of storage system for effective reduction and utilization of storage space. In particular, large reduction in the storage space is made possible by preventing data with identical content as the virtual desktop images from being stored on the virtual desktop infrastructure. However, in order to provide reliable support of virtual desktop services, the storage system must address a variety of workloads by virtual desktop, such as performance overhead due to deduplication, periodic data I/O storms and frequent random I/O operations. In this paper, we designed and implemented a clustered file system to support virtual desktop and storage services in cloud computing environment. The proposed clustered file system provides low storage consumption by means of inline deduplication on virtual desktop images. In addition, it reduces performance overhead by deduplication process in the data server and not the virtual host on which virtual desktops are running.

Resource Clustering Simulator for Desktop Virtualization Based on Intra Cloud (인트라 클라우드 기반 데스크탑 가상화를 위한 리소스 클러스터링 시뮬레이터)

  • Kim, Hyun-Woo
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.1
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    • pp.45-50
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    • 2019
  • With the gradual advancement of IT, passive work processes are automated and the overall quality of life has greatly improved. This is made possible by the formation of an organic topology between a wide variety of real-life smart devices. To serve these diverse smart devices, businesses or users are using the cloud. The services in the cloud are divided into Infrastructure as a Service (IaaS), Platform as a Service (PaaS) and Software as a Service (SaaS). SaaS runs on PaaS, and PaaS runs on IaaS. Since IaaS is the basis of all services, an algorithm is required to operate virtualization resources efficiently. Among them, desktop resource virtualization is used for resource high availability of unused state time of existing desktop PC. Clustering of hierarchical structures is important for high availability of these resources. In addition, it is very important to select a suitable algorithm because many clustering algorithms are mainly used depending on the distribution ratio and environment of the desktop PC. If various attempts are made to find an algorithm suitable for desktop resource virtualization in an operating environment, a great deal of power, time, and manpower will be incurred. Therefore, this paper proposes a resource clustering simulator for cluster selection of desktop virtualization. This provides a clustering simulation to properly select clustering algorithms and apply elements in different environments of desktop PCs.

The Applicability Assessment of Environmental Flows Method by Hydrological Approach (수문학적 접근법에 의한 환경유량 산정기법의 적용성 평가)

  • Kim, Joo Cheol;Choi, Yong Joon
    • Journal of Korean Society on Water Environment
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    • v.26 no.2
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    • pp.208-214
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    • 2010
  • This study aimed at the introduction of desktop method for assessment of environmental flows developed by International Water Management Institute (IWMI) recently and its application to Geum river basin. This scheme simulated the influence on aquatic ecosystem caused by watershed development and in turn the decrease of water quantity keeping the river's own flow regime. It was found to be as very effective method although it had simple structure. Flow duration curves for different environmental classes at Sutong and Gongjoo sites were estimated according to the natural conditional scenario of Geum river basin and the results were relatively compared well with the previous studies. The behaviors of monthly average runoff time series of both sites showed the level of A class. The results of this study would provide the fundamental data to establish the future plans of monitoring or management for aquatic ecosystem of Geum river basin.

Development of Desktop Virtualization Using USB System (USB를 통한 데스크탑 가상화 시스템 개발)

  • Cho, Hui-Kyoung;Kim, Kun-Sub;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.6
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    • pp.1271-1276
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    • 2011
  • Recently, the emergence of various terminal devices increases desire for information exchanges. USB technology is the one of useful devices which is used for connection between them. Especially, it has been introduced some technologies that are able to convergence between UWB wireless technologies and USB transmission technologies. In this paper, we designed and implemented the way to extension virtually desktop computing environment by using USB transfer technology. It leads virtual desktop environment that was able to extend up to 8 units by using USB to VGA/HDMI adapter. And we can control quality of services and signal by USB transfer software.

Comparative Analysis of Visual Presentation and User Acceptability of Virtual/Augmented Reality Application for Architectural Design Review (설계검토를 위한 가상현실·증강현실 기술의 활용 효과 비교 분석)

  • Lee, Jin-Gang;Choi, Min-Ji;Lim, Yun-Ji;Seo, Joon-Oh
    • Journal of KIBIM
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    • v.9 no.4
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    • pp.1-9
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    • 2019
  • Visualized information platforms through building information modeling (BIM) such as virtual reality (VR) and augmented reality (AR) improves the efficiency of architectural information exchange. Despite that, less effort has been directed to evaluate the effectiveness of different BIM visualization platforms for architectural design review. This study fills these gaps and compares three BIM visualization tools for reviewing diverse architectural review factors and technology acceptance degree. Three main BIM visualization tools, which are desktop-based, virtual reality-based and augmented reality-based, were employed and different architectural review factors and user's technology acceptance degree was measured. As a result, VR and AR environment showed better visual presentation than desktop environment during design review. In terms of the technology acceptance level, VR and AR environments have received higher ratings compared to desktop environments. The detailed findings provide guidelines for participants and researchers involved in design review process to selectively adopt VR and AR system to various architectural design review components.

Desktop-LED lighting for Eye Muscle Movement by Adjusting the Light Illuminance and Color Temperature

  • Kim, Byoung-Chul;Kim, Seon-Jong;Kim, Joo-Man
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.203-208
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    • 2020
  • In this paper, we propose the design and implementation of a desktop LED stand and smart app that automatically adjusts color temperature and illuminance for optimal brightness and eye health by improving the structural problem of the LED stand. It is a tabletop LED stand that supports optimal brightness through color temperature control and heat transfer through infrared LED to relieve eye strain through blood circulation and muscle movement. The LED stand works with the smartphone to automatically adjust the optimal brightness and color temperature for the user's environment. In addition, the brightness of the infrared LED is adjusted to a living frequency of 4Hz to relax the eye muscles and reduce eye strain. This study implemented an effective measured data-based system of previous studies through the color temperature and illumination of LED lighting, and near-infrared rays, and presented meaningful results by conducting an experiment to prove the effect through subjects.

A Survey on VR-Based Annotation of Medical Images

  • Mika Anttonen;Dongwann Kang
    • Journal of Information Processing Systems
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    • v.20 no.4
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    • pp.418-431
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    • 2024
  • The usage of virtual reality (VR) in healthcare field has been gaining attention lately. The main use cases revolve around medical imaging and clinical skill training. Healthcare professionals have found great benefits in these cases when done in VR. While medical imaging on the desktop has lots of available software with various tools, VR versions are mostly stripped-down with only basic tools. One of the many tool groups significantly missing is annotation. In this paper, we survey the current situation of medical imaging software both on the desktop and in the VR environment. We will discuss general information on medical imaging and provide examples of both desktop and VR applications. We will also discuss the current status of annotation in VR, the problems that need to be overcome and possible solutions for them. The findings of this paper should help developers of future medical image annotation tools in choosing which problem they want to tackle and possible methods. The findings will be used to help in our future work of developing annotation tools.

A study on a security model for the establishment of a non-face-to-face smart work working environment in a physical network separation environment of public institutions (공공기관 물리적 망분리 환경에서의 비대면 스마트워크 근무 환경구축을 위한 보안 모델 연구)

  • Park, Sang-Kil;Kim, Gi-Bong;Son, Gyeong-Ja;Lee, Won-Suk;Park, Jae-Pyo
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.37-44
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    • 2020
  • Due to the recent COVID 19 pandemic, public institutions are increasingly working from home. Working in public institutions is rapidly changing into a smart work environment where time and space constraints disappear. However, many public institutions currently lack a security model for an efficient smart work environment due to the physical network separation system that separates the Internet network and the business network. Therefore, in this paper, we describe the current limitations for implementing smart work in a physical network separation environment of public institutions, and propose a security model necessary for a work environment to supplement them. As a related study, explain SSL VPN and explain smart work business model through security model research of SDP (Software Defined Perimeter), RDP (Remote Desktop Protocol), and VDI (Virtual Desktop Infrastructure) to overcome the security limitations of SSL VPN. As a result, we intend to propose a security model for a smart work environment suitable for public institutions while complying with the physical network separation security guide.

Fuzzy Inference-based Replication Scheme for Result Verification in Desktop Grids (데스크톱 그리드에서 결과 검증을 위한 퍼지 추론 기반 복제 기법)

  • Gil, Joon-Min;Kim, Hong-Soo;Jung, Soon Young
    • The Journal of Korean Association of Computer Education
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    • v.12 no.4
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    • pp.65-75
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    • 2009
  • The result verification is necessary to support a guarantee for the correctness of the task results be executed by any unspecified resources in desktop grid environments. Typically, voting-based and trust-based result verification schemes have been used in the environments. However, these suffer from two potential problems: waste of resources due to redundant replicas of each task and increase in turnaround time due to the inability to deal with a dynamic changeable execution environment. To overcome these problems, we propose a fuzzy inference-based replication scheme which can adaptively determine the number of replicas per task by using both trusty degree and result return probability of resources. Therefore our proposal can reduce waste of resources by determining the number of replicas meeting with a dynamic execution environment of desktop grids, not to mention an enhancement of turnaround time for entire asks. Simulation results show that our scheme is superior to other ones in terms of turnaround time, the waste of resources, and the number of re-replications per task.

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