• Title/Summary/Keyword: Design project

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Design of Substructure for 3MW Offshore Wind Turbine Demonstrator Project (3MW 해상풍력발전기 기초구조물 설계)

  • Byun, Chuljin;Joo, Wandon;Jeong, Seokyong;Park, Jongpo
    • 한국신재생에너지학회:학술대회논문집
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    • 2010.11a
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    • pp.185.1-185.1
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    • 2010
  • The 3MW OWEC demonstrator project in Korea will be the first offshore wind project with Korean turbine, Doosan WinDS3000, and constructed on the north-eastern sea of Jeju Island as the water depth of 15m. Integrated loadings of wind and wave are investigated to describe a design loads for both extreme and fatigue conditions using GH-Bladed. A dynamic behaviour of substructure strongly affects a substructure loadings. The jacket structure is designed in accordance with DNV guidelines. The results of this paper show overall design process of offshore substructure as a complex jacket concept and this design process can be implemented on a design of monopile and tripod structures.

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Exploring Topic Defining Patterns of Students in Interdisciplinary Capstone Design Class (캡스톤 디자인 수업에서 학생들의 주제 결정 패턴 탐색)

  • Byun, Moon Kyoung
    • Journal of Engineering Education Research
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    • v.21 no.1
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    • pp.14-26
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    • 2018
  • The goal of this study was to explore topic defining patterns of students in interdisciplinary Capstone Design Class. Thematic analysis methodology was used to examine 85 Korean college students' lived experience of project topic generation which is for interdisciplinary capstone design class and Individual open-ended survey for constituted the data sources. Findings show four contexts of student's topic defining patterns using thematic analysis including (a) one leader's directed problem representation, (b) team common decision making after brainstorming, (c) empathy with professor proposed issue, (d) problems offered to students by corporate or research competitions. Based on research result, I could suggest instructional strategies of Capstone Design Class of teacher for helping their students' topic defining. It was necessary to minimize the opinions of the instructors at the beginning of class and minimize the number of team members. And also it provided a lot of opportunities to collaborate with companies in the topic selection process, it will help to develop the students' ability to determine the valuable topic in project.

Interior Project of Daejeon DS Skin Clinic (대전 DS피부과 인테리어 계획)

  • Kim, Suk-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.179-182
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    • 2006
  • This project is for a Branch clinic of DS Skin Clinic who currently runs two other skin clinics in Daejeon Province. The major consideration of the project is to provide the high quality space appropriate for the unique medical services compared to any other skin clinics. The concept of the design is 'spaciousness of the past' and actual design elements used in this space is 'Frame', 'Smooth Traffic Pattern', 'Eye Flow', 'Faded looking finishes and colors of material' Overall space is divided into 2 areas, which are Dermatology Department providing medical service and Skin Clinic Department providing skin and body care. Those 2 areas are connected to each other through a circular reception area for administration, storage, and public area.

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Rapid System Design/Validation Method through Scenario Based Role Playing Game -for Package Based System Implementation- (시나리오 역학 게임을 통한 신속 시스템 설계/검증방법 -패키지 응용시스템을 대상으로-)

  • 예동경;이용재;강두호;최열현
    • CDE review
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    • v.4 no.2
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    • pp.30-35
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    • 1998
  • Recently, many enterprises wish to preoccupy competitive positions in the market by motivating themselves towards CALS(Commerce At Light Speed) and try hard to achieve system implementation with the use of new concept-based backbone systems such as ERP(Enterprise Resource Planning) or PDM(Product Data Management). However, unfortunately there is an inevitable discrepancy during implementation period between package vendors and customers due to lack of clear methodology and misunderstanding about system. In some cases, consensus on partially verified system design invokes customers'continuous change demands and often it tends to result in unnecessary project delays. PDM application system implementation project of the company L has been studied here to solve these sorts of problems. The major yields of this work are achievement of a willing approval from customers and rapid system design under a time-limited and conceptually defined project scope and finally, through fully verified system design, we were able to reach successful system implementation.

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A Methodological Shift in Building Design through Development of Collaborative Design Platforms

  • Schumacher, Jonatan;Naugle, Matthew
    • International Journal of High-Rise Buildings
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    • v.3 no.4
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    • pp.279-283
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    • 2014
  • This paper introduces two platforms created by the development team at CORE studio, Thornton Tomasetti's global innovation studio. Collaborative platforms change the way that parties communicate and develop projects. Wikipedia is one of many great examples for a platform that supports collaborative development of a product - the world's largest encyclopedia. In the AEC industry, no such platform exists that can be used for collaborative development of a building project, and hence, information exchange between the parties involved, and modeling programs used in a project is slow and opaque. The platforms introduced in this paper allow for much greater transparency at all stages of the building design process, and hence improve the flow of information between parties involved in the process, both firm-internal and external. While traditionally, the use of a large number of different modeling and analysis platforms is hard to manage by a project team; this paper introduces methods that strengthen the design process by using a multitude of programs needed in the different building design phases.

Interior Project of INCHEON I Girls' High School English Zone (인천 'I' 여고 영어 전용 구역 인테리어 구축 프로젝트)

  • Lee, Hyok-Jun;Lee, Jong-Suk
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.281-282
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    • 2005
  • The present design, which is the result of English Zone Project for 'I' Girls' High School in Yeonsu dong, Incheon, purposed to produce atmosphere like a cafe so that students can attempt more comfortable and diverse learning methods, breaking away from the structure and atmosphere of traditional language labs while providing functions such as experiential learning, teaching learning and native speaker conversation. In addition, it applied colors close to primary colors so that students throw away their fixed idea of language lab as a special class and access it easily at any time. Moreover, it was designed for the maximum changeability using foldable and portable furniture so that various types of group study can be performed. Ultimately the design project is expected to suggest methods of experiential learning distinguished from existing knowledge delivering education as it provides teaching learning methods beyond simple interior design.

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MS Azure based IoT system for a Capstone Design Project (캡스톤디자인으로 구현한 MS Azure 기반 IoT 시스템)

  • Choi, Dae Woo;Choi, Moon Guen;Kim, Jong Woo
    • Journal of Engineering Education Research
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    • v.22 no.1
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    • pp.55-60
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    • 2019
  • This paper deals with the process and requirements of a capstone design project performed by undergraduate students. We discuss about the preliminary study for the capstone design, the derivation of a subject, the level descriptor of the subject, and the system requirements. And then, we summarize the results of the capstone design project entitled as Microsoft Azure based IoT (Internet of Things) system which is performed by 4 undergraduate students during 10 months. This system is composed of a Zigbee sensor network, the TCP/IP Internet, an IoT server, and a smartphone application program, with which we can gather the sensor data and control actuators at the far away area.

ACTION LEARNING TEACHING-LEARNING STRATEGY IN ARCHITECTURAL ENGINEERING DESIGN CLASSES

  • Myunghoun Jang;Hee-Bok Choi
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.525-530
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    • 2013
  • The importance of engineering design increases due to the expansion of engineering education certification. But there are not much teaching methods and examples of engineering design to be referred to the college classes. This paper introduces a new teaching and learning method of Action Learning adopted to a engineering design class in the Department of Architectural Engineering, J University in Korea. The class included a team project to find problems of facilities or safety management factors in a building construction site, and to provide the alternatives to solve the problems. The Action Learning helped to improve the learning effect of students and to increase the quality of the project deliverables.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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A Note on the Quantitative Approach to the Study of Community Design - Focused on the Relationship between Project Scale and Outcomes - (마을 만들기 연구의 정량적 접근에 관한 소고 - 마을 만들기 사업규모와 성과의 관계를 중심으로 -)

  • Kim, Dong-Yoon;Kim, Sun-Jick;Kang, Rae-Cheon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.2
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    • pp.41-50
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    • 2011
  • Skeptical responses to urban design based on the Physical Planning theory assuming the existence of social agreement and the absolute authorities of planners bring about alternatives such as Participatory Planning and Community Design derived from Harbermas' Communicative Rationality. But the normative contentions do not progress any more to the stage of presenting practical strategies. This is the cause why there should be systematic approaches to reveal the relationships among various concepts or variables. With regard to the Community Design this study intends to take a statistical approach to find relationship between project scale and its accomplishment. The hypothesis that the smaller scale of project begets the better outcomes was tested to be rejected as a result of the analysis of variance. But the result also shows that appropriate density in relatively large area makes residents' expected satisfaction high. Although this discovery has its own meaning the tryout is anticipated to laying the cornerstone of quantitative analyses in the following studies.