• Title/Summary/Keyword: Desktop PC

Search Result 137, Processing Time 0.02 seconds

Design and Implementation of SNS-linked Location based Mobile AR Systems using OpenAPI on Android (안드로이드 기반 OpenAPI를 이용한 SNS 연동 지역정보 서비스를 위한 모바일 증강현실 시스템 설계 및 구현)

  • Kim, Cheong-Ghil;Chung, Ji-Moon
    • Journal of Digital Convergence
    • /
    • v.9 no.2
    • /
    • pp.131-140
    • /
    • 2011
  • As the recent advances in network and wireless communications and semiconductor design and process technologies, our computing platform is rapidly shifting from desktop PCs to mobile devices such as UMPC (Ultra Mobile PC), Tablet PC, and Smartphone. Especially, wide-spreading Smartphones allow a new field of application based on location based services available with an user interface called augmented reality (AR). Therefore, this paper introduces an implementation of AR using various OpenAPls on Android Smartphones. In order to utilize enrich user data in real time, the system integrates with location based social network services also with OpenAPI. These APIs enable third-party developers to make use of rich contents of many portal web sites. The prototype was implemented on the real Android phone, Sky Sirius, and the result shows that it can provide an efficient location based service using AR technology without any constraints on mobile devices; in addition, it connects SNS to AR for sharing user data including photos, videos, and messages based on a specific location.

Military Application of Two-factor Authentication to Data Leakage and Access Prevention (데이터 유출 및 접근방지를 위한 이중 인증방식의 군(軍) 적용방안)

  • Jung, Ui Seob;Kim, Jee Won;Kim, Jae Hyun;Jeong, Chan ki
    • Convergence Security Journal
    • /
    • v.18 no.5_2
    • /
    • pp.21-27
    • /
    • 2018
  • Most of the Internet users in Korea are issued certificates and use them for various tasks. For this reason, it is recommended that accredited certification authorities and security related companies and use public certificates on USB memory and portable storage devices rather than on the user's desktop. Despite these efforts, the hacking of the certificate has been continuously occurring and the financial damage has been continuing. Also, for security reasons, our military has disabled USB to general military users. Therefore, this study proposes a two-factor method using the unique information of the USB memory and the PC which is owned by the user, and suggests a method of managing the private key file secure to the general user. Furthermore, it will be applied to national defense to contribute to the prevention of important data and prevention of access by unauthorized persons.

  • PDF

Implementation of a Scheme Mobile Programming Application and Performance Evaluation of the Interpreter (Scheme 프로그래밍 모바일 앱 구현과 인터프리터 성능 평가)

  • Dongseob Kim;Sangkon Han;Gyun Woo
    • The Transactions of the Korea Information Processing Society
    • /
    • v.13 no.3
    • /
    • pp.122-129
    • /
    • 2024
  • Though programming education has been stressed recently, the elementary, middle, and high school students are having trouble in programming education. Most programming environments for them are based on block coding, which hinders them from moving to text coding. The traditional PC environment has also troubles such as maintenance problems. In this situation, mobile applications can be considered as alternative programming environments. This paper addresses the design and implementation of coding applications for mobile devices. As a prototype, a Scheme interpreter mobile app is proposed, where Scheme is used for programming courses at MIT since it supports multi-paradigm programming. The implementation has the advantage of not consuming the network bandwidth since it is designed as a standalone application. According to the benchmark result, the execution time on Android devices, relative to that on a desktop, was 131% for the Derivative and 157% for the Tak. Further, the maximum execution times for the benchmark programs on the Android device were 19.8ms for the Derivative and 131.15ms for the Tak benchmark. This confirms that when selecting an Android device for programming education purposes, there are no significant constraints for training.

A Study on Web-based operating system (웹 기반 운영체제에 관한 연구)

  • Bae, Yu-Mi;Jung, Sung-Jae;Jang, Rae-Young;Park, Jeong-Su;Soh, Woo-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2012.05a
    • /
    • pp.674-677
    • /
    • 2012
  • An operating system acts as an intermediary between your computer hardware and computer users to perform, that the user can run the program provides an environment in which. Therefore, the main purpose of the operating system having a computer available for your convenience and to effectively manage computer hardware. The popularization of the people who use computers, improve hardware performance, advent of the internet, popularity of wireless networks, Smartphone and Tablet PC appearance, advent of virtualization technologies and cloud computing, etc. began making changes to the operating system. In particular, cloud computing environments based on server virtualization and using a variety of wired and wireless devices with internet connection, a Web-based operating system was born. In this paper, the definition of a Web-based operating system, types and characteristics, an analysis of the pros and cons, and find out about the future prospects.

  • PDF

A Research for Digital Literacy Education Methodlogies based on Mobile Devices (모바일 기기 기반의 디지털 리터러시 교육 방안에 대한 연구)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
    • /
    • v.24 no.1
    • /
    • pp.107-115
    • /
    • 2020
  • The computing environment is rapidly changing to mobile device base, with the development of computer technology. Until now, digital literacy education has been based on desktop PC education, but it is time to change it into literacy education suitable for mobile environment. In this paper, we propose a mobile-based digital literacy MoDL (Mobile Device Digital Literacy). MoDL proposes three phases. One is Mobile Based Digital Environment (MoDE), which builds a mobile digital environment, seconds is Bring Your Own Devices (BYOD) class method when using it for education. Finally, MoDLI (MoDL Instruction) for learning mobile literacy is presented step by step. To verify the validity of the proposed, eight experts were surveyed so that the Content Validity Ratio was calculated. As a result, CVR was ensured in all items except for the applicability of MoDLI.

Sojourn Time Analysis Using SRPT Scheduling for Heterogeneous Multi-core Systems (Heterogeneous 멀티코어 시스템에서 SRPT 스케줄링을 사용한 체류 시간 분석)

  • Yang, Bomi;Park, Hyunjae;Choi, Young-June
    • Journal of KIISE
    • /
    • v.44 no.3
    • /
    • pp.223-231
    • /
    • 2017
  • In this paper, we study the performance of recently popular multi-core systems in mobiles. Previous research on the multi-core performance usually focused on the desktop PC. However, there is enough scope to further analyze heterogeneous multi-core systems. Therefore, by extending homogeneous multi-core systems, we analyze the heterogeneous multi-core systems using Size Interval Task Allocation (SITA) for job allocation, and Shortest Remaining Processing Time (SRPT) scheduling, for each individual core. We propose a new computational method regarding the cutoff point, which is crucial in analyzing SITA, by calculating the sojourn time. This facilitate easy and accurate calculation of the sojourn time. We further confirm our analysis through the ESESC simulator that provides actual measurements.

Windows based PC Log Collection System using Open Source (오픈소스를 이용한 윈도우 기반 PC 로그 수집 시스템)

  • Song, Jungho;Kim, Hakmin;Yoon, Jin
    • KIISE Transactions on Computing Practices
    • /
    • v.22 no.7
    • /
    • pp.332-337
    • /
    • 2016
  • System administrator or security managers need to collect logs of computing device (desktop or server), which are used for the purpose of cause-analysis of security incident and discover if damage to system was either caused by hacking or computer virus. Furthermore, appropriate log maintenance helps preventing security breech incidents through identification of vulnerability. In addition, it can be utilized for prevention of data leakage through the insider. In the paper, we present log collection system developed using open source supported by commands and basic methods of Windows. Furthermore, we aim to collect log information to enable search and analysis from diverse perspectives and to propose a way to integrate with open source-based search engine system.

Development of Android App for Suppor ting Smooth Multimedia Streaming Service Using Frame Buffer (프레임 버퍼를 이용한 매끄러운 멀티미디어 스트리밍 서비스를 지원하는 안드로이드 앱 개발)

  • Seo, Sang-min;Kwon, Jonnho;Choi, Yoon-Ho
    • Journal of Internet Computing and Services
    • /
    • v.17 no.1
    • /
    • pp.55-64
    • /
    • 2016
  • Existing Android applications for streaming video in real time are dependent on the codec, which composes the encoding function, and the version of Android operating system. Also, for streaming video in real time, most applications should be connected with a separate desktop PC. To overcome these disadvantages, we propose a new application, which records and streams video in real time. Specifically, the proposed application uses the flash video file format, which is the common media file format supported by various versions of Android operating system. Through experiments, we show that it is possible for the proposed application to record the video screens more than 20 frames per second and to stream it in real time while using the existing video encoding methods.

Fundamental study on the technology and application for the Next Generation Digital Textbook (차세대 디지털교과서를 위한 기반기술 및 적용에 관한 연구)

  • Sohn, Won-Sung;Han, Jae-Hyeop;Choy, Jin-Yong;Seo, Jong-Hoon;Choy, Yoon-Chul;Han, Tack-Don;Lim, Soon-Bum
    • Journal of The Korean Association of Information Education
    • /
    • v.14 no.2
    • /
    • pp.165-174
    • /
    • 2010
  • The digital textbook project which embarked by the Ministry of Education, Science and Technology has focused on experiments and practices from the school designated by the government. However the previous research about digital textbook provides static interaction models and teaching-learning models analogous to web-based learning based desktop PC even the framework of the digital textbook is based of Tablet PC. This paper provides learning and teaching models for next generation digital textbook which based digital inking techinques for sketcth interface and AR(augmented reality) interactions between teacher and learner. The proposed method of this paper is applied to educational contents and we found positive effect which is supported by statistical experiments. The results of this study in the future and the future development of digital textbooks in effect will be an effective development plan.

  • PDF

Processing Methods for Ink-and-Wash Painting in Mobile Contents (모바일 콘텐츠의 수묵 담채 렌더링을 위한 프로세싱 기법)

  • Jang, Hyun-Ho;Jeon, Jae-Woong;Choy, Yoon-Chul
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.3
    • /
    • pp.137-146
    • /
    • 2011
  • Development of mobile devices such as smart phones and tablet PC and increased usage for mobile contents make researches of mobile computer graphics noticeable. However, previous non-photorealistic renderings such as an ink-and-wash painting with thin colors are almost designed for desktop platform and not well-matched for mobile devices. In the result, mobile-specific rendering techniques are needed to create 3D mobile contents with non-photorealistic graphics. We introduce processing techniques that are especially ink-and-wash painting and oriental thin coloring in mobile devices. Through the result of this paper, it is expected that various 3D mobile contents with non-photorealistic styles are made. Proposed work also can allow mobile devices render it in realtime using proposed preprocessing techniques and rendering pipelines.