• 제목/요약/키워드: Design revolution

검색결과 714건 처리시간 0.027초

1920년대 유럽의 집합주택에 적용된 강관의자디자인의 특성연구 (A Study on a Tubular-Steel Chair Design applied to European Multipole Dwelling Space in 1920s)

  • 정신원;신홍경
    • 한국실내디자인학회논문집
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    • 제17호
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    • pp.136-142
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    • 1998
  • In early 20th Century Neo Art Movement and Fuctionalim in Europe effected to create new tendency as Modern Design and technical development through Industrial Revolution offered technical background to realize Modern Design. All these things were basic to establish 1920s and the concept as Modern Design had been established at this time in field of Architecture and design. Thubular-steel Chair which used industrial material based on social andtechnical circumstance came out as an epochal event and which symbolize Modern Design have enlarged their concept with 1920s European Dwelling Space. According to each tendency arrange characteristics as classifying on the society-cultural spatial plastic technical sides multiple dwelling house and tubular-steel chair for low income brackets have characteristic of (1) the pursuit of social functionalism design for public(socity-cultural characteristics) (2) the pursuit of simplicity based on functionalism (plastic charcteristics) (3) the standardization for mass production (technical characteristc). In conclusion the characteristics of tubular-steel chair which correspond with dwelling space in 1920's is presented a type for relation between furniture and space which correspond with formating in the formative period of Modern-design.

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알바 알토와 아느 야콥슨의 의자 디자인 특성 비교연구 - 목재성형기법을 이용한 의자 디자인을 중심으로 - (A Comparative Study on the Characteristics of Chair design of Alvar Aalto & Arne Jacobsen - Focusing on the bentwoods chair design -)

  • 한민정;김진우
    • 한국가구학회지
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    • 제14권1호
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    • pp.91-102
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    • 2003
  • Modern design background of Scandinavia counts the Industrial Revolution and functionalism of Deustscher Werkbund and Bauhaus. However, Scandinavian has created their characteristic 'Scandinavian Modern Furniture' as an adaptation to their environment which are organic form based on their nature, affection of natural material, and handicraft tradition. Finish architect Alvar Aalto and Danish architect Arne Jacobsen rendered great contribution to worldwide reputation of Scandinavian furniture design. Both of them have hold tradition shared historically and culturally in common, brought the weighty traditional thoughts enable to develope their unique design. Especially they had continuous experiment of wood shaping and renovation of manufacturing technique so that they could made their chair design -the laminated bentwoods chair and moulded plywood chair- functionally comfortable. In point of view, the purpose of this study is to analyze the characteristics of the chair design of Alvar Aalto and Arne Jacobsen, focusing un their bentwoods chair. For this purpose, the background of bentwoods chair design was investigated and in the philosophical, formative, and technical aspect, their bentwoods chair design were compared and analyzed.

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게임캐릭터 스토리텔링의 필요 요소 연구 (A Study of Necessary Elements of Game Character Storytelling)

  • 이재홍
    • 한국게임학회 논문지
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    • 제17권4호
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    • pp.169-178
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    • 2017
  • 게임산업이 글로벌 산업의 주도권을 장악하기 위해서는 그래픽적인 외형보다 게이머의 정서를 움직일 수 있는 스토리텔링이 적극 필요한 시점이다. 또한 가상과 현실의 접점이 크게 확산되는 4차 산업혁명시대에는 게임캐릭터산업이 급부상하게 될 것으로 판단된다. 따라서 논자는 향후의 캐릭터산업의 중요성을 인식하며, 그동안 쌓아 온 게임연구를 기반으로 캐릭터스토리텔링에 필요한 10가지 요소를 구체화시켜 보았다. 그 열가지 요소는 다음과 같다. 세계관의 생명체 설계, 종족 설계, 직업군 설계, PC와 NPC 설계, 몬스터 설계, 성격설계, 갈등설계, 주인공의 목표설계, 외형 이미지 설계, 탄생과 죽음 설계.

측정 데이타를 이용한 터어빈 블레이드의 곡면설계 (Turbine Blade Surface Modeling of Point Data Fitting)

  • 류갑상;박삼진
    • 한국기계연구소 소보
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    • 통권19호
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    • pp.163-169
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    • 1989
  • Many computer programs are being developed to aid the design of physical models. These efforts highlight the importance of computer model of three dimensional object. In this paper a CAD application program is introduced which can be implemented to modeling some part that composed with 3 types of surface form ; free form surface, fillt surface, surface of revolution, and a geometry description language which can represent a shape efficiently is preseneted.

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제4차산업혁명을 위한 대전/충청지역 디자인 전문인력 현황과 수요 전망 (The Status and Demand for Design Professional People in Daejeon/Chungcheong for the Fourth Industrial Revolution)

  • 김정아;노황우
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2018년도 춘계 종합학술대회 논문집
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    • pp.173-174
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    • 2018
  • 본 연구는 4차산업혁명의 성공 핵심 키워드 중 하나인 '융합'을 통한 디자인의 역량 강화를 위하여 전문인력의 양성현황, 대전/충청지역의 디자인 전문회사 현황 및 대전지역의 전략사업을 분석하였다. 분석을 통해 예측된 수요맞춤형 전문인력의 공급 방안을 제시하며, 디자인 전문인력의 양성과 운용에 대한 세부적 방안 마련에 기여할 수 있기를 기대한다.

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On exploring factors for enhancing export competitiveness in IT Convergence industries

  • KIM, Mincheol;KIM, Hee-Cheol
    • 산경연구논집
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    • 제10권5호
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    • pp.21-26
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    • 2019
  • Purpose - The IT convergence industry, which is the subject of this study, is the main strategy field during the 4th industrial revolution era. Against this background, it is urgent to establish policy measures to survive and spread export products in the global industries. Research, design, data and methodology - In order to achieve this goal, we conducted the Importance - Performance Analysis (IPA) and found that it is necessary to develop tailor - made marketing support for small and medium sized IT exporters and to develop export strategy products with competitive technologies. Results - Above all, customized marketing support for IT export-related SMEs was needed. Next, in the first quadrant, strategic products, qualitative level, global, value added, and information systems were included, and it was found that 'development of export strategic products with competitive technologies' was necessary. In the third quadrant, related variables calculated at present time are not urgent variables. Conclusions - In this study, it would be necessary to calculate the additional implications of the variables that are not considered in this study, including future studies, because the methods considered here as analysis variables are carried out in comparison with the previous studies.

무인 헬리콥터용 길이가변 로터 블레이드 개발을 위한 선행연구 (Preliminary Study on Development of Length-Variable Rotor Blade for Unmanned Helicopter)

  • 천주홍;변영섭;이병언;송우진;김정;강범수
    • 한국정밀공학회지
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    • 제27권3호
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    • pp.73-79
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    • 2010
  • A preliminary study on a length-variable rotor blade for a small unmanned helicopter has been conducted. After surveys on previous researches, and examining requirements for application to a small unmanned helicopter, a length-variable rotor blade was designed and manufactured to be driven by centrifugal force from rotor revolution with no mechanical actuator. The rotor blade was divided into a fixed inboard section and an outboard section sliding in span-wise direction. In order to determine the operating conditions of the length-variable rotor during revolution, and to derive the design variables of extension spring and rotor weight, a series of analyses from multi-body dynamics solution were conducted. The manufactured prototype was verified of its length-varying mechanism from a rotor stand, the results and required future improvements are discussed.

4 산업혁명과 멀티미디어 융합 기술 : 모바일 로봇 기반 이동형 프로젝션 기술을 이용한 Pervasive AR 플랫폼 구축 (The Fourth Industrial Revolution and Multimedia Converging Technology: Pervasive AR Platform Construction using a Mobile Robot based Projection Technology)

  • 채승호;양윤식;한탁돈
    • 한국멀티미디어학회논문지
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    • 제20권2호
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    • pp.298-312
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    • 2017
  • The fourth industrial revolution is expected to show technological innovation that develops among different fields beyond boundaries through the convergence and integration of fields. With the development and convergence of digital technology, users can receive information anywhere in the world. In this paper, we propose an adaptive interaction concept in a various environment by using a mobile robot based on projection augmented reality (AR). Most previous studies have aimed fixed projector or projection for a pre-designed environment. Thus, they provide only limited information. To overcome the abovementioned problem, we provide the adaptive information by implementing a projection AR system that can be mounted on the mobile robot. For that, the mobile robot based on the projection system was defined as Pervasive AR. Pervasive AR is configured with a pervasive display, a pervasive interface, and seamless interaction. The Pervasive AR technology enables the user to access information immediately by expanding the display area into real space, which implies an environment of intuitive and convenient interaction by expanding the user interface. This system can be applied to various areas, such as a home environment and a public space.

보행관리기 부착형 부분경운-시비 작업기 개발 (Development of Fertilizer-Soil Incorporation Band Tiller for Walking Cultivator)

  • 김찬수;권병철
    • Journal of Biosystems Engineering
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    • 제29권6호
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    • pp.487-494
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    • 2004
  • This study was conducted to develope a fertilizer-soil incorporation band tiller for the walking cultivator. Because the mixing of soil and fertilizer in the furrow of dry-field has been done manually, several time, heavy labor and much man power were required for the job. This rotary type implement is developed to substitute this manual operation for soil-fertilizer incorporation. The results of this study are summarized as follows : 1) This implement was composed of tilling device, fertilizer application device, frame and tail wheel device. 2) The revolution of driving wheel was $11\~28\;rpm$, that of application roller was $13\~14\;rpm$ the application rate range per revolution of driving wheel was $4.43\~11.80\;g$g and the application rate range by the working speed and the opening quantity was $84.12\~557.20\;g/min$. 3) The adequate working speed was $0.20\~0.40\;m/s$ and the required minimum width of open furrow was 250 mm.

지능정보기술 실무인재 양성을 위한 전문대학 교육체계 구축 방안 (A Study on Education system for nurturing Intelligent Information Technology practitioners in College)

  • 김성림;여민우;조은숙;홍유나;허영준
    • 디지털산업정보학회논문지
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    • 제17권4호
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    • pp.63-75
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    • 2021
  • It is necessary to respond to rapid technological changes such as the 4th industrial revolution and digital transformation across industries. And, a change in the university education system is necessary in a crisis situation of universities due to the rapid decrease of the school-age population. This study is aimed at practical competency with the ability to apply intelligent information technology to their job fields based on a basic understanding of intelligent information technology rather than advanced competency centered on theory and research. Instead of presenting the curriculum system diagram so that it can be flexibly applied to the design and development of the curriculum for intelligent information technology, training modules according to job and level were presented. In relation to intelligent information technology, a questionnaire was conducted for college professors, and industry experts were conducted on the derived educational modules to reflect the opinions of the industry. Industry experts said that collaboration with PBL, Capstone, and industry is necessary to improve problem-solving and communication skills.