• Title/Summary/Keyword: Design reasoning

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The Effects of Practical Reasoning Home Economics Instruction on Middle School Students' Self-Esteem (실천적 추론 수업이 중학생의 자아존중감에 미치는 효과)

  • Yoo Tae-Myung;Chae Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.18 no.1 s.39
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    • pp.31-47
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    • 2006
  • This study developed practical reasoning teaching-learning material for middle school home economics education and tested its effects on middle school students' self-esteem The type of this study was a quasi-experimental research and its independent variable was practical reasoning instruction and its dependent variable was self-esteem. The research design for this study was a pretest-posttest design. Practical reasoning instruction was given for experimental group whereas traditional instruction was given to comparison group. For measuring self-esteem, 'self-esteem scale' developed by Choi & Jun(1993) was used and its Cronbach'a was ranged from .69 to .84. Statistic analysis was done by mean and standard deviation for general characteristics of samples and paired t-test for testing difference of pretest-posttest. The results of this study showed that practical reasoning instruction improved middles school students' self-esteem, the general self-esteem and social self-esteem among sub-areas of self-esteem in particular.

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An Investigation on the Mathematical Instruction Utilizing Performance Tasks according to the Backward Design (수학 교과에서의 수행과제를 활용한 수업 방안 탐색 -백워드 이론을 기반으로-)

  • Hwang, Hye Jeang;Park, Hyun Ju
    • The Mathematical Education
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    • v.55 no.1
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    • pp.107-127
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    • 2016
  • The purpose of this study was to explore the possibility of mathematical instruction through performance task activities based on the The Backward Design, which was suggested at first by Wiggins & McTighe in 1998. The Design deals with a performance assessment task involving the whole objective and its entire content of a lesson. Based on the Backward Design, this study established the mathematical instructional materials, which deal with the concept of 'the sector' taught in middle school, with one large performance task including three small tasks. It is important that in the lesson students be guided to achieve the several learning goals by themselves through reasoning activities. For this purpose, a formal interview was carried out by the subject of three middle school mathematics teachers. As a result, in order to implement the instruction utilizing the performance tasks more efficiently in future, it is required that a large performance task should be selected or developed including the content or problem contexts to be relevant with the real-life challenging situations. In addition, to make students enhance reasoning skills, it is strongly requested that the tasks including the utilization of supplementary materials such as technological devices or manipulatives be dealt with in a lesson.

A Case-based Decision Support Model for The Semiconductor Packaging Tasks

  • Shin, Kyung-shik;Yang, Yoon-ok;Kang, Hyeon-seok
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.224-229
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    • 2001
  • When a semiconductor package is assembled, various materials such as die attach adhesive, lead frame, EMC (Epoxy Molding Compound), and gold wire are used. For better preconditioning performance, the combination between the packaging materials by studying the compatibility of their properties as well as superior packaging material selection is important. But it is not an easy task to find proper packaging material sets, since a variety of factors like package design, substrate design, substrate size, substrate treatment, die size, die thickness, die passivation, and customer requirements should be considered. This research applies case-based reasoning(CBR) technique to solve this problem, utilizing prior cases that have been experienced. Our particular interests lie in building decision support model to aid the selection of proper die attach adhesive. The preliminary results show that this approach is promising.

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Exploratory Methodology for Acquiring Architectural Plans Based on Spatial Graph Similarity

  • Ham, Sungil;Chang, Seongju;Suh, Dongjun;Narangerel, Amartuvshin
    • Architectural research
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    • v.17 no.2
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    • pp.57-64
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    • 2015
  • In architectural planning, previous cases of similar spatial program provide important data for architectural design. Case-based reasoning (CBR) paradigm in the field of architectural design is closely related to the designing behavior of a planner who makes use of similar architectural designs and spatial programs in the past. In CBR, spatial graph can be constituted with most fundamental data, which can provide a method of searching spatial program by using visual graphs. This study developed a system for CBR that can analyze the similarity through graph comparison and search for buildings. This is an integrated system that is able to compare space similarity of different buildings and analyze their types, in addition to the analysis on a space within a single structure.

On the Application of Artificial Intelligence to Ship Design (선박설계에 있어서 인공지능의 응용에 관하여)

  • Dong-Kon,Lee
    • Bulletin of the Society of Naval Architects of Korea
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    • v.25 no.1
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    • pp.56-62
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    • 1988
  • Artificial Intelligence(AI) is that branch of computer science that deals with designing computer system that exhibit some of the characteristics associated with intelligence on human behaviors such as, understanding natural language, reasoning, solving problems, robotics and so on. The most developed component of artificial intelligence today is probably the expert system. An expert system is defined as a computer program that embodies organized knowledge concerning some specific domain of human expertise and programmed to perform convincingly as an advisory consultant in the given domain with self-explanation of reasoning on demand. This paper describes general concept of artificial intelligence and expert system and investigates applicability of expert system to ship design.

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A Study on Game Play Design Using Elements of Cognitive Psychology (인지심리학 요소를 이용한 게임플레이 설계방법에 관한 연구)

  • Kim, Jung-Hyun;Jang, Hee-Dong;Kim, Kyung-Sik;Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.64-70
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    • 2003
  • Game play is a procedure of playing the game following the results of choices existing in the game. Such games are generally implemented not by certain rules and techniques like other designs but by abilities and experiences of game designers. In this paper we propose a design method of game play through possibility reasoning and distributions using elements of cognitive psychology which are 'a theory about problem solving' and 'a theory about reasoning and decision'. These two theories are very closely related to game play which has the procedure of solving problem of continuous choices and their results.

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Ontology Design of Semantic Case Based Reasoning System for the Share and Exchange of Sub-Cases (세부사례의 공유 및 교환을 위한 시맨틱 사례기반추론 시스템 온톨로지의 설계)

  • Park, Sangun;Kang, Juyoung
    • The Journal of Society for e-Business Studies
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    • v.18 no.4
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    • pp.195-214
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    • 2013
  • Case-based reasoning is a methodology for solving problems more quickly and efficiently by bringing the most similar case of a given problem from past cases and transforming it to fit the current situation. The most important performance indicator of case-based reasoning is the number of cases, so it is difficult to apply the methodology for the area which has not enough cases. In this paper, we proposed a method to exchange cases based on the Semantic Web in order to overcome the problems. Inparticular, we separated cases into sub-cases to make it possible creating new cases by combining the appropriate sub-cases even if there was no proper full case. In order to achieve that, we designed an ontology that connects a case and its sub-cases, represents detailed similarity rules that compare sub-cases, and represents the rules for the combination of sub-cases. Moreover, we designed and implemented a semantic distributed case-based reasoning framework where a case requester can request sub-cases via the Web from case providers and integrates sub-cases into a new case by using the ontology.

A study on the characteristic of problem solving process in the architectural design process (건축디자인과정에서 문제해결의 특성에 관한 연구)

  • Kim, Yong-Il;Han, Jae-Su
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.3
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    • pp.53-59
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    • 2011
  • In creative design, it is necessary to understand the characteristic of architectural design. In the world of design problem, a distinction can be made between those that are well-defined and those that are ill-defined. Well-defined problems are those for which the ends or goal, are already prescribed and apparent, their solution requires the provision of appropriate means. For ill-defined problems, on the other hand, both the ends and the means of solution are unknown at the outset of the problem solving exercise, at least in their entirety. Most of design problems is ill-defined, which is unknown at the beginning of the problem solving exercise. In order to solve the design problem, Designers take advantage of the search methods of problem space, such as global-search-methods(depth-first-methods, breath-first-methods), local-search-methods(generate and test, heuristics, hill-climbing, reasoning) and visual thinking, which is represented through sketching. Sketching is a real part of design reasoning and it does so through a special kind of visual imagery. Also in the design problem solving it have been an important means of problem exploration and solution generation. By sketching, they represent images held in the mind as well as makes graphic images which help generate mental images of entity that is being designed. The search methods of problem space and a visual thinking have been crucially considered in the architectural design. The purpose of this paper is to explore the property of design by means of the pre-existed-experiment data and literature research. The findings will help design the architectural design for more creative results.

Exploring Preservice Teachers' Science PCK and the Role of Argumentation Structure as a Pedagogical Reasoning Tool (교수적 추론 도구로서 논증구조를 활용한 과학과 예비교사들의 가족유사성 PCK 특성 탐색)

  • Youngsun Kwak
    • Journal of the Korean Society of Earth Science Education
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    • v.16 no.1
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    • pp.56-71
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    • 2023
  • The purpose of this study is to explore the role and effectiveness of argumentation structure and the developmental characteristics of science PCK with Earth science preservice teachers who used argumentation structure as a pedagogical reasoning tool. Since teachers demonstrate PCK in a series of pedagogical reasoning processes using argumentation structures, we explored the characteristics of future-oriented family resemblance-PCK shown by preservice science teachers using argumentation structures. At the end of the semester, we conducted in-depth interviews with 15 earth science preservice teachers who had experienced lesson design and teaching practice using the argumentation structure. Qualitative analysis including a semantic network analysis was conducted based on the in-depth interview to analyze the characteristics of preservice teachers' family resemblance-PCK. Results include that preservice teachers organized their classes systematically by applying the argumentation structure, and structured classes by differentiating argumentation elements from facts to conclusions. Regarding the characteristics of each component of the argumentation structure, preservice teachers had difficulty finding warrant, rebuttal, and qualifier. The area of PCK most affected by the argumentation structure is the science teaching practice, and preservice teachers emphasized the selection of a instructional model suitable for lesson content, the use of various teaching methods and inquiry activities to persuade lesson content, and developing of data literacy and digital competency. Discussed in the conclusion are the potential and usability of argument structure as a pedagogical reasoning tool, the possibility of developing science inquiry and reasoning competency of secondary school students who experience science classes using argumentation structure, and the need for developing a teacher education protocol using argumentation structure as a pedagogical reasoning tool.