• Title/Summary/Keyword: Design project

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POE of Toilet of Elementary School in Rural Area (농촌지역 초등학교 화장실의 거주후 평가 연구 -H군의 D초등학교를 중심으로)

  • Han, Jong Koo;Park, Tong So
    • Journal of the Korean Institute of Rural Architecture
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    • v.9 no.1
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    • pp.9-16
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    • 2007
  • Educational Facility has a specialty that similar design is repeatedly taken place so the importance of POE(Post Occupancy Evaluation) is increased for the improvement of problem appeared at the former projects. The POE could provides help to the design of next project and the direction when the need of remodeling is faced. Through the process of POE, the repeat of design mistakes could be prevented and the good information related with building efficiency and other problems could be applied to the design of next school project . In this study, the POE of Manbalro(barefoot) toilet of D Elementary school in rural area of H county is performed. The toilet is renovated as an educational environment improvement project of H county educational office in Chungcheong Namdo Province. The study is focused on the user's behavior at Manbalro toilet for carrying out indicative POE by the subjective response of user's. From the research, several being reformed items is proposed however the toilet is evaluated as a successful project that design purpose of initial stage is applied well.

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ABET Assessment of a Mechanical Engineering Program through Senior Capstone Design Courses at University of the Pacific

  • Lee, Chi-Wook;Watson, Kyle;Weick, Brian
    • Journal of Engineering Education Research
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    • v.13 no.3
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    • pp.18-33
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    • 2010
  • This paper describes two capstone senior design courses for the Mechanical Engineering program at University of the Pacific. The first course taught in the Fall semester is entitled "Engineering Design/Senior Project I." The second course taught in the Spring semester is entitled "Engineering Design/Senior Project II." All Mechanical Engineering students with senior standing are required to take these two classes in this sequence. At the end of every Spring semester, industrial advisors are invited to assess the final senior projects during an annual Senior Project Day. This assessment is performed using the Program Outcomes and Program Educational Objectives established for Pacific's Mechanical Engineering program. Since all Mechanical Engineering students are required to complete senior projects, this is a 100% evaluation process. After the evaluations are done, the data sets are compiled and reviewed by the faculty for assessment purposes. It is important to note that the industrial advisors perform the evaluations, but the faculty members assess the information to determine if modifications need to be made to the program or courses. In addition to the senior project evaluations, general feedback from Mechanical Engineering Industrial Advisory Committee (MEIAC) members is also useful for the outcomes-based assessment process in addition to the definition and evaluation of Program Outcomes and Program Educational Objectives.

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A Comparative Analysis of the User Participation Design Process in School Facilities - Focused on the Research Reports and White Papers - (학교시설의 사용자참여설계프로세스 비교분석에 관한 연구 - 연구 및 사업백서를 중심으로 -)

  • Lee, Kwang-Su;Ryu, Soo-Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.26 no.6
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    • pp.39-49
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    • 2019
  • School is where students spend a lot of time. However, it is made up spaces which have got no consideration for students. Public buildings, such as schools, were designed by experts, not by users, while the opinions of users were reflected in a small part. As a result, school has become an uncomfortable place for students. User participation design has been proposed as a way to improve it. Recently, in designing schools, user participation design called "School Space Innovation Project" has been carried out actively and many kinds of guidelines have been suggested in project. But because it is unsystematic, In fact, it is hard to apply on site. Comparing and analyzing various User Participation Processes to figure out the similarities and differences is the purpose of this research and we want to suggest the result as a data that can be used as guidelines for project related to User Participation Design.

Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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INTEROPERABILITY ISSUES IN CROSS-DISCIPLINARY COLLABORATIONS OF IRREGULARLY SHAPED BUILDINGS: THE CASE OF DONGDAEMUN DESIGN PLAZA AND PARK

  • Ohyoon Kwon;Ghang Lee;Seonwoo Kim;Yunah Sin;Jeashik Hwang;Kabsu Chae
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.331-337
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    • 2009
  • This paper summarizes some of approaches that could be taken for data exchange in a non-interoperable work environment and reports lessons learned from the Dongdaemun Design Plaza and Park project. Today's widespread application of building information modeling (BIM) to the construction and architectural design industries requires a change in the cooperation between business organizations and their methods of communication. In particular, the interoperability of information between interdisciplinary organizations, which use specific programs for different purposes, has become a critical issue. More than just a technical problem, it is also highly related to an organization's collaboration culture and the particulars of a specific project. This paper describes the interoperability issue that occurred during the construction documentation phase of the irregularly shaped building project, Dongdaemun Design Plaza and Park, designed by Zaha Hadid Architects and Samoo Architects and Engineers, from the perspective of the technological problem and the collaborative organizations' communications. Although the perfect compatibility of information is not possible, this paper deals with a practical approach to the interoperability issue by examining the way the end-users of computer-aided design (CAD) resolved the interoperability problems in practice.

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X77-Design and Construction of a Computer System

  • Park, Cheol-Hui;Choe, Gwang-Mu;Lee, Jeon-Yeong;Lee, Yong-Seok;Song, Sang-Hun
    • Proceedings of the KIEE Conference
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    • 1979.08a
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    • pp.94-103
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    • 1979
  • A 16-bit computer system, called X77, is designed and constructed using bit-slice micro-slice microprogrammable. A cross-assembler/simulator software has been implemented and used to debug the entire system design including actual microcodes prior to hardware realizations. Prototypes of X77 CPU, I/O processing subsystem and their interconnections have been constructed and are in the process of being debugged.

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Multidimensional Performance Assessment Support System for Collaborative Project Course (협동프로젝트 교과과정을 위한 다차원 수행평가지원 시스템)

  • Kim, Ji-Hye;Cho, Jung-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3645-3652
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    • 2009
  • Most important factor for successful operation of collaborative project, which is a project based curriculum, is systematic and rational assesment. In this paper, we design and implement multidimensional performance assessment support system which can overcome simplicity of result-oriented evaluation. In the proposed system, learner can diagnose problems and improve those by oneself. We design the system satisfying both professor and student about evaluation results through evaluating total course of collaborative project.

Design and Application of Term Project Model for Game Mathematics in Flipped Learning Environments (플립드러닝 환경에서 게임수학 텀프로젝트 모형 설계 및 적용)

  • Choi, Youngmee
    • Journal of Korea Multimedia Society
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    • v.20 no.7
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    • pp.1102-1112
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    • 2017
  • The purpose of this study is to design and application of term project model for Game Math in flipped learning environment. In the term project self study model, students interacts with multi-instruction materials and multi-tutors on flipped learning. We develop a case for game update term project and implement it to a real Game Math classroom. As a result, we show the positive learning experiences focused on effects of technology and human relation through survey.

Design and Implementation of Project Learning Site by Using XML (XML을 이용한 프로젝트 학습사이트의 설계 및 구현)

  • Choe, Hyun-Kun;Ha, Tai-Hyun
    • Journal of Digital Convergence
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    • v.5 no.2
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    • pp.123-134
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    • 2007
  • The purpose of this study is to design and implementation of project learning site by using XML. The development of the Internet site for project learning was planned as per preparation, development and test/application stages. The research shows that the elements used for the development of the Internet site for project learning are to give learners motivation, specification of learning goals, reminiscence of preceding knowledge, positive participation in teaching activities, learning-guide feedback, evaluation, reinforcement and correction. It is expected that many teachers apply this model to their classes and show realistic results to motivate their students.

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Fuzzy Project Scheduling of the R&D System under the Mechatronics Environment (메카트로닉스 환경하의 R&D System의 퍼지프로젝트 일정계획)

  • 이근희;이재성;주일권
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.14 no.24
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    • pp.169-177
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    • 1991
  • The Existing Protect schedulings are mathematical nodes upon which probability control is based. In fact, under the mechatronics environment in the new product design and development, statistical information is very poor or sometimes non-existent. Probabilistic PERT/CPM methods are not always satisfying because those methods suppose that it is possible to apply central- limit theorem and there exists a critical path which is much mart critical than all the other paths. Fuzzy project scheduling is possibility based scheduling. For this reason, the Fuzzy Project Scheduling essential to design, development and control the new product under the mechatranics environment. This paper deals with a modeling on the project scheduling which use fuzzy set theory. Fuzzy concepts in the project scheduling are shown to be very useful and easy to work with in the R & D system.

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