• 제목/요약/키워드: Design-Decision

검색결과 2,762건 처리시간 0.025초

A web-based collaborative framework for facilitating decision making on a 3D design developing process

  • Nyamsuren, Purevdorj;Lee, Soo-Hong;Hwang, Hyun-Tae;Kim, Tae-Joo
    • Journal of Computational Design and Engineering
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    • 제2권3호
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    • pp.148-156
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    • 2015
  • Increased competitive challenges are forcing companies to find better ways to bring their applications to market faster. Distributed development environments can help companies improve their time-to-market by enabling parallel activities. Although, such environments still have their limitations in real-time communication and real-time collaboration during the product development process. This paper describes a web-based collaborative framework which has been developed to support the decision making on a 3D design developing process. The paper describes 3D design file for the discussion that contains all relevant annotations on its surface and their visualization on the user interface for design changing. The framework includes a native CAD data converting module, 3D data based real-time communication module, revision control module for 3D data and some sub-modules such as data storage and data management. We also discuss some raised issues in the project and the steps underway to address them.

An approach to the interactive design process using genetic algorithms

  • Okuno, Taku;Kakazu, Yukinori
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.281-284
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    • 1992
  • This paper is aiming to apply the Genetic Algorithms (GAs) to the interactive design. For that purpose, the scheme for utilizing the past design processes for the next interactive design process is proposed. In this scheme, the process consists of three phases: the searching phase, the tuning phase and the design phase. The first phase searches the optimal decision sequences for the past design instances by GAs. By the collected sequences, the second phase tunes the criteria of selecting decision sequences for the next design process. By this scheme, the implicit constraints satisfied in the past design can be applied to the next design. Finally, the computer simulations on the simple gear-train design were carried out to show the effectiveness of the scheme.

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유전 알고리즘을 이용한 이진 결정 트리의 설계와 응용 (A design of binary decision tree using genetic algorithms and its applications)

  • 정순원;박귀태
    • 전자공학회논문지B
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    • 제33B권6호
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    • pp.102-110
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    • 1996
  • A new design scheme of a binary decision tree is proposed. In this scheme a binary decision tree is constructed by using genetic algorithm and FCM algorithm. At each node optimal or near-optimal feature subset is selected which optimizes fitness function in genetic algorithm. The fitness function is inversely proportional to classification error, balance between cluster, number of feature used. The binary strings in genetic algorithm determine the feature subset and classification results - error, balance - form fuzzy partition matrix affect reproduction of next genratin. The proposed design scheme is applied to the tire tread patterns and handwriteen alphabetic characters. Experimental results show the usefulness of the proposed scheme.

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다기준의사결정론을 적용한 자전거 과속방지턱 설계기법 연구 (Methodology for Designing Bicycle Speed Hump Using Multi-critiria Decision Making Process)

  • 주신혜;오철;최희용;장지용
    • 한국도로학회논문집
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    • 제14권4호
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    • pp.103-111
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    • 2012
  • PURPOSES : Effective speed management is necessary for preventing traffic crashes on the road. Speed hump is known as an effective tool for managing speed. Unlike existing studies which are mainly focused on humps for vehicles, this study proposed a novel method to determine design parameters for bicycle speed humps based on a multi-criteria decision making process. METHODS : Three objectives including the effectiveness of speed reduction, bicycle safety, and user's comfortability were incorporated into the proposed evaluation framework for determining design parameters. A multi-criteria value function was also derived and utilized as a part of the proposed method. RESULTS : Extensive simulations and statistical tests show that an integrated bike-box way is identified as the best in terms of operational efficiency and safety. CONCLUSIONS : It is expected that the outcomes of this study can be a valuable precursor for developing design guidelines for bicycle road and facility.

교체성을 고려한 모듈화 결정요소의 중요도 (Weight of Modularization using the Exchangeability of Product)

  • 목학수;전창수;한창효;송민준
    • 한국자동차공학회논문집
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    • 제16권4호
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    • pp.21-28
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    • 2008
  • The exchangeability of subassembly has a good relationship with the modularization of product. This relationship can be found by the analysis of the characteristics of a product. The weight for decision factors for the modularization can be determined by the exchangeability of a product or subassembly. The functions, structure, materials of subassembly are used as the decision parameters of exchangeability. Using these selected parameters, the modularization of a product, the characteristics of product structure, and the product function are analyzed. And then, the weighting factors could be calculated quantitatively using this relationship and the parameters of the exchangeability. The calculated weight can contribute to help a designer design for recycling (DFR), design for energy (DFE) and Eco-design.

구조 설계방안에 대한 의사결정 방법 (Decision Making Method for Structural Design Scheme)

  • 모재근;박춘욱;손수덕;강문명
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1998년도 가을 학술발표회 논문집
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    • pp.243-250
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    • 1998
  • In this paper, for the fuzzy constraints not only fuzziness of the constraints relation but also uncertainties of the response of the structures, allowable limits of the constraints and structural design variables, etc. are considered,. so that the fuzzy optimization of the structures can involve more wide scope of the problem and the fuzzy optimal problem is more generalized. In the decision making of the structural design scheme, every possible cases of the fuzzy variables, random variables and fuzzy-random variables, etc. for the uncertainties of the optimization problem are all considered, so the most general method of the decision making is presented. And a numerical example for the three bar truss is offered to demonstrate the reliability and execution possibility proposed method in this paper.

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LCC분석에 의한 설비시스템의 최적화 방안에 관한 연구 - G구 구민회관 및 구의회청사 사례 - (A Study on Optimized Design Decision of Building Service Systems Based on a Life-Cycle Cost Analysis - A Case Study on Community Center and Congress Hall of a Local Government -)

  • 최성호;차병주;김상민;이승복
    • 설비공학논문집
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    • 제14권2호
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    • pp.134-142
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    • 2002
  • LCC (Life-Cycle Cost) analysis is a practical method and a guideline for evalua-ting the economic performance of building service systems. By using the LCC analysis, the most cost-effective design decision can be made, which has the lowest LCC during the project study period among the various design alternatives. The present case shows an example of appro-priate use of the LCC analysis, by demonstrating the procedures of decision making among at-tarnative building HVAC systems at community center and congress hall of a local government.

퍼지논리를 이용한 다중관측자 구조 FDIS의 성능개선 (Performance Improvement of Multiple Observer based FDIS using Fuzzy Logic)

  • 류지수;이기상
    • 대한전기학회논문지:전력기술부문A
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    • 제48권4호
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    • pp.444-451
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    • 1999
  • A diagnostic rule-base design method for enhancing fault detection and isolation performance of multiple obsever based fault detection isolation schemes (FIDS) is presented. The diagnostic rule-base has a hierarchical framework to perform detection and isolation of faults of interest, and diagnosis of process faults. The decision unit comprises a rule base and a fuzzy inference engine and removes some difficulties of conventional decision unit which includes crisp logic with threshold values. Emphasis is placed on the design and evaluation methods of the diagnostic rult-base. The suggested scheme is applied to the FDIS design for a DC motor driven centrifugal pump system.

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대학건축물의 리노베이션 수행체계구축 - 수행체계 마련을 위한 수행과정의 사례분석을 중심으로 - (The Constitution of Process Model for Renovation System of University Building - Focused on the Preparation for the Constitution of Renovation System by Analyzing the Performed Projects -)

  • 김종필;박근준
    • 한국실내디자인학회논문집
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    • 제32호
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    • pp.105-112
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    • 2002
  • The Purpose of this paper is to describe a decision model which can be used to establish an implementation system of renovation for university building. Any implementation model relies on the work scopes of renovation which varies design, project cost, construction duration. The renovation system is subject to evaluation of work steps which is different from each project. Accordingly, the decision model of renovation is necessary to use the application of the analytical hierarchy process. Many of the performance steps used in general renovation condition may be known with uncertainty. This research has shown how probabilities can be explicitly incorporated in the decision model of renovation to assess this uncertainty.

지역 환경 문제 해결을 위한 시뮬레이션 게임 (A Study on the Simulation Game Design for the Problem Solving of Regional Environment Problems)

  • 유혜연;이동엽;최석진
    • 한국환경교육학회지:환경교육
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    • 제15권1호
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    • pp.125-136
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    • 2002
  • The ultimate goal of environmental education is to train the civilian who positively participates in solving environmental problems. To do above, not only accurate knowledge but also right value about environmental problems are needed. It is reasonable decision making that choose the first of all alternatives to solve the problems by accurate knowledge and right value of an individual. Teaching reasonable decision making in environmental education is related to raise the participant civilian toward regional environmental problem solving Simulation game helps that students have a opportunity to practice decision making skills about regional problems and give self-confidence to their decision making ability. So, the aim of this study is to present simulation games which is fit to elementary environmental education. The first one is for group decision making, the second one is for individual decision making. These can make a conclusion, winner and loser of games. But last one is open-ended game and aims to make explicit a variety of opinions, issues and conflicts to problem.

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