• 제목/요약/키워드: Design research (Research through design)

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크리에이티브 패션디자인 발상법 연구 -NM법(T형)과 시네틱스를 중심으로- (A Study on Idea Conception Method of Creative Fashion Design -Focused on NM Method (T type) & Synetics-)

  • 임미지;박주희
    • 한국의류학회지
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    • 제41권1호
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    • pp.71-83
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    • 2017
  • This research suggests a new idea conception method for creative thinking to develop a creative fashion design. The common characteristics of the design area, the unique characteristics of the fashion design, and idea conception method for creative thinking were analyzed and reviewed to develop a creative fashion design research model. Based on this, the fashion design research model was planned through an attempt to graft a new idea conception method on an existing method to utilize the advantage of it suitable for fashion design characteristics and designated as an idea conception method for a creative fashion design research model. We developed 10 designs with a full awareness of the research model steps; subsequently, the effectiveness was confirmed through the evaluation phase of the research model that utilized the idea conception method. This research has significance in that the research model utilizing idea conception method that rarely addressed in precedent research was developed with the idea conception method as a research subject by drawing the characteristics for an idea conception of fashion design and new approach was tried that emphasized the advantages of the existing method.

Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
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    • 제13권1호
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    • pp.101-144
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    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

디자인 과정 단계별 실내디자인 연구 경향 - 한국 실내디자인학회 논문집 분석을 중심으로 - (A Research Trend on the Stages of Interior Design Process - Focused on The Analysis of KIID Journal -)

  • 이민아
    • 한국실내디자인학회논문집
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    • 제39호
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    • pp.54-61
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    • 2003
  • The purpose of this paper was to study interior design research trend through categorizing the research in interior design process and investigating the research method used at each stage of the process. The ultimate aim was to evaluate the relationship of design process and interior design research and to indicate the guide line of future research. As results of the study, interior design research did not reflect recently increasing renovation and remodeling trend since evaluation research was less performed than data collection, program and design development research. Only educational/research space showed higher rate in evaluation research. In recent years, interior design research is interested in objective design problem solving since programming research Increased, and in user-participation planning since questionnaire and interview research Increased as data collection method. For the future research, it is expected researchers to show creative thinking process on the stage of design development and to develop various research method on the stage of evaluation.

Study on Design Research using Semantic Network Analysis

  • Chung, Jaehee;Nah, Ken;Kim, Sungbum
    • 대한인간공학회지
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    • 제34권6호
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    • pp.563-581
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    • 2015
  • Objective: This study was conducted to investigate the potential of sematic network analysis for design research. Background: As HCD (Human-Centered Design) was emphasized, lots of design research methodologies were developed and used in order to find user needs. However, it is still difficult to discover users' latent needs. This study suggests the semantic network analysis as a complementary means for design research, and proved its potential through the practical application, which compares multi-screen purchase and usage behaviors between America and China. Method: We conducted an in-depth interview with 32 consumers from USA and China, and analyzed interview texts through semantic network analysis. Cross cultural differences in purchase and usage behaviors were investigated, based on measuring centrality and community modularity of devices, functions, key buying factors and brands. Results: Americans use more services and functions in the multi-screen environment, compared to Chinese. As a device substitutes other devices, traditional boundaries of the devices are disappearing in the USA. Americans consider function to recall Apple, but Chinese consider function, design and brand to recall Apple, Sony and Samsung as an important brand at the time of their purchase. Conclusion: This study shows the potential of semantic network analysis for design research through the practical application. Semantic network analysis presents how the concepts regarding a theme are structured in the cognitive map of users with visual images and quantitative data. Therefore, it can complement the qualitative analysis of the existing design research. Application: As the design environment becomes more and more complicated like multi-screen environment, semantic network analysis, which is able to provide design insights in the intuitive and holistic perspective, will be acknowledged as an effective tool for further design research.

서비스 디자인을 위한 사용자 조사 도구의 디지털화에 대한 연구 (A Study on the Digitalization of User Research Tool for Service Design)

  • 구도희;전우정
    • 한국멀티미디어학회논문지
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    • 제24권3호
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    • pp.494-507
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    • 2021
  • As service design becomes more common, various user research methods and tools such as cultural probes and contextual inquiry are being used to grasp the user's experience and needs. These methodologies have the advantage of being able to derive various insights through direct observation and investigation, but have disadvantages in that problems such as time and space constraints, cost occurrence, and delay in the service development process may occur. In addition, it is difficult to conduct actual observations, face-to-face investigations, and interviews due to COVID-19, which has recently spread rapidly around the world. Accordingly, prior to the digitization of cultural probes, I would like to suggest the direction of digital tools. First, after grasping the concept of service design and user research through literature research, the necessity of user research in service design was confirmed. After that, the necessity of digitalizing user research was confirmed by extracting functional elements that could be understood and digitalized about the cultural probes methodology, and analyzing previous studies using existing mobile-based survey techniques. Finally, we confirmed the direction of digital tools through user interviews through cultural probes.

공공장소에서의 전기 자동차 충전기 디자인 콘셉트 제안 (Proposed concept design for electric vehicle charger in public places)

  • 진아영
    • Design & Manufacturing
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    • 제16권2호
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    • pp.13-19
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    • 2022
  • Recently, electric vehicles are gaining popularity among many domestic and foreign users due to their eco-friendly advantages of reducing fine dust and environmental greenhouse gases. As the demand and supply of electric vehicles increase, the demand for electric vehicle charging infrastructure is also growing together. Many users are experiencing inconvenience due to poor charging infrastructure, which makes them hesitant to buy electric vehicles. Research on the user experience of chargers in apartment complexes, a common residential type in Korea, is being conducted somewhat, but research on the design of electric vehicle charging devices in public places is insufficient. The purpose of this research is to identify user requirements and complaints based on the product design of the electric vehicle charger in public places and propose a new electric vehicle product design concept that meets the requirements. The research method understood the charging base and status of electric vehicles in public places through literature research and examined and analyzed the characteristics and problems of product design cases that improved the charging problem of electric vehicles recently released in the market. It is intended to identify and analyze the problems of the charging device product design through user interviews, a qualitative research method, and based on this, it is intended to propose a user-centered product design concept that improves major complaints.

학교 환경 디자인 연구 동향 분석 - 2010년 이후 연구를 중심으로 - (Trends Analysis of Environmental Design Studies in School - Focused on studies since 2010 -)

  • 김예진;양혜진;이경화
    • 교육시설 논문지
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    • 제27권2호
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    • pp.69-78
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    • 2020
  • Interest in the school environment design is increasing as the project to restructure school space and to become common in school through smart devices. However, no research has been presented on the current status of studies on school environmental design, and the need for analysis of recent research trends in school environmental design is required. In response, this study aims to provide basic data on school environmental design by analysing the trends of domestic studies of school environmental design since 2010 and to present the direction of research on future school environmental design. A total of 312 papers related to school architecture and spatial design are set for study in the results of academic information search on school environmental design. Based on this, frequency analysis and cross-sectional analysis are conducted based on the classification table according to the year of issue, research subject, research purpose, and research method. The statistical significance of the research subjects was secured in accordance with the year of issue and subject to study, and accordingly the key research key words were derived. It is meaningful that through this study, the current status of school environmental design research over the last 10 years can be analyzed and the direction for the future school environmental design research has been suggested.

비례조작을 통한 소비자 선호조형 추출에 관한 연구 (Extracting Consumer Preference Factors Through Proportion Mediation (Research Cases Through TV Design))

  • 조광수;홍정표;양종열
    • 디자인학연구
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    • 제14권4호
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    • pp.47-56
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    • 2001
  • 본 연구는 심미적 영향요소 중 전형성과 동시에 중요하게 인지되는 또 다른 속성 즉 비례(proportion)를 중심으로 소비자가 선호할 수 있는 디자인을 창출할 수 있도록 하기 위하여 제품의 범주화와 제품 형태분석을 통해 제품에 대한 이상적 비례를 도출해 냄으로써 비례의 조작만으로도 소비자가 선호할 수 있는 차별화 된 제품디자인을 위한 방법론을 구축하고자 한다. 이에 본 연구의 연구방법으로는 시중에 판매되는 제품들 중 비례가 중요하다고 인식되는 제품을 가지고 전형적 모델을 찾아 치수를 유추시켜 2차 자극물을 만들었다. (즉 전형적 모델에서 일정한 치수 변화를 주어 2차 자극물을 만들었다.) 이후 2차 자극물을 동질성분석을 통해 대표적인 2차 자극물들로 실험을 하여 그 제품에서 가장 이상적인 비례를 찾았다. 이후 황금 비례와 이상적 비례와의 관계를 살펴보고 제품들마다 이상적 비례는 따로 있음을 증명하였다. 즉 결론은 "신제품 개발시 비례는 주어지는 규격이 아니라 찾아내어야 할 선호 요소 중 하나이다"라는 것이다.

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The role of research in the creation of athletic footwear

  • Lafortune, Mario A.
    • 한국운동역학회지
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    • 제12권2호
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    • pp.407-415
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    • 2002
  • Athletic products must meet the needs of athletes and the demands imposed by sports through innovative design. These needs of athletes and requirements of sports are performance, protection and comfort related. In depth knowledge of anatomy and physiology, etiology of commonly reported injuries, and lower extremity mechanics form the basis of product creation/engineering. Game analysis which entails time and frequency surveys of the skills performed during a game, interviews with athletes and coaches, and discussions with medical staffs are used to identify the skills that are critical to the needs of athletes. In lab full biomechanical analyses of these skills and/or physiological responses of the athletes lead to clear functional criterions that serve as guidelines to be met by the design team. The concepts created by the design team are in turns subjected to the same battery of biomechanical analyses. The learning gathered through this pluridisciplinary process is used to further evolve design concepts. The evolution-testing loop is repeated until biomechanical and/or physiological, mechanical and perceptual tests indicate that the design concept meets the established functional design criterions. At that time, the design concepts is ready for manufacturing research and development. Additional biomechanical and physical tests are performed through that phase to confirm that the manufacturing processes preserve the functionality of the design concept. Durability and long term performance of production samples are evaluated through a final three month long weartest program. A rigorous research/testing program is crucial to create and engineer sport products that meet the performance, protection.

자동차 외관 디자인의 패스트백 디자인 스타일 분석 (Analysis of the Design Style of the Fastback in Automobile Exterior Design)

  • 강용;김명수
    • 한국융합학회논문지
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    • 제11권9호
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    • pp.109-115
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    • 2020
  • 자동차 디자인 산업의 끊임없는 발전에 따라 패스트백(Fastback)은 오늘날 자동차 외관 디자인의 트랜드가 되었고, 외제차 외관 디자인에도 중요한 영향을 미치게 되었다. 본 연구는 패스트백 디자인에 대한 자료정리, 분석검증을 통해 이러한 디자인 스타일의 기본적인 규칙과 특징을 정리하고자 한다. 이로써 패스트백 스타일을 향후 외제차 외관 디자인에 더 잘 응용하는 데 필요한 기초 연구를 제공하고자 한다. 첫째, 문헌연구법을 통해 패스트백 디자인의 정의, 기원과 역사를 정리하고 분석한다. 둘째, 비교연구법을 통해 패스트백 디자인과 노치백 디자인의 각각의 특징 및 장단점을 비교 분석한다. 셋째, 사례분석법을 통해 패스트백 디자인의 분류와 유형별 특징을 연구한다. 마지막으로 패스트백 디자인이 미래 차 외관 디자인에 미치는 영향 및 구체적인 디자인 방법을 종합적으로 정리한다. 향후 자동차 외관 디자인 분야에서 패스트백 스타일의 발전 추이를 예측한다. 본 연구를 통해 패스트백과 관련한 역사적 발전, 패스트백 스타일의 특징과 장점(기능성, 경제성, 심리학적 관점에서)을 정리하였다. 이로써 패스트백 스타일에 관한 체계적인 연구이론을 정립함으로써, 앞으로 패스트백 디자인 연구에 기초적인 연구자료로 제공하고자 한다. 다음 단계에서는 본 연구에 대한 심층적이고 세부적인연구를 진행하여, 패스트백 스타일 중 유형별 자동차 제조업체가자체적 필요에 따라 세분화한 차별화된 디자인 특징을 분석 및 연구하고자 한다.