• 제목/요약/키워드: Design space exploration

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Automatic Generation of Transaction Level Code for Fast SoC Design Space Exploration

  • Lee, Gang-Hee;Ahn, Yong-Jin;Choi, Ki-Young
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.965-966
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    • 2006
  • As billion transistors system-on-chip (SoC) design becomes a reality, the productivity gap between rapidly increasing design complexity and designer productivity lagging behind is becoming a more serious problem to be solved. To reduce the gap, we present a system that generates executable transaction level models automatically. It speed up the SoC design space exploration process at various abstraction levels.

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Multi-Objective Design Exploration and its Applications

  • Obayashi, Shigeru;Jeong, Shin-Kyu;Shimoyama, Koji;Chiba, Kazuhisa;Morino, Hiroyuki
    • International Journal of Aeronautical and Space Sciences
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    • 제11권4호
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    • pp.247-265
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    • 2010
  • Multi-objective design exploration (MODE) and its applications are reviewed as an attempt to utilize numerical simulation in aerospace engineering design. MODE reveals the structure of the design space based on trade-off information. A self-organizing map (SOM) is incorporated into MODE as a visual data mining tool for the design space. SOM divides the design space into clusters with specific design features. This article reviews existing visual data mining techniques applied to engineering problems. Then, we discuss three applications of MODE: multidisciplinary design optimization for a regional-jet wing, silent supersonic technology demonstrator and centrifugal diffusers.

달 탐사선의 데이터 고속 전송을 위한 DSP 프로토타입 설계 및 성능 분석 (Design and Performance Analysis of DSP Prototype for High Data Rate Transmission of Lunar Orbiter)

  • 장연수;김상구;조경국;윤동원
    • 한국항공우주학회지
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    • 제39권1호
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    • pp.63-68
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    • 2011
  • 세계 각국은 달 탐사에 대한 연구를 활발하게 진행하고 있으며 우리나라에서도 달 탐사 임무를 수행하기 위한 기초연구가 이루어지고 있다. 성공적인 달 탐사 임무 수행을 위한 통신 시스템의 개발은 달 탐사 프로젝트에 있어서 중요한 부분이다. 본 논문에서는 기저대역 프로세서 개발을 위한 기본 연구로써 달 탐사 통신 링크에 대한 요구조건 분석을 바탕으로 DSP 프로토타입 시스템을 설계하고 심우주 통신을 위한 국제 표준을 고려하여 각 핵심 모듈을 구현한다. DSP 프로토타입의 비트 오류 확률 값을 컴퓨터 시뮬레이션 결과와 비교함으로써 검증한다.

휴대 장치용 기타 음 합성을 위한 매니코어 아키텍처의 디자인 공간 탐색 (Design Space Exploration of Many-Core Architecture for Sound Synthesis of Guitar on Portable Device)

  • 강명수;김종면
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2014년도 제49차 동계학술대회논문집 22권1호
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    • pp.1-4
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    • 2014
  • Although physical modeling synthesis is becoming more and more efficient in rich and natural high-quality sound synthesis, its high computational complexity limits its use in portable devices. This constraint motivated research of single-instruction multiple-data many-core architectures that support the tremendous amount of computations by exploiting massive parallelism inherent in physical modeling synthesis. Since no general consensus has been reached which grain sizes of many-core processors and memories provide the most efficient operation for sound synthesis, design space exploration is conducted for seven processing element (PE) configurations. To find an optimal PE configuration, each PE configuration is evaluated in terms of execution time, area and energy efficiencies. Experimental results show that all PE configurations are satisfied with the system requirements to be implemented in portable devices.

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네거티브 설계 개념을 이용한 함정 설계영역탐색법 개발 (Development of Design Space Exploration for Warship using the Concept of Negative Design)

  • 박진원
    • 한국산학기술학회논문지
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    • 제20권9호
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    • pp.412-419
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    • 2019
  • 예술에서 네거티브 공간은 관심 있는 피사체 주위 공간과 여러 피사체 사이의 공간으로 정의된다. 네거티브 공간은 때로는 이미지의 "실질적" 주제로서 예술적 효과에 사용되기 때문에 예술적 구성요소 중 하나이다. 회화에서는 표현하고자 하는 사물의 배경을 음각으로 터치하는 화법으로 필요한 부분은 남기고 불필요한 부분을 터치하여 독특한 질감과 실루엣의 느낌을 주는 회화기법을 말한다. 예술에서 그것의 개념처럼 설계에서 네거티브 공간은 기술적으로 실행하기 어려운 설계범위를 직관적으로 파악하는데 유용할 수 있다. 두 영역 간의 유사성은 설계영역탐색에 네거티브 개념의 도입을 이끌었다. 통계분석과 시각화분석을 도구로 하는 설계영역탐색은 더 효율적인 의사결정을 지원하고 초기단계 시스템 설계의 방향에 대한 의미 있는 통찰력을 제공할 수 있다. 복잡하고 많은 양의 데이터를 요약한 시각화된 정보는 인간의 인지시스템과 동적인 상호작용을 보장하기 때문이다. 기술적으로 실행할 수 없거나 위험성이 높은 설계공간을 피할 수 있을 뿐만 아니라 실행 가능한 설계공간을 정의하는 데 유용하다. 논문에서 적용 예를 통해 네거티브 설계 개념 기반 설계영역탐색법의 활용 가능성을 살펴본다.

Lessons Learned from Korea Pathfinder Lunar Orbiter Flight Dynamics Operations: NASA Deep Space Network Interfaces and Support Levels

  • Young-Joo Song;SeungBum Hong;Dong-Gyu Kim;Jun Bang;Jonghee Bae
    • Journal of Astronomy and Space Sciences
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    • 제40권2호
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    • pp.79-88
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    • 2023
  • On Aug. 4, 2022, at 23:08:48 (UTC), the Korea Pathfinder Lunar Orbiter (KPLO), also known as Danuri, was launched using a SpaceX Falcon 9 launch vehicle. Currently, KPLO is successfully conducting its science mission around the Moon. The National Aeronautics and Space Administration (NASA)'s Deep Space Network (DSN) was utilized for the successful flight operation of KPLO. A great deal of joint effort was made between the Korea Aerospace Research Institute (KARI) and NASA DSN team since the beginning of KPLO ground system design for the success of the mission. The efficient utilization and management of NASA DSN in deep space exploration are critical not only for the spacecraft's telemetry and command but also for tracking the flight dynamics (FD) operation. In this work, the top-level DSN interface architecture, detailed workflows, DSN support levels, and practical lessons learned from the joint team's efforts are presented for KPLO's successful FD operation. Due to the significant joint team's efforts, KPLO is currently performing its mission smoothly in the lunar mission orbit. Through KPLO cooperative operation experience with DSN, a more reliable and efficient partnership is expected not only for Korea's own deep space exploration mission but also for the KARI-NASA DSN joint support on other deep space missions in the future.

System-level Design Space Exploration and Resource Mapping Strategies for a Reconfigurable Hybrid System

  • Ahn, Seong-Yong;Lee, Jeong-A
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.924-927
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    • 2002
  • In this paper we proposed the design space exploration environment of re-configurable hybrid systems and evaluate the performance by changing design parameters. With this, we analyzed the effect of various scheduling methods which determine how we allocate hardware/software resources to application program. A simple static (fixed) mapping strategy produces almost the same performance compared with a sophisticated dynamic mapping strategy especially when a CPU is already busy with its pre-assigned own tasks.

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Learning Less Random to Learn Better in Deep Reinforcement Learning with Noisy Parameters

  • Kim, Chayoung
    • 한국정보기술학회 영문논문지
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    • 제9권1호
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    • pp.127-134
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    • 2019
  • In terms of deep Reinforcement Learning (RL), exploration can be worked stochastically in the action of a state space. On the other hands, exploitation can be done the proportion of well generalization behaviors. The balance of exploration and exploitation is extremely important for better results. The randomly selected action with ε-greedy for exploration has been regarded as a de facto method. There is an alternative method to add noise parameters into a neural network for richer exploration. However, it is not easy to predict or detect over-fitting with the stochastically exploration in the perturbed neural network. Moreover, the well-trained agents in RL do not necessarily prevent or detect over-fitting in the neural network. Therefore, we suggest a novel design of a deep RL by the balance of the exploration with drop-out to reduce over-fitting in the perturbed neural networks.

아동 교육 공간의 바이오필릭 디자인 패턴 적용 분석 (A Study on the Application of Biophilic Design Pattern in Educational space)

  • 최주영;박성준
    • 교육시설 논문지
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    • 제27권3호
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    • pp.3-14
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    • 2020
  • The purpose of this study is to discuss the planning direction of educational spaces to support children's healthy and creative learning based on bio_philic theory. This study analyzed the characteristics of the application of biophilic patterns in children's education space through case analysis. The conclusion of this study is summarized as follows. As a result of the analysis of children's classroom space, the pattern of 'A(Visual connection with nature), F(Dynamic & Diffuse Light), K(Prospect)' shows high application rate, but the pattern of 'C(Non-Rhythmic Sensory Stimuli), G(Connection with Natural Systems), I(Material Connection with Nature)' shows low application rate. In particular, there is a lack of connection with patterns such as hearing, smell, touch, taste stimulation and water experience, and curiosity through exploration of nature about 'B(Non-visual connection with nature), E(Presence of Water), N(Risk/Peril)' changes in nature and ecosystem. In the corridor and rest space, the pattern of 'A(Visual connection with nature), D(Thermal & Airflow Variability), F(Dynamic & Diffuse Light), G(Connection with Natural Systems), K(Prospect)' shows high application rate, but 'B(Non-visual connection with nature)' shows low application rate. In addition, the application of patterns related to the stimulation of curiosity through direct exploration of nature and the exploration of the patterns of 'E(Presence of Water), N(Risk/Peril)' is insufficient. Therefore, in the case of classroom spaces, the active use of nature as it is should be considered within the scope that does not cause visual confusion, and it should provide an area that can be experienced through the five senses. And corridors and rest spaces should be designed to introduce more active natural elements as spaces to recover stress caused by learning. In other words, the characteristics of children's education facilities need to be connected between classroom space, corridor, rest space and external space. This study is meaningful in that it analyzes and derives the application characteristics of 'biophilic design' which affects the 'Attention Restoration' of children's educational spaces through foreign cases.

Baseline Design and Performance Analysis of Laser Altimeter for Korean Lunar Orbiter

  • Lim, Hyung-Chul;Neumann, Gregory A.;Choi, Myeong-Hwan;Yu, Sung-Yeol;Bang, Seong-Cheol;Ka, Neung-Hyun;Park, Jong-Uk;Choi, Man-Soo;Park, Eunseo
    • Journal of Astronomy and Space Sciences
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    • 제33권3호
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    • pp.211-219
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    • 2016
  • Korea's lunar exploration project includes the launching of an orbiter, a lander (including a rover), and an experimental orbiter (referred to as a lunar pathfinder). Laser altimeters have played an important scientific role in lunar, planetary, and asteroid exploration missions since their first use in 1971 onboard the Apollo 15 mission to the Moon. In this study, a laser altimeter was proposed as a scientific instrument for the Korean lunar orbiter, which will be launched by 2020, to study the global topography of the surface of the Moon and its gravitational field and to support other payloads such as a terrain mapping camera or spectral imager. This study presents the baseline design and performance model for the proposed laser altimeter. Additionally, the study discusses the expected performance based on numerical simulation results. The simulation results indicate that the design of system parameters satisfies performance requirements with respect to detection probability and range error even under unfavorable conditions.