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The Fact-Finding Survey and Analysis for the Promotion of Korean Traditional Costume Industry (한복 진흥방안 모색을 위한 안쪽업체 기초실태분석)

  • Cho, Woo-Hyun;Park, Hyun-Jung;Kim, Mun-Young;Kim, Yong-Moon
    • Journal of the Korean Society of Costume
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    • v.59 no.3
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    • pp.42-54
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    • 2009
  • The purpose of the study was to grasp problems through a basic survey of actual conditions of the Korean traditional costume industry and to grope a plan to settle the problems. The results were as follows. Operating Status: Rates of the companies' establishment were reduced in 2000s and their sales were also reduced. Status of Goods Development: Korean traditional costume manufacturers and Korean traditional costume textile fabric companies had the highest rate in non-trademark production. Korean traditional costume textile fabric companies and Korean traditional costume rental companies had high rate in self-design. However, Korean traditional costume manufacturers used textile companies' catalogue with the highest rate. Status of Demand and Supply in Human Resources: In human resources needing most, Korean traditional costume manufacturers were tailors, Korean traditional costume textile fBbric companies were salespersons and Korean traditional costume rental companies were designers. Status of Management and Marketing: Causes of difficulties in management were the market slump and the spreading of products made in China. They had a direct publicity through people around mainly. Therefore, it was urgently necessary to introduce special marketing methods. In an investment plan within three years in the future, about 70% did not have an investment plan. Opinions for Promotion of Korean traditional costume: In the government's support policy they wanted, construction of social atmosphere for Korean traditional costume-wearing and Korean traditional costume related educational support had the highest rate. Most of the companies answered that specialized Korean traditional costume agencies were necessary.

Current Status of Development and Practice of Artificial Intelligence Solutions for Digital Transformation of Fashion Manufacturers (패션 제조 기업의 디지털 트랜스포메이션을 위한 인공지능 솔루션 개발 및 활용 현황)

  • Kim, Ha Youn;Choi, Woojin;Lee, Yuri;Jang, Seyoon
    • Journal of Fashion Business
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    • v.26 no.2
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    • pp.28-47
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    • 2022
  • Rapid development of information and communication technology is leading the digital transformation (hereinafter, DT) of various industries. At this point in rapid online transition, fashion manufacturers operating offline-oriented businesses have become highly interested in DT and artificial intelligence (hereinafter AI), which leads DT. The purpose of this study is to examine the development status and application case of AI-based digital technology developed for the fashion industry, and to examine the DT stage and AI application status of domestic fashion manufacturers. Hence, in-depth interviews were conducted with five domestic IT companies developing AI technology for the fashion industry and six domestic fashion manufacturers applying AI technology. After analyzing interviews, study results were as follows: The seven major AI technologies leading the DT of the fashion industry were fashion image recognition, trend analysis, prediction & visualization, automated fashion design generation, demand forecast & optimizing inventory, optimizing logistics, curation, and ad-tech. It was found that domestic fashion manufacturers were striving for innovative changes through DT although the DT stage varied from company to company. This study is of academic significance as it organized technologies specialized in fashion business by analyzing AI-based digitization element technologies that lead DT in the fashion industry. It is also expected to serve as basic study when DT and AI technology development are applied to the fashion field so that traditional domestic fashion manufacturers showing low growth can rise again.

Prospects of Bidding System in Mechanical Construction Field due to Environmental Change in Construction Production Processes (건설생산체계의 환경 변화에 따른 기계설비분야 발주시스템 변화 전망)

  • Kang, Byung-Ha;Kim, Kyung-Rae
    • Proceedings of the SAREK Conference
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    • 2009.06a
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    • pp.1104-1111
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    • 2009
  • Mechanical facilities in modern buildings and industrial plants become more important in the view points of energy and environment issues. However, mechanical construction fields are still considered as to be subjected to buildings, even though design and construction of mechanical fields in the construction production process is independent of other fields. Recently, 'Framework Act on the Construction Industry' has been revised since 2007. According to the revision, the barrier of general construction and specialized construction is collapsed and the construction company can register any type of construction classification if they are able to carry out the construction mission. The mechanical construction fields are exempt until 2011 because of the protection of mechanical construction industry. In the present study, the bidding system has been prospected due to the revision of 'Basic Law on Construction Industry' after 2011. The trends for development of mechanical construction fields has been also discussed.

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Development of Multistage Roots Dry Vacuum Pump Technology (다단 루츠 드라이 진공펌프 기술 개발)

  • Ryu, Jae-Kyeong
    • Vacuum Magazine
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    • v.2 no.4
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    • pp.39-46
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    • 2015
  • After stepping into a new field of vacuum 30 years ago, our company has grown up steadily as a specialized vacuum industry, and now we can provide vacuum devices covering most of the pressure range. We are planning to put out high level dry pump like a multistage Roots pump on the market in the near future. Procedures of technology development for designing, fabricating, and testing the multistage Roots pump of 600 L/min class will be briefly reported. Core items of the technical development on the multistage Roots pump are as follows; elaborated profile design of 3-lobe rotors using an involute curve, optimization of rotor dimensions, especially for clearances and rotor width, considering the pumping speed, compression ratio and heat load, and establishment of a standardized test system. At present, the multistage Roots pump is about to come into commercialization.

A Case Study on Productivity Improvement by a Discrete Event-Driven Simulation System (이산사건 시뮬레이션 시스템을 활용한 생산성 개선 사례 연구)

  • Kim, Sangtae;Shin, Moonsoo;Ryu, Kwangyeol;Cho, Yongju
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.38 no.4
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    • pp.149-158
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    • 2015
  • Up-to-date manufacturing companies have faced a market-driven environment of pull production order. There should be a difference in operating manufacturing resources according to the type, quantity, and delivery time of manufactured products, because the process situation in pull production is changed by customer orders. And it should be taken into account from the stage of preparing for production such as process design and the placement and utilization of manufacturing resources. However, the feasibility of production plans is limited because most of small manufacturing businesses make production/supply plan of the parts and products assuming that equipment abilities in scheduling is sufficient without managing process standard information systemically. In this study, a discrete event simulation system based on BOM (bill of material), that is F-OPIS (online productivity innovation system), is introduced and a case study on application of the system leading to improving productivities is presented. F-OPIS deals with a decision-problem on production management and it is specialized for small-and- medium sized manufacturing companies. The target company of this case study is a typical small-and-medium sized manufacturing company in Korea, that produces various machined parts. The target company adopts make-to-stock production management to prevent tardy delivery because of fluctuations in demand. Therefore, it is required to apply an efficient inventory control solution for improving productivities. In this paper, based on the constraints of working capacity of manufacturing resources, the bottleneck process is analyzed as production conditions are changed. Consequently, an improvement plan is proposed, that eventually enhances overall utilization rates of resources in the bottleneck process and reduces overall production lead-time and inventory level.

A Study on the Design Policy Reinforcing Korea's design Competitiveness - Focusing on Clusters System in Italia (우리나라의 디자인 경쟁력 강화를 위한 디자인정책 연구 - 이탈리아의 Clusters System을 중심으로)

  • 천정임;변추석
    • Archives of design research
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    • v.15 no.3
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    • pp.191-200
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    • 2002
  • In the 1980s, even though Italy faced economic depression, Italy (she), now, internationally became a strong nation with its best design by national unity and the developmental leap of industry through design. In Italy, especially, small and medium enterprises are accumulated by the same business in each area on the structure of a Cluster system. Italy has some characteristics that being the Italians' elastic way of management, family management and development of a consortium of small and medium enterprises, which have flexibility, imagination and decisiveness. We have to bring these intensified factors of design competitiveness to our country so that we should form the union in order to have a monopoly of specific enterprises based on the specialized technology of small and medium enterprises innovating the structure of a small quantity production having developmental flexibility. We also heighten the sense of designer and publics by achieving social opinion and cult! ural revival. Moreover, the mind of managers has to be changed more aggressively. Finally, the actual policy of design will be established and peformed, and design-company (enterprises) and the industrial economy will generally develop when we activate the structure of the industry centered on small and medium enterprises and design-related association that is united and participates in the establishment of design policy.

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Design and Implementation of specialized Web 2.0 Travel Agency System (특화된 웹2.0 여행사 시스템의 설계 및 구현)

  • Kim, Jung Sook;Lee, Ya Ri;Hong, Kyung Pyo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.1
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    • pp.9-22
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    • 2009
  • This paper is an explanation of a design and an implementation of Web 2.0 online travel agency system for frequent decision-making. On the Web 2.0 travel agency system, optimized information is obtained by applying data mining technology such as association rules, decision trees, and neural networks, and this system is a unified system that consists of the block systems of hotels, ground traffic, and flights in tour packages of a travel agency system. Furthermore, it is implemented to manage the system that is not for the administrator of a travel agency system, but for users or communities that use the system need their own information. The expected effect of this system is to maximize the investment company's efficiency through a new-concept interest model created by B2C customers, and also B2B small and medium-sized travel agencies adopting the system. As a result, it is a system that stimulates dormant customer activity and prevents good customers from leaving by maximizing the merit and capacity of the existed web site for marketing. Moreover, this system is also a model for people who plan customized travel agency business, and will show a way for the domestic and international travel agency industry's globalization.

Study on the Need of Developing Manuals for Visual Merchandising for Traditional Market: Focusing on the Korean Rice Cake Shop

  • Lim, Jeanny
    • Journal of Distribution Science
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    • v.10 no.9
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    • pp.13-21
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    • 2012
  • Purpose - Korean traditional markets are falling behind the times, because they have not met the demands of social changes including: an overall improvement in standards of living, shift in purchasing form and propagation of cars. It is one of the most indigenous and conventional foods of Korea, taking a seat far in the corner of Korean traditional culture. Research design / data / methodology - Korean traditional rice cakes however have their limits. They are produced and sold by independent shop owners who cannot compete with the brand power of franchise organizations. The leadership of adminstration is needed for these shop owners particularly in visual merchandising related to interior design and display. Results - Additionally, the advent of major company-run rice cake cafe adds fresh fuel to the problem in addition to small but luxurious packaging. Small business owners need packaging technology for overall quality improvement of sales of rice cakes. Additional help is needed with the mode of packing to promote sales and win consumer confidence. Conclusions - Further assistance with marketing for seasonal displays is needed as well as teaching business owners how to read graphic data. Regular specialized education for visual merchandising of rice cakes could help independent market owners win the competition against franchise-based organizations.

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A Study on the Types of Interior Design Image and Consisting Elements in the Department Store -focused on the first floor of Department Store- (국내 백화점 실내디자인 이미지 유형 및 구성요소 분석 연구-수도권지역 대형 백화점 1층 공간을 중심으로-)

  • 정수현;최상헌
    • Korean Institute of Interior Design Journal
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    • no.22
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    • pp.46-52
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    • 2000
  • The Department store of today contrary to past plays an important role in the culture of modern market, because of the development of national economy and a rise in the standard of living. The improvement of culture and the high growth of economy made a livelihood fertile, mass production and mass consumption of product based on accumulation of technology caused the industry of distribution to activate, and the change of consumption pattern and various purchasing form resulted in the distribution structure like large scale store. This study was composed of pilot study, the first research, and the second research. In pilot study, the types of interior design the first floor of large-sized department store in the Metropolitan area was classified on the basis of the image of interior design prior researched. The contemporary interior design require unique image frequently because of the qualitative enhancement accompanying segmentation and specialization of space. Especially, the emergence of foreign company along with the change of the distribution environment threaten the domestic interior design industry. Therefore, the interior design plant introducing the image elements is able to have critical influence on forming specialized space in department store. This study investigated the interior design limited to the first floor of large-sized department store in the Metropolitan area, therefore the user's preference and the problem of design in domestic department store of today was not examined well. But this study was able to explore the types of interior design image in the first floor of department store and the relation between consisting elements.

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Korea-China Game Design Department Education System Status Comparison and Analysis - A Study on Development Plan for Nurturing Game Professionals (한중 게임디자인학과 교육시스템 현황비교 및 분석 - 게임전문인재 양성을 위한 발전 방안 연구)

  • Zheng, Shuai;Lee, Dong Lyeor
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.235-240
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    • 2021
  • Recently, the number of users has risen sharply while the development speed of the Chinese game industry is rapidly developing. The game industry has already become a promising industry in China's cultural industry. With the rapid development of the Chinese game industry, the demand for specialized game designers and game development personnel is urgent. Still, at present, it is difficult for graduates to get a job at a game company every year even if a new game design department is established at a Chinese university. This may be due to a conflict between the education of the game major in the game market. In this paper, we present a customized development strategy while summarizing the problems that existed in the Chinese game design department in the rapidly developing background of the game industry, Try to provide a valuable opinion. and use it as a reference for the future development of education in the Chinese game major.