• Title/Summary/Keyword: Design tree

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A Study on Improvements of Local Governments' Planting Regulations in Korea (우리 나라 지방자치단체 식재 조례 기준의 현황 및 개선방향)

  • 최일홍;황경희;이규목
    • Journal of the Korean Institute of Landscape Architecture
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    • v.26 no.2
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    • pp.194-206
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    • 1998
  • In 1977, Local governments' planting regulations for the development projects were established in accordance with the revised building law in Korea. A landscaped area, planting densities of trees and shrubs, a percentage of evergreen plants, minimum tree size and species were prescribed in the planting regulations. But the clauses for an excessive planting density and a high ratio of evergreen trees that the regulations includes, have been gradually in the way to a creative planting design, and raise a problem of poor growth of trees an a disordered planting landscape. Therefore, in this study the present planting regulations of 124 local governments throughout the country were analyzed and compared with 13 foreign local governments' of 4 countries ; Japan, the United States of America, Canada and Singapore. And the linitations and characteristics of the regulations are drawn as follows ; 1. The regulations focus on controlling the green spaces and plantings by quantitative methods such as controlling the number of trees and the landscaped area, which are inadequate for estimating the crown coverage of mature trees, and which areinadequate for estimating the crown coverage of mature trees, and implementing the function of polantings and the use of green spaces. 2. Minimums of tree densities are higher than those of foreign countries, especially higher about 10 times to 100 times than those of the United States of America. 3.Excessive number of evergreen trees and fruit trees should be planted under the present planting regulations, that results in constricting the creativity in planting design. 4. An article for using specific tree size, 2.0ms over in height makes it difficult to use a wide variety of different sizes of trees. And there is no incentive measures when larger trees are planted. To enhance the quality of green spaces and plantings, it is needed that the function and locating of green spaces and plantings have to be emphasized, and the planting density should be concerned about the mature tree size. The incentive measure to use various sizes of trees is also needed, and the regulations to use excessive number of evergreen trees or fruit trees should be loosened.

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A Study on clothing in Suhainmyuldo painted on an old tomb of ancient kingdom of Goguryeo between the $4^{th}$ and late $6^{th}$ century

  • Kang, Eun-Sook
    • Journal of Fashion Business
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    • v.10 no.3
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    • pp.54-68
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    • 2006
  • Suhainmyuldo (樹下人物圖) is a type of picture which expresses a person under the tree and is known to be brought to the Korean Peninsula from the Middle Asia. The origin of this kind of expression is assumed to be from Iykshini (or Iygsha), the fairy of tree, in India and the 'Tree of Life' in Western Asia which influenced on the craft art design of Chinese art. However, Chinese art had already developed the motif of this kind in its unique way; for example, Jookrimchilhundo (竹林七賢圖: seven wise men in bamboo forest) in the Six Dynasty. There are only two items of female dress and its ornament from the 4th to 6th century Suhainmyuldo of the Goguryeo ancient tomb mural: one from the Jangchun Tomb No. 1 in which a female figure is portrayed as a part of living genre painting and the other from the Anahk Tomb No. 1 with seven female figures in a painting which is one of the earliest Suhainmyuldos, presumably from the 4th century. These two paintings must be considered in parallel with the origin of Suhainmyuldo. The mountain wizard's dress and Men's dress and its ornament in Suhainmyuldo from the 4th to the late 6th century Goguryeo ancient tomb is mostly joint adjust in which its collar is connected by a line and almost all the wizards are wearing Sang (upper garment). Most mountain wizards are wearing black feather shaped jackets and upper garments. One noticeable observation is that the mountain wizards of Mooyongchong, Tongu Ohgoibun Nos. 4 and 5 are completely different from one another in terms of ways to dress each wizard's official hats and shoes.

Architectural Design Related to the Growth Principles of Tree (나무의 성장원리를 응용한 건축 디자인에 관한 연구)

  • Kim, Tai Young
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.49-57
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    • 2021
  • This study is to find ways to self-produce energy even in buildings through the system of trees that grow by themselves focused on literatures and case studies. It is divided into the structure, circulation and reaction system of tree. 1) In the structural system, the tree is divided into the shoot and root system, and maintains rigidity with the cell membranes. The wind resistance caused by the trunk and crown can be applied to the seismic structure principle of building, and the role of platelike buttresses of lateral roots can be applied to the horizontal truss and suspension bridge. 2) In the circulation system, the transpiration action through the fine stomata of the leaves can be a very effective cooling means because a large amount of heat is released and this method can be directly introduced into the cooling of buildings. 3) In the responsive system, the response system according to environmental changes that can be read from the leaves and flowers of trees can be applied to the roof and exterior design of buildings through the use of new sensing technologies and materials.

Efficiency Evaluation of Hierarchical Finite-State Machines and Behavior Trees according to Behavior Mechanism of Intelligent NPCs (지능형 NPC의 행동 메커니즘에 따른 계층적 유한 상태 기계와 행동 트리의 효율성 평가)

  • Jung-Min Lee;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.113-118
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    • 2024
  • In this study, we designed and analyzed two main structures for effectively implementing the behavior of intelligent NPCs the Hierarchical Finite State Machine (HFSM) and the Behavior Tree, by creating experimental games. The HFSM was found to be efficient for complex interaction-centered actions where state changes and transitions are crucial, while the Behavior Tree was effective in dynamic environments where ease of modification and expansion are required for dynamic responses under various conditions. These structures were experimentally applied using the Unity engine to verify their efficiency. This study focused on the basic structure design and plans to apply these structures to an upcoming action-adventure escape game. The results of this research are expected to assist game developers in efficiently implementing intelligent NPCs, thereby contributing to the improvement of game quality and player satisfaction.

Reliability Analysis of LNG FPSO Liquefaction Cycle in DEVS Environment (DEVS 환경에서 LNG FPSO 액화 공정의 신뢰도 해석)

  • Ha, Sol;Ku, Namkug;Roh, Myung-Il
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.2
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    • pp.138-147
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    • 2013
  • The liquefaction process system is regarded as primary among all topside systems in LNG FPSO. This liquefaction process system is composed of many types of equipment. LNG equipment on offshore plants has quite different demands on the equipment compared to traditional onshore LNG plants, so the reliability analysis of this process system needs to be performed. This study investigates how DEVS formalism for discrete event simulation can be used to reliability analysis of the liquefaction cycle for LNG FPSO. The reliability analysis method based on DEVS formalism could be better model for reflecting the system configuration than the conventional reliability analysis methods, such as fault tree analysis and event tree analysis.

Design and Implementation of Group Management System for Multicast Services (멀티캐스트 서비스를 지원하기 위한 그룹관리 시스템의 설계 및 구현)

  • 박판우;조국현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.8
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    • pp.1083-1093
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    • 1993
  • Recently, some applications require the multicast service that transmit messages to multiple destinations in computer communication network enviroment. Multicast service is to send messages to the group which consists of a number of processes. A multicast group is a collection of processes which are destinations of the transmitted messages and these processes may run on one or more hosts. Therefore, it is important to manage each member of process groups in order to provide efficient multicast services. In this paper, we design and implement group management system to support multicast services. Group Management System was designed with Process Group Management System(PGMS) and Host Group Management System(HGMS). We have implemented basic primitives of PGMS, HGMS. Also, membership tree management algorithm is designed and implemented. Membership tree provides the relation of the members of multicast groups and routing Informations.

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Extracting a Regular Triangular Net for Offsetting (옵셋팅을 위한 정규 삼각망 추출)

  • Jung W.H.;Jeong C.S.;Shin H.Y.;Choi B.K.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.3
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    • pp.203-211
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    • 2004
  • In this paper, we present a method of extracting a regular 2-manifold triangular net from a triangular net including degenerate and self-intersected triangles. This method can be applied to obtaining an offset model without degenerate and self-intersected triangles. Then this offset model can be used to generate CL curves and extract machining features for CAPP The robust and efficient algorithm to detect valid triangles by growing regions from an initial valid triangle is presented. The main advantage of the algorithm is that detection of valid triangles is performed only in valid regions and their adjacent selfintersections, and omitted in the rest regions (invalid regions). This advantage increases robustness of the algorithm. As well as a k-d tree bucketing method is used to detect self-intersections efficiently.

A Study of the Development of Algorithm for Optimal Route Design of the Vehicle Routing Problems (차량경로문제 (VRP)의 최적루트 설계를 위한 알고리듬 개발에 관한 연구)

  • 이규헌
    • Journal of the Korean Operations Research and Management Science Society
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    • v.19 no.1
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    • pp.153-168
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    • 1994
  • This paper is concerned with the development of tree-search algorithm for the exact solution to the vehicle problem (VRP), where set of vehicles of known capacity based at depot, have to be routed in order to supply customers with known requirements. When is required is to design routes, so that the total cost (i. e. total route length or time duration, ect.) is minimized. For obtianing the exact solution, the most important factors are the value of bound and branching strategy. Using the bound based on with bound ascent procedures from subgradient and state-space ascents, the incorporation of bounds into tree search algorithm to solve the problem is shown. Computational results of the corresponding algorithm show that VRPs with up to 40 customers can be solved optimally with this algorithm.

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Efficient View-dependent Refinement of a Height Map (높이 맵의 효율적인 뷰 의존적 표현)

  • Chung, Yong Ho;Hwam, Won K.;Park, Sang Chul
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.61-67
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    • 2014
  • This paper proposes a procedure enabling the extraction of view-dependent triangular approximations from a height map. In general, procedures to approximate a height map use tree hierarchies. These methods, however, have a limitation in terms of accuracy, because they depend on tree hierarchy than terrain features. To overcome the difficult, we apply the simplification method for triangular meshes to a height map. The proposed procedure maintains full decimation procedure to support multiresolution. The maintenance of decimation procedure results in creation of the groups (trees), each of which consists of vertices that can be merged into one vertex (root node). As the groups have tolerance which is determined by some tests, they support the generation of view-dependent arbitrary triangular meshes.

Safety Assessment for the Design of Digital Reactor Protection System of Nuclear Power Plant (원자력 발전소 디지털 원자로 보호시스템의 설계에 대한 안전성 평가)

  • Kong, Myung-Bock;Lee, Sang-Yong
    • IE interfaces
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    • v.23 no.1
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    • pp.68-77
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    • 2010
  • Digital reactor protection system which consists of many identical modules, is fault- tolerant to provide high safety. The modules themselves including DSP(digital signal processing) card are also fault-tolerant in nature. This paper assesses the safety for being-designed digital reactor protection system of 2-out-of-4 G structure with lockout. Some interesting design alternatives are compared. Fault tree analysis for assessing system safety is performed by Relex software. The selected reactor protection system fully satisfies EPRIURD stipulation of mean failure time of 50 years.