• Title/Summary/Keyword: Design representation

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Non-Representation Expressed in Contemporary Fashion Design (현대패션디자인에 나타난 비표상성)

  • Min-Jung Im
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.1
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    • pp.153-168
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    • 2023
  • Non-representation creates difference and change that can be used as a creative design method that satisfies contradictory requirements for similarity and differentiation. This study drew upon the characteristics of the concept of non-representation expressed in contemporary art and architecture, in which Gilles Deleuze's philosophical thinking was reflected, and analyzed the non-representation depicted in contemporary fashion. The non-representation expressed in contemporary art and architecture is as follows. Non-representation of delaying becoming focuses on reverting to preexisting objects and redefining traditional meaning, thereby delaying the representation of latent meaning. Non-representation of non-becoming removes existing values and typical forms and expresses amorphousness. Non-representation of becoming by repetition or reiteration realizes the difference caused by the passage of time by repeating or overlapping shapes. Non-representation of becoming expresses the transformation of space by flowing through time rather than by actual movement. Non-representation in contemporary fashion shows the following expression characteristics. First, the non-representation of deferring becoming deconstructs the traditional values and forms of clothing and expresses designs by displacement or juxtaposition. Second, the non-representation of non-becoming is expressed concepts unrelated to the body and focus upon amorphous objects that do not become concretized forms. Third, generative non-representation by repetition and overlap expresses the possibility of change by overlapping clothing items or details expressed by repeating segmented objects. Fourth, generative non-representation by movement reproduces the meaning of space and time by moving the shape of the clothing or visually changing the surface of the material of clothing. As a result of the study, the non-representation shown in contemporary fashion aims for versatility to conform to social changes. This study provides new insight into the fashion design method by increasing the understanding of the cocnept of non-representation and showing its potential.

Typicality Evaluation of Attribution Structure Reflected in Design Representation (디자인 표상에 반영된 속성 구조의 전형성 평가)

  • Lee, Seong-Nam;Lee, Chul-Young
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.191-200
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    • 2006
  • A design representation is reflected in the typicality of branch representation as a syntagm in combination with design factors. And the design factors form up paradigm as an attributive category which is reflected object and value of branch representations, and they are consisted of selection and combination in representative process. Selection and combination of the design attributive category also reflect the representation consciousness of operating in representative process, and they imply a cognizance about object and value of the representation. Therefore, branch representation appears an attributive structure which is required of a given field by means of the representative object and value. This is made up of the divided differentiation according to a combined mode. This study is to investigate the fact verification between typicality of attributive structure and each divided differentiation to measure consideration degree of attributive category which is consisted in the design representation. The attributive structure of representation which is affected the industrial design, the visual communication design, and the environmental design fields identifies to take the typical differentiation by means of evaluations and results of this study.

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A study on the Visual Representation of Design Presented in 'Perfect Acts of Architecture' Exhibition of 2001

  • Kim, Ho-Jeong
    • Architectural research
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    • v.15 no.2
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    • pp.87-94
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    • 2013
  • Throughout the history of architecture, sometimes the main focus of design was determined by a particular visual representation method, and other times a particular form of visual representation method was required by perception of a particular architectural issue or an architectural form or idea. That is why the visual representation method of architects becomes an important means of reading the flow of idea and thinking behind architecture. This study is an investigation on the relation between architectural thinking and visual representation method expressed through the conceptual drawings by avant-garde architects of the 1970s and 80s, a period of the emergence of postmodernism. Rather than proving the objective reality regarded important by traditional architectural drawing, attempts are made to express the design concept in which the project has its base. Such interpretation and explanation regarding the concept become the main interest of the drawing. It is not that the architecture itself was not expressed in the contents, but it may not be the main subject of expression in the drawing. The value of architectural drawing recovers its value as an art work in itself, as a means of communication, and as an important conceptual tool in the design process. It can be seen that the visual representation method in postmodern architectural drawings is breaking free of the traditional objective depiction of matter and is changing and developing as a design tool of the architect.

A Survey of Representation Methods of Game Rules in Game Design (게임디자인에서 게임규칙 표현방법 조사연구)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.39-45
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    • 2006
  • In game developments, the design results are often modified not only in the design phase but also in the implementation and test phases. The results of game design are consisted of the results of game rule design and the results of game contend design. The results of game rule design should be correctly understood to all the participants, be efficiently managed by the given configuration controls, and be accurately verified. In this study, we carry out a survey of representation methods of game rules in game design. We have the comparison analysis of the written representation, the UML representation, the Petri net representation, and script-language representation methods about the suitability of the representation method for game rule designs. The comparison analysis is about the representation scope, the visual representation, the automated verification, and the configuration management. The analysis results show that the UML representation is the best method but it needs more convenient automated verification method.

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A Study on the Artistic Representation and Design of Fashion (패션의 藝術的 表現과 디자인 硏究 - 실루엣과 Image 효과-)

  • 김은주
    • The Research Journal of the Costume Culture
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    • v.5 no.1
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    • pp.85-98
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    • 1997
  • The purpose of this study is to pointed artistic representation design on fashion through observation, integrating of the formative arts. Above all, designing principle should be considered with trend, styling ,coloring. Suggested designing study is the essence of present methods. ① Clothing as an art ② Expression in fashion design ③ Creation of the artistic sense ④ The various techniques of design ⑤ Perform the steps of design (Ⅰ) ∼ (Ⅲ) That is to say, fashion is reflected in the spirit of painters as well as designers. Art is close and common relationship between individual will-to-form and the sense of value. Thus Art wear is represented the minute expression of designing the function with artistic originality. I submit some opinion and my studies. ① Forms of Formative Arts ② Analysis of the Silhouette & Design - - ③ Color scheme of Design ④ Artistic representation techniques - Knit wear design ⑤ Emotion of Beauty The results of this study were as follows : 1. Fashion design is demanded to do motivation by means of artistic representation. 2. Smart, sophisticated image effects, avoiding posterlike garish appearance. 3. It is supported for fashion information which is relating to design through industry society.

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State-Space Representation of Complementary Filter and Design of GPS/INS Vertical Channel Damping Loop (보완 필터의 상태 공간 표현식 유도 및 GPS/INS 수직채널 감쇄 루프 설계)

  • Park, Hae-Rhee
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.8
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    • pp.727-732
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    • 2008
  • In this paper, the state-space representation of generalized complimentary filter is proposed. Complementary filter has the suitable structure to merge information from sensors whose frequency regions are complementary. First, the basic concept and structure of complementary filter is introduced. And then the structure of the generalized filter and its state-space representation are proposed. The state-space representation of complementary filter is able to design the complementary filter by applying modern filtering techniques like Kalman filter and $H_{\infty}$ filter. To show the usability of the proposed state-space representation, the design of Inertial Navigation System(INS) vertical channel damping loop using Global Positioning System(GPS) is described. The proposed GPS/INS damping loop lends the structure of Baro/INS(Barometer/INS) vertical channel damping loop that is an application of complementary filter. GPS altitude error has the non-stationary statistics although GPS offers navigation information which is insensitive to time and place. Therefore, $H_{\infty}$ filtering technique is selected for adding robustness to the loop. First, the state-space representation of GPS/INS damping loop is acquired. And next the weighted $H_{\infty}$ norm proposed in order to suitably consider characteristics of sensor errors is used for getting filter gains. Simulation results show that the proposed filter provides better performance than the conventional vertical channel loop design schemes even when error statistics are unknown.

Development of Rule-Based Knowledge Representation Supporting Tool for Design Digital Moister System (설계 디지털 마이스터 시스템 구축을 위한 규칙 기반 지식 표현 지원 도구 개발)

  • Nam S.H.;Kang H.W.;Lee W.;Suh H.W.;Choi H.J.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.633-634
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    • 2006
  • Recently we started a development of the digital meister expert system for the product design supporting in manufacturing industry. Knowledge representation is of major importance in digital moister expert system. This rule-based expert system-knowledges are designed for a certain type of knowledge representation such as rules or logic. The way in which a rule-based expert system represents knowledge affects the development, efficiency, speed, and maintenance. Eventually, this digital moister system is used to the engineer in manufacturing industry for the process control, production management and system management. In this paper, we propose the digital moister system knowledge representation method for product design supporting in manufacturing industry and we present introduction and contents of rule-based knowledge representation supporting tool.

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Representation Forms of Personal Style on the Fashion Blogs (패션블로그에서 퍼스널 스타일 표현형식)

  • Suh, Sung Eun
    • Fashion & Textile Research Journal
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    • v.16 no.5
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    • pp.689-697
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    • 2014
  • This study aims to analyze the representation forms of bloggers' personal style on the fashion blogs and enlighten their values which can be actively applied to design and marketing in fashion industry. Image representation of fashion bloggers is reflected by the characteristics in the digital environment, which are the creative manipulation of expression and the production of virtual and fantastic images by taking advantage of the composite medium such as images, music, videos, articles, etc. Also real time updates in blog indicate the latest trends in terms of the representation of image as the actual currency. The study conducted case studies of 5 women's personal fashion blogs through the verification of a variety of global fashion media and blog ranking sites: Style Bubble, Style Rookie, The Cherry Blossom Girl, The Blond Salad, and Fashion Toast. Research findings are as follows. First, the application of creative design elements is indicated as symbolic items, self-made designs, DIY, and various mix and match emphasizing design elements such as color, patterns, proportion, etc. Second, the virtual representation is very highlighted on the story telling applied by film like production or digital effect. Third, the commercial application with mainly sponsored wardrobe and designer collaboration indicates promoting a updated trend as well as a specific brand or designer to make their business profits.

Representation Systems of Building Blocks in Logo-based Microworld

  • Lee, Ji-Yoon;Cho, Han-Hyuk;Song, Min-Ho;Kim, Hwa-Kyung
    • Research in Mathematical Education
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    • v.15 no.1
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    • pp.1-14
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    • 2011
  • Logo has influenced many researchers and learners for the past decades as a 20 turtle geometry environment in the perspective of constructionism. Logo uses the metaphor of 'playing turtle' that is intrinsic, local and procedural. We, then, design an environment in which the metaphor of 'playing turtle' is applied to construct 3D objects, and we figure out ways to represent 3D objects in terms action symbols and 3D building blocks. For this purpose, design three kinds of representation systems, and asked students make various 3D artifacts using various representation systems. We briefly introduce the results of our investigation into students' cognitive burden when they use those representation systems, and discuss the future application measures and the design principles of Logo-based 3D microworld.

Design of a Feature-based Multi-viewpoint Design Automation System

  • Lee, Kwang-Hoon;McMahon, Chris A.;Lee, Kwan-H.
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.67-75
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    • 2003
  • Viewpoint-dependent feature-based modelling in computer-aided design is developed for the purposes of supporting engineering design representation and automation. The approach of this paper uses a combination of a multi-level modelling approach. This has two stages of mapping between models, and the multi-level model approach is implemented in three-level architecture. Top of this level is a feature-based description for each viewpoint, comprising a combination of form features and other features such as loads and constraints for analysis. The middle level is an executable representation of the feature model. The bottom of this multi-level modelling is a evaluation of a feature-based CAD model obtained by executable feature representations defined in the middle level. The mappings involved in the system comprise firstly, mapping between the top level feature representations associated with different viewpoints, for example for the geometric simplification and addition of boundary conditions associated with moving from a design model to an analysis model, and secondly mapping between the top level and the middle level representations in which the feature model is transformed into the executable representation. Because an executable representation is used as the intermediate layer, the low level evaluation can be active. The example will be implemented with an analysis model which is evaluated and for which results are output. This multi-level modelling approach will be investigated within the framework aimed for the design automation with a feature-based model.